All Suggestions Are Great Suggestions, as they can lead to new innovation and ideas for the mod!
It Is known that the Elitist Swine Will occasionally pass over this topic and read a few (not really, they will probably read them all) of the posts so feel free to post.
But Remember:
-All suggestions Are Subject to Cruel And Unusual replies From Other Posters
And As FlowerChild Said himself In The OP (viewtopic.php?f=2&t=3)
So Have Fun And Play Nice!
I am NOT particularly open to suggestions, as 99% of the ideas posted on this thread are just plain bad. However, if you feel the absolute need to make one, the following in particular will be ignored and/or mocked (depending on my mood):
-SNIP-
3) Any feature suggestion that would require an inordinate amount of work. The intent of this mod is to provide additional core features to Minecraft with MINIMAL DEVELOPMENT COST. As such, all proposed features will be evaluated in that context. In other words, I'm looking for features that both improve the game substantially, and which don't take a lot of time to implement. Even if your idea would be the coolest thing ever, if it's overly ambitious, it will likely be ignored (this is my whole problem with wolves to begin with).
4) Feature suggestions that are strictly aesthetic. While I have no problem with aesthetic features in general, they are not the focus of this mod. I want to focus on introducing new functionality to Minecraft, and will leave the aesthetic changes to other modders.
5) Feature suggestions which do not fit in the "feel" of vanilla Minecraft. I will not include any features that will nerf existing aspects of the game (overly powerful devices, or ones which replace functionality already in the game), which do not reasonably fit into the level of technology found in the game (like no guns, spaceships, or holographic pimp-bots), or which otherwise just feel "wrong" in minecraft. This mod is intended for folks, like me, who love the base game but wish there were just more of it.
-SNIP-
9) Anything to do with wolves :)
I would ask you to think before posting an idea, and in general, just not waste my time with them unless after careful consideration you think that it is something that is relatively easy to do given the features already in place, that it brings real value to the game, and that it is in keeping with the overall spirit of the mod. If that is the case, I'd certainly still like to hear it, but unfortunately, most people have very poor judgement in this regard.
Also DO NOT in any way expect a response to any suggestions you do decide to make. As a general policy, I simply do not acknowledge them.
Due To The Recent One Word Ideas And Not So Well Thought Out Ideas The_Fodder and I Have Came Up With A List Of Guidelines To Follow When Posting And Idea;
EDIT: i will be adding a list of all the things that have already been suggested soon, keep updated!Title: NAME OF BLOCK/ IDEA
Use: SIMPLE DESCRIPTION OF WHAT THE BLOCK DOES
Recipe: OPTIONAL
Code:
[][][]
[][][]
[][][]
Interface: OPTIONAL
Purpose: IN DEPTH DESCRIPTION OF WHAT THE BLOCK DOES.
Progress:
------- i have read 58 pages from the minecraft forums in the past few hours. So at (due to past calculations) with 253 pages, this project should take me around ... 30+ hours... AKA 7-9 days (i work on a farm = 12 hour days...)
------- Glad To Announce that Speltz has offered to help with the collection of all the pre-suggested, suggestions!! Many thanks!
Finished = 26.5% (this figure does not include 'fancying it up')
Time Stamp = 12:47 PM Monday July 11/2011 (YAY 7-11 Day, Free Slurpees!!)
NOW I have noticed the great support/ traffic that this thread has received and i have decided to release some of the suggestions that have already been posted:
From The MineCraft Forums:
FansSpoilerShowI have an idea, fans. If liquids were to come to the side of the fan, it would force the liquid in the
direction of the fan. If it was going directly against the flow then it would just make a gap. up would shoot
the water up like a fountain, with the water pushing the player and items up. It would do the same for items.
If you were to place multiple fans in a row, all pointing the same direction then the range of the fans would
increase. Redstone would turn it off.
Fluorescent LightsSpoilerShowMe again. I have a suggestion; fluorescent light bulbs. Wouldn't take much extra coding- maybe add one or two
more light layers and change the "on" texture to an iron block. Would be good for industrial-style bases.
Random Mob SpawnerSpoilerShowa great idea for a block could be a block that when activiated with power (redstone) it spawns a random mob. if
it is light and grassy it will be an animal :Pig: :Sheep: . if it isnt grassy and dark it will be a monster
:SSSS: :) :) :Pig: . it could be crafted like this.
:Iron: :Iron: :Iron:
:Iron: :) :Iron: = spawn fragment
:Iron: :Iron: :Iron:
(fire = spawn fragment)
:VV: :VV: :VV:
:VV: :VV: :VV: = powered spawner
:VV: :VV: :VV:
if you like the idea then tell me. it may be too hard to make into the mod but it is still cool right.
Fence GateSpoilerShowFence Gate
Connecting MinecartsSpoilerShowI want to say this looks like an awesome mod and i'll get it as soon as my new motherboard arrives ,but beyond
that i would like to make a request, could you make it possible to connect minecarts with string (either in a
working bench or in any other fashion). If we're talking about working benches the design would/could look like
this :
( :tnt: = storage minecart)
( :RedShroom: = powered minecart)
( :Furnace: = minecart)
( :Furnace: = string)
like this
[] :Furnace: []
:RedShroom: :Furnace: :tnt:
[] :DBlock: []
or just make it so that when you have string equiped and right click 2 minecarts it connects them.
so that a powered minecart could pull you or a storage minecart instead of being pretty useless. i've always
wanted to have like a train system instead of singular carts...
