Gilberreke wrote:The flour trades are a bit cheap. Most of them are like 5 or 6 pieces of flour, so the trade doesn't incentivize you to actually build a farm.
Also, one guy wanted 13 blood wood saplings, which threw me for a loop. I made 13 of em and was about to complain that this trade was way too expensive when I realized I only needed one, which can create more saplings :)
The spider resources might be a bit much. We have a mob farm and can't handle the spider eyes at all (16 spider eyes takes our mob farm quite a while to collect). Similar, the drops of venom sacs on jungle spiders are rare enough that collecting 10+ of them (by hand, most people don't have jungle mob traps pre-end) takes ages. I killed about 15 jungle spiders so far and haven't gotten a single venom sac, so a single trade of 13 venom sacs is going to take at least the killing of 200 jungle spiders.
Damn...not sure how I missed this post previously. This was the kind of balance feedback I was actually hoping to get before last night's release :)
Regardless, will take the above into account for further tweaking.
And yeah, on the Bloodwood Saplings, that's the thing: once you plant one, you effectively have an infinite supply. Just wanted to encourage the potential there of one getting out of control and spreading as the player attempts to collect sufficient saplings for the trades, instead of just crafting them all being a practical option.
matty79321 wrote:
I've tried both in survival and creative
The trade mechanics are effectively disabled in creative, so that may be the source of your problems right there. Make sure you're actually doing this in survival before reporting any issues related to it.