[Map] Noname yet

A place to talk to other users about the mod.
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RHCPepperfan
Posts: 45
Joined: Wed Jul 13, 2011 10:00 am

[Map] Noname yet

Post by RHCPepperfan »

I made a map, tell me what you think!

The waterwheel
Funfacts!
- The waterwheel powers three saws in a room full of workmaterial. Therefore this house is called the workshop.
- The the waterwheel can be let set still when pushing a lever causing the water to stop flowing (the water on the right).
- This is the first thing I built since the Better Than Wolves mod, and is based on this picture!
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The mill
Funfacts!
- I remade the mill five times untill I was satisfied with its shape!
- The hemp is still not growing! YEAH!
- I built in a detector block on top of the mill to detect rain and shut off the system so it doesnt break.
- I'm still not sure if I'm going to hide the redstone of the lights or not!
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My home (in front), The bridge (on the left), The overlook tower (far left), and The elevator (right).
Fun facts!
- My home has kitchen with cauldrons and my house has never catched fire!
- I've never slept in the bed at my home!
- The elevator was a pain in the ass to build and I might redo it.
- The bridge is my best and latest work.
- The overlook tower will probaly never be used ever.
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My room
Funfacts!
- There is no funfact, my room is not funny. :(
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1/3 mob-traps
Funfacts!
- It catches at least 10 mobs, every day&night!
- I died at least 10 times in my own trap!
- This was the hardest thing to make!
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Overview
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To do list
- Make a gold/diamond/everything mine.
- Make a 2nd bridge from the overlook tower towards the mill.
- Update BTW-mod to the newest. :P
Last edited by Urian on Thu Sep 08, 2011 5:28 am, edited 1 time in total.
Reason: Added spoiler tags
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Gilberreke
Posts: 4486
Joined: Thu Jul 14, 2011 3:12 pm
Location: Belgium

Re: [Map] Noname yet

Post by Gilberreke »

Aren't your light blocks too high above your hemp? I don't think they'll ever grow that way...
Come join us at Vioki's Discord! discord.gg/fhMK5kx
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Elensaar
Posts: 308
Joined: Tue Jul 05, 2011 8:47 pm
Location: Oslo, Norway

Re: [Map] Noname yet

Post by Elensaar »

Gilberreke wrote:Aren't your light blocks too high above your hemp? I don't think they'll ever grow that way...
That, and I don't see any water channels there? hemp needs irrigated soil.
Lots of planets have a north...!
RHCPepperfan
Posts: 45
Joined: Wed Jul 13, 2011 10:00 am

Re: [Map] Noname yet

Post by RHCPepperfan »

There is water in there. Need to lower the lights.
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gftweek
Posts: 674
Joined: Thu Jul 07, 2011 5:33 pm

Re: [Map] Noname yet

Post by gftweek »

Looks great, I'm nowhere near that artistic, I have my nice square box above ground, but everything else is underground, I eventually plan on making something mildly un-ugly, but have been too busy with the mechanical side of things.
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diegokilla
Posts: 284
Joined: Mon Jul 04, 2011 9:54 pm

Re: [Map] Noname yet

Post by diegokilla »

I absolutely love the bridge :D You have a very Beautiful build-style!
RHCPepperfan
Posts: 45
Joined: Wed Jul 13, 2011 10:00 am

Re: [Map] Noname yet

Post by RHCPepperfan »

Thank you!
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CapnRedbeard
Posts: 17
Joined: Tue Sep 06, 2011 10:54 am
Location: Scotland

Re: [Map] Noname yet

Post by CapnRedbeard »

Thought I'd drop in and say good work :) I think what you were doing here partly inspired me. I was working on a map with TMI but after reading that thread about design philosophy got a bug to do it legit. Oh, I found tons of redstone though so I can at least get started on some fancier digs!!

Hope to see some updates soon, this is good work you got going on :)
ct030912
Posts: 8
Joined: Wed Aug 17, 2011 11:55 am

Re: [Map] Noname yet

Post by ct030912 »

like your world post more pics please
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Urian
Posts: 1691
Joined: Tue Jul 05, 2011 3:11 am
Location: Finland

Re: [Map] Noname yet

Post by Urian »

Nicely done! Also, please remember to use spoiler tags on images, it keeps the post more tidy and readable as well as helps with the loading speed :)
FlowerChild: Ice in deserts is a good idea
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