Corner BlocksSpoilerShowI got a block idea for you, purely aesthetic but its one i would like to see.
Corner blocks.
craft able with a combination of the basic build blocks :Iron: + :_: , :stone: + :iapprove:
these blocks would have 1/4 of a texture facing out as a molding to make buildings look nicer.
:Iron: :Iron: :stair:
:Iron: :Iron: :stair:
:Iron: :Grey: :stair:
:stone: :stone: :Ham:
:stone: :stone: :Iron:
:stone: :stone: :Iron:
:Grey: :brick: :Iron:
:brick: :brick: :Iron:
:brick: :brick: :Iron:
just a few ideas, but something along those lines.
CannonsSpoilerShowIf I could gracefully recommend a block/idea. Cannon. Sort of like the piston mod, but a reloadable block that
effectively works as a tnt cannon. It could be reloadable, sort of like a furnace, but you place tnt in the
slot, and it then fires you. Is that too hard to code?
EDIT: Or perhaps a redstone ran block that obeys gravity when activated. Useful for traps and the like, meaning
that until electrical force is applied, it won't drop.
Fish ProductsSpoilerShowTwo realistic fish products:
Fish Oil : (uses could include lighting, or possibly an intermediate ingredient for something that would work
well with oil)
Fish Glue: (Some sort of intermediate recipe for something that would require gl
Retexture Mods BlocksSpoilerShowI didn't make it prominent enough, but there you go. Maybe you'll catch it this time.
Thinking about retexturing your blocks - after reading some of the posts in this thread, I got an idea: blinds.
Not sure how workable this is, or how good an idea it would be, but people have mentioned using your lights as
windows during the day, and "shades" during the night. Blinds would act as transparent blocks when open, and
opaque when shut - operable by hand or by redstone input.
Walled RedstoneSpoilerShowAnother idea would be the ability to run redstone along walls, instead of having to wire it up on the floor.
Hell, if you could do that, you could take it to the ceiling.
Mushroom Spawn-RateSpoilerShowI'd like to see mushrooms spawn in shadows any time, instead of just when a chunk is created. They'd spawn in
the right amount of shade and perhaps you could cultivate more in the appropriate environment - with a cap on
how many you can grow successfully in the same area.
Passive Mob BehaviourSpoilerShowPassive mob behaviour is something that bothers me, if only a little. I don't think they already do, but if
they slowly regenerated health over time, and were a little more relaxed (by which I mean they pause for
longer, and sometimes move a little slower), it'd open the possibility to literally farm sheep for wool, and
chickens for eggs. I'd like to be able to punch a chicken for a chance of getting a feather without killing it.
To wrap that up, I think there'd need to be a method of discriminating between captive mobs and free-roaming
mobs in place (perhaps observing proximity to player-created blocks) so that passive mobs could be selectively
despawned.
Sleep has been neglecting me, so apologies if the post seems a bit off. Hopefully there'll be some salvageable
nugget of inspiration nestled in there.
Edit: I should mention that I haven't yet come across mods that include a fence gate or a fluid grid-thing.
There's a demand for both of those things. I know the gate has been mentioned in this thread already. Those are
definitely two things I would love to see in Minecraft.
Change Sign TextSpoilerShowSigns that change text when a redstone current is applied!
Half Door/ TNT FuseSpoilerShow1. Even though I do like the wolves, I find this mod's title amusing and your reasons for using it very sound.
2. Couple ideas: it's probably done already in another mod, but still...gate blocks. Those would basically just
be half a door, though perhaps vertical bars would help give it a "gate" feel. I'd also kinda like to see a
half-block of netherrack, though I'm not sure that's possible to implement and still have it on fire.
Also, would be kinda cool to be able to make cement that turns into cobblestone, for easier laying of roads.
Last idea: a fuse to use with tnt. Something like combining string and gunpowder, you'd lay it down like
redstone and light it. It burns down and....kaboom. Based on my own experience, I think that'd be a lot more
flexible to work with than using redstone for remote detonation. Brings new ideas for traps, as well.
Coal BlockSpoilerShowHey, me again,
1) Do your Modified dispensers work with blocks from other mods?
2) Keep up the good work :obsidian:
3) idea, Coal block seen it around but don't really want any more mods i keep running in to compatibility
issues, red stone block, 9x dust storage also if powered can it glow a bit, and had this one last night,
A red stone "chip"
Have it crafted from chests and red stone, basically allows you to build compact red stone circuits within the
grid of a chest, have the in/out be the front/back of the chest, when powered it simulates what would happen
based on the positions of the red stone inside it. not sure how red stone repeaters would work but ill leave
the coding up to you.
this would probably just make red stone clocks take up less space, but it might be worth a try.
Colored LightingSpoilerShowIs colored lighting supported by default? If it wouldnt take a terribly large amount of tweaking, id love to
see the laser blocks project colored lights. With a single color, it already has pretty large potential for
displays. Imagine if each laser could be a different color... Full color led screens, anyone? Yo dawg, i herd
you like minecraft, so i... Never mind :3
Anyway, if the lasers had a spot in the crafting grid for a dye, that would make the laser block much cooler :(
Happy Modding!
Light BlubSpoilerShowwould it be possible for the Light Block mod if instead of a block, you could possibly make it a "Light Bulb"
shape?
something like this
:D
:Leaves:
or for the ceiling
:Leaves:
:Leaves:
pretty much a smaller version of the lightblock on top of a metal stick?
just a suggestion though.
