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Re: Show us your builds!

Posted: Tue Jun 26, 2012 12:35 pm
by Shmooooo
Heilkaiba wrote: I always write it as e^iπ +1 = 0.
Yeah, I always thought the magic was that it involved both addition and the additive and multiplicative identities. Things equalling 1 aren't that special: take, for instance, e^0. The layman would think tau*i = 0 which appears nonsensical, vs the mystery of e^(whatever) being negative that e^ipi arouses.

In trig, while sin and cos periodicity would be cleaner, tan would be tau/2 periodic, sin(x) = sin(tau/2 - x), cos(tau/2) = -cos(0). Certainly 2pi is more common in use, but fractions in place of concatenation-denoted multiplication are more of a pain (especially to typeset properly).

Furthermore, even if tau were introduced, it would create an unpalatable rift in the literature far outweighing any ivory-tower theoretical nicety.

Hell, if one could change one mathematical convention for "free", the pi-tau change would be fairly low on the list. Think how much pain standard hexadecimal use or RPN would alleviate. No more BEDMAS!

Maybe a compromise could be some sort of 2pi ligature, which would be visually similar enough to 2pi written normally to be understood as such, but nonetheless be a single typeset and handwritten character.

Anyway, this is the math forum, right? What's with the wolf logo in the corner?

Re: Show us your builds!

Posted: Wed Jun 27, 2012 12:09 pm
by Itamarcu
My SMP trap:


Re: Show us your builds!

Posted: Wed Jun 27, 2012 3:30 pm
by DaveYanakov
Redstone ore as tripwire. Clever.

Even moreso if you leave ore intact while mining out a base so it won't look out of place even if you do see it.

Re: Show us your builds!

Posted: Wed Jun 27, 2012 3:49 pm
by walker_boh_65
DaveYanakov wrote:Redstone ore as tripwire. Clever.

Even moreso if you leave ore intact while mining out a base so it won't look out of place even if you do see it.
I would always shift over redstone ore. I don't want to ever take the chance.

Re: Show us your builds!

Posted: Wed Jun 27, 2012 4:17 pm
by Itamarcu
walker_boh_65 wrote:
DaveYanakov wrote:Redstone ore as tripwire. Clever.

Even moreso if you leave ore intact while mining out a base so it won't look out of place even if you do see it.
I would always shift over redstone ore. I don't want to ever take the chance.
Which is why there will also be a swarm of angry wolves chasing you, forcing you to run :)

Re: Show us your builds!

Posted: Wed Jun 27, 2012 4:32 pm
by Awfulcopter
Itamarcu wrote:
walker_boh_65 wrote:
DaveYanakov wrote:Redstone ore as tripwire. Clever.

Even moreso if you leave ore intact while mining out a base so it won't look out of place even if you do see it.
I would always shift over redstone ore. I don't want to ever take the chance.
Which is why there will also be a swarm of angry wolves chasing you, forcing you to run :)
If he has to shift walk near every redstone, the trap is already far more successful on a meta level than it ever would be as a death causer.

Re: Show us your builds!

Posted: Fri Jun 29, 2012 5:13 am
by CueballSWR
An archery mini-game I'm working on. Random switching between the 5 targets with a simple scoring mechanism for now. Enough logic to only work when youre standing on the trigger plate but still needs to finish cycle to restart.
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First time I've ever uploaded pics to a forum since I'm not too active on them hope this works.

Re: Show us your builds!

Posted: Fri Jun 29, 2012 12:09 pm
by Awfulcopter
CueballSWR wrote:First time I've ever uploaded pics to a forum since I'm not too active on them hope this works.
You posted the thumbnails. If you want to post the full image instead just edit the string to take out the .th. part.

http://img140.imageshack.us/img140/5209 ... 4146.[b]th.[/b]png

Re: Show us your builds!

Posted: Fri Jun 29, 2012 12:46 pm
by Elevatator
I think because he cares about people with low internet brandwith.
Pics in spoilers get loaded, wheter opened or not.
And it suck´s when the pic you want to see needs a long time to load.

Re: Show us your builds!

Posted: Sat Jun 30, 2012 3:05 am
by DaveYanakov
Elevatator wrote:I think because he cares about people with low internet brandwith.
Pics in spoilers get loaded, wheter opened or not.
And it suck´s when the pic you want to see needs a long time to load.
But clicking that link got me blasted with a loud audio ad about garages. As long as you aren't uploading a dozen images at once or posting 1600x900 monstrosities, spoilering the image is fine.

