Gilberreke wrote:Oh, right. Has anyone ACTUALLY built one in the nether? That's a non-argument.foi wrote:They weren't useless though you need them for mechanical power in the Nether.
Yes, so you were saying what about a non-argument? :)
Gilberreke wrote:Oh, right. Has anyone ACTUALLY built one in the nether? That's a non-argument.foi wrote:They weren't useless though you need them for mechanical power in the Nether.
I put a lot of thought into the whole rebalance. It resulted from one full playthrough of the mod from scratch when I tried playing the mod with Buildcraft, and then I played through the whole mod again from the start to test out and tweak all the rebalance changes over the past couple of days.foi wrote: I just wanted him to think about that change.
Dang. You, sir, are one dedicated mofo.FlowerChild wrote:tests took 20+ hours combined, yeah, I've thought about it quite a bit :)
Not attached to anything = fail :DDamion Rayne wrote:Yes, so you were saying what about a non-argument? :)
Lol, funny thing is that i didnt even notice thatGilberreke wrote:Not attached to anything = fail :DDamion Rayne wrote:Yes, so you were saying what about a non-argument? :)
Lol! Well, it's not like I don't enjoy playing Minecraft :)BinoAl wrote:Dang. You, sir, are one dedicated mofo.
I agree with the changes, though I have to wonder why the "Suprise" was added. It's kinda funny really, and does make sense considering the materials Steve is working with and trying to mold to his will and uses.FlowerChild wrote:Lol! Well, it's not like I don't enjoy playing Minecraft :)BinoAl wrote:Dang. You, sir, are one dedicated mofo.
But yeah, the 2nd full playthrough was a bit much. I noticed my buildings started looking strictly utilitarian, many of them consisting of foundations with no walls and stuff like that.
Also, my goal was to work through the tech tree as quickly as possible, so I didn't want to spend time on cosmetics too much. I got diverted a couple of times (like mining for lapis for a Detector Block for my Wind Mill...which I didn't actually need, even if it was nice), but in total that 2nd playthrough took about 10 hours total from start to Steel.
Overall, I wanted to make sure I left everything in a balanced state when I moved on to the next age. Since there is also likely to be a lot of rather powerful devices in the next age (Steel itself being very powerful in the tools already in the mod), I also wanted to make sure that the player really has to work to get there.
Gilberreke wrote:Oh, right. Has anyone ACTUALLY built one in the nether? That's a non-argument.foi wrote:They weren't useless though you need them for mechanical power in the Nether.
Steve is getting into some pretty dangerous territory with the materials he is using, and while it may not be apparent now, many of the changes I implemented in this last release hint at whole new systems that will become available in the next age.Damion Rayne wrote: I agree with the changes, though I have to wonder why the "Suprise" was added. It's kinda funny really, and does make sense considering the materials Steve is working with and trying to mold to his will and uses.
I outlined the system I use in this thread:Katalliaan wrote:Well, this update definitely adds a bit more direction to the tech tree, but the change to the textures (sheet instead of individual files for each texture) is a little difficult to handle when you're trying to convert a texture pack from the old style to the new. There's a few spots where it's unclear which textures belong. Guess some testing (or an official response) is needed.
Yeah, on the BTW livestream diego is doing we spent almost all night talking over what is to come next and in all honesty our ideas were not that great.FlowerChild wrote: Steve is getting into some pretty dangerous territory with the materials he is using, and while it may not be apparent now, many of the changes I implemented in this last release hint at whole new systems that will become available in the next age.
Oh don't get me wrong, I love the changes. I was just a bit curious and that answers it all, I figure maybe you were hinting at a few things coming down the road with these changes. I also totally agree that these substances really should have drawbacks to working with them and you've done that perfectly.FlowerChild wrote:Steve is getting into some pretty dangerous territory with the materials he is using, and while it may not be apparent now, many of the changes I implemented in this last release hint at whole new systems that will become available in the next age.Damion Rayne wrote: I agree with the changes, though I have to wonder why the "Suprise" was added. It's kinda funny really, and does make sense considering the materials Steve is working with and trying to mold to his will and uses.
As a result, I wanted to include an element of danger in working with these materials so that the player is always slightly on edge when handling them (as he should be). If you screw up the process, the results are rather disastrous and I know from my own play-testing that it makes the whole thing rather nerve-wracking:
"Is the fire beneath my cauldron stoked?"