Mud BucketSpoilerShowThink you could make a "mud bucket" that has a similar crafting to the cement but covers twice the distance.
turns to dirt when dried out.
:Lime: = slime
:Lime: + :Water: + :soil: = mud?
SpikesSpoilerShowMy friend had a suggestion:
Spikes. You place spikes at the bottom of a pit, and if something falls on it, it dies instantly. It allows for
more compact traps (instead of a 40 block deep pit to kill someone, just 3 blocks deep with spikes will do), is
a surer way to kill someone (lava traps are rarely lethal to a good player), and provide an aesthetic
alternative to the usual traps one might make.
It's like cactus... but looks cooler, and kills faster. Also, I think it'd look pretty cool, having spikes
protruding down from a ceiling...
Edit: Mmmm... block dispenser/pistons + spikes block...
Edit 2: Maybe it would be better if momentum came into the damage calculation, so that walking on spikes
wouldn't kill you instantly, and you would have a chance of surviving a small drop into spikes if you have full
health and armour, or something.
Redstone TransmittersSpoilerShowGot a block idea in my half awake daze: Transmitters. They would activate all redstone powered blocks within a
certain radius :) it would make circuitry a lot more compact, and make large fields of things like the hibachi
or pistons much more accessible for a redstone fledgling like me :D I suppose any way to activate a lot of
devices in one area would be cool no matter what it is though.
GlueSpoilerShowI think you should add something called Glue.
It could be used for mob traps (make them move slower or get stuck)
it could also be integrated with pistons to make the block move back with it, even though that is a separate
mod
finally, it could make it so sand and gravel doesn't fall
recipe:
[] [] []
:Water: :Diamond: :Water:
[] [] []
:Water: = water bucket
:Diamond: = Slime ball
Various Redstone AdditionsSpoilerShowLove the mod man :D a diamond for you :SSSS: exactly what i like in the mods i choose to play with. Adds
function and new possibilities without breaking the game.
now for some suggestions :SSSS: since you seem to be open to new ideas.
1) Vertical Redstone- not sure how difficult it would be to make it so redstone could be placed on the vertical
sides of blocks. If its too difficult maybe make a new block that will carry a signal up/down that can be
stacked on each other. maybe for aesthetic reasons you could just re-color a fence post and code it to carry a
signal up and down.
2) Redstone switches: not sure if this already exists in the game with the repeaters or not but basically it
will either carry a signal from side a to b or stop said signal entirely. a signal from side c or d will switch
it to the "on/off" mode.
*this idea may be redundant but i dont really play with redstone to much so hopefully im not wasting space with
this idea.
3) netherrack button - this is a more aesthetic then bringing something new to the game. works just like a
normal button except one click on then another click off instead of the on then delayed off that it already is.
recipe would be netherrack on top of soulsand. when off it shows netherrack when on its soulsand.
otay done with my ideas but again ill say freakin awesome mod :D
Giant Redstone Powered CatsSpoilerShowwell im not going to change it either
also you should make redstone powered GIANT ROBOT CATS
that would show those damn wolves a lesson
Wagons/Barges/WaterMill/Studded Leather Armor/FishingSpoilerShowNever considered the laser blocks working vertically as well as horizontally 0.o
Now for more ideas since I just love to think of new things :) I've limited my thoughts to something close to
your own goals for this mod and focused on what I considered underdeveloped. So I came up with this thought
pattern.
Wagons/barges - while minecarts are the end all be all for passenger and cargo transportation over distance
they are a bit of a resource hog to have tracks running to every possible place you'd need transportation. So
instead of tracks running every where why not make a wagon that's pulled by a passive mob to take all your
materials to that new build site. Same idea for barges (I chose barges simply because I couldn't think of a
smaller cargo carrying vessel). Found that new continent you want to build on but you already have all this
building material stock piled at your old base. Well just load up a barge and ship enough materials with
yourself to get started befor you build that expensive railway to the new location.
The wagons/barges are really just time saving ideas I guess but I feel they add to the medium range of
transportation. Railways can already cover all transportation needs but to me setting up new rails is very
costly and time consuming. With these items implemented you can save time for those shorter runs and just focus
your railways on the longer distance needs.
Watermill - since you like to play with redstone why not make a block that sends a signal while water (or lava
if you like) is running along side of it?
Studded leather armor - this is more of my OCD kicking in then a need but tools and weapons all come in sets of
4 materials while armor only has three sets :\ thus I thought of studded leather. Adds the a nice little step
befor wearing complete iron armor. Recipes would just be a mix of leather and iron and naturally it's
durability would be between leather and iron armor.
Fishing- fishing atm is pointless. While being basically free to collect they just aren't worth the effort.
Much like wheat befor the invention of cake. So why not add a random chance that you can catch something worth
while. So add two new fish. One which once cooked heals 3-5 hearts while the other is very rare and once cooked
becomes a fish dinner and works just like a cake. I know that all health needs are pretty much covered by pork
but this was the simplest idea I came up with to give something a purpose when it is currently pointless. Or
you could just come up with some reason why you'd need fish oil 0.o
Umm that's all of my ideas so far. I'll get back to building stuff now and leave you alone for a bit :D
Reverse Physics Block/Longer Torches/ AquariumSpoilerShowHere are 2 ideas which would add something pretty nice i think to the game play :Skeleton:
The down side up block!
This would be a block which would ''act'' like sand with the unique ability to float on watter if water was to
fulfill the surrondering area of the same level. the block would be push up on top of the water whichi would go
under it.
