As always, rules for this thread:
-DO NOT post suggestions.
-DO NOT critique unreleased features. Wait until you've had a chance to try them before passing judgement.
With that out of the way:
This week I'll open up with something a little different: A screenshot of the test-facility I built for the NEXT feature I'll be working on ;)
This week I've already wrapped up some additional changes I wanted to make to explosives, and have started in on a "special project" which I won't be giving any clues on just yet (well, other than the test-facility I've prepared for it above).
Which means that I suspect this will be a rather short dev-diary this week, as I don't really want to give anything away there. In terms of slightly long-term plans though, I do have a few changes planned for zombies and potentially a couple of other mobs later in the week.
Otherwise, I think I've just been thinking a lot about my plans for 1.4, as I will likely be thrown back into the MC update cycle later in the week. I'm still planning a few nerfs for the first release there, namely ripping out being able to farm animals in the nether, as well as getting rid of most of the vanilla anvil functionality. Hopefully I'll be spending a little play-time with the pre-release before the final one to solidify my plans there.
Anyways, guess that's it for now. There's not a whole lot that I can say when I'm working away in my secret lair ;)