Fishing Pier
Fishing Pier
I've mentioned a few times here that it's quite possible to fish safely, but I see that there's still a general impression that fishing is dangerous no matter what. So, my friends, here is how you fish safely (given some wood or other building materials and nearby deep water): build a fishing pier. It doubles as a safe entrance to your base, since you can climb the side of the tower then climb down into your base from the top.
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Re: Fishing Pier
Well, now that's just terrifying for an entirely different set of reasons.
Re: Fishing Pier
Just don't fall off :)ExpHP wrote:Well, now that's just terrifying for an entirely different set of reasons.
Re: Fishing Pier
Heh.jkievlan wrote:Just don't fall off :)
I will admit, I'm in the high and dry club myself, as well, though I usually build some sort of backboard - both to give me something to stand against, as well as to catch the rare fish that goes just a little bit too high and ends up soaring halfway to china.
Re: Fishing Pier
Frankly, neither of those things worries me too much. I've gotten very good at not falling off of stuff given it's a death sentence at least 50% of the time. And, if I hold shift and move up to the very edge of the pier, I catch every single fish -- I've never missed one and I've done a lot of fishing.ExpHP wrote:Heh.jkievlan wrote:Just don't fall off :)
I will admit, I'm in the high and dry club myself, as well, though I usually build some sort of backboard - both to give me something to stand against, as well as to catch the rare fish that goes just a little bit too high and ends up soaring halfway to china.
Re: Fishing Pier
or go low tech, low ground and low resources. A diagonal wall level with deep water with a diagonal roof offset just one block high. Video here at about 5:10 shows how I make a quick one. Even if I don't show any successful fishing as the video wasn't about fishing, I successfully fish from it all the time. Just a quick example that currently works.
When you catch a fish it usually flies into one of the wall corners close enough for you to pick it up and the hole is too small for Steve to fit through if hats become a problem.
EDIT: extra info
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EDIT: extra info
Last edited by Rawny on Thu Nov 28, 2013 3:35 pm, edited 1 time in total.
haphazardnuke wrote:"Quick and Easy" is incompatible with Better than Wolves. Try using the patch, "Sense of Accomplishment".
Re: Fishing Pier
I think I read somewhere that squid won't grab you if you're two blocks above the water. No need to go so high and risk getting killed?
I haven't actually tested that theory, I should.
I haven't actually tested that theory, I should.
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Re: Fishing Pier
Yes, but the height is good for two reasons. One, skellies can't shoot you but you have total visibility. Two, I can see it from a long way off, so it's easier to find my base again after an HCS.Gilberreke wrote:I think I read somewhere that squid won't grab you if you're two blocks above the water.
EDIT: Also, I'm not so sure about just two blocks. Hats have really long arms.
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Re: Fishing Pier
Yeah...two blocks seems very very short, but feel free to experiment ;)
Re: Fishing Pier
I've been planning to for a while, but in early game, I stay the hell away from them and once you reach recyclable iron, they stop being a threat and it slips my mind :/FlowerChild wrote:Yeah...two blocks seems very very short, but feel free to experiment ;)
I know it's more then 2 blocks on the horizontal, but I'm sure I heard someone say it's only 2 on the vertical. I'll try to test it next time I play.
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Re: Fishing Pier
Yeah, they were definitely wrong. They may have just gotten lucky and had line of site blocked based on their position (squid under the platform or what have you), but at that height, you will most certainly be grabbed at some point if you stray too close to an edge.Gilberreke wrote: I know it's more then 2 blocks on the horizontal, but I'm sure I heard someone say it's only 2 on the vertical. I'll try to test it next time I play.
Re: Fishing Pier
Since these are entity checks, I assume it's a ray trace and that would mean it's strange you would specifically limit the vertical. Hmm, see, that's the problem with people proclaiming stuff all the time on the forums here or on Youtube. I assume they looked it up. I know for sure that someone claimed that and I've always gone with that number.FlowerChild wrote:Yeah, they were definitely wrong. They may have just gotten lucky and had line of site blocked based on their position (squid under the platform or what have you), but at that height, you will most certainly be grabbed at some point if you stray too close to an edge.
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Re: Fishing Pier
As usual, don't want to discuss the code, and I certainly don't want to trash suspension of disbelief by encouraging people to think in those terms, but yes, they were mistaken.
