Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]
Re: Sargunster's BTW Addon [v2.3 alpha for MC1.4.5 and BTW4.
Will fix 4.40 compatibility this weekend.
Re: Sargunster's BTW Addon [v2.3 alpha for MC1.4.5 and BTW4.
Fixed and reuploaded.
Re: Sargunster's BTW Addon [v2.3 alpha for MC1.4.5 and BTW4.
Hello I'm new here but I was wondering if I could post my hand-made textures for the saplings? (No offence of course but they look a bit like from Super Mario)
Battosay wrote:Like Azanor in TC3. He had to use Pipes too. He just decided to hide them in a golem's butt so you can't see them
Re: Sargunster's BTW Addon [v2.3 alpha for MC1.4.5 and BTW4.
Sure that's fine.
Re: Sargunster's BTW Addon [v2.3 alpha for MC1.4.5 and BTW4.
Hey Sarg,
I'm a bit confused... Have you updated to 4.40? If so, maybe add it to the thread title and changelog?
If not, that's fine, I can wait xD
I'm a bit confused... Have you updated to 4.40? If so, maybe add it to the thread title and changelog?
If not, that's fine, I can wait xD
All parts should go together without forcing. You must remember that the parts you are reassembling were disassembled by you. Therefore, if you can't get them together again, there must be a reason. By all means, do not use a hammer.
Re: Sargunster's BTW Addon [v2.3 alpha for MC1.4.5 and BTW4.
Ok here they are.(I hope you like them) (banana) (orange) (grape) (apple)
Battosay wrote:Like Azanor in TC3. He had to use Pipes too. He just decided to hide them in a golem's butt so you can't see them
Re: Sargunster's BTW Addon [v2.3 alpha for MC1.4.5 and BTW4.
Oh sorry, forgot to edit the thread title and changelog. Yeah, it was fixed.Detritus wrote:Hey Sarg,
I'm a bit confused... Have you updated to 4.40? If so, maybe add it to the thread title and changelog?
If not, that's fine, I can wait xD
Those look nice, thanks. Do you mind if I replace my sapling textures with yours in the mod?tyranno66 wrote:Ok here they are.(I hope you like them) (banana) (orange) (grape) (apple)
Re: Sargunster's BTW Addon [v2.3 alpha for MC1.4.5 and BTW4.
Thanks! I would be honored!sargunster wrote:Oh sorry, forgot to edit the thread title and changelog. Yeah, it was fixed.Detritus wrote:Hey Sarg,
I'm a bit confused... Have you updated to 4.40? If so, maybe add it to the thread title and changelog?
If not, that's fine, I can wait xD
Those look nice, thanks. Do you mind if I replace my sapling textures with yours in the mod?tyranno66 wrote:Ok here they are.(I hope you like them) (banana) (orange) (grape) (apple)
Battosay wrote:Like Azanor in TC3. He had to use Pipes too. He just decided to hide them in a golem's butt so you can't see them
Re: Sargunster's BTW Addon [v2.3 alpha for MC1.4.5 and BTW4.
Also here are the originals: http://www.mediafire.com/?ylp44zwug3rwy6c
Battosay wrote:Like Azanor in TC3. He had to use Pipes too. He just decided to hide them in a golem's butt so you can't see them
Re: Sargunster's BTW Addon [v2.3 alpha for MC1.4.5 and BTW4.
So I was wondering if you can add a tool (or functionality to existing tools) that makes allows you to cut all the blocks BTW's has slabs for? (dirt and wicker are the only two I can think of off the top of my head)
I mostly only care for dirt because it would be much more convenient to be able to break dirt to half slab dirt when I am trying to round off a hill. If you don't add it, that's fine, I just figured I would suggest it.
Edit: Sorry, just went through the thread and saw someone suggested it, I should have done that before posting.
I mostly only care for dirt because it would be much more convenient to be able to break dirt to half slab dirt when I am trying to round off a hill. If you don't add it, that's fine, I just figured I would suggest it.
Edit: Sorry, just went through the thread and saw someone suggested it, I should have done that before posting.
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Re: Sargunster's BTW Addon [v2.3 alpha for MC1.4.5 and BTW4.
I'm in love with the boats.
totally not going to re-create naval warfare tossing soul urns and explosive jelly....
totally not going to re-create naval warfare tossing soul urns and explosive jelly....