"Is my Hopper receiving mechanical power?"
I think motivating the player to ask himself these kinds of questions as a "safety check" when performing certain activities gives the materials a unique personality of their own and brings an sense of danger to advanced crafting that wasn't present in Minecraft before.
Keep in mind that Steve is experimenting with the very substance of hell in a rather willy-nilly fashion at present. I think unexpected results are to be expected ;)
Yeah, well grinding them takes all of 5 minutes (especially if you use multiple Mill Stones) and you can grow the Hemp while you do other things.foi wrote: But now there is that one really tedious part where i have to farm 56 Hemp and Grind them all with a Handcrank to advance.
Phew, just finished reading it. It really does give an idea of the scope of the mod, but I like the way you've put it in tiers; it stops it from feeling too overwheming, a problem many high-content mods have. All in all it flows a lot better than the old OP, and you can tell time went into remaking it.FlowerChild wrote:For anyone interested, I just totally restructured the OP for the mod on the MC forums to hopefully provide a clearer set of instructions to guide players through its use.
Let me know if I missed anything along the way. It was a big job that took me several hours.
This means that the Wind-Mill must have a clear-line of site to the sky
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
Please please don't...*slaps Foi* I mean speed runs are cool and all, but if FC where to balance it so that you could, that would irritate the rest of us that are looking for some escapism. I don't like being irritated and loosing my escapism and having to deal with real life...FlowerChild wrote:For anyone interested, I just totally restructured the OP for the mod on the MC forums to hopefully provide a clearer set of instructions to guide players through its use.
Let me know if I missed anything along the way. It was a big job that took me several hours.
Yeah, well grinding them takes all of 5 minutes (especially if you use multiple Mill Stones) and you can grow the Hemp while you do other things.foi wrote: But now there is that one really tedious part where i have to farm 56 Hemp and Grind them all with a Handcrank to advance.
Sorry, but I'm not going to balance the mod for speed-runs.
Well, if anything, I was trying to extend the timeline somewhat with the latest release (to make getting to Steel a real accomplishment and not just a quick way to avoid having to mine diamond), in addition to plugging some holes that allowed folks to bypass a large portion of the tech-tree (like by hand-cranking all the way to Steel) and giving players clearly defined goals at each stage.Damion Rayne wrote:Please please don't...*slaps Foi* I mean speed runs are cool and all, but if FC where to balance it so that you could, that would irritate the rest of us that are looking for some escapism. I don't like being irritated and loosing my escapism and having to deal with real life...
Hehe...I won't take the spotting of the typo personally in this instance. Thanks for the edit :)Stormweaver wrote: ...yeah. Full page of awesome and I find a typo >.> Otherwise...
Good job ^.^
I saw that myself and just had to laugh at the "Stupid" of the people on the official forums. This release is really awesome and re-balances things out nicely, but yet there are still people on the main forums complaining about the "broken tech tree" and that just makes me sad they can't figure things out.Necropolis wrote:My god...I haven't read any of the forum postings there in a while. I think I lost a few neurons just looking at it. There are people seriously asking about how to get the flying rabbit hat!
Flowerchild (IRC) wrote:I'm not trying to stop you BTW ..., I'm saying that I think you're a piece of shit...not the same thing
Flowerchild (IRC) wrote:I'm not trying to stop you BTW ..., I'm saying that I think you're a piece of shit...not the same thing
I wonder, is it supposed to blow up every time? FC, any chance at clarification?finite8 wrote:This is how my first attempt went:
SpoilerShowAttempt 1
----------------------------------------
Hopper with Soulsand filter: Check
Hopper powered: Check
Insert 8 Netherack into Mill: Ok.. creepy noises but okay.
Place 8 Ground Netherack on top of Hopper: Ok. Another few creepy noises, but okay.
Place 8 Hellfire Dust in STOKED cauldron: D'oh. Didn't survive outcome (full diamond armour and full health too). Reloading save as my alchemy lab was levelled.
End of Attempt 1 (and Steve too)
----------------------------------------
Flowerchild (IRC) wrote:I'm not trying to stop you BTW ..., I'm saying that I think you're a piece of shit...not the same thing