New Release! (BTW V3.20)
- FlowerChild
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New Release! (BTW V3.20)
Version 3.20 of Better Than Wolves is ready for download!
Download Link
This release contains the following changes:
-Added the Mining Charge as a new block type.
-Added Dynamite as a new item.
-Changed the way the Block Dispenser updates so that it will more reliably respond to rapid changes in redstone state. This should improve its usability as a ROM, and make it easier to work with in combination with Buddy.
-Changed the Buddy Block to introduce a minimal delay (1 tick or 1/20th of a second) before powering up when it detects a change to fix problems with certain blocks (like ladders) being placed next to its output side.
-Changed Hand Crank so that it can be placed on top of the Buddy Block, and so that it only sends out update notifications when it powers on and off.
-Changed the Detector Block so that you can stick stuff to the sides and top of it (torches, minecart rails, redstone wire, etc.)
-Changed Saw Dust, Potash, Soap, Redstone Eye, Filament, & Hardboiled Eggs to be properly filtered by Hoppers.
-Changed Siding so that you can stick stuff to the solid side of it.
-Fixed problems where Urns that were in mid-flight when a game was saved, and reloaded, would disappear.
Happy belated Guy Fawkes day! :)
Download Link
This release contains the following changes:
-Added the Mining Charge as a new block type.
-Added Dynamite as a new item.
-Changed the way the Block Dispenser updates so that it will more reliably respond to rapid changes in redstone state. This should improve its usability as a ROM, and make it easier to work with in combination with Buddy.
-Changed the Buddy Block to introduce a minimal delay (1 tick or 1/20th of a second) before powering up when it detects a change to fix problems with certain blocks (like ladders) being placed next to its output side.
-Changed Hand Crank so that it can be placed on top of the Buddy Block, and so that it only sends out update notifications when it powers on and off.
-Changed the Detector Block so that you can stick stuff to the sides and top of it (torches, minecart rails, redstone wire, etc.)
-Changed Saw Dust, Potash, Soap, Redstone Eye, Filament, & Hardboiled Eggs to be properly filtered by Hoppers.
-Changed Siding so that you can stick stuff to the solid side of it.
-Fixed problems where Urns that were in mid-flight when a game was saved, and reloaded, would disappear.
Happy belated Guy Fawkes day! :)
- Skyte Aero
- Posts: 26
- Joined: Sat Sep 10, 2011 11:58 pm
Re: New Release! (BTW V3.20)
Wow, I haven't even played around with the Buddy Block yet. Can't wait to try out the Dynamite.
Re: New Release! (BTW V3.20)
*puts on ze goggles and smiles*FlowerChild wrote:
-Added the Mining Charge as a new block type.
-Added Dynamite as a new item.
Re: New Release! (BTW V3.20)
Dynamite? Mining Charge? Haha, this will be fun.
but I'll take my ember
maketh it a day to remember!
Thanks man, new input! Woohoo! Secondary use for the crank! Woohoo!FlowerChild wrote:-Changed Hand Crank so that it can be placed on top of the Buddy Block, and so that it only sends out update notifications when it powers on and off.
Ran into this a little earlier, cool fixFlowerChild wrote:-Changed Siding so that you can stick stuff to the solid side of it.
'T might be the 10th of NovembreFlowerChild wrote:Happy belated Guy Fawkes day! :)
but I'll take my ember
maketh it a day to remember!
Come join us at Vioki's Discord! discord.gg/fhMK5kx
Re: New Release! (BTW V3.20)
Hmm. Mining charges are nifty!
Haven't actually figured out how to make them, mind. I've nailed down how to make the dynamite, but not the mining charge itself.
(edit, solved. Also: Welp, looks like i've got a reason to build an automatic tree farm now! And to rebuild my hemp farm. NIfty.)
Haven't actually figured out how to make them, mind. I've nailed down how to make the dynamite, but not the mining charge itself.
(edit, solved. Also: Welp, looks like i've got a reason to build an automatic tree farm now! And to rebuild my hemp farm. NIfty.)
Last edited by Mrchaim on Thu Nov 10, 2011 3:08 am, edited 1 time in total.
- Stormweaver
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- Joined: Wed Jul 06, 2011 7:06 pm
Re: New Release! (BTW V3.20)
Gonna have to test it, but imo any improvements to the BD must be a good thing.
