[Timing rodent b] Redstone wiring and circuitry noobery
Posted: Sun Jan 29, 2017 5:49 pm
I've never played vMC, and I'm early-nether in my first SSP playthrough. My only other experience was for YouTubing collaboration in a very-post-Dragon SMP on a very old seed that was originally created in vMC many vMC-versions ago, played through several BTW versions, and manually chunk-edited and corruption-recovered several times over.
Therefore, some of my experience is useful, but a lot of it is likely to be outdated (i.e., centered around mob grinder designs that compensated for earlier-version mob pawning behavior, etc.) Worse, I can look at almost any kind of build in action either by whitelisting and logging in to explore, or even on YouTube LP's, but I find no "for beginners" genre of tutorials. Note, I might sometime this year be in a position to create some, of course.
Therefore, I anticipate needing to self-teach a lot of this stuff. My high school shop classes only skimmed the basics of electronic circuitry design, and even that only culminated in soldering our own digital four-function calculators from kits purchased en masse by the school department. I understand in broad terms the ideas of polarity, positive / negative, diodes, capacitors / resistors transistors / etc., rising-edge and falling-edge signals, and I recognize some terminology used to describe logic gates in a general or vague conversational sense. I also have a gut-instinct-level rudimentary understanding of Boolean logic and I remember having fun with small high school projects coding in BASIC and vBASIC. All of this, however, was decades ago.
I understand the broad basics of redstone current, block-transparency to said current (though an incomplete knowledge of which blocks in BTW are transparent and which are not, or what transparencies might be conditional / variable / manipulable.) I can kind of guess at how to use redstone repeaters to extend signal strength, and I know that there are other uses for repeaters such as manipulating pulse frequency or duration, but signal boosting is the only thing I really understand about them. I know the basics of how to send redstone signals horizontally or vertically, and I can tinker with designs to achieve compactness. I also know that there are design benefits of keeping a construction confined entirely within a single MC chunk for load-distance performance issues, which is kind of related and kind of off-topic.
Emphasizing that I anticipate the need to self-teach myself, my early-nether tech stage in an SSP seed that was first generated under the most recent BTW version is pretty much the best excuse I can think of to start tinkering and exploring this stuff. To facilitate, can anyone provide links to resources or info that is specifically known to be entirely or mostly applicable for current version of BTW and vMC v1.5.2? I'm thinking version-reliable wiki entries, informative YouTube tutorials, example SMP's I could guest-whitelist into to spectate around in, stuff like that.
Thanks in advance!
Therefore, some of my experience is useful, but a lot of it is likely to be outdated (i.e., centered around mob grinder designs that compensated for earlier-version mob pawning behavior, etc.) Worse, I can look at almost any kind of build in action either by whitelisting and logging in to explore, or even on YouTube LP's, but I find no "for beginners" genre of tutorials. Note, I might sometime this year be in a position to create some, of course.
Therefore, I anticipate needing to self-teach a lot of this stuff. My high school shop classes only skimmed the basics of electronic circuitry design, and even that only culminated in soldering our own digital four-function calculators from kits purchased en masse by the school department. I understand in broad terms the ideas of polarity, positive / negative, diodes, capacitors / resistors transistors / etc., rising-edge and falling-edge signals, and I recognize some terminology used to describe logic gates in a general or vague conversational sense. I also have a gut-instinct-level rudimentary understanding of Boolean logic and I remember having fun with small high school projects coding in BASIC and vBASIC. All of this, however, was decades ago.
I understand the broad basics of redstone current, block-transparency to said current (though an incomplete knowledge of which blocks in BTW are transparent and which are not, or what transparencies might be conditional / variable / manipulable.) I can kind of guess at how to use redstone repeaters to extend signal strength, and I know that there are other uses for repeaters such as manipulating pulse frequency or duration, but signal boosting is the only thing I really understand about them. I know the basics of how to send redstone signals horizontally or vertically, and I can tinker with designs to achieve compactness. I also know that there are design benefits of keeping a construction confined entirely within a single MC chunk for load-distance performance issues, which is kind of related and kind of off-topic.
Emphasizing that I anticipate the need to self-teach myself, my early-nether tech stage in an SSP seed that was first generated under the most recent BTW version is pretty much the best excuse I can think of to start tinkering and exploring this stuff. To facilitate, can anyone provide links to resources or info that is specifically known to be entirely or mostly applicable for current version of BTW and vMC v1.5.2? I'm thinking version-reliable wiki entries, informative YouTube tutorials, example SMP's I could guest-whitelist into to spectate around in, stuff like that.
Thanks in advance!