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[Spoilers] BTW Tech Tree Visualization

Posted: Fri May 16, 2014 11:24 pm
by Mason11987
A while back I made one of these but quite a bit has changed since then. This is a flowchart showing the process from spawn to the various ends of the BTW tech tree. Obviously it's full of spoilers. Check it out!

Spoilered below is a large (on size and file size) image of the tech tree from my dropbox. I also uploaded an .svg which is still pretty big but it has some alignment issues.
BIG IMAGE
Show

I tried to make the bottlenecks apparent and display as much changed or new stuff as possible in an organized way.

Feel free to use this to show others how awesome Better Than Wolves is!

Edit: And here is the visio file

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Sat May 17, 2014 12:23 am
by FlowerChild
I still find it awesome and slightly disturbing to see my thought process mapped out like this :)

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Sat May 17, 2014 12:37 am
by jorgebonafe
Why are some lines of different colors?

Edit.
Oh, I see. Different processes... You should add some labels to this map...

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Sat May 17, 2014 12:39 am
by Mason11987
I think the best lesson to take from this is that the top of the BTW tech tree is the Compansion slab, and the stone button.

Edit - Good call. Added a legend in the top-right corner.

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Sat May 17, 2014 4:57 am
by Kezza
Amazing! I like such maps a lot! :)

Saw one Error: Bottom Right the Librarian, the name says Blacksmith

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Sat May 17, 2014 10:06 am
by gaga654
Is anyone else having deja vu about the first two posts of this thread, or is it just me?

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Sat May 17, 2014 10:56 am
by Mason11987
gaga654 wrote:Is anyone else having deja vu about the first two posts of this thread, or is it just me?
Ha, no I made a similar thing prior to some big changes about 8 months ago. Since so much had changed I thought a new thread was in order.

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Sat May 17, 2014 4:51 pm
by RalphKastro
and my friend keeps telling me BTW doesn't have much to do...

Edit:Spoted a error, the cauldron recipes are all with the "stoked" arrow, but not all of them are made with stoked fire

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Sat May 17, 2014 5:01 pm
by FlowerChild
RalphKastro wrote:and my friend keeps telling me BTW doesn't have much to do...
Huh? :)

Of the many complaints I've heard, that's definitely one of the oddest.

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Sat May 17, 2014 5:46 pm
by Mason11987
RalphKastro wrote:and my friend keeps telling me BTW doesn't have much to do...

Edit:Spoted a error, the cauldron recipes are all with the "stoked" arrow, but not all of them are made with stoked fire
I labeled the stoked ones with "Stoked", and the regular with nothing, so I didn't need yet another color. I'll fix the legend to make that more clear.

If there's one labeled "stoked" on the diagram that shouldn't be let me know. Orange without stoked is regular cauldron recipe.

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Sat May 17, 2014 5:53 pm
by Gilberreke
FlowerChild wrote:Huh? :)

Of the many complaints I've heard, that's definitely one of the oddest.
I've heard it before. The complaint is basically that modpacks add 5000 new blocks to play around with. It's silly.

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Sat May 17, 2014 6:08 pm
by Equitis1024
The only mistake I noticed is that the priest requirements are switched with the librarian/scientist ones. That also changes the progression somewhat.

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Sat May 17, 2014 6:32 pm
by Mason11987
Equitis1024 wrote:The only mistake I noticed is that the priest requirements are switched with the librarian/scientist ones. That also changes the progression somewhat.

You're right, that makes killing the wither a requirement before going to the end right? Pretty substantial oversight on my part. Will shift around.

Edit - Fixed

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Sat May 17, 2014 7:44 pm
by jakerman999
FlowerChild wrote:
RalphKastro wrote:and my friend keeps telling me BTW doesn't have much to do...
Huh? :)

Of the many complaints I've heard, that's definitely one of the oddest.
Not quite the same, but my group refuses to play because "It takes to long to do anything".



I am going to show this chart around though, with any luck the tech tree laid out might be enough to get a server running.

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Mon May 19, 2014 5:16 pm
by Veracity
Absolutely lovely seeing it all laid out like that.

Also, you seem to be missing the potion hierarchy. It's hardly essential but as of hardcore brewing it's a fairly in depth process with legitimate progression so it might be worth including.

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Mon May 19, 2014 5:54 pm
by ThePowerofTower
Uhm, no wooden spade. Chart is invalid.

I'm totally kidding. My god, I'm a law major and my friend is a Biology major, and between the two of us this thing looks like the Oghma Infinitum. And believe you me, we're used to seeing some complicated bull$h!t. I commend you for your effort and dedication!

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Mon May 19, 2014 6:28 pm
by Mason11987
ThePowerofTower wrote:Uhm, no wooden spade. Chart is invalid.

I'm totally kidding. My god, I'm a law major and my friend is a Biology major, and between the two of us this thing looks like the Oghma Infinitum. And believe you me, we're used to seeing some complicated bull$h!t. I commend you for your effort and dedication!
hah, never realized there was a wooden shovel still! Good catch!

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Wed May 21, 2014 6:23 pm
by turtlemuncher
this is really cool, i like how its all layed out. though is the priest and the other villager stuff what you need to trade them?

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Wed May 21, 2014 7:22 pm
by Mason11987
turtlemuncher wrote:this is really cool, i like how its all layed out. though is the priest and the other villager stuff what you need to trade them?
Yeah, that's the main spoiler here.

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Wed May 21, 2014 7:28 pm
by Rob
Maybe it's because my smart phone ain't so smart, but I can't load the image or visit the direct link.

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Thu May 22, 2014 7:57 am
by MrLemon
A small thing but the arrow from Ender Slag to Brimstone says "Stoiked" instead of "Stoked".

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Thu May 22, 2014 10:25 am
by Mason11987
MrLemon wrote:A small thing but the arrow from Ender Slag to Brimstone says "Stoiked" instead of "Stoked".
Ha, thanks. Fixed that. Also took a stab at potions. I hadn't realized that it's possible to get up to throwable potions of weakness extended without ever visiting the nether. For the particularly cautious player this might mean a trip to a swamp to find a brewing stand might be worthwhile before you brave a nether fortress to find your first netherwart.

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Sat May 24, 2014 3:56 pm
by technophobia
Oh My God!

This is awesome! I've been wanting something like this for a while now, thanks so much!

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Sat May 24, 2014 11:09 pm
by emptychild
I think FC should make an official version of this and sell it as a giant poster. Help fund RTH.

Edit: That or some other BTW merch. I would totally buy a couple of Tee Shirts with some BTW exclusive humor. Especially knowing that the money was going to help a game developer that I have a fondness for. They could even be fan submissions with all the proceeds going to FC since he has more important things to do than design shirts. Well I feel I am sufficiently off topic for this thread to be afraid now....

Re: [Spoilers] BTW Tech Tree Visualization

Posted: Wed Mar 18, 2015 5:57 pm
by Palisight
Mason11987's png and svg files seem to have expired

Would either Mason11987 or someone who had the foresight to save this somewhere and not forget where it is mind (re)uploading it somewhere?