Phantom screams echo through the ruined facility
A horrible silence builds an eerie tranquility
The souls of many innocent fill the air
The hope they all died with scattered down there
A horrible silence builds an eerie tranquility
The souls of many innocent fill the air
The hope they all died with scattered down there
Re: Sargunster's BTW Addon [v2.3 alpha for MC1.4.5 and BTW4.
Apologies if i missed information on this, but is this being updated to BTW4.41(MC 1.4.6) or are you waiting for BTW for 1.4.7 or is it something else?
Re: Sargunster's BTW Addon [v2.3 alpha for MC1.4.5 and BTW4.
I'll probably wait for 1.4.7.
- icynewyear
- Posts: 195
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Re: Sargunster's BTW Addon [v2.3 alpha for MC1.4.5 and BTW4.
Love the addon. I've added it to my lp and it's been great. Thanks :)
Re: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.
Updated to MC 1.4.7 and BTW 4.42.
Re: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.
When in survival mode, when you place a steel boat in lava (and get in) it burns you alive and crashes the game.
Here is the log:
After messing with the code, I found the solution was to change:
(as well as the same thing only with 'true' instead of false)
to
(as well as the same thing only with 'true' instead of false)
in SVBoatModule.class and SVEntityBoatCollection.class
Here is the log:
Code: Select all
java.lang.IllegalArgumentException: Can not set int field lq.ae to java.lang.Boolean
at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
at sun.reflect.UnsafeIntegerFieldAccessorImpl.set(Unknown Source)
at java.lang.reflect.Field.set(Unknown Source)
at SVUtility.setPrivateField(SVUtility.java:175)
at SVEntityBoatCollection.a(SVEntityBoatCollection.java:150)
at lq.d(SourceFile:694)
at lq.d(SourceFile:620)
at SVEntityBoatCollection.d(SVEntityBoatCollection.java:422)
at SVEntityBoatCollection.j_(SVEntityBoatCollection.java:568)
at yc.a(World.java:2191)
at in.b(WorldServer.java:626)
at iv.a(NetServerHandler.java:184)
at eb.a(SourceFile:136)
at cf.b(SourceFile:55)
at iv.d(NetServerHandler.java:78)
at iw.b(SourceFile:39)
at bec.b(SourceFile:84)
at net.minecraft.server.MinecraftServer.r(SourceFile:762)
at net.minecraft.server.MinecraftServer.q(SourceFile:679)
at bdz.q(IntegratedServer.java:124)
at net.minecraft.server.MinecraftServer.run(SourceFile:613)
at fy.run(SourceFile:849)
Code: Select all
SVUtility.setPrivateField("isImmuneToFire", "ae", Entity.class, player, false);
to
Code: Select all
SVUtility.setPrivateField("isImmuneToFire", "af", Entity.class, player, false);
in SVBoatModule.class and SVEntityBoatCollection.class
Re: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.
Fixed and reuploaded. I also removed the particle fix option as I believe that was fixed by BTW recently.
Also, would anyone like to take over maintaining of the boats module of the mod? They were a fun project to work on during the summer, but since school started last August I've pretty much lost the motivation to continue work on the boats. They're also holding me back from adding new features to the mod as I can't justify adding new content when the boats still have major bugs.
Also, would anyone like to take over maintaining of the boats module of the mod? They were a fun project to work on during the summer, but since school started last August I've pretty much lost the motivation to continue work on the boats. They're also holding me back from adding new features to the mod as I can't justify adding new content when the boats still have major bugs.
Re: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.
Thank you for the update!
I absolutely love the sensor module :)
EDIT: just a little thing that came across my mind: can't you make it so that the filters' textures are read from terrain.png and use the glass pane's texture? I think you're doing somewhat the same with the sensors render. Thanks!
I absolutely love the sensor module :)
EDIT: just a little thing that came across my mind: can't you make it so that the filters' textures are read from terrain.png and use the glass pane's texture? I think you're doing somewhat the same with the sensors render. Thanks!
Re: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.
Bug report. *whelp* Sensors?