Now I just wish my world actually had anything I could use dynamite/mining charges on. Maybe I should go to the nether...
Now I just wish my world actually had anything I could use dynamite/mining charges on. Maybe I should go to the nether...
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
- Blueblade11
- Posts: 347
- Joined: Tue Sep 27, 2011 9:03 pm
Re: New Release! (BTW V3.20)
Spam Messege! New Release! Yay!
Going to have some fun with that dynamite there...
Going to have some fun with that dynamite there...
255 Characters Limit? D:
http://www.minecraftforum.net/topic/941586- viewtopic.php?f=11&t=3117
I don't want to go back to MCF! Even if I do stupid things here 90% of the time!
http://www.minecraftforum.net/topic/941586- viewtopic.php?f=11&t=3117
I don't want to go back to MCF! Even if I do stupid things here 90% of the time!
Re: New Release! (BTW V3.20)
Nice. I just finished playing through pre-release5 so it's perfect timing. ;)
Thank you!
Thank you!
Re: New Release! (BTW V3.20)
Oh my, the speed with which you release new features amazes me FC, i just got around to installing 3.10 and now theres a whole new update to install. bravo good sir.
FlowerChild wrote: Never trust a bronie.
- FlowerChild
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Re: New Release! (BTW V3.20)
Honestly, I'm looking forward to seeing all the pics of the shit you guys blow up with this release :)
This may have been the only release I tested almost exclusively in a backup of my main-save. My lair looked like a huge smoking crater by the time I was done.
This may have been the only release I tested almost exclusively in a backup of my main-save. My lair looked like a huge smoking crater by the time I was done.
Re: New Release! (BTW V3.20)
and then you realise it wasnt the backup :O
FlowerChild wrote: Never trust a bronie.
- FlowerChild
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Re: New Release! (BTW V3.20)
I checked *many* times :)Noodlerex wrote:and then you realise it wasnt the backup :O
Re: New Release! (BTW V3.20)
Quick question: Is there supposed to be an automated way to create dynamite sticks, or the mining charges? (I'm not really expecting one, as it seems the sort of thing that stands a 50/50 chance of killing steve horribly, but it's always good to check such things).
Also, i love that this finally solves the massive hellfire dust over-supply you end up with while trying to get soul-urns for other antics. It's also a fantastic way to burn up supplies from a mob trap and other automated farms. (I have a stupidly huge pile of glue and chicken meat at the moment, to put things in a bit of context.) Seriously, for such a "Small" addition, you've made me completely rethink my current base-design approaches.
So thankyee verrily!
Also, i love that this finally solves the massive hellfire dust over-supply you end up with while trying to get soul-urns for other antics. It's also a fantastic way to burn up supplies from a mob trap and other automated farms. (I have a stupidly huge pile of glue and chicken meat at the moment, to put things in a bit of context.) Seriously, for such a "Small" addition, you've made me completely rethink my current base-design approaches.
So thankyee verrily!
- walker_boh_65
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Re: New Release! (BTW V3.20)
Mining charge, does that have a better chance of keeping the destroyed blocks than TNT does?
Re: New Release! (BTW V3.20)
well made charge i placed sideways on stone underground and result was interesting..
all explosion was concentrated upwards as 3x3 hole appeared above the placed charge, but not on block where it was placed anyway research said that tnt is still more powerful however mining charge returned ALL materials from explosion range (going update wiki)
all explosion was concentrated upwards as 3x3 hole appeared above the placed charge, but not on block where it was placed anyway research said that tnt is still more powerful however mining charge returned ALL materials from explosion range (going update wiki)
Re: New Release! (BTW V3.20)
Finally some explosives! :)
Some constructive criticism though.
Wouldn't it be cooler if Mining Charges exploded downwards from the direction you placed it?
And then gave them the same placement functionality as panels.
Some added functionality, just a thought.
Otherwise good stuff : )
ps: I haven't actually used them yet.
This is a assumption based on previous posts.
So i might be wrong about how they work.
Some constructive criticism though.
Wouldn't it be cooler if Mining Charges exploded downwards from the direction you placed it?
And then gave them the same placement functionality as panels.
Some added functionality, just a thought.
