Starforge
- TheAnarchitect
- Posts: 1010
- Joined: Fri Jan 13, 2012 6:21 pm
- Location: St. Louis
Starforge
Saw this on reddit, just thought I'd drop it here. It seems like the kind of thing a few of us might be interested in.
Spoiler
Show
The infinitely extendable Pottery system
Real Life is an Anarchy Server.
Real Life is an Anarchy Server.
Re: Starforge
Looking good, I'll have to try it out later after I'm done playing with the new stuff in 3.70 :)
FlowerChild: Ice in deserts is a good idea
-
- Posts: 46
- Joined: Wed Dec 07, 2011 9:30 am
Re: Starforge
I'm pretty sure that's going to be the best game I will ever buy. That looks absolutely incredible.
Re: Starforge
It's free to play.BrushEnthusiast wrote:I'm pretty sure that's going to be the best game I will ever buy. That looks absolutely incredible.
Re: Starforge
Looks too good to be true...
- PureZaros
- Posts: 151
- Joined: Mon Jul 04, 2011 9:35 pm
- Location: With a herd of alpaca in the La Raya mountains
Re: Starforge
It's like a mix between Minecraft and Sanctum! Awesome!
Spoiler
Show
FlowerChild wrote:I really wish more women said things like this.Panda wrote:Edit: Thanks for the sticky good sir. <3
- Gilberreke
- Posts: 4486
- Joined: Thu Jul 14, 2011 3:12 pm
- Location: Belgium
Re: Starforge
Downloaded game, ran it, black screen, nothing happens.
Meh.
Meh.
Come join us at Vioki's Discord! discord.gg/fhMK5kx
Re: Starforge
There is no loading screen and it takes a few minutes to start. Be patient.
- Gilberreke
- Posts: 4486
- Joined: Thu Jul 14, 2011 3:12 pm
- Location: Belgium
Re: Starforge
Fifteen minutes of black screen?johnt wrote:There is no loading screen and it takes a few minutes to start. Be patient.
I used Task Manager to end its suffering after that.
Come join us at Vioki's Discord! discord.gg/fhMK5kx
Re: Starforge
The trailer looked amazing. I was really impressed.
I downloaded it.
15 minutes of black screen afterwards, the game loaded. It lagged like hell, I had about 1 frame per minute, and I was using a pretty standard PC. I tried decreasing all graphic options, to "Fastest" and "600X800". Nothing changed.
Now I am just angry.
I downloaded it.
15 minutes of black screen afterwards, the game loaded. It lagged like hell, I had about 1 frame per minute, and I was using a pretty standard PC. I tried decreasing all graphic options, to "Fastest" and "600X800". Nothing changed.
Now I am just angry.
You know what you should read? Worm. Here you go: https://parahumans.wordpress.com/catego ... tion/1-01/
Re: Starforge
From the description of the video:
It looks like a cool game, but I'm going to wait until it's fleshed out more before trying it. I don't went to get my hopes up ;)IMPORTANT NOTICES:
- Go to http://www.forgeforums.com to view game fixes and talk with us. They will be reported in the Feedback/Bugs section: http://www.forgeforums.com/viewforum.php?f=12
- When the game launches you will be immediately greeted with a blank screen. This is normal behavior, as the level is building during this phase, including procedural texture generation. It may take a couple minutes on some computers. This is something we plan to fix in the near future.
- Some the features shown in the video are not yet included in this build but they will be playable soon.
- The game may not run on your computer, has performance issues and playability problems. We strongly apologize for this and we are set on fixing these issues over the next few weeks.
We hope that these temporary problems will not create a bad impression and we are unsure if we revealed our game too soon. Nonetheless we will work hard to make the game as it ought to be.
Claim to fame: HCS before HCS was ever a thing
- DaveYanakov
- Posts: 2090
- Joined: Sat Jul 23, 2011 5:17 am
Re: Starforge
Minecraft with its default textures runs fine. I tried running 64x64 texture packs once upon a time and it began to lag a bit. I'm afraid that something like his would actually cause my video card to catch fire.
