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Re: RTH Q&A thread

Posted: Sun Oct 20, 2013 3:32 pm
by Sage
Something that I really like in BTW is the klin, which works like a fournace but it's made from simple blocks that gains new functions depending on their context (or the new piston packaging, for the matter). The question is, do you plan on expanding and developing those kind block interaction in RTH or are you going more for a GUI, single block based approach?

Re: RTH Q&A thread

Posted: Sun Oct 20, 2013 9:37 pm
by darahalian
Sage wrote:Something that I really like in BTW is the klin, which works like a fournace but it's made from simple blocks that gains new functions depending on their context (or the new piston packaging, for the matter). The question is, do you plan on expanding and developing those kind block interaction in RTH or are you going more for a GUI, single block based approach?
If you seriously have to ask that question, then you clearly haven't spent any significant amount of time with this community, or you just haven't been paying much attention. FC has stated many times his dislike of magic single block systems.

Re: RTH Q&A thread

Posted: Mon Oct 21, 2013 12:43 am
by Yhetti
Sort of deeper questions I guess, and you don't have to answer them:

What will your solution be for Voxel Metadata, will it be similar to MC with an ID and a Meta? A facing value? Just interested because I have my own opinion on how MC should have done theirs and I would like to see yours.

What form will the voxels take? Blocks like MC, or like 7 Days...? You sort of already answered this.

Re: RTH Q&A thread

Posted: Mon Oct 21, 2013 12:45 am
by FlowerChild
Ok guys: just because somebody bumps this thread doesn't mean you should go looking for questions to ask me in a "me too! I have meaningful questions to ask as well! Look at me!" reaction. I think you all have a pretty good idea of what I'm willing to answer at this point (not much beyond what's already here), and questions beyond that are rather annoying.

Re: RTH Q&A thread

Posted: Mon Oct 21, 2013 5:44 am
by Sage
darahalian wrote:
Sage wrote:Something that I really like in BTW is the klin, which works like a fournace but it's made from simple blocks that gains new functions depending on their context (or the new piston packaging, for the matter). The question is, do you plan on expanding and developing those kind block interaction in RTH or are you going more for a GUI, single block based approach?
If you seriously have to ask that question, then you clearly haven't spent any significant amount of time with this community, or you just haven't been paying much attention. FC has stated many times his dislike of magic single block systems.
Maybe I didn't expressed myself clearly. I know that I'll never see a BC quarry in RTH, but certain block in BTW have still GUIs (like the millstone or the cauldron), and they are fine in MC style, but I wanted to know if a GUI will be the main interface between blocks and the player, or if there will be more klin-like approaches.

I just wanted to clarify my last comment, so no need to answer this.

Re: RTH Q&A thread

Posted: Mon Oct 21, 2013 6:08 am
by FlowerChild
All righty then. Locking this down and simply leaving it for reference on what has already been answered.