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New Release! (BTW V4.8915)

Posted: Fri Sep 13, 2013 9:38 pm
by FlowerChild
Version 4.8915 of Better Than Wolves is ready for download!

Download Link

This release contains the following changes:

-Added a few aspects to Hardcore Wood to make tree farming in general more interesting and a larger part of the game. First, all overworld saplings (not Bloodwood which remains unchanged) have 4 individual growth stages which vary in appearance. The time it takes for saplings to grow into trees has *greatly* increased (they should now take longer than any other plant to grow), meaning that particularly in the early game, the player will be much more dependent on existing forests for wood, surviving in an area devoid of trees will be much more difficult, and tree farms will need to be much larger to keep up with the same demand. Given Bloodwood is not affected by these changes, it also serves to further increase its value for automation later in the game.

-Added Jungle Spiders as a replacement for the cave/Vioki spiders that were previously spawning in jungles. They have their own texture, unique attributes, and spawn conditions now which are left for the player to discover.

-Added a new *edible* Cocoa Bean item that is separate from the old one. Old bean items will be converted into Cocoa Powder, which may be created by grinding the beans in a Mill Stone, and which may be used as dye in the regular manner. Note that while Cocoa Beans are edible, Cocoa Powder is not unless it is used as a cooking ingredient to form other foods.

-Added the Chocolate Milk as a new food item. It is created by mixing Cocoa Powder and a milk bucket in the crafting grid. In addition to boosting the food value of milk buckets, Chocolate Milk also retains milk's poison neutralization effects.

-Added Chocolate as a new food item. It is created by cooking Cocoa Powder, sugar, and a milk bucket in the Cauldron. Similar to other desert items it may be eaten even when the hunger meter is full in order to build up fat.

-Added "Pigs Will Eat (almost) Anything!" as a new feature. This changes pigs so that they'll eat, follow, and breed with *any* of the domesticated crops be that wheat, carrots, or potatoes (cooked or raw). Coincidentally, they also love to eat chocolate (go figure) which means that in some cases they may be bred slightly earlier in the tech tree. Note that they can still also be bred with Kibble, but will still not follow it (it still doesn't taste THAT good).

-Changed the growth and drop rates of cocoa plants to make farming them more interesting and balanced given their new role as an early game food source.

-Changed (reduced) the growth rate of sugar cane to better fit the balance of the rest of the mod.

-Changed the recipes for cookies to replace the cocoa beans with Chocolate. The recipe is now two flour with Chocolate in the middle, in a horizontal line.

-Changed (increased) the hunger restored by drinking milk slightly.

-Changed spawn restrictions on mobs in general in jungles so that they can no longer spawn on leaves, basically reversing the change I had previously made to the vanilla spawning behavior. This was done because of how other mob spawns now relate to Jungle Spiders.

-Changed some code internally to consolidate how animals are tempted by various items to reduce on the associated performance overhead. I just mention this in case it causes any problems with which items tempt which animals.

-Fixed problem with hat damage being reduced by armor (it wasn't supposed to be).

Enjoy! :)

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If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

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Re: New Release! (BTW V4.8915)

Posted: Fri Sep 13, 2013 9:44 pm
by casinodoug
wounderful release fc :D i love it

Re: New Release! (BTW V4.8915)

Posted: Fri Sep 13, 2013 9:46 pm
by JakeZKAM
Dammit FC I'm a chocoholic and now you're forcing me to fight nasty Jungle Spiders :(.

In all seriousness though thank you for yet another wonderful update and I'm excited to try out all the new features hehe.

Re: New Release! (BTW V4.8915)

Posted: Fri Sep 13, 2013 9:48 pm
by FlowerChild
WOOT! <dances>

:)

Re: New Release! (BTW V4.8915)

Posted: Fri Sep 13, 2013 9:51 pm
by EpicAaron
Bloodwood trees made more useful?! Uberdrasil is pleased.

EDIT: Not that one would ever dare cut Uberdrasil for their thinning wood supply... No... Never...

Re: New Release! (BTW V4.8915)

Posted: Fri Sep 13, 2013 9:56 pm
by Rob
I imagine you rip whole pages out of your to-do list with each update. Another great feature packed release. Those sapling changes sound ingenious. Great Job!

Re: New Release! (BTW V4.8915)

Posted: Fri Sep 13, 2013 10:00 pm
by Gunnerman21
:D Chocolate!! Even more reason to love FC.. he gives us chocolate for our troubles :3


Re: New Release! (BTW V4.8915)

Posted: Fri Sep 13, 2013 10:00 pm
by FlowerChild
Rob wrote:I imagine you rip whole pages out of your to-do list with each update.
Hehe...indeed, and it's gotten exceedingly short :)

Re: New Release! (BTW V4.8915)

Posted: Fri Sep 13, 2013 10:08 pm
by Rob
Gunnerman21 wrote::D Chocolate!! Even more reason to love FC.. he gives us chocolate for our troubles :3
Yeah, "your troubles" are jungle spiders being given tasty Steve Snacks by Flowerchild. Which is his true goal. You'll never get the chocolate. :P

Re: New Release! (BTW V4.8915)

Posted: Fri Sep 13, 2013 10:44 pm
by destineternel
mmmrpfh..choco..mrrrpfh..yummy chocolate! A very delicious release FC! :)

Re: New Release! (BTW V4.8915)

Posted: Fri Sep 13, 2013 10:46 pm
by jorgebonafe
Can we feed chocolate to our puppies? XD

Re: New Release! (BTW V4.8915)

Posted: Fri Sep 13, 2013 11:14 pm
by ryoloth
jorgebonafe wrote:Can we feed chocolate to our puppies? XD
hmmm, we must test this thing.
Spoiler
Show
specifically, does it make our puppies produce more dung, and does it cure beasties....... going to test now!