Better is the enemy of Good
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Starforge
Yeah, I'll believe it when I play it.
Pretty much all the MC-clones I see in development are going crazy on the graphics and trying to make them look like modern commercial games, except with a fully dynamic world. IMO, they're missing the point.
There's a reason why commercial games don't have fully dynamic worlds. There's also a reason why MC doesn't look like a commercial game.
The games that DO wind up being released in this genre are the ones that keep things realistic. Terraria comes to mind, as does that MC clone released on XBox Live last year.
Maybe these guys will prove me wrong, but I have sincere doubts.
Pretty much all the MC-clones I see in development are going crazy on the graphics and trying to make them look like modern commercial games, except with a fully dynamic world. IMO, they're missing the point.
There's a reason why commercial games don't have fully dynamic worlds. There's also a reason why MC doesn't look like a commercial game.
The games that DO wind up being released in this genre are the ones that keep things realistic. Terraria comes to mind, as does that MC clone released on XBox Live last year.
Maybe these guys will prove me wrong, but I have sincere doubts.
- TheAnarchitect
- Posts: 1010
- Joined: Fri Jan 13, 2012 6:21 pm
- Location: St. Louis
Re: Starforge
I agree completely. The one thing that has immediately turned me off to a dozen Minecraft clones is "paintbrush" style placement. That and the stupid Halo-suit the character wears. And yeah, it's graphics are too good to be enjoyable. A certain level of graphical sophistication actively interferes with my ability to play a game.
That said, words like "free" get me to overlook a lot of things.
That said, words like "free" get me to overlook a lot of things.
The infinitely extendable Pottery system
Real Life is an Anarchy Server.
Real Life is an Anarchy Server.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Starforge
Yup, the paint-brush thing bothers me as well. There is another clone out there that does something similar, and every time I see it, the first thing that strikes me is how it seems plagued with collision-detection problems...of course.TheAnarchitect wrote:I agree completely. The one thing that has immediately turned me off to a dozen Minecraft clones is "paintbrush" style placement.
Also, imagine trying to implement more complex systems like redstone logic within that. Yeesh. At best I think it likely that such games will need to sacrifice some of MC's coolest features to pull it off.
This one seems to have *some* advantage in that they seem to at least be constructing out of blocks, but still, the terrain deformation definitely sets off alarm bells for me.
- TheAnarchitect
- Posts: 1010
- Joined: Fri Jan 13, 2012 6:21 pm
- Location: St. Louis
Re: Starforge
Mostly it's the immersion problem: The only thing I've ever used in real life that works like a paintbrush tool is an airbrush. Where's the tool, damn it? What am I working with? At least in minecraft, I'm holding the goddamn block. (though this is one of the things I like most about Raust's tools, I use masonry tools to place masonry, shovels to place dirt, etc.) It's really important to make altering the terrain and building things look like my Avatar is doing it.
The infinitely extendable Pottery system
Real Life is an Anarchy Server.
Real Life is an Anarchy Server.
- jorgebonafe
- Posts: 2714
- Joined: Mon Sep 19, 2011 3:22 am
- Location: Brasil
Re: Starforge
Well, it does seem like its just a test release... I mean, he doesn't appear to use tools or anything to shape the ground... Maybe they will change this later... (I hope... this game could do pretty nice IMO if done right). If they added proper tools or machines to construct or dig holes, terraform, etc... it would be nice...
Edit.... Nice ninja
Edit.... Nice ninja
Better Than Wolves was borne of anal sex. True Story.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Starforge
Yeah, it's not the lack of tool that I am concerned with, as pointed out that can be included later. It's what deformable terrain represents in terms of mechanics...or more precisely, the lack of feasible ways in which to implement them.
Again, imagine redstone working with fully deformable terrain that doesn't constrain itself to a fixed grid and you'll see what I mean.
Again, imagine redstone working with fully deformable terrain that doesn't constrain itself to a fixed grid and you'll see what I mean.