Re: Show us your builds!

Posted: Sat Jun 30, 2012 4:05 pm
by Graphite
My previous mossy brick farm had some issues, one being that it was too damn complex, causing it to mess up sometimes while using my netherportal nearby. As such, I started thinking of a better and easier way to do it. I present to you: brick-farm mark II!

Not only does it produce mossy brick... it produces cracked ones too. No more messing around with sand and elevators. All it needs is one giant "drum" made of brick that slowly gets rotated. Each time it moves a block ahead, pistons and block-dispensers on the sides replace one line of mossy/cracked brick with a fresh new batch of normal brick. Eventually those normal ones will pass beneath either the lava or the water and end up all mossy or cracked on the other side.

On to the pictures:
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The factory under development (shows off the brick "drum" and the pistons used to move it around):
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The required wiring and such lies beneath the lava. I really should've put a glass ceiling in as there are lava drips all over the place. And yes, that's 120-something buckets of imported nether-lava. Thank FC you can melt buckets down to iron again :P
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And last but not least, the back. These two simple setups place new bricks and push them to the gathering dispensers on the far side.
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And as a small bonus-picture, here's my vine-farm. Most of it is decorational. The saws cut the vines, then drop them in the water where they flow into two hoppers (can just barely see them on the outermost corners). I'm starting to notice that my factories start looking less and less like actual factories :P
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Re: Show us your builds!

Posted: Sat Jun 30, 2012 6:27 pm
by Thalarctia
Graphite wrote:*snip*
I may have to steal that vine farm design - Dual purpose factory and decoration ftw!

Re: Show us your builds!

Posted: Sat Jun 30, 2012 9:08 pm
by orangeweaver
Thalarctia wrote:
Graphite wrote:*snip*
I may have to steal that vine farm design - Dual purpose factory and decoration ftw!
Indeed, I had never thought of doing that. Pretty cool, I like it clean and simple.

Re: Show us your builds!

Posted: Sun Jul 01, 2012 2:56 am
by ExpHP
Imagine a World that was played on as if it were being streamed live... even though Fraps isn't running, the player isn't talking, and there ain't nobody watching. There's no time to waste on pointlessly running back and forth and doing chores. You want to get something accomplished each day. You also want to give your world a bit of character; an overly utilitarian design (something which I am a repeat offender of) has no charm.

In my final attempt to overcome New World ADD and make a world that I can stick with to the end, this is the artificial pressure I put on myself to make me feel like this is a world worth keeping. Did it work? Actually, pretty much.
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In addition to BTW, the world also uses Generator Ports to have 1.7.3 terrain generation.

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The first image is of the original seed.
The second is of the world as I'm writing this.
The last is of the world as you're reading this. (assuming I remember to update my dropbox)

Small projects are all around, but most of my base is inside the mountain.

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This is my bedroom (also the front entrance), attached to a room with decor inspired by this thread. It is a dining hall/entrance hall with an anvil, yet no chairs or food. Just go along with it.

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Up the stairs. From left to right, you can see my plant-sploitation dark room (I don't abuse it, I promise! c=o), my tannery (through the pumpkins), and the output of my mob grinder (that giant mushroom-like structure you can see on top of my mountain is my hostile mob farm). Continuing to the right, the hallway opens into the Auto Mill (the building with the pixel-art Windmill on the right side of the mountain).

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This is the Tannery. Dung falls straight down the glass chute from my imprisoned wolves above. Via the water flow on the left, Scoured Leather is also automatically delivered here directly from...

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...the Auto Mill! Which... uh, mills. After all these worlds where I just filled a millstone and ran back to it periodically for collection, I finally, FINALLY decided to stop milling like a caveman and actually collect the drops with water. Problem is, I STILL manage to lose a small bit to the walls.

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Oh yeah, and there's this thing.

Anyways, after I've played for 2 hours (this is not well-enforced), I stop, and force myself over to my "Wall of Doing" to "appreciate" and record what I've accomplished that day to fool myself into feeling positive. You know, so that I don't feel like tossing this World down the garbage disposal and starting over yet again.
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Right now, there's only one day left on this wall! Luckily, I've already built a second wall somewhere for it to continue.

There's some odd and contrived-sounding stuff on it (because it is contrived), more so on the first half (not shown), but I like to think it adds charm.

Then I race over the bridge to my Hemp Farm, take sand from a certain nearby chest, and stick it in a certain spot, creating a sand pillar up to the Photographer's Block, where I take a daily screenshot of the world as it is at the end of each day.

