FlowerChild wrote:A brief update on my play through.
I actually decided to start a new world (gasp!) for this one, as there are a few variables I want to start tweaking that are specific to that state. As most of you know, this is an exceedingly rare thing for me to do :)
Anyways, spawned in a jungle. Killed some pigs. Found some melons. Found some mushrooms. Dug down. Found some caves. Explored. Got enough iron for a full set of tools and armor. Dug down to bedrock. Surfaced a few times over the course of this to find some more pigs, take a look around, and convert a tall jungle tree into a landmark by climbing it, defoliating it, and placing torches around the top, in case I ever get lost.
So far, I suspect I've gone a couple of in-game weeks without any issue, dying, or even feeling close to death. Honestly, I also don't feel the pressure to run off and find a village either, as I seem to be doing fine just the way I am.
I've certainly taken a few notes along the way about subtle tweaks I want to make, but it's definitely not feeling overly challenging at the moment. Far from really. I feel a stronger sense of purpose, somewhat of urgency, and have been more nervous with mobs, but those are the main things.
So yeah..."pffft" to anyone complaining about the difficulty ;)
Oh yeah, and pro-tip: use the cobble you dig out as you dig down to bedrock to make stairs back up. Big energy saver there.
Lol, have had the exact same experience. In my 2nd try in a single player world since HCH. I also spawned in a jungle and am living on pigs. Have done some branch mining and visited the nether. Now working on a hemp farm. Haven´t even bothered yet with looking for a village, will probably do so when I have my windmill. Chest at mob spawners also have wheat, had totally forgotten about that. Was a pleasant surprise :D
johnt wrote:I'm wondering if HHC is going to lead to some specialization on multiplayer servers -- where a small group of players makes food for everyone else. Seems like it would be a lot more efficient that way, where you have some players mining and building and others focusing just on growing food and cooking.
On the "better than solo" server I play on we already have some trade. I for example don't produce any animal products, have imported it all so far. Traded it for carrots and sugar cane. Still have a double chest of stacks (old) of carrots, same goes for potatoes. Pretty sure their value has gone up. So far there has not been as much trading as I hope there one day will be, but honestly I believe that BTW now has so much valuable resources that not trading is just silly.