Could be based on a wood recpe or something similar to plastic?
The boucning block
It would be a blcok which would invert your incoming velocity,
Exemple : Fall on it, bounce in direction of the star with the same power or some grvity applied physics
Or, Charge in one of these blcok with a minecart and see it rebound on it
Recipe should be based on strings and wool + wood sticks
The higher up block
When actived with redstone, the block makes surrondering block go up of a level, until deactivated
Which would be great to create elevator? or lava/water aesthetic fountain? XD
recipe based on iron and redstone
Long Torches
Torches which are 3 block high? similar to street lights?
Use more wood stick for recipe
Aquariums
Glass blcok which can be filled with water, lava cement, 1x1
Could be activated to boil or keep liquid? Oven like?
Floating Chest/ Punji StickSpoilerShowSome kind of floating chest I can send through various water channels with gates to change its path? That would
be nice and useful.
Also, I was wondering if you were still considering the Punji stick trap idea. I searched a bit and found the
previously mentioned mod with retractable iron spikes. But judging from the description and comments, it does
constant damage on touch like the cacti and is yet another item that uses iron for his recipe. The Punji stick
trap however would just multiply/amplify the fall damage, making them always harmless to walk through. Plus it
would give another use to reed which doesn't see as much action as iron. I just really liked the idea and
wanted to know if it was still a possibility. :3
More-Powerful Powered MinecartSpoilerShowSo, Flower, now that you're going to be phasing out the soul boosters, i think you should make some way to make
freight trains more efficient. I had this idea, which is essentially a much more useful and powerful version of
the powered minecart. It's pretty much a roughly minecart-sized steam train, powered by coal (obviously) that
you can ride in, and which is much better at pushing minecarts around. Maybe you could also make some form of
minecart joining system, maybe something you craft onto a minecart? i imagine it somewhat like this:
:D [] :goldore:
:YFlower: :YFlower: :Notch:
:Notch: [] :Notch:
You would then craft it onto a minecart (any type) like so:
[] [] []
[] :Diamond: :Pig:
[] [] []
Where :D=minecart and :Pig:=joining mechanism thingy.
Then, whenever you move a minecart adjacent to the one you just crafted and press, i don't know, H or
something, then they'll attach to each other. Press it again and they return to normal. Using a series of
these, you could make a minecart train, powered by the mini-steam-train thing i mentioned earlier. The
advantage of a train instead of a bunch of minecarts is that the train won't move so slowly up hills, and will
move faster overall, if you use the mini-steam-train thing.
So, there it is. This would help transport the several chests of cobblestone, iron, and whatever else you mined
up to the surface in a timely fashion, and also give you other options for long-distance transportation. For
example, you could use booster tracks to get you started, and then have the powered minecart/mini-steam-train
thingy (yeesh that's a mouthful, i'll just call it the MSTT from now on) keep the train going for most of the
distance.
Redstone Block FunctionsSpoilerShowWhile building something I had a great idea for a an addition to better than wolves mod.
The red stone core block. It would look like other blocks but with a red circle in it. The red circle would be
the redstone core that would carry the current up down, left right. The user could position it with a punch.
Much like we already do with pistons.
This could be done with all blocks in multiple configurations.
Red being the redstone
wood being anyblock in the game you are building with.
Straight core
:P :) :Diamond:
:D :Red: :wood:
:wood: :wood: :wood:
L Core
:wood: :Red: :wood:
:wood: :Red: :Red:
:wood: :wood: :wood:
T Core
:wood: :Red: :wood:
:Red: :Red: :Red:
:wood: :wood: :wood:
(Plus/Cross) Core
:wood: :Red: :wood:
:Red: :Red: :Red:
:wood: :Red: :wood:
The advantage with this system is greatly reduced redstone bloat/space.
Buttons and switches that can carry current straight down to the redstone business area. Or with T shaped cores
carry current directly to blocks and continue the circuit to the redstone business area for other functions.
Wallpapers/SkinsSpoilerShowsuggestion
wallpapers/skins: lets you change the texture of a block to look like a different type of block
fall through blocks: block that one can fall/walk through but can have things placed on them (like
wallpapers/skins)
and keep the pressure plate blocks so that there will be a pressure plate that skins can be applied to
Opacity Changing BlockSpoilerShow(Sorry if this has already been suggested, I admit to not reading through all the thread pages)
How about a block that changes states between glass and an opaque block when it receives power? It could e.g.
be used to make shuttable windows underwater/-lava or for secret windows on land.
Flower PotsSpoilerShowCould You please make flower pots? If so, i think they should be the size of a flower. (Perhaps a little
bigger?)
Otherwise, Awesome mod, hope you fix it to Multiplayer
Tweaks/ Back PackSpoilerShowYou're right, I didn't express my idea correctly ^^
Three little things I though about :
- The Companion cube : Could it be like sand, and fall with gravity ? It wouldn't change much, but we could
make it fall from hidden dispensers, fly around with pistons, make companion-cubes-collapsing-doorway and
secret passages, ...
- A chest that would pick up items when droped close to it. Quite usefull by itself.
And even more, when in contact with a dispenser (yours and the MC one), it would reload the dispenser : Usefull
for auto-harvesting systems (wich I'm very found of, as you've noticed), to reload dispensers, for fully-auto
circuits in mines, minecarts station, and so more ...
