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Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Tue Sep 03, 2013 3:23 pm
by FlowerChild
Rob wrote:I think the screw idea was FC trolling us with exorcism techniques from days of yore.
I really don't understand why nobody trusts me :(

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Tue Sep 03, 2013 3:44 pm
by milkmandan
FlowerChild wrote:I really don't understand why nobody trusts me :(
Two words, Vioki spiders, or more colloquially "Baby fuckers".

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Tue Sep 03, 2013 4:20 pm
by DaveYanakov
Do ocelots normally despawn like hostile mobs will?

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Tue Sep 03, 2013 5:10 pm
by DNoved1
DaveYanakov wrote:Do ocelots normally despawn like hostile mobs will?
Yes.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Tue Sep 03, 2013 5:22 pm
by FlowerChild
You sure about that? Because if so, I'll fix it. This is getting very off topic however.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Tue Sep 03, 2013 5:43 pm
by Heilkaiba
FlowerChild wrote:You sure about that? Because if so, I'll fix it. This is getting very off topic however.
I think they were trying to assess whether anything had happened to some ocelots or if was normal despawning.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Tue Sep 03, 2013 5:55 pm
by FlowerChild
Ah yes, makes sense.

I just checked the code, and Dnoved was right in that wild ones could despawn. Fixed that for next release.

EDIT: Wait, nm. They respawn like monsters do, so I won't be changing their despawn. Was under the impression they'd spawn with other animals rather than mobs.

So, in short: Forget I said anything. They despawn and that isn't changing :)

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Wed Sep 04, 2013 12:42 am
by Yhetti
So I managed to figure this whole thing out for the most part on my own, however I can't spoil because I checked the code to see that I was right. Snip -Flower

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Wed Sep 04, 2013 12:46 am
by FlowerChild
Yhetti wrote:So I managed to figure this whole thing out for the most part on my own, however I can't spoil because I checked the code to see that I was right. Snip -Flower

Dude...that's a spoiler in itself, and rather inappropriate. Enjoy your vacation.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Tue Oct 01, 2013 4:58 am
by lucazanna
Maybe I'm wrong, maybe I'm not.
Spoiler
Show
Cats are good, half in, half out anyway


Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Tue Oct 01, 2013 1:00 pm
by Mud
derekiv wrote: Villagers: Become a little more magical.
... what does this mean? I abandoned my early experiments in creative and have since made a point to no longer use it for anything under than planning structures.

:edit:
Spoiler
Show
Witches?

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Wed Oct 02, 2013 9:58 pm
by Dale
This whole thing has me so paranoid now, I have a second base that is mainly just a storage area and a garden, along an obsidian beacon and infernal enchanter combo room. Was in my base and heard footsteps... I have a portal that is in this base... in the center room in fact. Am I loosing souls into the overworld...?

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Thu Oct 03, 2013 9:48 am
by heypaint
This Topic fascinates me. It does not really explain anything for certain.

I just started over with the release before this, "666"? When I got to the point where I was going to make a portal; I carefully read this post and built my portal 60+ blocks away from my wolves and chickens. I brought netherrack back and made a cauldron and lit 9 netherrack under it. Now my chickens exploded, wolves are all Linda Blair, and my cows give birth to squid!

Is 60 blocks too close?
Did the burning netherrack possess them? The cauldron was quite close to the chickents 4-5 blocks.

The thing is, I don't know, and I don't think anyone here has a definitive answer. I didn't think I did anyting wrong. It was hard (for me) getting to this point in the game to just have to say, "WTF, guess I'll start over." So I'm just going to try and continue with possessed animals, but obviously no chickens. Too bad you can't mine with exploding chickens; I'd have a tunnel to bedrock by now.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Thu Oct 03, 2013 10:09 am
by VegasGoat
heypaint wrote:Did the burning netherrack possess them? The cauldron was quite close to the chickents 4-5 blocks.
I don't think the netherrack was the problem. I've built my cauldron 6 blocks away from my animals just like you, and was even grinding netherrack and making hellfire close to them. Although making hellfire seems like it should be a problem if not using an urn to catch the souls, so I may stop doing that just in case I've simply been lucky. Most likely 60 blocks is too close for the portal. After a few rounds of exploding chickens I built my portal in a place where it's not even loaded while I'm at my base. So far that's worked.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Thu Oct 03, 2013 11:02 am
by jkievlan
Mine is maybe 40 blocks or so away, and the only time I've had a problem was when some of my wolves escaped and teleported to me while I was near the portal. I thought none of them were possessed since I'd noticed in Vioki's video that the possessed wolf had a black collar -- all mine had red collars. So I put them back where they belonged, thinking it would be fine. A few minutes later one of my wolves went Exorcist on me. I moved all my wolves a long distance away and killed them, but it was too late...I had infected cows. Thankfully, my chickens were fine. I bred the cows, sorted the adults into another pen some distance away, killed them off, and now everything is back to normal.

