At some point in their life, one in every twelve children will be abducted by the dutch.Magmarashi wrote:edit: Flowerchild's Windmills are totally ripping off the Dutch, though. That's the only logical argument. >_>
Search found 565 matches
- Fri Oct 07, 2011 8:58 pm
- Forum: Better Than Wolves Discussion
- Topic: BTW and 1.9
- Replies: 26
- Views: 2391
Re: BTW and 1.9
- Thu Oct 06, 2011 10:27 pm
- Forum: Off-Topic
- Topic: What's the most annoying thing you can think of ?
- Replies: 57
- Views: 3522
Re: What's the most annoying thing you can think of ?
Current dicussion reminded me of one: People assuming that argument in favour of a group automatically means you're part of that group. So far most people I argue against seem to believe I'm an American/Middle Eastern lesbian. I just don't get the idiotic mentality that if you're not part of a group...
- Thu Oct 06, 2011 6:08 pm
- Forum: Off-Topic
- Topic: What's the most annoying thing you can think of ?
- Replies: 57
- Views: 3522
Re: What's the most annoying thing you can think of ?
On topic: Drinking too many cokes, and hearing colours.
On a more serious note: Crossed senses, and sensations that defy explanation. The smell of snow, for an instance of the latter, or the above example for the former.
On a more serious note: Crossed senses, and sensations that defy explanation. The smell of snow, for an instance of the latter, or the above example for the former.
- Thu Oct 06, 2011 11:13 am
- Forum: Off-Topic
- Topic: What's the most annoying thing you can think of ?
- Replies: 57
- Views: 3522
Re: What's the most annoying thing you can think of ?
Quesoman wrote:Needless to say, they get mad at me ^_^
- Thu Oct 06, 2011 11:08 am
- Forum: Off-Topic
- Topic: M!C's News Compilation
- Replies: 685
- Views: 52237
Re: M!C's News Compilation
Pre-release 3 incoming! I think we should do another prerelease tomorrow. 1.9 pre 3! in Antwort auf @notch ↑ Jens Bergensten I agree! Oh, and here you see the difference between Notch coding and FC coding: 09:01 PM Markus Persson Well, that effect ended up being a LOT of work for something you will...
- Mon Oct 03, 2011 3:06 pm
- Forum: BTW SMP Servers
- Topic: Welcome to Edolas [CLOSED]
- Replies: 1707
- Views: 188703
Re: Welcome to Edolas (Server information)
Thanks :D I'll be on after this Portal 2 playthrough.FaceFoiled wrote:Corrected :)Fracture wrote:Tried logging a while ago FF, said I wasn't whitelisted. I'm guessing I forgot to mention, in the PM, I'm Descar in-game, not Fracture xD
- Mon Oct 03, 2011 2:32 pm
- Forum: BTW SMP Servers
- Topic: Welcome to Edolas [CLOSED]
- Replies: 1707
- Views: 188703
Re: Welcome to Edolas (Server information)
Tried logging a while ago FF, said I wasn't whitelisted. I'm guessing I forgot to mention, in the PM, I'm Descar in-game, not Fracture xD
- Fri Sep 30, 2011 2:04 am
- Forum: Off-Topic
- Topic: I'm thinking that I have to soon start pacing myself.
- Replies: 10
- Views: 882
Re: I'm thinking that I have to soon start pacing myself.
Oblivion is not worth it with Skyrim coming up :) Halo 1-3, Reach and ODST are all totally not worth playing, with Halo 4 coming up. Yeahno. The overwhelming awesome that Skyrim promises doesn't mean TES 4 isn't worth playing. Hell, I still play Morrowind from time to time for nostalgia's sake. And...
- Fri Sep 30, 2011 1:48 am
- Forum: Better Than Wolves Discussion
- Topic: Distributing the Config file?
- Replies: 2
- Views: 597
Re: Distributing the Config file?
I don't think so. I'm fairly sure FC just doesn't want his code redistributed-- but don't quote me on that, I may be wrong.
But then again, it never hurts to ask :P
But then again, it never hurts to ask :P
- Thu Sep 29, 2011 9:47 pm
- Forum: BTW Suggestions & Ideas
- Topic: Sponge crafting?
- Replies: 15
- Views: 988
Re: Sponge crafting?
Then the last you checked was many moons ago. For so many updates now, sponges have been nothing but a solid block, no special functions. I think it happened in like... 1.3?The-Markman wrote:Using dirt, you'd have to dig it back up again. A sponge clears an area of water around it, last I checked.
- Thu Sep 29, 2011 12:41 am
- Forum: Better Than Wolves Discussion
- Topic: 1.9 pre-release feature discussion
- Replies: 103
- Views: 8910
Re: 1.9 pre-release feature discussion
Ouf. Glad to hear that. Obligatory manual feeding for any animal breeding just sounds tedious. Unless Mojang give us a trough/feeding tray block... but I doubt it. (would be a neat use for wheat though) Reminded me of a vent discussion a while back about wheat or grain becoming a finite liquid for ...
- Wed Sep 28, 2011 9:08 pm
- Forum: Off-Topic
- Topic: I'm thinking that I have to soon start pacing myself.
- Replies: 10
- Views: 882
Re: I'm thinking that I have to soon start pacing myself.
Touch TES and borderlands. Touch them lots.
Ignoring how horrible that sounded, seriously, both good games that you can lose yourself in for hours. Just... don't go 3rd person in TES, 'kay?
Ignoring how horrible that sounded, seriously, both good games that you can lose yourself in for hours. Just... don't go 3rd person in TES, 'kay?