Re: Fishing Pier
Haha, sorry, can't help thinking like that. Apologies.FlowerChild wrote:As usual, don't want to discuss the code, and I certainly don't want to trash suspension of disbelief by encouraging people to think in those terms, but yes, they were mistaken.
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Re: Fishing Pier
I think you'll find that hats can stretch to suit almost any fashion trend.
Nowhere is safe.
Nowhere is safe.
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Though constructing a sandbank to control hat movement may help. Have a few lagoons instead of a full ocean. Fewer to fight off when you get dragged in.
Phantom screams echo through the ruined facility
A horrible silence builds an eerie tranquility
The souls of many innocent fill the air
The hope they all died with scattered down there
A horrible silence builds an eerie tranquility
The souls of many innocent fill the air
The hope they all died with scattered down there
Re: Fishing Pier
Here you go. Made a quick 30 second video showing my anti-hat safety shelter. It is a spoiler.
*Holy cow! Watch your speakers!
I hope it doesn't get smooshed.
EDIT: Changed the intro to the video.
*Holy cow! Watch your speakers!
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I hope it doesn't get smooshed.
haphazardnuke wrote:"Quick and Easy" is incompatible with Better than Wolves. Try using the patch, "Sense of Accomplishment".
Re: Fishing Pier
I definitely read that somewhere here on the forums too and I greatly regret taking it as fact without a second thought. Any 1 block wide bridges of mine are now at least 5 blocks above the surface of the water. Still don't know if they can grab you from that height since I never dare use them at night, and I have no intention to find out (at least not from first hand experience anyways).Gilberreke wrote:I think I read somewhere that squid won't grab you if you're two blocks above the water. No need to go so high and risk getting killed?
I haven't actually tested that theory, I should.
Re: Fishing Pier
As was said earlier, having them not see you is far more important than height. Throw some safety rails on the sides that block the view from the water and they'll be much safer.Sir C wrote:Any 1 block wide bridges of mine are now at least 5 blocks above the surface of the water. Still don't know if they can grab you from that height since I never dare use them at night, and I have no intention to find out (at least not from first hand experience anyways).
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Re: Fishing Pier
This.Six wrote: As was said earlier, having them not see you is far more important than height. Throw some safety rails on the sides that block the view from the water and they'll be much safer.
A lot of my own bridges are only raised by a block or so over the water, but I have railings on them so I won't be grabbed.
Re: Fishing Pier
Sry for the necro but I was going through old footage deleting stuff and noticed this...
Compeltly awesome to see and hilarious!
26s long, doo eeet. Worth it!
Moar hats!
Compeltly awesome to see and hilarious!
26s long, doo eeet. Worth it!
Moar hats!
haphazardnuke wrote:"Quick and Easy" is incompatible with Better than Wolves. Try using the patch, "Sense of Accomplishment".
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Re: Fishing Pier
For fishing, me and my girlfriend built a fishing platform (inspired by treetop deer hunting platforms)
The hats can detect us on top of the tree and will gather in the water below the tree but they can't reach us.
The hats can detect us on top of the tree and will gather in the water below the tree but they can't reach us.
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Re: Fishing Pier
Oh god, that's one of the better builds I've seen in a long time, that's so pretty :)Nikkentobi wrote:For fishing, me and my girlfriend built a fishing platform (inspired by treetop deer hunting platforms)
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Re: Fishing Pier
This doesn't seem very productive... did I see right that your casts were getting interrupted every time you were grabbed?Rawny wrote:Here you go. Made a quick 30 second video showing my anti-hat safety shelter. It is a spoiler.
*Holy cow! Watch your speakers!EDIT: Changed the intro to the video.SpoilerShow
I hope it doesn't get smooshed.
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Re: Fishing Pier
I had a similar design in one of my earlier bases, but the squid didn't pose too much of an issue; When they did get in the way, it was infrequent enough to not be a significant nuisance; the video depicts an extreme case. And now that HC brewing needs squid glands to make healing potions, using yourself safely as bait while you fish is a good way to obtain an early supply, though inventiveness with water currents will yield an even more effective trap.
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Re: Fishing Pier
Thanks, i'll be sure to pass the compliment to her, as she's the one who came up with most of the design and decorations while i'm in charge for the mechanical and "redstone stuff" (her language)....Gilberreke wrote:Oh god, that's one of the better builds I've seen in a long time, that's so pretty :)Nikkentobi wrote:For fishing, me and my girlfriend built a fishing platform (inspired by treetop deer hunting platforms)