Ah well. I wanted to think that they hadn't intentionally done that. Must have been lingering remnant of optimistic thinking about vanilla design that I'd yet to stamp out.BlueRavenGT wrote: I remember them specifically adding the smelting recipes because of silk touch. All the vanilla recipes are added in FurnaceRecipes.class using block/item IDs, so that explanation wouldn't be very likely.
Flower's Dev Diary (Week Of March 18th)
- FlowerChild
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Re: Flower's Dev Diary (Week Of March 18th)
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Re: Flower's Dev Diary (Week Of March 18th)
WOOT! After about a week of staring at the code totally in the dark as to whether what I was doing would actually work or not, I was just able to run BTW for the first time under 1.5!!!!! :)
From a surface level inspection, everything appears to be working fine, except for the things I knew would be broken going through the code (just a handful of items there).
With that, and that having been the goal I set, I'm calling it a day. Tomorrow I can set in on actual mod development again instead of just being a glorified typist ;)
<dances>
From a surface level inspection, everything appears to be working fine, except for the things I knew would be broken going through the code (just a handful of items there).
With that, and that having been the goal I set, I'm calling it a day. Tomorrow I can set in on actual mod development again instead of just being a glorified typist ;)
<dances>
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Re: Flower's Dev Diary (Week Of March 18th)
Congrats FC, and Thanks! I can't wait to see what new developments you have in store!FlowerChild wrote:With that, and that having been the goal I set, I'm calling it a day. Tomorrow I can set in on actual mod development again instead of just being a glorified typist ;)
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Re: Flower's Dev Diary (Week Of March 18th)
FlowerChild wrote:WOOT! After about a week of staring at the code totally in the dark as to whether what I was doing would actually work or not, I was just able to run BTW for the first time under 1.5!!!!! :)
From a surface level inspection, everything appears to be working fine, except for the things I knew would be broken going through the code (just a handful of items there).
With that, and that having been the goal I set, I'm calling it a day. Tomorrow I can set in on actual mod development again instead of just being a glorified typist ;)
<dances>
Sweet - I am very excited about the new release! One question tho... while you were pretending to be a typist where you wearing a skirt and heels?
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Re: Flower's Dev Diary (Week Of March 18th)
Nah. I always prefer to just program in a thong.OldMarriedDude wrote:Sweet - I am very excited about the new release! One question tho... while you were pretending to be a typist where you wearing a skirt and heels?
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Re: Flower's Dev Diary (Week Of March 18th)
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FlowerChild wrote:WOOT! After about a week of staring at the code totally in the dark as to whether what I was doing would actually work or not, I was just able to run BTW for the first time under 1.5!!!!! :)
From a surface level inspection, everything appears to be working fine, except for the things I knew would be broken going through the code (just a handful of items there).
With that, and that having been the goal I set, I'm calling it a day. Tomorrow I can set in on actual mod development again instead of just being a glorified typist ;)
<dances>
EDIT: Holy... I only vaguely remember writing that. I seriously think I may have just partially dozed off there. I have been known to do some pretty strange stuff when semi-asleep... I am just going to leave it in for laughs. I think its time to go to bed... or not.
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I no longer merely play Minecraft. I play Minecraft 2: Better than Wolves. Notch is a genius, but, to me, he gave up on Minecraft conceptually in mid-Beta. Now my game developer is FlowerChild, and I trust him totally with my gaming experience.
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Re: Flower's Dev Diary (Week Of March 18th)
FlowerChild wrote:Nah. I always prefer to just program in a thong.OldMarriedDude wrote:Sweet - I am very excited about the new release! One question tho... while you were pretending to be a typist where you wearing a skirt and heels?
I walked into that didnt I?
Well Cheers man cant wait to see what agony you have in store for us, now that you're done with the update.
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Re: Flower's Dev Diary (Week Of March 18th)
Indeed :)OldMarriedDude wrote: I walked into that didnt I?
Not done yet! I can just run the client version now, which is a huge step forward and makes this way less painful (not being able to actually play the mod and see results for extended periods gets really tiresome), but I still have at least another 8+ hours of solid work to go now that I have it in that state.Well Cheers man cant wait to see what agony you have in store for us, now that you're done with the update.