- A transportable chest/ A backpack : Without stackable food, of when moving your stuff away from your old
house to your new, or in a huge construction session, don't you ever thought ''Damn I'm gonna have to do at
least 30 trips to carry it all with my ridiculous 4 lines of inventory ?''
This item could be placed, and act like a regular chest, but when picked up with a special item (TBD), it would
keep them inside, and could be pickup, only if you're not wearing an armor, so you can only have one, and
carried on your back.
Since it's kinda really helpfull, it should require a lot of ressources to be built, I'd see something like :
:Sheep: => Wool
:Bacon: => Leather
{SMILIES_PATH}/feather.png]" title="-<->" /> =>String
:sponge: => Glowstone
:Sheep: :Sheep: :Sheep:
{SMILIES_PATH}/feather.png]" title="-<->" /> :Sheep: {SMILIES_PATH}/feather.png]" title="-<->" /> ==> :Logs^:
The bag
{SMILIES_PATH}/feather.png]" title="-<->" /> :Sheep: {SMILIES_PATH}/feather.png]" title="-<->" />
:sponge: :Diamond: :sponge:
:Diamond: :chestfront: :Diamond: ===> :chestfront:* The storage
:sponge: :Diamond: :sponge:
:Bacon: :chestfront:* :Bacon:
:Bacon: :Logs^: :Bacon: ==> The backpack
:Bacon: :Bacon: :Bacon:
So, usefull, but balanced, since only you can only carry one at a time, a quite expensive to craft.
Sifting BlockSpoilerShowI had an idea for a sifting block while i was punching gravel for the hibachis.
1st, you need to build a grate
:Iron: [] :Iron:
[] :Iron: []
:Iron: [] :Iron:
or
:|: [] :|:
[] :|: []
:|: [] :|:
Depending on how easy you want this to be made.
Then, you make the sifting block,
:Rose: =grate :Blue: = redstone dust
:Iron: :) :Iron:
:Iron: :Pink: :Iron:
:SSSS: :( :Indigo:
It would need an inventory of 1 and a deposit space, like the furnace.
Gravel goes in, pop in coal/redstone power, and it turns your gravel into flint.
Now arrows are just a little less of a hassle to make :Notch:
Edit: Maybe if you put sand in it, you get fine sand, used to make lenses for your focused torches?
Steam PowerSpoilerShowMaking SMP SupportHey flower,
I was tossing around some ideas for your steam in my head the other day,
Case 1) Steam comes into contact with air (the same way flowing lava comes into contact with flowing water)
I could create an invisible unmine-able air block that just spawns lots of white smoke effects to easily fined
steam leaks.
case 2) Have it work a little like the pistons, have the piston head be a separate block and the steam act like
the arm, the more heat the cauldron or boiler block gets, the longer the steam arm gets, ( in the scene of case
1, stops expanding once it touches air.
this way, you could build elevators that require doors to operate :]
Just my thoughts, i do like the idea of us building our own pipes out of blocks. Hope the basics of the steam
come out soon, looking forward to it :chestfront:
Edit: also, for the nethercoal crafting dilemma, why not just have it give you more torches than regular coal?
8 maybe.
Underwater Item Speed BoosterSpoilerShowFinally, just to overwhelm you further, I wanted to lend my encouragement to any ideas that increase the use of
water throughout the world, as I am seeing mob-farms and automated water collections loosing favour. Perhaps a
water wheel to 'boost' item speed in the water (without affecting the number of blocks the water spreads
over?). These wouldn't even need rotational animation as they could be placed above the stream of water
(although a custom texture would probably be necessary!). I don't know how feasible any of that would be, just
my thoughts on a adding to an otherwise excellent gameplay mod.
PoisonSpoilerShowBtw, just a little combat suggestion, how about adding poison? You could add a special mushroom to the Nether
that allows you to apply it to your weapons. Additionally, Poison could be added to spiders to make them more
of a threat because let's face it, they're weak-ass.
Would definitely enrich the minecraft combat (which is pretty shallow) and be awesome for traps as well!
Multi-Smeltable FurnaceSpoilerShowYou know, yesterday, while mouse-cliking to death while cooking hundreds of glasses and stone, I thought :
The cauldron is great, no more need to wait for the food, but still have to wait for thoose f*ckin' furnaces,
in which you can't even shift-click (gettin' used to it now !).
How could we have some same feature for the hard materials, without making the coal useless. And I thought :
Why not make the cauldron use, for the food, the hibachi's fire from bellow, and for the stone and stuff, use
coal (or even nethercoal) ?
Something like that in the cauldron GUI :
Posted Image
(dit it in two minutes so it looks like crap, but you get the point)
So if there's nethercoal to the boost the fire it can cook stone, if not, only food. (And since the cauldron is
big, 1 slot of nethercoal would be small, but might be a way to not overpower the cauldron.
Or maybe it could require some 'diamond netherack' new item, that would need to be in, and would decay over the
uses. Many ways to make it still balanced, but yet more usefull for big builders.
Loaf/ Chain Mill Recipe/ TweaksSpoilerShowIdeas!
1)A block similar to cake, but made from pork wheat egg and water, PORK LOAF! Maybe even Wolf loaf if you feel
like it flower :]
2) A legitimate crafting recipe for chain mail?
3) Boiled leather +BL armor! Put some more use for the cauldron maybe?
4) Some more uses for my previously described sifting block, can turn sandstone back into sand, (sandstone is
now a sand storage method along with an early building block) Can turn cobblestone into gravel, sift sand into
fine sand for future crafting recipes, sift dirt to make a Silt block, better for growing crops and trees?