- Wed Sep 28, 2011 8:55 pm
- Forum: Better Than Wolves Discussion
- Topic: Technic Mod Pack
- Replies: 134
- Views: 20434
Re: Technic Mod Pack
Honestly, people give 'goons' waaay too much credit and come up with crazy paranoid conspiracies based on word of mouth or incidents that were years in the evolving. The all-mighty, all-consuming 'Goonswarm' is no more a real threat or a real concern then the dreaded "anonymous". It rides...
- Wed Sep 28, 2011 6:20 pm
- Forum: Off-Topic
- Topic: Personal Modding Project: Pathfinding Golems
- Replies: 36
- Views: 3497
Re: Personal Modding Project: Pathfinding Golems
This is definitely something to look into for my dossier project, if I wind up doing a game. Pathfinding AI that can prioritize nicely sounds great :o
- Wed Sep 28, 2011 6:18 pm
- Forum: BTW SMP Servers
- Topic: Welcome to Edolas [CLOSED]
- Replies: 1707
- Views: 188703
Re: Welcome to Edolas (Server information)
I'm sorry I'm taking so long, if you whitelisted me after the PM. The IB program has kinda decided to dominate my life, so I'm pretty inactive for the time being.
- Wed Sep 28, 2011 6:16 pm
- Forum: BTW Suggestions & Ideas
- Topic: Cauldron/Crucible Emptying
- Replies: 2
- Views: 373
Cauldron/Crucible Emptying
Just a thought, decided to post it after the thread on pipes. While pipes are a good way to empty things and are compatible, a method for those using only BTW would be nice as well. Using a BD to destroy them works, yes, but items are often lost to the fire, and the timing gets to be huge if you're ...
- Wed Sep 28, 2011 6:10 pm
- Forum: Better Than Wolves Discussion
- Topic: 1.9 pre-release feature discussion
- Replies: 103
- Views: 8910
Re: 1.9 pre-release feature discussion
If we were going for derivatives of the Ender Pearl I'd prefer something more along the lines of an Ender Pad. Make slabs of ender pearls, arrange 3x3 on the ground. If you throw an ender pearl to your feet within loaded chunk distance of one, it warps you to it (at perhaps a higher health cost, tho...
- Wed Sep 28, 2011 11:09 am
- Forum: BTW Suggestions & Ideas
- Topic: BuildCraft Pipe Compatablity
- Replies: 23
- Views: 2314
Re: BuildCraft Pipe Compatablity
With both a BC and BTW API, I'm fairly sure we can, actually. Are you a programmer? I am, and I'm telling you that these APIs don't work that way. The API doesn't let you edit functionality of existing blocks. What is required is for FC to slightly refactor his code to follow a certain standard tha...
- Wed Sep 28, 2011 10:44 am
- Forum: BTW Suggestions & Ideas
- Topic: BuildCraft Pipe Compatablity
- Replies: 23
- Views: 2314
Re: BuildCraft Pipe Compatablity
With both a BC and BTW API, I'm fairly sure we can, actually.Gilberreke wrote:That's not going to help anything. Sorry dude. The API will not fix the BC compatibility or allow us to fix it.Fracture wrote:That's something, imo, that would be better left to the community after he releases his API.
- Wed Sep 28, 2011 10:35 am
- Forum: Better Than Wolves Discussion
- Topic: Technic Mod Pack
- Replies: 134
- Views: 20434
Re: Technic Mod Pack
I do find it a tad bit queer, however, that you seem to be the only one any of them has a beef with, Flower. I guess some people just don't get along. Near as I see it-- the others that were wronged here tend to be a bit more lenient, whereas FC is firm on his stance. I suspect it's partly a matter...
- Wed Sep 28, 2011 10:26 am
- Forum: BTW Suggestions & Ideas
- Topic: BuildCraft Pipe Compatablity
- Replies: 23
- Views: 2314
Re: BuildCraft Pipe Compatablity
Two separate notes... Firstly, on FC fixing compatibilities-- That's something, imo, that would be better left to the community after he releases his API. If he wants to do it, cool, but he's already ensured it would be widely compatible by switching to the Forge. Beyond that, I see no reason why he...
- Wed Sep 28, 2011 10:21 am
- Forum: Off-Topic
- Topic: Skins, anyone?
- Replies: 32
- Views: 2274
Re: Skins, anyone?
Awesome, thank you!
- Wed Sep 28, 2011 2:03 am
- Forum: Off-Topic
- Topic: Skins, anyone?
- Replies: 32
- Views: 2274
Re: Skins, anyone?
I'd be interested in something new. I tend to go for skins that look like a medieval wanderer sort of things. My TPs and mods always tend to lean to a medieval era. My current skin, for some point of reference, can be provided. Thanks in advance if you decide to make something :) What general type ...
- Wed Sep 28, 2011 1:59 am
- Forum: BTW Suggestions & Ideas
- Topic: Linear Actuators
- Replies: 11
- Views: 965
Re: Linear Actuators
Or could be placed inside the area you'd otherwise put the screws. Then again-- I can see it having to work differently than the pulley. Rope, after all, can conceivably be coiled around a pulley to fit inside that 1x1x1 box-- but screws pumping out to be 1x1x1 from a 1x1x1 box? Perhaps instead scre...
- Wed Sep 28, 2011 1:56 am
- Forum: BTW Suggestions & Ideas
- Topic: BuildCraft Pipe Compatablity
- Replies: 23
- Views: 2314
Re: BuildCraft Pipe Compatablity
It would be entertaining, but for most blocks, a similar effect can be achieved by removing the block with objects inside with a BD and focusing the blocks into an obsidian pipe. The putting-stuff-into it works with several blocks simply by dropping things on top, so just stop the pipes one block sh...