Gilberreke wrote:I would love to see some screenshot from some of the mechanical contraptions and automations.
This is what you'll find between the walls on the ground floor of that massive throne tower in my first post. On the right is all the elevator machinery to make the inside gate work. On the left is a XOR gate coming from two detector blocks with lenses pointed at them. This makes it so that when you step on the elevator, the signal is sent for it to rise, but when the elevator blocks the lenses without a player on it, it blocks both lenses, and therefore doesn't trip the XOR signal to rise again.
All the pistons on top of my colisseum that block and unblock sunlight in the arena, all toggleable with one single lever below.
My vault's standard mob trap item filtering system with water and many walls removed. This causes me to only receive arcane scrolls, mob heads, iron tools/armor, and unfortunately, bat wings. It's mostly rather standard, just filtered hoppers and a bellows, but there is one thing I thought up myself that was useful: I used a stoked cauldron on a timer to melt unfilterable bows into sticks and string, then filter the sticks and string away from the iron stuff.
I left out my automatic kiln and automatic pottery since they're pretty much standard builds for anyone who ever plans on making a lot of steel, but this next build I thought was impossible until only a year ago: an automatic soul bottler. It takes multiples of 8 ground netherrack in one input, fired urns in another, and automatically outputs 8 hellfire dust and a soul urn every 45 seconds or so. I've personally never heard of anyone else doing this, but once I invented it my steel production skyrocketted until I ran out of iron. These pics are of the test build I made first in creative mode because it's easier to see, but it is also installed in my vault in survival mode.
Also in my creative mode test world, the endless contraptions laying around what I call my "electronics scrapyard" are pretty neat.
Many years ago, after experimenting with both logic gates and common sense redstone logic, I invented the first fundamental thing for big redstone creations: A binary counter.
Creative mode redstone technology
exploded after I had figured this one thing out. After combining this idea with a daylight sensor and lens detection, I made this: A display that identifies the current moon phase. The full wiring is big and primitive, but pretty neat.
The calendar/clock is a pretty cliche thing to make with complete redstone freedom, so I made a theoretically perfect one. It counts time using the smallest non-decimal unit of game time possible: 15 in-game minutes (assuming a 24 hour day), which is about 12 seconds irl. The time-keeper is a simple repeater loop, but with a very precise delay: 32 maximum delay repeaters except one which is set to minimum delay. Every 7.5 minutes in game, a signal is sent to a block of memory with about 16 bits telling it to add one to the value. Every 8 signals sent, (7.5*8=60 minutes) it sends a pulse to the hour counter. Every 24 hour signals send a signal to the days counter. Every 8 signals sent from the days counter (one full moon phase cycle) sends a signal to add one to the complete moon cycles counter. This counter is the final step: It takes no more than 15 minutes to add another bit to its memory, which doubles the amount of countable years before the value overflows back to zero. One could very very easily build this clock as it counts, meaning there really is no pracitical limit to its memory. Within a day it could be built to count for irl years.
On the left is the memory, the middle is the display, and on the right is a thing that converts every hour of the day into 24 unique signals, meant to shine towards a converter to make a clock display which was never built.
A primitive display converter, same as mentioned above. It can only display seven segment numbers like you'd see on an old wristwatch or digital clock. Also featured at the bottom is the only possible piston spiral formation one can build that only has 10 unique looping states - perfect for comfortable base 10 counting. The "only possible formation" is a 32 block square with 2 of the corners removed and 3 evenly spaced solid blocks amongst the glass. (or vice versa)
A modern HD display conventer, which is much more compact, and can display any pixels independently, no matter how close together they are.
As much of the electronics scrapyard as I can fit into one image: