The full discription of this situation is quite lengthy, so the most of it is in the spoiler:
Spoiler
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The setup in which this happens is as in the picture below. (Hibachis are off for clarity)
When the crucible receives mechanical power it will tip to the right and its content will fall through the hole in the hibachi grid, ready to be collected.
The main problem lies in the flames that appear on the side of stoked fire.
For those who do not know what I'm referring to: on the right side of the picture below, there are flames on the side of the stoked fire surrounding the gap.
NOTE: This is not a bug, as FC has stated in this topic.
When the crucible/cauldron is tipped while these flames are present, the items that fall through them are immediately destroyed. In this case the iron bars:
Or in the same situation with concentrated hellfire blocks for clarity:
I did come up with a workaround to the burning. Placing a moulding in the location where the flames appear, stops the flames while letting the items pass.
Unfortunately, this causes the fire on the sides of the hole to revert back to unstoked fire.
When the crucible receives mechanical power it will tip to the right and its content will fall through the hole in the hibachi grid, ready to be collected.
The main problem lies in the flames that appear on the side of stoked fire.
For those who do not know what I'm referring to: on the right side of the picture below, there are flames on the side of the stoked fire surrounding the gap.
NOTE: This is not a bug, as FC has stated in this topic.
When the crucible/cauldron is tipped while these flames are present, the items that fall through them are immediately destroyed. In this case the iron bars:
Or in the same situation with concentrated hellfire blocks for clarity:
I did come up with a workaround to the burning. Placing a moulding in the location where the flames appear, stops the flames while letting the items pass.
Unfortunately, this causes the fire on the sides of the hole to revert back to unstoked fire.
Also, I am reluctant to call this a bug and it makes sense that working with fire is dangerous, but can this be unintended behaviour?