CreeperCannibal wrote:It might be mojang's trying to shove the new features into the player's face. I don't like the idea of naturally generated overworld loot in nether dungeons. It feels too out of place. It's a big WTF to find a chest made of earthy materials in such a hellish dimension.
I think it quite likely is. Possibly they are just keeping the spawn rate high in the snapshot for testing reasons or to force players to come into contact with the new items to see if anyone finds any bugs. Anyhow, you're probably right about the loot chest thing. I almost do feel that netherholds need an up in value, but not like this. Maybe another potion ingredient? That seems to be their general purpose anyways.
FlowerChild wrote:
If that's not what Mojang does, I'll likely set it up to work that way myself.
And yes, I agree with you.
Good to know that we can have bugfixes without the necessity of nerfing interesting mechanics.
DaveYanakov wrote:That kind of makes sense but shouldn't the shock infantry be of a higher ratio than the archers, calvary and sappers in the army arrayed against you? Mojang makes less sense to me every day.
I'm not going to disagree, but I personally feel that all different types hostile mobs that spawn commonly should be getting at least equal attention from the developer. In terms of people playing on peaceful, I think Mojang, like FC, are beginning to focus their time on more specific modes of play. This is not necessarily a bad thing. FC has said in the past that he wouldn't have even made these modes of play, such as creative, in the first place.