Hehe...you guys seem to have figured this part out at least, so I guess I can talk about this aspect a bit more openly.Mason11987 wrote:Exactly! Encouraging unique buildings, and new gameplay is exactly what FC does.
Yup, that's exactly right. The first nether portal I ever built in vanilla, before even stepping through it I built a big temple area to the dark gods with a largish staircase leading up to it surrounded by lava. I think I even sacrificed a sheep in front of it before finally lighting it ;)
Part of what I was doing here with these changes was similar to what I did with the mill stone being hellishly noisy a long time ago: provide incentive to create distinct structures and/or areas for different activities which motivates additional building projects. Some of you may have noticed how in Vioki's series, one of the first major building projects was to create a dedicated building for milling, and it's probably the best looking one in their world.
I think everyone (myself included) was tending to pack their nether portals in wherever they would fit in their base, and given the nether is such a major part of the tech tree, and building a portal to hell seems like it should be an inherently dangerous activity, I decided a little extra motivation to build a separate area for your portal was in order.
Anyways, I eagerly await the "Show us your nether temples!" thread that will hopefully result :)