Plus, I can spread that out a bit now and progress on some other features I had in the works before undertaking this task, which means I can get a bit of creative stuff in there to help break up the monotony.
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Re: Flower's Dev Diary (Week Of March 18th)
Lovely. Click-drag in crafting slots tends to result in errors in crafting because the hit-zone is too wide on the individual slots when doing it.
Basically, if you're quickly clicking a bunch of single items in a bunch of slots, it tends to register a click-drag instead and plop down items in places you don't want them.
They really can't do anything right man.
Basically, if you're quickly clicking a bunch of single items in a bunch of slots, it tends to register a click-drag instead and plop down items in places you don't want them.
They really can't do anything right man.
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Re: Flower's Dev Diary (Week Of March 18th)
I've played a bit of vanilla Minecraft 1.5.1 to go on servers and such, and I noticed that too. I really don't understand why it would be that useful in the first place, especially since it's been causing me quite a few issues also. I was pretty happy when they added the shift-click feature, but you don't really need anything beyond that...FlowerChild wrote:Lovely. Click-drag in crafting slots tends to result in errors in crafting because the hit-zone is too wide on the individual slots when doing it.
Basically, if you're quickly clicking a bunch of single items in a bunch of slots, it tends to register a click-drag instead and plop down items in places you don't want them.
They really can't do anything right man.
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I no longer merely play Minecraft. I play Minecraft 2: Better than Wolves. Notch is a genius, but, to me, he gave up on Minecraft conceptually in mid-Beta. Now my game developer is FlowerChild, and I trust him totally with my gaming experience.
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Re: Flower's Dev Diary (Week Of March 18th)
I've definitely noticed this -- I had a very hard time making anything with a diagonal distribution of blocks, like stairs or TNT.FlowerChild wrote:Lovely. Click-drag in crafting slots tends to result in errors in crafting because the hit-zone is too wide on the individual slots when doing it.
It's a small change that, properly implemented, adds a lot of convenience. If you have two stacks of cobblestone and you want to make as many slabs as possible, you can let a machine do some quick math instead of clicking two dozen times to separate them.Confector de Caeli wrote:I really don't understand why it would be that useful in the first place, especially since it's been causing me quite a few issues also. I was pretty happy when they added the shift-click feature, but you don't really need anything beyond that...
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Re: Flower's Dev Diary (Week Of March 18th)
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savagelung wrote:I've definitely noticed this -- I had a very hard time making anything with a diagonal distribution of blocks, like stairs or TNT.FlowerChild wrote:Lovely. Click-drag in crafting slots tends to result in errors in crafting because the hit-zone is too wide on the individual slots when doing it.
It's a small change that, properly implemented, adds a lot of convenience. If you have two stacks of cobblestone and you want to make as many slabs as possible, you can let a machine do some quick math instead of clicking two dozen times to separate them.Confector de Caeli wrote:I really don't understand why it would be that useful in the first place, especially since it's been causing me quite a few issues also. I was pretty happy when they added the shift-click feature, but you don't really need anything beyond that...
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I no longer merely play Minecraft. I play Minecraft 2: Better than Wolves. Notch is a genius, but, to me, he gave up on Minecraft conceptually in mid-Beta. Now my game developer is FlowerChild, and I trust him totally with my gaming experience.
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Re: Flower's Dev Diary (Week Of March 18th)
I have found myself wishing for a feature like this fairly often when crafting furnaces, chests, stairs... really anything that requires 3 or more of an ingredient. I tend to miss a lot while trying to drop planks into 8 different slots or hemp fibers into six when moving them individually as well so I'm not seeing a lot of difference aside from not wearing out my right click finger. I suspect it's one of those things we're going to have to work with awhile to readjust our reflexes.
Better is the enemy of Good
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Re: Flower's Dev Diary (Week Of March 18th)
That wouldn't have been necessary if it was well implemented.DaveYanakov wrote:I have found myself wishing for a feature like this fairly often when crafting furnaces, chests, stairs... really anything that requires 3 or more of an ingredient. I tend to miss a lot while trying to drop planks into 8 different slots or hemp fibers into six when moving them individually as well so I'm not seeing a lot of difference aside from not wearing out my right click finger. I suspect it's one of those things we're going to have to work with awhile to readjust our reflexes.
