Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]

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sargunv
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Re: Sargunster's BTW Addon [v1.3 for MC1.2.5]

Post by sargunv »

Panda wrote:.... weres the terrain sprites...
They are all in SVUtils. :)
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Re: Sargunster's BTW Addon [v1.3 for MC1.2.5 and BTW3.64]

Post by Ribky »

Downloading now, this looks amazing.

EDIT: Oh... and to whom it may concern, it appears to function with BTB without any issue. Testing around with it now.
The spice must flow...

[03:28] <Detritus_> Weird, I'm still logged in her
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Re: Sargunster's BTW Addon [v1.3 for MC1.2.5 and BTW3.64]

Post by sargunv »

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Re: Sargunster's BTW Addon [v1.3 for MC1.2.5 and BTW3.64]

Post by Ribky »

!!!

Those are beautiful
The spice must flow...

[03:28] <Detritus_> Weird, I'm still logged in her
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Re: Sargunster's BTW Addon [v1.3 for MC1.2.5 and BTW3.64]

Post by Dry Paratroopa »

*has to pull up light color wheel to figure out which wools are sensed by which sensers*
Very, very, nice. I'm trying to imagine the complicated locks you could put on a door with this...

This works with wool slabs too, yes?
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Re: Sargunster's BTW Addon [v1.3 for MC1.2.5 and BTW3.64]

Post by embirrim »

WOW. That is very very cool. I'm certainly going to try that out. Good job sarg!
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Re: Sargunster's BTW Addon [v1.3 for MC1.2.5 and BTW3.64]

Post by walker_boh_65 »

Wow. That is really cool. Imagine the things you can do with this a BD. 6 bits of data I believe.
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Re: Sargunster's BTW Addon [v1.3 for MC1.2.5 and BTW3.64]

Post by Ferrus.Manus »

walker_boh_65 wrote:Wow. That is really cool. Imagine the things you can do with this a BD. 6 bits of data I believe.
8 bits. All on, all off, red on, green on, blue on, red and green on, red and blue on, blue and green on. 16 bytes with BD. Really cool, though looks quite strong. Looks like anvil-tier blocks to me.
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Re: Sargunster's BTW Addon [v1.3 for MC1.2.5 and BTW3.64]

Post by sargunv »

It's actually three bits. :P

Three bits means 2^3, or 8, different possible outputs if you have all three sensors.
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Re: Sargunster's BTW Addon [v1.3 for MC1.2.5 and BTW3.64]

Post by MoRmEnGiL »

Aaargh, I don't care for juice much admittedly, but the chisel and now this.. Argh, me wants! :P
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Re: Sargunster's BTW Addon [v1.3 for MC1.2.5 and BTW3.64]

Post by embirrim »

Do you think it'd be possible to remove the colision box on the fruits? It's annoying not to be able to walk under the trees.
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Re: Sargunster's BTW Addon [v1.3 for MC1.2.5 and BTW3.64]

Post by Ferrus.Manus »

MoRmEnGiL wrote:Aaargh, I don't care for juice much admittedly, but the chisel and now this.. Argh, me wants! :P
I must agree, I will probably pass on fruits/juice, but sensor and chisel are really cool, though color sensors have potential be a little too good.
Last edited by Ferrus.Manus on Thu May 31, 2012 2:23 pm, edited 1 time in total.
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Re: Sargunster's BTW Addon [v1.3 for MC1.2.5 and BTW3.64]

Post by sargunv »

embirrim wrote:Do you think it'd be possible to remove the colision box on the fruits? It's annoying not to be able to walk under the trees.
I'll add that in the next release.
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Re: Sargunster's BTW Addon [v1.3 for MC1.2.5 and BTW3.64]

Post by embirrim »

sargunster wrote: I'll add that in the next release.
Thanks!
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Re: Sargunster's BTW Addon [v1.3 for MC1.2.5 and BTW3.64]

Post by walker_boh_65 »

Ferrus.Manus wrote:
walker_boh_65 wrote:Wow. That is really cool. Imagine the things you can do with this a BD. 6 bits of data I believe.
8 bits. All on, all off, red on, green on, blue on, red and green on, red and blue on, blue and green on. 16 bytes with BD. Really cool, though looks quite strong. Looks like anvil-tier blocks to me.
I completely forgot about all on/off, but you got the idea.
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Re: Sargunster's BTW Addon [v1.4 for MC1.2.5 and BTW3.70]

Post by sargunv »

Just released version 1.4. I'll be posting screenshots and recipes for the color sensors later today.
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Re: Sargunster's BTW Addon [v1.4 for MC1.2.5 and BTW3.70]

Post by th3m1ner »

Cool!!
Can't wait to try out the color sensors with the block dispenser
Image
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Re: Sargunster's BTW Addon [v1.4 for MC1.2.5 and BTW3.70]

Post by walker_boh_65 »

Awesome man, can believe this is being released already.
I, for one, am loving all the updates this week. :)

EDIT: It doesn't seem that the 1.4 is on the download page, is that just me?
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Re: Sargunster's BTW Addon [v1.4 for MC1.2.5 and BTW3.70]

Post by sargunv »

walker_boh_65 wrote:EDIT: It doesn't seem that the 1.4 is on the download page, is that just me?
That's strange. Try again? Maybe clear cache or something? Works for me.
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Re: Sargunster's BTW Addon [v1.4 for MC1.2.5 and BTW3.70]

Post by walker_boh_65 »

sargunster wrote:
walker_boh_65 wrote:EDIT: It doesn't seem that the 1.4 is on the download page, is that just me?
That's strange. Try again? Maybe clear cache or something? Works for me.
That did the trick. Strange, though.
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Re: Sargunster's BTW Addon [v1.4 for MC1.2.5 and BTW3.70]

Post by sargunv »

Added screenshot and recipes for Color Sensors.
walker_boh_65 wrote:That did the trick. Strange, though.
What browser are you using? I might be able to fix that for the future.
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Re: Sargunster's BTW Addon [v1.4 for MC1.2.5 and BTW3.70]

Post by walker_boh_65 »

sargunster wrote:Added screenshot and recipes for Color Sensors.
walker_boh_65 wrote:That did the trick. Strange, though.
What browser are you using? I might be able to fix that for the future.
Firefox.
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Re: Sargunster's BTW Addon [v1.4 for MC1.2.5 and BTW3.70]

Post by Panda »

TP support will be in my next release.
Never say no to Panda.
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Re: Sargunster's BTW Addon [v1.4 for MC1.2.5 and BTW3.70]

Post by sargunv »

Panda wrote:TP support will be in my next release.
Awesome, thanks for doing this!

EDIT: Just noticed a bug with the fruit textures that makes them not use the correct sprite sheet. Will upload a fix immediately.
EDIT2: Done. Redownload if you downloaded 1.4 earlier.
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Re: Sargunster's BTW Addon [v1.5 for MC1.2.5 and BTW3.71]

Post by sargunv »

I just released version 1.5 of the mod. The mod is no longer downloadable as seperate modules, but you can disable individual sections in the config file. I fixed the Nether so that it generates all the way to the true height limit of the world (255). The new 127 blocks of vertical space are now filled in with Netherrack and Glowstone. I flattened the bedrock at the bottom of both worlds and at the roof of the Nether. These new changes can be disabled in the config by setting "loadNether" to false. I also added CraftGuide support for the Juice Maker with some help form The Lone Wolfling.

This version has some major changes to the way the mod works, so I recommend backing up in case something goes wrong.
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