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Then I clean out my inventory, go into the bedroom, turn 'round to face that sunset yonder, and quit the game so I can start the next day fresh. Or, more likely, I go into "Overtime" and do something inane for 4 hours.
And here's some oscillating beef.
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Re: Show us your builds!

Posted: Sun Jul 01, 2012 1:47 pm
by Itamarcu
Nice builds, both of you! I love the Vine farm.
Graphite wrote:And yes, that's 120-something buckets of imported nether-lava. Thank FC you can melt buckets down to iron again

...You could have used 5. Now your nether looks ugly, right?

Re: Show us your builds!

Posted: Sun Jul 01, 2012 1:59 pm
by Graphite
Itamarcu wrote:...You could have used 5. Now your nether looks ugly, right?
I don't like the look of flowing lava... it's a personal thing. You're also forgetting that lava travels less far in the overworld, so you'd need more than 5.

As for the nether looking tacky... that's what netherrack is for. Scoop out the lava and refill with some netherrack. Nobody will notice the difference!

Re: Show us your builds!

Posted: Mon Jul 02, 2012 8:45 am
by Thalarctia
Graphite wrote:
Itamarcu wrote:...You could have used 5. Now your nether looks ugly, right?
I don't like the look of flowing lava... it's a personal thing. You're also forgetting that lava travels less far in the overworld, so you'd need more than 5.

As for the nether looking tacky... that's what netherrack is for. Scoop out the lava and refill with some netherrack. Nobody will notice the difference!
Half expected you to say "As for the nether looking tacky... Can hardly make it worse than a default nether tbh."

Re: Show us your builds!

Posted: Mon Jul 02, 2012 3:06 pm
by razar51
A few of my older aesthetic builds:

Battleship (very old):
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Stug III model:
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Sandstone Fort:
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Aircraft Carrier: (back when BTW was on forge)
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The rest of my BTW builds that i've released video on can be found here:
(Note: some contraptions such as the auto bottler require minor modification to function properly due to BTW updates)

Re: Show us your builds!

Posted: Mon Jul 02, 2012 10:02 pm
by Rawny
Woh! Nice stuff razar51.

When you do the same thing that a million others do, there are SO many awesome things out there, and I post my messes of inefficient redstone and mechanical power. I sadly started a cold as of last night and I've been spending WAY too much time on youtube and here watching/looking at people's builds, its all so mind blowing.

Here's the last of my "How I made my Automated Soul Urn system" series.

Part 4: Last Part. The actual soul urn making part.


Past Series
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Part 1


Part 2


Part 3

Re: Show us your builds!

Posted: Sat Jul 07, 2012 2:10 am
by dawnraider
My saw mill, made to look like a real mill.

An overview of the design:
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Here the logs (must be logs for BDreasons explained later) are placed in the BD, where a piston places it so the logs "slide" along the chute to the saw...
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...where it is cut into smaller pieces and falls into the hopper. Stray ones are pushed into it by the oncoming logs.
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Here the planks are placed and pushed along to another saw. Under the piston is another hopper that catches the sawdust, which will eventually be rerouted to storage for mining charges.
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Here sidings are placed and moved. The obsidian pipe catches stray mouldings and redirects them to the hopper since there are no solid blocks to push them into the hopper. Later I will add another of these to cut it into corners. (The reason for the input needing to be logs is that they would be cut into gears otherwise, so they could not be glued together. For each smaller input, it needs to be placed one chute down the line.)
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The waterwheel powering the entire thing
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The clocks used for the pistons/BDs
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Re: Show us your tits!

Posted: Sat Jul 07, 2012 5:23 am
by Elevatator
I always thought drunken moderators are just active in the off-topic forum.

Re: Show us your tits!

Posted: Sat Jul 07, 2012 5:41 am
by Urian
There were more than one, we needed to expand :p

Re: Show us your tits!

Posted: Sat Jul 07, 2012 12:23 pm
by Azdoine
Honored to oblige :)
Oh, wait, I'm a guy. Damn.

Re: Show us your tits!

Posted: Sat Jul 07, 2012 12:45 pm
by ThatOneDude
Azdoine wrote:Honored to oblige :)
Oh, wait, I'm a guy. Damn.
Moobs?

Re: Show us your builds!

Posted: Wed Jul 11, 2012 2:45 pm
by maxsi
and here is my new and now almost useless chicken farm
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