- TheAnarchitect
- Posts: 1010
- Joined: Fri Jan 13, 2012 6:21 pm
- Location: St. Louis
Re: Starforge
I don't know if there's a coding issue with such a thing, not being a programmer, but I see little problem on the interaction between deformable terrain and mechanical aspects that need a flat surface. Just make a flat surface, yes?
The infinitely extendable Pottery system
Real Life is an Anarchy Server.
Real Life is an Anarchy Server.
- Flesh_Engine
- Posts: 348
- Joined: Tue Jul 05, 2011 2:35 am
- Location: Belgium (teh horror)
Re: Starforge
I think what he means is that that flat surface is actually X amount of polygons that can be shaped relative to another with a 'brush' tool.
It could be deceptively tricky to get that flat surface consistent enough to allow the "wires" to connect properly.
It could be deceptively tricky to get that flat surface consistent enough to allow the "wires" to connect properly.
"An engine of flesh can do that..." // "Man feed Machine. Machine feed Man..."
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Starforge
You also need the grid, which, if you have fully deformable terrain, becomes an issue onto itself.TheAnarchitect wrote:I don't know if there's a coding issue with such a thing, not being a programmer, but I see little problem on the interaction between deformable terrain and mechanical aspects that need a flat surface. Just make a flat surface, yes?
Again though, may not be a problem with this particular game, as all their building DOES seem to be grid based. I was talking more about the general issues with absolutely free-form building.
Who knows? Maybe taking this middle-ground approach they may get somewhere. But seeing something this ambitious makes me nervous to begin with. Seeing it also being given away for free is a real "wtf?"
- jorgebonafe
- Posts: 2714
- Joined: Mon Sep 19, 2011 3:22 am
- Location: Brasil
Re: Starforge
I don't see a problem with that... They could make something like that as a wire that stands on its own, or placeable on blocks maybe... might be a bit of a challenge, but nothing that can't be done...
Better Than Wolves was borne of anal sex. True Story.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Starforge
Ok, there is definitely something up with this one. I'm somehow intrigued by the mystery behind all this, so I started looking around on their forum (which is suspiciously low on trafic for something this impressive btw), and found this post by one of the creators:
Something is very fishy about this whole thing guys. I personally would NOT run this thing just based on the sheer number of question marks involved. Who knows what the hell the thing is doing while it's sitting there behind a black screen for 15 minutes?
Again, I could be wrong, but this is rather out in left field.
General laborers? Seriously? Wtf? No way some random kid working in an office or factory pulls something like this off.Also, just to let everyone know. We are familar with the screen turning black after "x" amount of gameplay on certain rigs. Can anyone who gets this issue post your hardware stats? We experienced it on a computer back where we work for a living(we are general labourers) and will fully debug this as soon as we can. Luckily our boss said we can take a day off to try and fix some of the issues.
The game runs fine on our other computers.
Something is very fishy about this whole thing guys. I personally would NOT run this thing just based on the sheer number of question marks involved. Who knows what the hell the thing is doing while it's sitting there behind a black screen for 15 minutes?
Again, I could be wrong, but this is rather out in left field.
Those challenges add up man. MC's grid system makes it very easy to quickly implement these kinds of features instead of it devolving into a quagmire of technical challenges.jorgebonafe wrote:I don't see a problem with that... They could make something like that as a wire that stands on its own, or placeable on blocks maybe... might be a bit of a challenge, but nothing that can't be done...
- jorgebonafe
- Posts: 2714
- Joined: Mon Sep 19, 2011 3:22 am
- Location: Brasil
Re: Starforge
Sure, I get that... I just want to be... carefully optimistic :P
But for the time being I'll take your advice and not run this thing in my PC...
But for the time being I'll take your advice and not run this thing in my PC...
Better Than Wolves was borne of anal sex. True Story.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Starforge
Hehe...I think you've struck the right balance between caution, optimism, and practicality.jorgebonafe wrote:Sure, I get that... I just want to be... carefully optimistic :P
But for the time being I'll take your advice and not run this thing in my PC...
Seriously though, when someone says "look at this awesome thing I've made!", then says "please look the other way for 15 minutes while I prepare it", suspicion is probably wise ;)