Oh wow guys! I'm rather blown away by the reaction here. I honestly didn't realize how positive it would be :)
I just awoke from a very long sleep, to be greeted by this outpouring of support, and it sure is a great way to start the day.
MoRmEnGiL wrote:
Now if only block type food like cake was automatable, we could have food block dispencers around our base, so we wouldn't need to carry food around. But that is suggstion territory, and holy cow there is too much going on on this release to wrap my head around.
Hehe...yes, it's suggestion territory, but if you read over the first item in the change-log again, I think you may be in for a pleasant surprise ;)
Starshifterxen wrote:
I write this from that hole, hoping the creeper will leave soon.
My food is running out...
I was hoping I'd find stories like this one I woke up :)
Just in my brief time testing, I had two of those myself. One was the slime story that I told in my dev diary thread, and another was trying to chase down a sheep on a frozen over lake while starving, thus doing hardly any damage to it, and thus having to chase it further and further onto the ice while being unable to keep up with it when it ran away from my blows.
This was also having approached the sheep bare-handed to begin with only to have it totally ignore my blows like I was just patting it on the head or something :)
It made a huge impact on me, and was when I realized that I was getting very close to getting the balance the way I wanted it. It also made me realize that HC Hunger had a huge potential for emergent gameplay in creating these kinds of memorable player experiences.
Anyways, if any of the rest of you have these kinds of stories to tell, please do, as I absolutely love hearing them :)