Re: Flower's Dev Diary (Week Of March 18th)
If the size of the hitzone being too wide is the problem shouldn't that be an easy fix? I would expect them to fix this as a priority, but it is there for quite a while now. Maybe we need to bring it to their attention.
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Remember what the dormouse said
War never changes.
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Re: Flower's Dev Diary (Week Of March 18th)
At this point should we really expect them to prioritize what should be dealt with quickly? Also, great to hear how the update is going. Keep up the great work!
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Re: Flower's Dev Diary (Week Of March 18th)
Since the only real utility this gives is dividing stacks in multiples of 3 I would have implemented a key to grab a third of the stacksyou were clicking, like right-clicking grabbing half of the stack.
Only if I knew how to mod Minecraft, I would release that simple add-on.
Only if I knew how to mod Minecraft, I would release that simple add-on.
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Re: Flower's Dev Diary (Week Of March 18th)
That ignores the edge cases of bulk crafting minecarts, chestplates, pants, or buckets.Solymr wrote:Since the only real utility this gives is dividing stacks in multiples of 3 I would have implemented a key to grab a third of the stacksyou were clicking, like right-clicking grabbing half of the stack.
@FlowerChild
If you replaced it with a mod specific block it would leave holes when converting back to vanilla, and if you nuked the ore block completely it would leave holes when converting to BTW, but leaving the block itself intact while removing it from world gen shouldn't result in any holes one way or the other.
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Re: Flower's Dev Diary (Week Of March 18th)
I don't need suggestions on how to deal with it man. In fact, it's already dealt with as that's part of what I was working on yesterday.BlueRavenGT wrote: @FlowerChild
If you replaced it with a mod specific block it would leave holes when converting back to vanilla, and if you nuked the ore block completely it would leave holes when converting to BTW, but leaving the block itself intact while removing it from world gen shouldn't result in any holes one way or the other.
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Re: Flower's Dev Diary (Week Of March 18th)
Those don't really count, though. You can just divide some stacks a few times pretty quickly. For instance, just halve twice to divide into four. If we had some easy way of chopping a third off a stack, that would take care of pretty much everything in conjunction with the halving ability. The only exceptions would be the matter of the two remaining prime numbers <10: five and seven, and we really don't divide stacks by five or seven often.BlueRavenGT wrote:That ignores the edge cases of bulk crafting minecarts, chestplates, pants, or buckets.Solymr wrote:Since the only real utility this gives is dividing stacks in multiples of 3 I would have implemented a key to grab a third of the stacksyou were clicking, like right-clicking grabbing half of the stack.
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I no longer merely play Minecraft. I play Minecraft 2: Better than Wolves. Notch is a genius, but, to me, he gave up on Minecraft conceptually in mid-Beta. Now my game developer is FlowerChild, and I trust him totally with my gaming experience.
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Re: Flower's Dev Diary (Week Of March 18th)
WOOT! I just fixed the last know issue with the mod in 1.5. To my knowledge, all BTW functionality is now working as intended.
All I have left now is ripping out the remainder of Mojang's new features, then port over to the server and it's done. Should be just a few more hours work. Huzah! :)
All I have left now is ripping out the remainder of Mojang's new features, then port over to the server and it's done. Should be just a few more hours work. Huzah! :)
Re: Flower's Dev Diary (Week Of March 18th)
All hail Flowerchild, our many-tentacled machine overlord and savior from vanilla minecraft! /cheer
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Re: Flower's Dev Diary (Week Of March 18th)
Tomorrow will be a day of days for BTW! We will worship the almighty FlowerChild in his many rips and tears at the forbidden and horrific code of... Vanilla...
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I am... THE TAXI MAN.
Re: Flower's Dev Diary (Week Of March 18th)
How good does it feel when an update to new vmc version is done? :P
EDIT: Since I'm on a sabbath run, here you go
EDIT: Since I'm on a sabbath run, here you go
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War..
War never changes.
Remember what the dormouse said
War never changes.
Remember what the dormouse said
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Re: Flower's Dev Diary (Week Of March 18th)
It's more the relief of a throbbing headache finally going away ;)MoRmEnGiL wrote:How good does it feel when an update to new vmc version is done? :P