Keep up the good work flower!
Cow UsagesSpoilerShowRofl random idea. You were thinking of making another use for leather. Why not make up a whole other use for
the cow. Chickens occasionally lay eggs so why not make cows occasionally drop "fertilizer" or "patties" which
you can sow into tilled soil and it will slightly increase the grow rate of plants. Maybe add a limit to one
fertilizer for one plant so people would have to keep a stock pile. Since eggs aren't laid that often keep it
the same for fertilizer. It would limit it to smaller grow ops since collecting enough for the larger ops would
be too much of a time sink. And on a side note to that idea cow and pig "eliminations" are also a good source
of methane if you ever come up with a reason to have it. In fact the are several uses for animal "eliminations"
that could be made up
Multi-Smelt FurnaceSpoilerShowIDEA!
While i was making a shit-ton of glass, I thought of this:
The Smelting Station:
A block that manages A number of furnaces around it.
:) :Diamond: :)
:) :Black: :Furnace:
:Furnace: :Furnace: :Furnace:
Like so in a wall, I think this would make mass smelting a bit better, as multiple furnaces could be tended to
with one click.
Toggle Button (aka switch)SpoilerShowA togglable button. First push door open then second Push door closed instead of the current open/close with
one push. I think I've found a way to make it a simpler process to wire a button and pressure plate system that
toggles but now that I'm working on it I think I would make it more complicated then it already is.... Eh
either way I'll come up with a cool use for block dispensers being used in a redstone circuit.
Electric FurnaceSpoilerShowAny KNOWN incompatibilities I should be aware of? Because I don't see any OBVIOUS reasons for the problem I'm
having.
Also, for the record, IDEA:
Electric Furnace
:Diamond: :Diamond: :Diamond:
:Diamond: :DBlock: :DBlock:
:DBlock: :Sheep: :DBlock:
Where :Diamond: is a Habachi grill.
Slower cook/smelt speed, but near-indefinite use.
It's not like it's inherently unbalanced against Charcoal with the materials suggested; Charcoal is renewable
anyway.
CageSpoilerShowwell, i don't hate wolves but i dont LOVETHEMLIKEMAD. some people are nutty crazy about wolves. and a idea is
this: Cage. it would act and put in/ let out whatever was in it if powered by redstone. the way to get
something in would be make it touch the cage block when it was set to putting things in. it wold be crafted by
three iron atop one then iron with nothing in center then iron and to finish it off, three iron on the bottom.
still, I still support this mod though. have diamonds.
-SNIP-
. By the way, i said i support, i didn't say i
like it. but i like the cement idea.
Water RemovalSpoilerShowHey,
I just discovered this mod because I always thought it actually was about wolves so I chose to completely
ignore it, but then I was lucky enough to be pointed towards it when I google searched for cement in minecraft.
Really a lot of cool ideas here and now that I got it working wit the rest of my mods (had to replace your
et.class with that of minecraft extended again, not sure what exactly the effect of that is going to be but
cement works fine so far, which is what I was initially after) I am really enjoying it.
So yeah anyhow. No that I've seen how responsive and open to suggestion you are I might as well make one.
What I've really been loking for is an efficient way to get rid of large amounts of water (for example if
you're building underwater) and once I saw how the cement works I thought the following might be possible:
Insulating Foam (alternative: )
It behaves somewhat similar to cement but it does not dissipate when it contacts water, it rather replaces the
water (in a coding sense) or absorbs it in a logical sense. If possible it could be that it actually only
spreads further than a couple blocks if it connects to water. Once it is hardened out one can start smashing it
up (without it actually dropping any ressource) or burn it, because it is highly flammable (meaning fire you
spread really fast and the block should dissappear rather quickly).
If you want you could add other properties like stickyness to remove movement speed or maybe negating fall
damage if you land on it or something, but for me the priority would be to get rid of water although you could
of course use it for other stuff like really long fire based TNT ignition without having to collect massive
amounts of wool or wood, which burn rather slowly.
Recipe is up to you really. Maybe use some gelatine from grinded up wolf meat? ^^
PS: If you wanted to make your rope more wolf unfriendly maybe you could add a rope-based trap that either
immobilizes whatever walks on to it or simply just starts strangling it. ;-)
Rope TweaksSpoilerShowIDEA I haven't played with the ropes yet but from the video it looked like a slow fall instead of a being
controlled decent. If this is so why not make a knotted rope segment that would catch the player at the bottom
of the rope so you could safely dangle in the air and harvest whatever goods you wanted. Assuming it works like
all partial blocks you could then build a small platform around it. Best implementation of this idea is
lightblock harvesting in the nether
JointsSpoilerShowlol you should make craftable joints
:) = hemp :|: = rope :Lava: = lava bucket
[] [] :Lava:
[] :|: []
:Leaves: [] []
make a hallucination and healing type thing when you smoke it lol
Rope Arrows (Grappelling Hook)SpoilerShowWe need rope arrows! Fire an arrow and when it hits something (preferably a wall or ceiling) it lets down a
rope you can climb! If you lack walls and a ceiling, fell free to shoot at wolves - you hobo.