Otherwise good stuff : )
ps: I haven't actually used them yet.
This is a assumption based on previous posts.
So i might be wrong about how they work.
Re: New Release! (BTW V3.20)
Awsome, this update schedule is truly unexpectedly fast. Bravo FC, bravo!
- FlowerChild
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Re: New Release! (BTW V3.20)
Ummm...Simone, I think you've described how they work :)Simone wrote:Finally some explosives! :)
Some constructive criticism though.
Wouldn't it be cooler if Mining Charges exploded downwards from the direction you placed it?
And then gave them the same placement functionality as panels.
Some added functionality, just a thought.
Otherwise good stuff : )
ps: I haven't actually used them yet.
This is a assumption based on previous posts.
So i might be wrong about how they work.
Re: New Release! (BTW V3.20)
But but.. I have barely tried 3.10 yet!
A.w.e.s.o.m.e.
A.w.e.s.o.m.e.
- FlowerChild
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Re: New Release! (BTW V3.20)
You're welcome :)Mrchaim wrote: Also, i love that this finally solves the massive hellfire dust over-supply you end up with while trying to get soul-urns for other antics. It's also a fantastic way to burn up supplies from a mob trap and other automated farms. (I have a stupidly huge pile of glue and chicken meat at the moment, to put things in a bit of context.) Seriously, for such a "Small" addition, you've made me completely rethink my current base-design approaches.
So thankyee verrily!
Yeah, that was one of the goals with dynamite: require the player to automate a large number of both vanilla and mod systems, really making use of the features of the mod, to produce them in sufficient quantity to be effective. I'm likely to be building a number of automated farms in my own game today (particularly reed and chicken) so that I can make full use of the charges.
There's no means of automating production at present, but that's pretty typical when I release new features. Plus, full automation is likely to occur at a higher tech level given the complexity of the recipes and the power of the features.
However, I should be releasing some additional features over the next little while that will aid in *partial* automation, easing the work involved in some of the intermediate steps.
-
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Re: New Release! (BTW V3.20)
What I will never understand, is how you can bring out updates of sucha high standard, so regularly! Why can't mojang be like that?
Chris Martin wrote:The morning is for sleeping.
Re: New Release! (BTW V3.20)
Hahaha my bad, my bad!FlowerChild wrote:Ummm...Simone, I think you've described how they work :)Simone wrote:Finally some explosives! :)
Some constructive criticism though.
Wouldn't it be cooler if Mining Charges exploded downwards from the direction you placed it?
And then gave them the same placement functionality as panels.
Some added functionality, just a thought.
Otherwise good stuff : )
ps: I haven't actually used them yet.
This is a assumption based on previous posts.
So i might be wrong about how they work.
Re: New Release! (BTW V3.20)
Because:The great randomo wrote:Why can't mojang be like that?
"LULZ ENDERDRAGONS!"
"LULZ NPCS WITH ZERO INTERACTION!"
This ^ :P
Minecraft is a great example of the modding turning a good game into pure genious.
If they took a anti-mod stance the game would pretty much fall apart.
Re: New Release! (BTW V3.20)
You are on precipice of a slippery slope called "Mojang bashing". Down there lies only darkness. Beware!
Come join us at Vioki's Discord! discord.gg/fhMK5kx
- FlowerChild
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Re: New Release! (BTW V3.20)
Please don't turn this thread into Notch/Mojang bashing.
Mojang has a much larger code-base to deal with than I do, meaning they have to devote more time to supporting it than I do (note how as the mod gets larger, more and more releases of mine are oriented towards supporting existing features). They also have to worry about SMP, while I do not at present, and this means more time devoted to each feature.
Without the work and genius of Mojang, none of what I do would be possible. I may not always agree with the particular direction that they take the game in, but I have nothing but respect for them and what they've accomplished overall.
Mojang has a much larger code-base to deal with than I do, meaning they have to devote more time to supporting it than I do (note how as the mod gets larger, more and more releases of mine are oriented towards supporting existing features). They also have to worry about SMP, while I do not at present, and this means more time devoted to each feature.
Without the work and genius of Mojang, none of what I do would be possible. I may not always agree with the particular direction that they take the game in, but I have nothing but respect for them and what they've accomplished overall.