In terms of base class edits, how many would it take to implement this yourself, and if Mojang continue delaying would you consider doing it yourself? That said, please don't feel I'm trying to push you into doing it, just curious.FlowerChild wrote:It's just rather frustrating to see this thing run in circles when all I really want out of it is extended block IDs and textures indices.
Vanilla Minecraft News Discussion
- Foxy Boxes
- Posts: 421
- Joined: Sun Apr 01, 2012 1:52 pm
Re: Morvelaira's News Compilation
On the internet you can be whatever you want. It's surprising so many people choose to be stupid.
- chaoticneutral
- Posts: 126
- Joined: Thu Aug 23, 2012 4:05 am
Re: Morvelaira's News Compilation
I always attributed the bugginess to dealing with code other person wrote, not yourself. But now thinking in it, cocoa beans and trading wouldn't need to mess much with the old code and were buggy as hell when implemented, so I got your point.FlowerChild wrote:I think it's pretty apparent from the bugginess of the features that have been coming out man.
Notch was a single guy working alone for much of MC's development, and he had no intention of making an API for a lot of it. So of course he took shortcuts, that was perfectly understandable.
The new stuff I'm seeing now though...not so much.
For this reason I asked if it's true for you, I'm aware my experience with programming is just a bunch of Python and bash, not really meaningful for this (just that common exercises, like Hello World and FizzBuzz).FlowerChild wrote:Anyways, it's really not right to discuss this kind of thing based on hearsay or what have you. Unless you're a programmer and have looked into the code yourself, it's probably best to assess the end results...not the code.
--Who do you think you are, War?
Re: Morvelaira's News Compilation
If I remember properly he doesn't want to do it because he can't be sure that the solution he would came up with will be compatible with the solution mojang will use.Foxy Boxes wrote:In terms of base class edits, how many would it take to implement this yourself, and if Mojang continue delaying would you consider doing it yourself? That said, please don't feel I'm trying to push you into doing it, just curious.
- morvelaira
- Posts: 2406
- Joined: Tue Jul 05, 2011 1:56 am
- Location: Seattle
Re: Morvelaira's News Compilation
As far as the infinite texture indicies, I think there's hope. Grumm is currently heading up a rewrite of what they're calling the rendering code. Assuming this is the infinite texture indicies, or includes it, he has dated himself, saying he expects this task to be complete in six weeks or so. Assuming 1.4 happens at Halloween as planned, this will likelly be included then.
Again, this is just inferences, but I have hope here.
Again, this is just inferences, but I have hope here.
She-who-bears the right of Prima Squee-ti
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
- Stormweaver
- Posts: 3230
- Joined: Wed Jul 06, 2011 7:06 pm
Re: Morvelaira's News Compilation
So....this new snapshot then.
...
...at least the beacon looks cool.
...
...at least the beacon looks cool.
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
- SterlingRed
- Posts: 1466
- Joined: Tue Jul 05, 2011 11:02 am
Re: Morvelaira's News Compilation
And the new nether mob and the way the wither boss can be spawned it's pretty cool. I like the recipe for the beacon, hard so far. I'm sure the mcf crowd will complain and it will be made easier eventually.Stormweaver wrote:So....this new snapshot then.
...
...at least the beacon looks cool.
- Stormweaver
- Posts: 3230
- Joined: Wed Jul 06, 2011 7:06 pm
Re: Morvelaira's News Compilation
The wither boss, yes. The nether mob, not so much. It's basically an always-aggro zombie pigman that drops coal. Makes a cool hat though, I admit.SterlingRed wrote:And the new nether mob and the way the wither boss can be spawned it's pretty cool.Stormweaver wrote:So....this new snapshot then.
...
...at least the beacon looks cool.
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
- SterlingRed
- Posts: 1466
- Joined: Tue Jul 05, 2011 11:02 am
Re: Morvelaira's News Compilation
What's wrong with that? We know vmc combat sucks. A new mob in the nether well cause a few more player deaths and up the difficulty a bit while providing us with new sorting opportunities for a resource that is already limitless. New way to automate coal production and grinding.Stormweaver wrote:The wither boss, yes. The nether mob, not so much. It's basically an always-aggro zombie pigman that drops coal. Makes a cool hat though, I admit.
It's not a major feature but it's not bad either
Re: Morvelaira's News Compilation
I am much more interested how many times we can summon the wither bossSterlingRed wrote:What's wrong with that? We know vmc combat sucks. A new mob in the nether well cause a few more player deaths and up the difficulty a bit while providing us with new sorting opportunities for a resource that is already limitless. New way to automate coal production and grinding.Stormweaver wrote:The wither boss, yes. The nether mob, not so much. It's basically an always-aggro zombie pigman that drops coal. Makes a cool hat though, I admit.