Re: New Release! (BTW V4.8915)

Posted: Fri Sep 13, 2013 11:20 pm
by JakeZKAM
Snip -Flower

Re: New Release! (BTW V4.8915)

Posted: Fri Sep 13, 2013 11:21 pm
by FlowerChild
JakeZKAM wrote:Snip -Flower
Spoilers dude. Not cool.

Re: New Release! (BTW V4.8915)

Posted: Fri Sep 13, 2013 11:23 pm
by Sarudak
Wow! Really happy to see the changes to tree farming and pig breeding!
FlowerChild wrote:This changes pigs so that they'll eat, follow, and breed with *any* of the domesticated crops
Er... Did anyone else read that part a little differently than it was written like I did? I was trying to imagine what the cross breeds that might result... :P

Re: New Release! (BTW V4.8915)

Posted: Fri Sep 13, 2013 11:24 pm
by JakeZKAM
FlowerChild wrote:
JakeZKAM wrote:Snip -Flower
Spoilers dude. Not cool.
o.o I'm sorry man I didn't realize I posted one :/

Re: New Release! (BTW V4.8915)

Posted: Fri Sep 13, 2013 11:43 pm
by FlowerChild
JakeZKAM wrote: o.o I'm sorry man I didn't realize I posted one :/
Hehe...fair enough. Suffice it to say that I though of that ;)

Re: New Release! (BTW V4.8915)

Posted: Sat Sep 14, 2013 12:58 am
by Ceunon
I've been lurking nonstop for the last few weeks, but I've felt compelled to chime in and express my gratitude for what you've been doing, FC. So...thanks!

Also: OMG Y U ADD MOBS 2 TEH MOD UR NOT MAKEING MO'CREATURES

Re: New Release! (BTW V4.8915)

Posted: Sat Sep 14, 2013 1:06 am
by FlowerChild
Ceunon wrote:Also: OMG Y U ADD MOBS 2 TEH MOD UR NOT MAKEING MO'CREATURES
Lol...it's not the first man :)

I tend to have a rather blurry line when it comes to mob additions. The overhauls I've done on vanilla mobs come close to qualifying, but whatever...if it feels good, I do it :)

Re: New Release! (BTW V4.8915)

Posted: Sat Sep 14, 2013 1:15 am
by Ceunon
FlowerChild wrote:
Ceunon wrote:Also: OMG Y U ADD MOBS 2 TEH MOD UR NOT MAKEING MO'CREATURES
Lol...it's not the first man :)
I know, I just thought of that right now.

Anyways, this is the first time *ever* I'm tempted to start a game in a jungle, just so I can fully experience the changes, and that is something, because I hate jungles. A lot. Thanks to Mr. Improving-Is-Better-Than-Adding-Pretty-Stuff (a fine - and effective - philosophy, if I may add), I'll force myself to do so. Heck, I'm already having ideas on the architectural style of my jungle village-complex-thingy. Things will be fun. I expect to die before my first night.

A couple times.

Re: New Release! (BTW V4.8915)

Posted: Sat Sep 14, 2013 3:44 am
by -J-
It's saturday morning in Finland and there's a new release. You're like a clockwork man :)

I was really looking forward to the pig breeding changes since they're probably the most useful source of food in the early game. This change has also inspired me to build a cocoa bean farm (which I've NEVER done before due to the overall uselesness of the plant.) and also to give milking cows a little more thought than before.

A great update, FC.

Re: New Release! (BTW V4.8915)

Posted: Sat Sep 14, 2013 4:04 am
by Shengji
I am a big fan of the changes to sapling growth!

Re: New Release! (BTW V4.8915)

Posted: Sat Sep 14, 2013 7:44 am
by Sage
Chocolate AND chocolate milk...?
Guarded by evil spider, naturally :P

Also those sapling changes are pretty tasty!

Re: New Release! (BTW V4.8915)

Posted: Sat Sep 14, 2013 11:28 am
by SterlingRed
And I had a few hours to play today! Was so excited, hit the power button, *click* nothing happened. Damn power supply, now my free time will be spent getting a new one instead of playing with all the new goodies. :-( Man this release looks great! I didn't even realize cane growth rates were absurd until I read that change and then I realized how right you are! Very nice work. Hopefully I'll be able to play soon.

Re: New Release! (BTW V4.8915)

Posted: Sat Sep 14, 2013 2:30 pm
by Shengji
The new spiders are just wonderful, -=SPOILER=- is inspired!