It's a blast watching everyone play and discover all the little things about BtW and the difference in play style that they bring, and I'm looking forward to seeing how things progress down the line.
Great job so far, everyone! :)
I know that this is a bit of a tangent in this thread, so I put it in spoilers, but since this started here, I thought it best to respond here as opposed to starting a new thread. Apologies if this was the wrong decision.FlowerChild wrote:I agree with you man, but unfortunately it just fucks with existing worlds too much for me to be comfortable with that.jorgebonafe wrote:After playing HCB for a while I'm convinced it should be an undisableable (is that a real word?) feature of the mod.
It doesn't do so in the usual ways, but man: do worlds that were previously not using it, and worlds that do, ever clash horribly.
As I've seen a couple of comments recently stating that HCB should not be optional, I'd like to give a contrary opinion as food for thought.
First off, let me say this: the hardcore modes are awesome, and I love the added gameplay that they bring. I know I've mentioned this elsewhere, so I won't repeat that here.
And I also like the challenges that HCB brings to the game, especially in the early game, and in the technical aspect of building. I think that, for the most part, it is a fun game mode that adds a different aspect to the gameplay that creates its own play-style.
That being said, I like the fact it is toggleable. One of the things that first drew me to Minecraft, and one of the things that still draws me to Minecraft, is aesthetic building and the ability to create fanciful structures and cool-looking landscapes. Using fluid source blocks for this kind of building is an ability I would hate not to have.
One of the things that I love about BtW is that it adds a ton of gameplay to Minecraft without taking away from the feel of Minecraft, and thus I can have the survival/exploration part of the game, the technical building part of the game, and the aesthetic building part of the game, all working together in a neat package of awesomeness. It's having my cake and powering it, too. :)
Anyway, it's just some food for thought from someone who enjoys playing by 'Semi-Hardcore Buckets' rules. :)