TGLumberjack wrote:I apologize if this has been discussed elsewhere, but has any thought been given to the effects that "Large Biome" maps vs. normal maps will have on HCH? I haven't gotten much of a chance to play MC/BTW at all in several months, but I've been following all the dev diaries and whatnot fairly closely for the past few months, and I don't think I've seen any mention of this. I personally like playing on large biome maps because I think it's more immersive, but it made finding wolves a project that occupied an entire evening, because I simply had to explore so much terrain in order to even find a forest! I love exploring so I'm not complaining, but I just wonder how that would affect the pacing of the early game with all the HCH related changes.
I personally use large biomes in my world, compared to normal it does slow your progress significantly. The major issues are as follows:
1) You run a huge risk of not finding a ruined village as the chances are rather high they will spawn outside the radius
2) This (obviously) means you will likely go a long time without finding a village at all, and finding the rarer villages could take weeks of real time.
3) Ditto wolves
4) Hardcore Spawn will likely place you back in the biome your home is in or very close to it. This makes it more difficult to find your way home as biome boundaries are massive navigational aids. Also you are very unlikely to be able to see your home from the boundary, so you will be forced to navigate the interior.
Basically it makes the mod universally more frustratingly difficult, ask yourself if the benefits, which lets be honest mostly boil down to aesthetics are worth it. Personally I enjoy the play it encourages and what most people would describe as a grind or frustrating leads to emergent gameplay, but I am not the average.
7 months, 37 different border checks and counting.