Spoiler
Show
ModLoader 1.4.6
mod_SVMod 2.3
mod_thx Minecraft THX Helicopter Mod - mod_thx-mc146_v020_f
StatusEffectHUD v1.7(1.4.5)
DirectionHUD v1.8(1.4.6)
ArmorStatusHUD v1.4(1.4.6)
mod_noodles 1.3.1 MyModDescription
BookRecipe 1.4.6
mod_TheBlanks 1.0.0
mod_ReiMinimap v3.2_05 [1.4.6]
mod_crystalWing ML 1.4.6.r02
mod_ThebombzenAPI ThebombzenAPI v1.1.5 for Minecraft 1.4.6
mod_EnchantViewClient EnchantView v3.7.1 for Minecraft 1.4.6/7
mod_EnchantViewServer EnchantViewServer v3.7.1 for Minecraft 1.4.6/7
mod_Console 1.2.5
mod_ZombieTech 1.4.6
mod_VanillaRecipes 1.4.6
mod_Recycling 1.4.6
mod_LiveBlocks 1.4.5
mod_AnimalBikes 1.0
FloatingRuins ML 1.4.6.r01
TreeCapitator ML 1.4.6.r01
mod_RecipeBook 1.4.6
mod_FCBetterThanWolves 4.51
java.lang.NullPointerException
at wn.a(CraftingManager.java:195)
at ModLoader.addRecipe(ModLoader.java:485)
at SVSensors.load(SVSensors.java:47)
at SVBaseMod.init(SVBaseMod.java:19)
at mod_SVMod.load(mod_SVMod.java:65)
at ModLoader.init(ModLoader.java:916)
at ModLoader.addAllRenderers(ModLoader.java:215)
at bbu.<init>(RenderManager.java:94)
at bbu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(SourceFile:515)
at java.lang.Thread.run(Unknown Source)
mod_SVMod 2.3
mod_thx Minecraft THX Helicopter Mod - mod_thx-mc146_v020_f
StatusEffectHUD v1.7(1.4.5)
DirectionHUD v1.8(1.4.6)
ArmorStatusHUD v1.4(1.4.6)
mod_noodles 1.3.1 MyModDescription
BookRecipe 1.4.6
mod_TheBlanks 1.0.0
mod_ReiMinimap v3.2_05 [1.4.6]
mod_crystalWing ML 1.4.6.r02
mod_ThebombzenAPI ThebombzenAPI v1.1.5 for Minecraft 1.4.6
mod_EnchantViewClient EnchantView v3.7.1 for Minecraft 1.4.6/7
mod_EnchantViewServer EnchantViewServer v3.7.1 for Minecraft 1.4.6/7
mod_Console 1.2.5
mod_ZombieTech 1.4.6
mod_VanillaRecipes 1.4.6
mod_Recycling 1.4.6
mod_LiveBlocks 1.4.5
mod_AnimalBikes 1.0
FloatingRuins ML 1.4.6.r01
TreeCapitator ML 1.4.6.r01
mod_RecipeBook 1.4.6
mod_FCBetterThanWolves 4.51
java.lang.NullPointerException
at wn.a(CraftingManager.java:195)
at ModLoader.addRecipe(ModLoader.java:485)
at SVSensors.load(SVSensors.java:47)
at SVBaseMod.init(SVBaseMod.java:19)
at mod_SVMod.load(mod_SVMod.java:65)
at ModLoader.init(ModLoader.java:916)
at ModLoader.addAllRenderers(ModLoader.java:215)
at bbu.<init>(RenderManager.java:94)
at bbu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(SourceFile:515)
at java.lang.Thread.run(Unknown Source)
Re: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.
wirer... are you aware that you just installed dozens of mods that aren't (probably) compatible with BTW at all?!
Moreover you're using MC 1.4.6, and it is *clearly stated* that this mod is for MC1.4.7... as well as BTW.
Moreover you're using MC 1.4.6, and it is *clearly stated* that this mod is for MC1.4.7... as well as BTW.
Re: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.
The mods i have now play just fine with BTW so far. hadn't noticed the 1.4.6 issue.
just tried loading it in 1.4.7. same issue. i don't think its a mod conflict, but who knows?
input appreciated.
just tried loading it in 1.4.7. same issue. i don't think its a mod conflict, but who knows?
input appreciated.
Re: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.
If using MCPatcher, make sure that Sargunster's addon is placed after BTW. This bug happened to me at some point!
Re: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.
That's strange, it should work in either order as my mod doesn't overwrite any vanilla or BTW files.xou816 wrote:If using MCPatcher, make sure that Sargunster's addon is placed after BTW. This bug happened to me at some point!
Re: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.
works now. thanks!
tested in creative. Apple Juice!
tested in creative. Apple Juice!
Re: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.
Yeah, that's strange indeed... Yet it works. What more could we ask for?^^