Dispenser Block TweaksSpoilerShowPlease make extended dispenser block, which distance would spread down to same block types. For example, we
have:
:Coal: - dispenser
1 state:
:P :RedShroom: :Diamond: :Coal: :Coal: :Coal: :Diamond: :grass:
2 state:
:Furnace: [] [] [] [] [] :Diamond: :grass:
If we put 5 cobblestone instead of obsidian, we will get:
:Furnace: [] [] [] [] [] :P :grass:
Then
:Furnace: :Diamond: :Diamond: :Diamond: :Diamond: :Coal: :D :grass:
And then
:Furnace: [] [] [] [] [] [] :grass:
Max extended block dispenser distance can be for example 32 blocks. It will allow to make castle gates, and can
be useful in factories, maybe.
Lava Spawning Block/ Boom SticksSpoilerShow2: My new idea is a lava creator. It would constantly spew lava into a mold or something, but be activated by
either redstone, or putting cobblestone into it. Made out of netherack, a flint and steel, and diamond, it
would make obsidian farming SO much quicker and easier. Instead of having to repeatedly dig underground to get
lava for your obsidian, you can just make a pond of lava, sitting in your front yard, ready and waiting for you
to pull lava from it. This would make me able to have MANY more circuits, and be able to make portals to/from
the nether quickly and easily. Building config might be something like
:Diamond: :Diamond: :Diamond:
:iapprove: {SMILIES_PATH}/flintnsteel.png :Black:
:Black: :Coal: :Black:
where :Black: = Netherack
3: Another idea I have, a insta mine. Basicly, a shaped TNT charge that directs its blast downward, allowing
you to utalize the anchor and rope for mining down, especially if you (like me) have the mineral dectector mod.
YAY diamond mining. I do suggest it only go down 10 or 12 blocks. Any deeper and you risk killing some idiot
that falls in the hole.
:stone: :tnt: :stone:
:stone: :tnt: :stone:
:stone: :tnt: :stone:
It can be either one row, or all three. You might be able to vary power based off of how many rows you made (1
row going 3/4, 2 rows going 6/8 3 rows going 9/12)
Glow RopeSpoilerShow4: Yep, another idea (this one though of as I was posting the second new idea). GLOW ROPE!. Basicly, rope that
you add glowdust to in the process of making your rope. SO MUCH BETTER for mining. I'd descend with rope into
caves and CONSTINTLY have to drop torches as soon as I'd start. I also got lost... alot... very easily. With
the glow rope, it would be quicker to find the exit and get out. It would also keep creepers away.
glowrope recipe?
:|: :--+: :|:
were :|: = rope and :--+: = glowdust
2 glowrope for each making of the recipie (you rolled the rope in glowdust)
:D
OH! Also, can you make wool non flamable? I put the wool above the hibachi for a floor.... POOF up in smoke.
Wool is naturally fireproof, and I think you might be able to add a 'wool sheet' with which to beat out large,
out of control flames
:SSSS:
BACK!! I HAVE GLOWDUST ON MY HANDS!
:tnt:
Mob Attraction/ DitchSpoilerShowWell, I allready have the Airship mod... Blankets maybe?
Stronger leather boots. - Possability?
"porta-chest" - INTRODUCING: YOUR OWN PORTABLE HO-BO TRAVEL BAG! (now only 4 cows away!)
I noticed somthing. If you have a culdron.. it will attract EVERY MOB IN THE AREA TO GO SIT ON YOUR FIRE AND
GIVE YOU PORKCHOPS! =P (My base was on top of a mob spawner, so I'd have cows and things traped inside.
Idea I had whilst playing (after that last post): Seems simple enough to me, but a "combine" or some other such
farming device. You put seed in, push or drive it over your feild, and it will 1: Put furrows in the ground, 2:
Carve a channel for water and place water 3: Plant seeds.
The "Carve channel for water" doesn't neccisarilly need to be on the combine. Like, you push the '3x1 block"
across the ground, and it will prepare and plant whatever seeds you have in it. You can go back across and
carve out a channel.
Crafting recipie?
Gear, Stone, Gear
hoe, gear, hoe
stone, null, stone
I had a debate with myself over getting this mod and the Buildcraft mod.
You can tell which one won :D
Here is a little something for you!
Gear-Redstone ConverterSpoilerShowHoly crap! That waterwheel is so cool! May I ask if you can make a gear-to-redstone converter?
Maybe crafted like:
B) :cobblestone: :cobblestone:
:Portabella: :Furnace: :RedShroom:
:cobblestone: :cobblestone: :cobblestone:
:Portabella:=gear
:RedShroom: =redstone torch
Wolf ArmorSpoilerShowi had an idea for something you could add to your mod. I actually really like your mod and when you added wolf
chops this popped into my head. wolf armor. Some way of getting wolf hide and using it to make a cleverly
textured armor. if you like the idea, use it. you can take full credit if you'd like. if you don't, then don't
put it in. it's just something i found amusing in my head.
Ferris WheelSpoilerShowIdea place the water wheel in the middle of the crafting grid and surround it with torches. Ferris Wheel!
The real idea. Same as above but surround it with buckets. Improved water wheel. The buckets increase the power
of the wheel thus allowing it to tackle much harder jobs :) plus it'll give the wheel metal ends which could
allow it to be powered by lava
ElevatorsSpoilerShowA mechanically powered elevator would be nice, attach an anchor to the top of a block with some rope then run
that rope to a mechanical thinger that will retract the rope pulling the anchored block up with it when it
receives power from an axle and letting it down when it doesn't have power.
Also thanks for straightening me out on the frankenclassing... some things men are not meant to mettle with...
