Re: Show us your builds!
Posted: Wed Aug 26, 2015 10:23 pm
What did you use to get those maps?
The official place for BTW discussion
https://forum.btwce.com/
mcmap, but it hasn't been updated in years.dawnraider wrote:What did you use to get those maps?
I'm working on a mob farm at the intersection of swamp and jungle in an attempt to process all over world hostile mobs in one grinder. Lots of vine traps needed. My first vine farm was just a wall of saws but it was inefficient since the vines would get stuck on the edges of the blocks below them sometimes. I figured if I staggered the saws I wouldn't have that problem and then that overkill kinda happened...MoRmEnGiL wrote:That looks deliciously overkill, I approve :P
For comparison, my vine farm has only 8 saws and I have 3-4 doublechests of vine sitting there.
It just confuses the hell out of me, I hate it. I also hate widescreens, so those screenshots are basically my worst nightmare.MoRmEnGiL wrote:Quake pro makes me instantly nauseous :P
That is stunningly gorgeous. Wow. Giving me something to shoot for, you are. :)dawnraider wrote:I reshot the screenshots at normal FOV here: http://imgur.com/a/T1ybb#0
Not much I can do about the aspect ratio.
Pre groth though it is the most time efficient way of at least controlling pigmen spawns. Good for an early gold farm.Niyu wrote:Cement over the nether? Be careful, ghasts can spawn on any material, includig stone. Nether groth is more useful to remove nether spawn.
Mistakes were made. I now have so many ghast spawns that it's starting to tank my computer's performance. D:Niyu wrote:Cement over the nether? Be careful, ghasts can spawn on any material, includig stone. Nether groth is more useful to remove nether spawn.
In fact, forget the mob farm. And maybe the groth.abculatter_2 wrote:I will now be restarting my mob farm at a new nether fortress. This time, with groth. And blackjack. And hookers.
Fences work as well in place of the glowstone and are probably slightly more efficient(due to not blocking the way for cactus to fall). hope that bit of info helps.dawnraider wrote: Inside. The glowstone breaks the cactus when it grows, dropping into water channels that run beneath the whole farm:SpoilerShow
Time to re-enlighten myself on how to make bloodwoods. Thanks for the idea.dawnraider wrote: I kept having problems with ghasts shooting at me in the nether (although that really isn't surprising), so I decided, hey, let's grow a bunch of blood wood to block line of sight. While it worked, it did create this monstrosity, which is about half of the full extent:SpoilerShow
Do you not get any performance issues with that? My last world we had a bloodwood tree that went out of control and the performance went through the floor for everyone, so much so that I had to delete the Nether and start fresh. Now on my server I have had to put a rule against none contained bloodwood trees!dawnraider wrote:An update on my world:
I kept having problems with ghasts shooting at me in the nether (although that really isn't surprising), so I decided, hey, let's grow a bunch of blood wood to block line of sight. While it worked, it did create this monstrosity, which is about half of the full extent:SpoilerShow
Bloodwood has been around for a very long time now man, and the above is the first I've heard of any performance issues with it.Mesh wrote: Do you not get any performance issues with that? My last world we had a bloodwood tree that went out of control and the performance went through the floor for everyone, so much so that I had to delete the Nether and start fresh. Now on my server I have had to put a rule against none contained bloodwood trees!
I remember once there was some discussion about the sounds associated with Bloodwood perhaps causing a bandwidth issue in SMP. But it looks like that was something you addressed way back in Version 4.12.FlowerChild wrote:Bloodwood has been around for a very long time now man, and the above is the first I've heard of any performance issues with it.Mesh wrote: Do you not get any performance issues with that? My last world we had a bloodwood tree that went out of control and the performance went through the floor for everyone, so much so that I had to delete the Nether and start fresh. Now on my server I have had to put a rule against none contained bloodwood trees!
Might be the large amount of fires that inevitably result from a large tree contacting lava or fire.FlowerChild wrote:Bloodwood has been around for a very long time now man, and the above is the first I've heard of any performance issues with it.Mesh wrote: Do you not get any performance issues with that? My last world we had a bloodwood tree that went out of control and the performance went through the floor for everyone, so much so that I had to delete the Nether and start fresh. Now on my server I have had to put a rule against none contained bloodwood trees!