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Re: Show us your builds!

Posted: Sun Dec 16, 2018 12:49 pm
by ion
with the nerf on the kiln cooking times i decided to build up the amount of kilns around my base
the first 4 of the unfinished building cooking endstone ATM
in background a new mountain that i'll hide something inside.
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Re: Show us your builds!

Posted: Sun Dec 16, 2018 2:00 pm
by Taleric
Damn that is sexy with that texture pack! Makes me want a legit oven pizza :)

Re: Show us your builds!

Posted: Wed Dec 19, 2018 10:48 pm
by dawnraider
Just finished making a soul bottler. It was an interesting challenge fitting everything into the building, plus I still need to make an urn factory inside (once I figure out how the hell to do that).

https://imgur.com/a/R72AAka

Re: Show us your builds!

Posted: Fri Dec 21, 2018 2:52 pm
by ion
doubled and finished my smelters. around 8 of them and still slow as hell.
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Re: Show us your builds!

Posted: Sat Dec 22, 2018 10:59 pm
by Panda
Has anyone made a autokiln that works with the new kiln speed changes??? im literally dying!

Also use spoiler tags.

Re: Show us your builds!

Posted: Sun Dec 23, 2018 1:21 am
by ion
what do you mean by auto kiln?
the one above are smelting wood and end stone automatically

Re: Show us your builds!

Posted: Sun Dec 23, 2018 2:24 am
by RalphKastro
I believe they meant a kiln for smelting ores and such.

I am nowhere that point in the tech tree, but an overly complicated post-soulforge way I thought would need buddy blocks for detecting the ore smelting, 1 block dispenser for the ore and 2 sticky pistons for taking out parts of the kiln for a waterflow to drag the smelted item out. That would look incredibly clunky and ugly though.

Re: Show us your builds!

Posted: Sun Dec 23, 2018 2:35 am
by FlowerChild
RalphKastro wrote: I am nowhere that point in the tech tree, but an overly complicated post-soulforge way I thought would need buddy blocks for detecting the ore smelting, 1 block dispenser for the ore and 2 sticky pistons for taking out parts of the kiln for a waterflow to drag the smelted item out. That would look incredibly clunky and ugly though.
Definitely wait for next release on that one, if anyone is tempted to try it. As I mentioned in Panda's recent feedback thread, I'm going to be making some adjustments there.

Re: Show us your builds!

Posted: Sun Dec 23, 2018 5:07 am
by ion
the 8 that i've build are all autosmelters. the cauldron picks up the items and a BD clock is the timer for the piston to push them into.
the only problem is that is way to long to smelt full blocks.
example:
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the timing is made by a turntable with only one redstonetorch it goes into a BD that has one redstone torch and the rest of the spaces are filled by different blocks that goes into another BD with redstone torch and one block.
so to cook food the turntable is set to 1
for clay set it to 3
and for smelting set it to 4
slow, but works

Re: Show us your builds!

Posted: Sat Dec 29, 2018 4:54 pm
by ion
working on a nice mob trap sorter for witches and I've build a working sorter for witches drops. no more bottles in the rotten flesh chest anymore. still having issues with few spiders, but i think i can work around that with some SCIENCE
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sticks from witches and rendering down the bows.Image
i'll post the proper pics once i'll do the aesthetics.
in the meantime
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Re: Show us your builds!

Posted: Thu Jan 03, 2019 2:07 pm
by Syruse
ion wrote:working on a nice mob trap sorter for witches and I've build a working sorter for witches drops. no more bottles in the rotten flesh chest anymore. still having issues with few spiders, but i think i can work around that with some SCIENCE
How did you manage to separate the sticks from bones and bottles from flesh? I've spent so long trying to find a way to do it I just gave up and use a piston packer for the bones and flesh and let the sticks and bottles despawn in the ground.

Re: Show us your builds!