:Skeleton: :Zombie: :SSSS: like those
Suction ChestSpoilerShowHey first post ever! Oh well down to business. What would you think of having a block like a chest, but it
picks up dropped items laying near it. This is something I have often wished I had as It's the last thing I
need to make my farm and mob traps fully automatic.
Thanks for your time and great mod. Now I'm off to find more clay...
Wind MillSpoilerShowmaybe put in a windmill? just a water wheel but with iron ingots. oh and about the reason for creating the
water wheel as an input and windmill is because the redstone could be powered farther?
PotsSpoilerShownot sure how many people will back this idea, but here goes:
the ability to make a pot (single block of dirt that has a wooden* exterior except the top layer)
Allowing the player to grow a single hemp/wheat crop (if ploughed) inside, or place a flower/mushroom (if not
ploughed) (adds to the furniture/décor side of building a house)
*alternatives could be:
- terracotta (clay)
- marble (stone)
- Gold (adds uses to gold ore)
- Iron
and pretty much any other ore/mineral/material that people would think would look good
This would also add more things to craft for the player (such as making wooden panels for the pot etc.)
RedStone BlockSpoilerShowWith your continued emphasis on redstone maybe create a redstone block? Would make storing and transporting it
easier. Maybe to give it a purpose set it to work like a redstone torch but it only has one state and that is
powered. Could also be used in future recipes for whatever features you may add that would need 9x the power of
redstone to operate?
Power Generator (Redstone Torch)SpoilerShowAdd a power generator!
Minecart With PedalsSpoilerShowHow About a Minecart that Has Pedles In it like a bicycle so the Player can Ride The rails. also a Way to make
it trip or not trip Detector rail so you can Pick witch way you want to go ( without having to get out and
through a switch )
a simple But Efective improvment ( in my opinion )
Tie Up wolvesSpoilerShowLol! And throw them into the ocean? :)bonsly24, on 23 May 2011 - 03:55 PM, said:
i also have a segestin... a way to tie wolfs to anchors ...
No, I won't be doing that, but it did give me a good laugh :)
Zip LinesSpoilerShowI just had a thought with regard to rope, anchors and such: Zip lines. I'm not suggesting, requesting, or even
really worried about whether or not it happens, but it would be pretty cool if it did. Just throwing it out
there. :iapprove:
Redstone PlacementSpoilerShowFirst i have to say you that my english is not good cause i'am from germany.
I like your better than wolves mod but i would like to use it with the buildcraft mod, that doesn't work cause
the item and block IDs are sometimes the same! I don't understand java and minecraft modding so i ask you: can
you make your mod compatibly to the buildcraft mod ?
And i have an idea for your mod! Make redstone able to travel on walls and ceiling! I hope it is an good idea!
Cobble Omni-Slabs (aka Cobble Slabs)SpoilerShowA small request.
Could we get some cobblestone Omni Slabs? I would love to get some extra building love on some of the castle
looking blocks that i build with so regularly. :)
More Versions Of The Companion CubeSpoilerShowhere is an idea! when you make a companion cube with a wolf how about make more versions of it using the other
mobs like a creeper cube and zombie cube of Example. I would love a house a made of Compressed creepers. LOLZ
Spinning WheelSpoilerShowHi. First, thanks for the mod. Second, a suggestion which I think fits the theme:
Spinning Wheel - processes wool into string.
AchievementsSpoilerShowHave you thought about putting BTW specific achievements into the mod?
Like ^3'd for making a companion cube.
ParachuteSpoilerShowI have an idea: a parachute, it would reduce the fall damage while in the inventory and take damage for each
block you fall through. It would be crated thus:
:White: :White: :White:
:|: :: :|:
:: :Red: ::
Where :|: is string and :Red: is scored leather
Wind PowerSpoilerShowA thought just crossed me a second ago. Before i go on, please don't think that im trying to shout and scream
at you to add more features to this already fantastic mod BUT. I was just thinking "Well...We have water
power.. What about wind power!" Or even solar power :) Just throwing an idea out there. I don't know whether
wind power would be at all codeable as there is...no wind :) (on a quick note i started looking at tutorials
for minecraft modding :D. Really interesting stuff. I'm sure im gonna be pretty hooked.)
Castle GatesSpoilerShowJust a fast suggestion (again).
A use for the axles and water wheels: A Castle Gate!
Wolfie WheelSpoilerShowHmm good point. Although I have seen an automated storing system using powered minecarts that delivers storage
carts to the first open slot. Bah!!! I need to drop thus subject it has nothing to do with BTW :|
New idea! The wolf wheel. Naturally it's powered by a running wolf :D place one companion cube and one new cube
that could be called "compacted lamb". With the power of redstone the companion cube and compacted lamb are
transmogrified back into their original shapes thus allow the wolf to chase the sheep on a stick and powering
the wheel. (this is a humorous idea and not really an attempt to get this implemented)
Diagonal RopesSpoilerShowFlower, I know your somewhat against aesthetic features but is there any chance you could add ropes that go
diagonal, because I was asked to make a free running custom map with ladders but their physics won't cut it
(you can walk on top of them for god sake!!!), it would also work nicely with my pirate ship :P
-------------------------------------------------------------------------------------------------------------------
Message From FlowerChild Himself!
FlowerChild wrote:Sorry guys, but I won't be following this thread religiously.
HOWEVER, if any Elitist Swine notice a truly exceptional idea in here, he'll let me know about it. I think they have a good grasp of what kind of stuff I like and don't like and can really help me out by doing this.
If There Are Any Discrepancies In The Above Post Please Feel Free To Post In The Below Section