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Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Wed Dec 18, 2013 12:56 pm
by Mud
B-but muh creative challenge!

You're probably right when it comes down to efficiency.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Tue Jul 19, 2016 4:50 am
by abculatter_2
Apologies for the necro, but I would like to test if spiders (and other non-cow mobs) spawned from a cow's bosom are flagged to never despawn, and I seem to be having difficulty with the cows giving birth to non-cows. They're definitely possessed, but I guess they don't give abomination children if you're in creative?

Can anyone confirm whether or not the mobs despawn? Besides my above issue, I figure confirmation from others could help with verification that it is in fact a feature.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Tue Jul 19, 2016 6:25 am
by Niyu
abculatter_2 wrote:but I guess they don't give abomination children if you're in creative?
Not sure if it applies in this case. But various features of the mod are disabled in creative to force the players to figure it out in survival mode.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Fri Jul 22, 2016 1:53 pm
by BobSlingblade679
Can someone please just tell me how they work?

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Fri Jul 22, 2016 3:51 pm
by kazerima
It's Nothing To Worry About

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Fri Jul 22, 2016 5:00 pm
by BobSlingblade679
But seriously.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Fri Jul 22, 2016 5:33 pm
by Taleric
Shadow and flame.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Fri Jul 22, 2016 7:34 pm
by FlowerChild
Ones and zeroes.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Fri Jul 22, 2016 7:46 pm
by BobSlingblade679
Oh come on, FC. It's been like three years.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Fri Jul 22, 2016 8:16 pm
by Gilberreke
If only there was a thread that had all the information...

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Fri Jul 22, 2016 8:42 pm
by BobSlingblade679
If there is, please link it.

If you're referring to this thread, of which I've read the entirety, then no. Someone, knows how they work but decided to simply say they knew but wouldn't tell anyone. Who was that?

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Sat Jul 23, 2016 7:29 am
by Gilberreke
BobSlingblade679 wrote:If there is, please link it.

If you're referring to this thread, of which I've read the entirety, then no. Someone, knows how they work but decided to simply say they knew but wouldn't tell anyone. Who was that?
This is one of those features that is largely up to details. FC really doesn't like if we post straight out mechanics (something about wheelbarrows and spread eagles, I think it's an American thing).

So yeah, here's how the feature works: animals near nether portals bad. If you want to find out what kind of bad, then experiment. Basically, it's really easy to see the effect, so don't search too far. The only two animals to be really careful about is wolves and chickens, they do a simple obvious thing that causes a less obvious effect.

Have fun :)

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Sat Jul 23, 2016 10:52 am
by BobSlingblade679
I appreciate the answer, but you just told me everything already in this thread.

Maybe I should be more specific in my question.

Is there a way to block them?

How long does it take before villagers are infected? I want to bring villagers back to my base but I'm not keen on wrangling 4k blocks across the overworld.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Sat Jul 23, 2016 11:21 am
by DiamondArms
pretty sure the moment they go through the portal they're already doomed.

even if not so, 500 blocks in the nether is still more than enough time to infect them.

also, nope no blocking it. Why would FC allow you to prevent having "FUN"?

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Sat Jul 23, 2016 11:27 am
by Gilberreke
BobSlingblade679 wrote:I appreciate the answer, but you just told me everything already in this thread.

Maybe I should be more specific in my question.

Is there a way to block them?

How long does it take before villagers are infected? I want to bring villagers back to my base but I'm not keen on wrangling 4k blocks across the overworld.
Ah, that's a more specific question. The answer is simple: you're not supposed to move villagers to your base. The idea is that you set a second base for villager trading. It's of course possible to move them, but it's a huuuuuuge undertaking.

So yeah, no, there's no way to move villagers or livestock through the nether, you just build a second base, or you move them over land, which is probably something you do post-end? Due to the way Minecraft generates, there's a high likelyhood that this includes building a squid-proof bridge over ocean too.

This is why we stay vague in lots of these threads. If you can't figure it out, you're probably just doing something you're not meant to, like trying to cheat the system altogether.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Sat Jul 23, 2016 2:06 pm
by BobSlingblade679
Well, shit. I was afraid of that.

Guess it's time for another thread.

Thanks for the replies.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Sat Jul 23, 2016 5:51 pm
by ion
or you just tunnel your way to a village after the cauldron tech.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Sat Jul 23, 2016 6:07 pm
by BobSlingblade679
That's a LOT of torches. Before HcDark, I might have slabbed a tunnel with the resources i'd get, anyway.

I dunno... maybe a massive, manual kiln system for charcoal.

Still, the mining itself would take ages cuz of stratification.

Have you actually done that? That would be insanely impressive.

--edit--

Wait, I'm dumb. That's only like 500 torches for a 5k trek.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Sat Jul 23, 2016 10:41 pm
by karnak sam
The best idea is to set up a secondary home near a village with priests. But if you don't want that, build roads once you're post iron. I did it recently and had lots of fun. Roads with way point safe houses allow you to safely bring villagers back home and make an adventure of it.

But experiment with the portals for goodness sake. Even the side effects can be used to your extreme advantage with some tenacity and creativity. The folks not telling you the answer outright know the fun in figuring it out. Later folks. Going feather falling with style! Thanks, portals!!!

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Sat Jul 23, 2016 10:57 pm
by BobSlingblade679
I know all of the effects. I'm not going to experiment with villagers. Cows seem to be the only useful one and that seems debatable given squid are already farmable.

Anyway, the periodic safe house thing is a cool idea. I might do that. But villagers are slow...

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Sun Jul 24, 2016 3:29 am
by ion
BobSlingblade679 wrote:That's a LOT of torches. Before HcDark, I might have slabbed a tunnel with the resources i'd get, anyway.

I dunno... maybe a massive, manual kiln system for charcoal.

Still, the mining itself would take ages cuz of stratification.

Have you actually done that? That would be insanely impressive.

--edit--

Wait, I'm dumb. That's only like 500 torches for a 5k trek.
i did that thrice on my worlds. and all tunnels were at the y lvl 11 or 12, at the level of lava lakes. this way i get both benefit of diamond/ore mining and having a fail save tunnel back home. from time to time i made a shaft to the surface and a land mark above it. this is started only after i know where the village is and the area above is mapped. last world i also got lucky with two abandoned villagers in a nearby village and i took them home by walking overground.