It's not a major feature but it's not bad either
Edit: Perhabs they change the drop, like they have done with feathers. (clay would be fun :D)
Consistency is the last refuge of the unimaginative
HIgh Res Texturepack ............43% done
HIgh Res Texturepack ............43% done
Re: Morvelaira's News Compilation
A small detail that I've appreciated is that the configuration to summon the wither is hinted in a new vanilla panting. It remember me someone...
FlowerChild wrote:Whatever it is...you just did it again.Serjo44 wrote:today i was banned on ip for reason: <dances>
what i have do wrong?
- morvelaira
- Posts: 2406
- Joined: Tue Jul 05, 2011 1:56 am
- Location: Seattle
Re: Morvelaira's News Compilation
The next step for this guy is to launch the bug tracker for the API. That will get the ball rolling on that business. So, hooray!6:53 AM
EvilSeph: Yes! Just launched the #Minecraft Pocket Edition bug tracker powered by @JIRA, kindly provided to us by @Atlassian. Seems to be going well!
https://twitter.com/EvilSeph/status/243708585694093313
Really? Really?! *sigh*Added Wither Skeleton mob which only shows up in the Nether
Drops Bones and Coal
Edit: To clarify, it's the dropping of coal from mobs that I object to the most.
Wearing the heads of my enemies as hats is at least amusing.Added new decoration blocks
Skeleton Skull
Wither Skeleton Skull
Zombie Head
Creeper Head
Head
Can be used as hats
Growing in villages makes sense. Not sure about why they'd be in Jungles and not plains.Carrots and Potatoes can now be found in either Villages or growing in Jungle Biomes.
She-who-bears the right of Prima Squee-ti
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
- Ferrus.Manus
- Posts: 413
- Joined: Thu Jul 14, 2011 7:53 pm
Re: Morvelaira's News Compilation
They spawn only Nether Fortress, making them really hard to farm automatically, and they inflict Wither effect (poisons you + your natural regeneration heal them instead of you from what I understand) making them pretty hard to fight normally. So tree farm + kiln is probably still the best method of automatic coal production.morvelaira wrote:Really? Really?! *sigh*Added Wither Skeleton mob which only shows up in the Nether
Drops Bones and Coal
Edit: To clarify, it's the dropping of coal from mobs that I object to the most.
Re: Morvelaira's News Compilation
Yeah, it's the old objection of FlowerChild on "everything is being shifted towards combat".
Plus, I already skip coal when I mine, if now I can farm it...
In fact this mob, like blazes, spawns only in nether fortress. Someone that can look in minecraft code can confirm if they actually search and check if they are in one based on the seed or if they look if they are spawning on nether brick?
Plus, I already skip coal when I mine, if now I can farm it...
In fact this mob, like blazes, spawns only in nether fortress. Someone that can look in minecraft code can confirm if they actually search and check if they are in one based on the seed or if they look if they are spawning on nether brick?
FlowerChild wrote:Whatever it is...you just did it again.Serjo44 wrote:today i was banned on ip for reason: <dances>
what i have do wrong?
Re: Morvelaira's News Compilation
What is it with Mojang and Jungle biomes?! It's one of the most performance taxing biomes of the game, yet it is now one of the most common and they're chucking in a whole new set of features into it. Wow.morvelaira wrote:Growing in villages makes sense. Not sure about why they'd be in Jungles and not plains.Carrots and Potatoes can now be found in either Villages or growing in Jungle Biomes.
- The Phoenixian
- Posts: 244
- Joined: Wed Oct 26, 2011 11:58 pm
Re: Morvelaira's News Compilation
Own thoughts on update:
Wither skeletons:
Coal... Seriously? At least it's in the nether so that's something in return but still...Coal?
Wither made like iron golem and dropping important supplies:
BDs can create Iron and snow golems automatically yes? And dispensers have been able to fire arrows, and now dynamite for a while...
The construction still needs a proper armor or protection technique but yeah, I know what I'm building when the 1.4 update arrives. :)
Carrot on a stick:
*Rolls eyes*
Wither skeletons:
Coal... Seriously? At least it's in the nether so that's something in return but still...Coal?
Wither made like iron golem and dropping important supplies:
BDs can create Iron and snow golems automatically yes? And dispensers have been able to fire arrows, and now dynamite for a while...