Anyway, the point of my story is, 60+ blocks should be fine :)

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Thu Oct 03, 2013 11:00 pm
by dawnraider
FC said that it was a fairly short distance that would be affected (no more than 30 blocks), so that should be fine. Did your wolves go by your portal ever? They can transfer souls once they've been infected.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Fri Oct 04, 2013 9:29 am
by heypaint
dawnraider wrote:FC said that it was a fairly short distance that would be affected (no more than 30 blocks), so that should be fine. Did your wolves go by your portal ever? They can transfer souls once they've been infected.
I'm going with "wolf infection" as the most likely cause then, if someone doesn't chime in with a better answer.

My wolves are all locked in a dark hole, but do that weird thing (vMC behavior), where they just suddenly appear alongside you, dozens of blocks away from where they were, still in the sitting position. So while I never saw it, maybe one "popped in" like that close enough to the portal and then followed me back to the base. It beats me.

I'm just playing with possessed animals right now (wow, don't take that statement out of context), but not having chickens means not having anything but rotten arrows right now. Someday, I'll build a new Holy Base somewhere far away from the Unholy Swarm that inhabits my present base and maybe I'll raise chickens.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Fri Oct 04, 2013 2:23 pm
by ion
just kill all your animals from the base then grab new ones from far away. be sure to place the nether portal somewhere safe and kill any teleporting (bugged) dogs

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Sun Oct 06, 2013 4:56 pm
by Dale
My cows are not producing anything but cows. They are possessed. What am I missing? Have them right next to a portal..

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Mon Oct 07, 2013 5:29 pm
by milkmandan
heypaint wrote:My wolves are all locked in a dark hole, but do that weird thing (vMC behavior), where they just suddenly appear alongside you, dozens of blocks away from where they were, still in the sitting position.
What I'm thinking happens, either it's the puppy -> wolf transition which can trigger teleport regardless (or maybe it's only if on a half slab). Or, if you have a spawnable space in your poo factory, mob spawns and pushes them off into the water. Wolf will automatically stand (and teleport if far enough away) when in water. Since moving wolves to glass platforms and not growing puppies in there, I haven't run into problems with unexpected wolf appearances.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Tue Oct 08, 2013 6:48 am
by heypaint
milkmandan:
What I'm thinking happens, either it's the puppy -> wolf transition which can trigger teleport regardless (or maybe it's only if on a half slab). Or, if you have a spawnable space in your poo factory, mob spawns and pushes them off into the water. Wolf will automatically stand (and teleport if far enough away) when in water. Since moving wolves to glass platforms and not growing puppies in there, I haven't run into problems with unexpected wolf appearances.
Thank you milkmandan. My wolves are just sitting on hoppers, so no water flow; but I was killing off the "possessed" (away from the others), and then I would breed a few more to replace them. That makes a lot of sense based on what I observed. When they turned adult, they probably don't like transitioning on the hoppers (non-solid block?) and port close to me. Although they often spawned in the same space as a chest or inside a wall, etc (but wolves have always seemed glitchy, evil).

Long story short, I killed all my wolves and replaced them (epic journey!). Now I'm trying to selectively breed my cattle, until I have a pure herd. Wild cows are just so far away and so much harder to move than wolves. Maybe I'll tell my tale in a seperate thread.

Thanks to everyone who has posted their theories and experiences here.

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Tue Oct 08, 2013 8:50 am
by ion
milkmandan wrote:
heypaint wrote:My wolves are all locked in a dark hole, but do that weird thing (vMC behavior), where they just suddenly appear alongside you, dozens of blocks away from where they were, still in the sitting position.
What I'm thinking happens, either it's the puppy -> wolf transition which can trigger teleport regardless (or maybe it's only if on a half slab). Or, if you have a spawnable space in your poo factory, mob spawns and pushes them off into the water. Wolf will automatically stand (and teleport if far enough away) when in water. Since moving wolves to glass platforms and not growing puppies in there, I haven't run into problems with unexpected wolf appearances.
this isn't what happens to me. they still tele to me but only those that are in the dung factory. all the others dogs that sit around my world just stay in place, but the factory workers tele to me at random time ( there is no known pattern when it happens). i do use a water based dung factory with dogs sitting on a fence (noir design)

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Fri Dec 13, 2013 6:19 am
by grimper12341
Anyone figured this out yet?

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Fri Dec 13, 2013 7:44 am
by ion
grimper12341 wrote:Anyone figured this out yet?
i have figured how to run in circles, but apart the pun your question lacks something in it?

Re: Hardcore Nether Animals Discussion (Spoilers)

Posted: Fri Dec 13, 2013 7:58 am
by Rob
Necroing a thread to ask if someone else figured out a game mechanic and not add anything you yourself have discovered is asking for trouble. We figured out enough during this thread's prime that we have a general idea of how to deal with, and avoid, Hardcore Nothing to Worry About. Give it a read and draw your own conclusions.