Water terraforming? (Aquaforming?)
Posted: Tue Jun 21, 2016 4:56 pm
My OS base is in a swamp lagoon, and I've made a shit ton of progress on an underground base, including farm, while scratching the surface on intended topside terraforming. My food supply is on the brink of being sustainable, as is my wood and sawdust. Once they are, I'll be able to justify a few serious cave-dives and I think I might even venture out to locate a village before visiting the nether for the first time.
My farm placement started as a choice of desperation to avoid slimes that, before managing to torch off the surface for a fairly decent radius, caused the shlorp-shlorp sounds to be so constant and so LOUD (even during the day I never counted fewer than five or six and most of my efforts on wood runs were in navigating to remain outside of their perception radiuses while coming back from the nearby mesa biome) that I couldn't play the game at normal volume. With torches, finally, I can hear the chickens clucking, which I used to hate but dear-sweet-FC they're music to my ears, now that I can actually HEAR them.
Anyway, I converted the lagoon floor into a glass ceiling for my hemp. And I incorrectly placed a block and accidentally destroyed a single solitary source block of water that I can't get to re-flood back. Attempting other fixes just made it worse. To be extremely clear, this is an aesthetic problem only. Looking up from below (I intentionally designed my irrigation channels to run east-west to make it easier to see the sky from inside to check the time of day) the edges of the water ceiling created this absolutely gorgeous iridescent effect, where the water-source-blocks met the glass blocks. Now, with the handful of other source blocks destroyed, it creates lateral sheen instead of vertical, in only one part of my ceiling, and I'd planned to make it expandable. With the symmetry screwed up, it's really bothering me.
One option is to restart the seed all over again, but that's an insanely unfortunate possibility considering the headway I've made (I love the early game like most people, but unlike some on these threads I have more fun with mid-game tech instead) and simply remember not to make the same damn mistake -- and really, who hasn't misclicked just once when placing a block? I could very easily have another misclick in the future, too.
So, I can use NBTE like anyone else with google ever could, but that utility seems to be more keen to resetting OS coordinates, and moving entire chunks around. Truly, a bazooka to swat a fly. My other possibility is to better understand the water spawning physics so that I can reflood it in-game. I imagine that when you're talking about a certain depth, it can re-flood, as I've gone around harvesting sand from shorelines and I've seen new source-blocks form that way. I've ALSO seen examples where an entire vertical column is composed of water source blocks, such that vertically "tunneling" down into the water is possible with enough patience and supplies to build a pipe from the top down, from inside it, with light to avoid gloom, squid-proofing as you go, with a definite plan on how to get back into an air pocket quickly if shit goes to hell.
I see several likely / possible problems. First, the exact source block in question was originally a single-block-deep shallow lagoon, to begin with. So, if there were a possibility of re-flooding it from underneath, or with enough whatever-plays-the-role-of-hydrostatic pressure, would be a significant project. Second, and not insignificantly, It's currently the roof of my very necessary farm. Obviously, I can create a temporary farm at a different spot for the duration of the project and merely rebuild it the way I want to once the water is re-flooded, but again, that's a helluva time investment (to say nothing of in-game risk of death, or in-game investment of resources) on something that I'm not even sure could work as a sheer matter of game mechanics.)
So, I'm admitting up front that this is some pretty anal retentive shit I'm worried about here, but the game mechanic question itself is legitimate -- how would someone intentionally "aquaform"? If there's a way to do this in-game, without using hacks, I'd vastly prefer that. However, considering the inconsequential aesthetics, I nevertheless recognize that manually editing a savefile for individual specific blocks might be ok for my own priorities of gameplay (I'd rationalize it by framing the fact that the original problem was legitimately a misclick with an old gaming mouse that legit should prolly be either replaced or taken apart and cleaned -- the right-click button stuck for longer than I'd actually intended to, and it's happened before with this mouse, just to no such OCD-gamebreaking potential.)
My farm placement started as a choice of desperation to avoid slimes that, before managing to torch off the surface for a fairly decent radius, caused the shlorp-shlorp sounds to be so constant and so LOUD (even during the day I never counted fewer than five or six and most of my efforts on wood runs were in navigating to remain outside of their perception radiuses while coming back from the nearby mesa biome) that I couldn't play the game at normal volume. With torches, finally, I can hear the chickens clucking, which I used to hate but dear-sweet-FC they're music to my ears, now that I can actually HEAR them.
Anyway, I converted the lagoon floor into a glass ceiling for my hemp. And I incorrectly placed a block and accidentally destroyed a single solitary source block of water that I can't get to re-flood back. Attempting other fixes just made it worse. To be extremely clear, this is an aesthetic problem only. Looking up from below (I intentionally designed my irrigation channels to run east-west to make it easier to see the sky from inside to check the time of day) the edges of the water ceiling created this absolutely gorgeous iridescent effect, where the water-source-blocks met the glass blocks. Now, with the handful of other source blocks destroyed, it creates lateral sheen instead of vertical, in only one part of my ceiling, and I'd planned to make it expandable. With the symmetry screwed up, it's really bothering me.
One option is to restart the seed all over again, but that's an insanely unfortunate possibility considering the headway I've made (I love the early game like most people, but unlike some on these threads I have more fun with mid-game tech instead) and simply remember not to make the same damn mistake -- and really, who hasn't misclicked just once when placing a block? I could very easily have another misclick in the future, too.
So, I can use NBTE like anyone else with google ever could, but that utility seems to be more keen to resetting OS coordinates, and moving entire chunks around. Truly, a bazooka to swat a fly. My other possibility is to better understand the water spawning physics so that I can reflood it in-game. I imagine that when you're talking about a certain depth, it can re-flood, as I've gone around harvesting sand from shorelines and I've seen new source-blocks form that way. I've ALSO seen examples where an entire vertical column is composed of water source blocks, such that vertically "tunneling" down into the water is possible with enough patience and supplies to build a pipe from the top down, from inside it, with light to avoid gloom, squid-proofing as you go, with a definite plan on how to get back into an air pocket quickly if shit goes to hell.
I see several likely / possible problems. First, the exact source block in question was originally a single-block-deep shallow lagoon, to begin with. So, if there were a possibility of re-flooding it from underneath, or with enough whatever-plays-the-role-of-hydrostatic pressure, would be a significant project. Second, and not insignificantly, It's currently the roof of my very necessary farm. Obviously, I can create a temporary farm at a different spot for the duration of the project and merely rebuild it the way I want to once the water is re-flooded, but again, that's a helluva time investment (to say nothing of in-game risk of death, or in-game investment of resources) on something that I'm not even sure could work as a sheer matter of game mechanics.)
So, I'm admitting up front that this is some pretty anal retentive shit I'm worried about here, but the game mechanic question itself is legitimate -- how would someone intentionally "aquaform"? If there's a way to do this in-game, without using hacks, I'd vastly prefer that. However, considering the inconsequential aesthetics, I nevertheless recognize that manually editing a savefile for individual specific blocks might be ok for my own priorities of gameplay (I'd rationalize it by framing the fact that the original problem was legitimately a misclick with an old gaming mouse that legit should prolly be either replaced or taken apart and cleaned -- the right-click button stuck for longer than I'd actually intended to, and it's happened before with this mouse, just to no such OCD-gamebreaking potential.)