The construction still needs a proper armor or protection technique but yeah, I know what I'm building when the 1.4 update arrives. :)
Carrot on a stick:
*Rolls eyes*
♪ The screams of the souls of the damned and dying,
Fuels for me, the Industry. ♪
Fuels for me, the Industry. ♪
Re: Morvelaira's News Compilation
I'd guess coal is just a placeholder until a new item specific to that mob is introduced. But hey, a new non boss mob potentially means a new arcane scroll.
Apparently I'm Capitain Overcomplicate.
Re: Morvelaira's News Compilation
I'm really happy and I'ma let you finish, but requiring carrots for pig breeding is really just re-textured wheat.Pigs now use carrots instead of wheat to breed
I do rather wish the carrots and potatoes had some sort of difference in their farming mechanic.
- Thorium-232
- Posts: 121
- Joined: Wed Jul 11, 2012 3:20 am
Re: Morvelaira's News Compilation
This is what I like about this place. "Ooh, new vanilla feature! I wonder what FC is going to do with it."DxPanxD wrote:I'd guess coal is just a placeholder until a new item specific to that mob is introduced. But hey, a new non boss mob potentially means a new arcane scroll.
I'm curious about this new "wither" trend, and if it's the direction Mojang is going in regards to the mostly ignored (in vMC, anyway) Nether.
Stormweaver wrote:Then you can just use the day/night cycle to separate out the adults, and put the kids in storage till you're ready to murder them.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Morvelaira's News Compilation
Ok, this new pre-release has me *strongly* suspecting that someone with a fairly keen eye for design is either working at Mojang or has their ear, and is following BTW rather closely.
The tying paintings into the player's in-game activities thing just a few weeks after I did the same is just a little too coincidental to be purely coincidence, especially given how long the vanilla paintings have remained unchanged and largely ignored. There are other elements of this pre-release that also tie-in to what I've been working on, that I won't get into for spoiler reasons.
Not that I mind, as it makes the mod fitting the feel of vanilla that much easier when the game creators are working in that direction too ;)
The tying paintings into the player's in-game activities thing just a few weeks after I did the same is just a little too coincidental to be purely coincidence, especially given how long the vanilla paintings have remained unchanged and largely ignored. There are other elements of this pre-release that also tie-in to what I've been working on, that I won't get into for spoiler reasons.
Not that I mind, as it makes the mod fitting the feel of vanilla that much easier when the game creators are working in that direction too ;)
Re: Morvelaira's News Compilation
This new mob might be interesting(although I seriously disagree with it dropping coal), but unless it can two-shot an unarmored player, I think it'll fall into the same old boring category as previous vanilla mobs, as in: not a challenge at all once you get some sort of armor, especially diamond or SFS. I'm still waiting for the non-boss mob that will make me run screaming in the opposite direction unless I've got Protection 5 on all of my SFS armor.
I like the painting being tied into the summoning ritual though :)
EDIT: ninja'd by the man himself
I like the painting being tied into the summoning ritual though :)
EDIT: ninja'd by the man himself
FlowerChild wrote: -----
A short while later:
FlowerChild: What is this pussy shit?
- Kazuya Mishima
- Posts: 411
- Joined: Thu Feb 16, 2012 4:09 pm
Re: Morvelaira's News Compilation
LOL.Chickens now use Seeds instead Wheat to breed
- Ferrus.Manus
- Posts: 413
- Joined: Thu Jul 14, 2011 7:53 pm
Re: Morvelaira's News Compilation
If the mc wiki is correct - yes it can on hard (6 hearts per hit), and possibly on normal (4 hearts + it poisons you).Rianaru wrote:but unless it can two-shot an unarmored player
Re: Morvelaira's News Compilation
Really? Kudos to vanilla then. I didn't think they had it in them :) On the other hand(and I really don't know how this will turn out) if armor makes you near invincible like it does to other mobs, I'd be much less excited :(
FlowerChild wrote: -----
A short while later:
FlowerChild: What is this pussy shit?
Re: Morvelaira's News Compilation
Rianaru wrote:This new mob might be interesting(although I seriously disagree with it dropping coal), but unless it can two-shot an unarmored player, I think it'll fall into the same old boring category as previous vanilla mobs, as in: not a challenge at all once you get some sort of armor, especially diamond or SFS. I'm still waiting for the non-boss mob that will make me run screaming in the opposite direction unless I've got Protection 5 on all of my SFS armor.
I like the painting being tied into the summoning ritual though :)
EDIT: ninja'd by the man himself
On hard an enderman can two shot an unarmored player as well. Zombies with certain weapons can probably do it too since the weapon damage is added to their base damage.
Apparently I'm Capitain Overcomplicate.
Re: Morvelaira's News Compilation
Well I sure feel stupid now...
FlowerChild wrote: -----
A short while later:
FlowerChild: What is this pussy shit?