Renewable Iron: Spawner vs Darkroom Trap
Posted: Tue Aug 04, 2015 5:52 pm
Hi all,
I have a quick question about the viability of using zombie spawner traps as an initial (poor) source of renewable iron. I haven't found too many definitive answers by searching, so I wanted to hear your guys' experiences. :(
To preface, I am very aware that FC has made changes to discourage spawner traps, and that the ultimate end-game goal for efficient automation is a big "dark room" style mob trap.
I've recently hit crucible tech for the first time, and I was really excited to find a zombie spawner directly underneath my base. I thought to build a trap out of it and use it to recover a bit of iron before starting work on bigger and better things. I'm very busy IRL, but I figured I could use that to my advantage by AFKing a few hours and save up for a couple saws and screw pumps. However, I was dismayed to find that in my first hour, I had sawed down over 200 zombies and received 2 scrolls (hooray!), but NO tools.
I didn't expect to get iron very quickly, but I thought I would at LEAST get a reasonable trickle over hours of time. I did a really rough test in Creative, and the results are in the spoilers below in case you guys don't like seeing numbers.
My question is this: Are the adjusted spawner rates for equipped zombies really this abysmally low, or am I just off to an unlucky start? Or perhaps am I unrealistic with my expectations for the timeframe for renewable iron, even from a big darkroom trap? I don't get a lot of free time, but I understand if this sort of thing is expected to take a while.
Thanks!!
I have a quick question about the viability of using zombie spawner traps as an initial (poor) source of renewable iron. I haven't found too many definitive answers by searching, so I wanted to hear your guys' experiences. :(
To preface, I am very aware that FC has made changes to discourage spawner traps, and that the ultimate end-game goal for efficient automation is a big "dark room" style mob trap.
I've recently hit crucible tech for the first time, and I was really excited to find a zombie spawner directly underneath my base. I thought to build a trap out of it and use it to recover a bit of iron before starting work on bigger and better things. I'm very busy IRL, but I figured I could use that to my advantage by AFKing a few hours and save up for a couple saws and screw pumps. However, I was dismayed to find that in my first hour, I had sawed down over 200 zombies and received 2 scrolls (hooray!), but NO tools.
I didn't expect to get iron very quickly, but I thought I would at LEAST get a reasonable trickle over hours of time. I did a really rough test in Creative, and the results are in the spoilers below in case you guys don't like seeing numbers.
Spoiler
Show
My Creative test yielded that naturally spawned zombies are equipped anywhere from about 1:15 to 1:25 times, so this means my luck with spawners shows at least a tenfold decrease in rate.
Thanks!!