Posted: Thu Jan 03, 2019 3:32 pm
by ion
like this mob trap world download from my world
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was build pre-stone spawn nerf, but in the latest version i recommend to restrict spiders spawns from your trap and make another trap for spiders and bats only or 2 one for bats and one for spiders only

Re: Show us your builds!

Posted: Thu Jan 03, 2019 7:50 pm
by SterlingRed
ion wrote:like this mob trap world download from my world
There you go again ion, making us all look bad. Very nice buildings, looks great! Also, care to share how you are sorting witches?

Re: Show us your builds!

Posted: Thu Jan 03, 2019 8:08 pm
by ion
there is a world download there go check it yourself
also is creative so spawn some witches in the trap above and see how it works

Re: Show us your builds!

Posted: Thu Jan 03, 2019 10:18 pm
by Panda
I really enjoyed having a peak into your world and it gave me a tone of ideas about what i can make aestetically and mechanically and relly fueled me to build more!

Question for flowerchild if you stumble upon this, can i make a world sharing thread with the guidelines that it must be through safe file sharing sites and contain spoiler tags?

ide really like to share my world and get feedback!

Re: Show us your builds!

Posted: Sun Jan 06, 2019 11:41 am
by ion
post it Panda and ask what you want to improve, i'm happy to help.
in the meantime i've finished the sorting room. the only thing i need to do is to hook the slime drops to it and finish the experience room.
hooked all the drops from the 2 mob traps (jungle spiders and swamp mob trap) into sorting, smelting and packing. i have more space on the back for mushroom, sugar cane and farms, but ATM i leave this for another time.
had a blast building this.
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Re: Show us your builds!

Posted: Sun Jan 06, 2019 12:39 pm
by dawnraider
Damn I need to use more bloodwood in my builds. I've been using a healthy mix of the other 4 but I forgot how good it looks in Conquest.

Re: Show us your builds!

Posted: Sun Jan 06, 2019 3:40 pm
by Panda
Hehe okay heres my world in progress. to the west is my portal and my sky bridge. to the east is my mob trap and the entrance is a hole in the ground on the east side.

I Zipped it for file size:

http://www.mediafire.com/file/5xnzc5f8e ... e.rar/file

Re: Show us your builds!

Posted: Mon Jan 07, 2019 12:14 am
by Panda
I just want to build a big building now that I have more resources but I'm not exactly sure what to build or what I need, suggestions?

Re: Show us your builds!

Posted: Mon Jan 07, 2019 1:17 pm
by ion
you already have some really big square buildings around. build something small and use a palette of materials. ATM you're overusing loose cobblestone when you have plenty of wood textures around. you can also build with sandstone and that has around 4 different textures for you to play around depending on the TP that you're using.

Re: Show us your builds!

Posted: Mon Jan 07, 2019 4:00 pm
by Panda
But I'm scared to use wood. In about the texture pack I actually use my own custom one but I haven't released as it's a combination of mesh, conquest dokucraft and a few other stuff. I actually made a really cool sword lightning rod I'll post later but yeah I need to stop making so many square things

Re: Show us your builds!

Posted: Tue Jan 08, 2019 4:04 pm
by Panda
Are there any slime only mob traps?? I have a swamp in my spawn chunk and I wanna make a slime mob trap and nothing else. is that possible?? i need slime for mortar.

Re: Show us your builds!

Posted: Tue Jan 08, 2019 6:04 pm
by Niyu
For a slime only farm you'll nedd an underground farm on slime chunks. The swamp slimes spawn wih the rest of mobs.

Re: Show us your builds!

Posted: Wed Jan 09, 2019 1:02 am
by ion
yes you can do it in a swamp. remember what latest changes to mob spawning mean and build it accordingly

Re: Show us your builds!

Posted: Wed Jan 09, 2019 1:47 pm
by dawnraider
Are there any blocks slimes can spawn on that other mobs can't? I didn't think there were. And since above ground slimes can only spawn in darkness, I still think your only option is an underground slime chunk one because you can light that one up.