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Re: Secondary bases

Posted: Sat Jul 30, 2016 3:41 am
by jorgebonafe
Lenburg1 wrote:Ok here are some pictures of my water canals.
Ok, this is really cool, I love it

Re: Secondary bases

Posted: Mon Aug 01, 2016 6:38 pm
by Gilberreke
Yeah, way cool man

Re: Secondary bases

Posted: Thu Aug 04, 2016 10:10 am
by BobSlingblade679
That's really impressive. I like those pillars underneath the desert area. I don't know how you managed to extend the water that far underneath it, though.

I decided to just go all-out at the nearest populated village. It's been fun. I've got all of the pre-anvil tech set up with a building for each thing, and a cheap cobble wall around the whole area that I'll prettify eventually.

I learned that squid farms are SUPER fast in the desert. Now I just need to find a jungle that's close by. ^.^

Re: Secondary bases

Posted: Sat Aug 06, 2016 6:43 pm
by DaveYanakov
One of the top priorities when I set up a base, respawn or otherwise, is to dig a ha ha, with cutting back nearby trees to clear sight lines being a very close second. After that it's covering any bodies of water to remove any last possibility of succor for mobs suffering from terminal sunburn.

Automation at satellite bases is generally limited to things I immediately need.

Re: Secondary bases

Posted: Tue Aug 09, 2016 9:39 pm
by razar51
I typically avoid making secondary bases unless absolutely necessary and prefer to keep everything in a central base, but I do make hidey holes and markers around various places. For example, whenever I go exploring I make periodic pillars that point back in the direction I came from. After numerous exploration trips this starts to become handy during HC spawn as all I have to do is find one of the marker lines and I can get back home.

For villagers, animals, etc I have always tried to bring them back to my main base. Before the restart on the Quackers coop server a number of months back, I dug a 2x1 tunnel from around spawn (actually from where communal was) all the way out to where villages would be populated. I located a village, waited until morning, and then lured them with shinies the short distance to my tunnel and then back to my base, where they lived in my basement.

Re: Secondary bases

Posted: Mon Nov 28, 2016 7:41 pm
by Sockthing
Wanted to share my world which isnt too old. Around 6 months ago, though I didn't play the last 3-4.

With this run I wanted to find villages before any tech progression, so nothing went into building fancy buildings as I do in my main world.
My secondary bases are just dirt holes, nothing fancy. Just have the basics.

But at this point I have 4 enchantment tables and 2 brewing stands.
No sustainable food, tho I have one chicken and one cow at spawn.
First hemp plants are ready for harvest.
And wheat is growing nicely too.
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The yellow marker is spawn, close to 0,0.
The red markers are my secondary bases.
Would love to share this map, so you could explore it in your browser, but it is currently 2.2GB large and that's too much for my webserver.
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Left Red Marker
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Top Red Marker
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Right Red Marker
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