Show us your builds!
- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: Show us your builds!
As always ion those look pretty amazing :). I think I may have to steal that fence design in the last photo.
Mob farm in my new world: https://imgur.com/a/VFma6. I decided that I would try and make the area getting to it actually look good. Usually if my mob farm is above ground I put a building around it but then it looks ugly on the inside, or I build it underground (like this one) and never add anything. So this time I fixed that.
Mob farm in my new world: https://imgur.com/a/VFma6. I decided that I would try and make the area getting to it actually look good. Usually if my mob farm is above ground I put a building around it but then it looks ugly on the inside, or I build it underground (like this one) and never add anything. So this time I fixed that.
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Re: Show us your builds!
finished my nether gold farm. made it in the middle of a lava ocean with the main room under it and all netherrack covered by demon spawn. help from a lvl 3 fire beacon and lots of invisibility potions.
spawning pads
smelting room
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spawning pads
smelting room
- SterlingRed
- Posts: 1466
- Joined: Tue Jul 05, 2011 11:02 am
Re: Show us your builds!
The world I started playing after the recent update trend had an extreme hills nearby with several floating islands. One has a high water source block. I've made it my base and I'm trying to integrate a castle aesthetic. I'm not super far along yet. And yes, my structure has caught on fire a few times.
Large Image:
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- jorgebonafe
- Posts: 2714
- Joined: Mon Sep 19, 2011 3:22 am
- Location: Brasil
Re: Show us your builds!
This isn't a build, it's more like an interesting occurrence I came across while walking around my world. It's kinda funny, makes me wonder how did this happen... Ravine party...
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Better Than Wolves was borne of anal sex. True Story.
Re: Show us your builds!
finished a really big plot of farms and some burial mounds above some easy access mob spawners.
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- SterlingRed
- Posts: 1466
- Joined: Tue Jul 05, 2011 11:02 am
Re: Show us your builds!
This is how I start my mob farms typically if I have a high enough water source. I laid out my spawn pads and central gathering point and built an aqueduct system to match. This lets me build my processing center at the height I want first and work my way up from there.
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Re: Show us your builds!
Ion and Sterling beautiful work!
Ion has the prize for fantasy build with that texture and design but Sterlings build into location and scale are very impressive!
Thanks for sharing!
Ion has the prize for fantasy build with that texture and design but Sterlings build into location and scale are very impressive!
Thanks for sharing!
- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: Show us your builds!
Been a while since I've posted here. My most recent world (I changed the biome colors because I didn't like the blueish color). Warning: Very large images.
Overview:
Left to right:
Top row: Enchanting/brewing, Mob farm (with added jungle trees for aesthetics), Windmill, Sawmill/turntables, Millstones.
Middle: Cauldron (Starting hovel is to the left of the cauldron, hidden from view, which contains animals).
Bottom: Hemp farm, Storage + crucible/kiln/stoked cauldron.
From the other direction:
Hemp farm front:
Overview:
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Top row: Enchanting/brewing, Mob farm (with added jungle trees for aesthetics), Windmill, Sawmill/turntables, Millstones.
Middle: Cauldron (Starting hovel is to the left of the cauldron, hidden from view, which contains animals).
Bottom: Hemp farm, Storage + crucible/kiln/stoked cauldron.
From the other direction:
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Re: Show us your builds!
Really cool stuff guys!
Re: Show us your builds!
I just made an album with the auto pottery setup of my previous world.(pre-AAAAAAAAHHHH) it needed some tinkering to make it work again, but there it is.
Auto Pottery
Auto Pottery
Re: Show us your builds!
So after a couple of years I finally decided to finish the skin of that old monstrosity that is my wool farm.
It is a gargantuan project, at least for my standards. The sheer amount of right clicking to orientate mouldings sidings and corners alone is staggering. I have the left and right side more or less done, but I realised I'm just making a huge flat rectangle, which is very boring, so I'm trying to spice it up a bit on the front and rear sides, taking some inspiration from art deco architecture and general aesthetics (of which I am a huge fan)
Meanwhile the actual farm is switched off because I simply can't store all that wool :P
And yes, I'm old school :P
EDIT: for reference this is what I originally had in mind, which I find boring
It is a gargantuan project, at least for my standards. The sheer amount of right clicking to orientate mouldings sidings and corners alone is staggering. I have the left and right side more or less done, but I realised I'm just making a huge flat rectangle, which is very boring, so I'm trying to spice it up a bit on the front and rear sides, taking some inspiration from art deco architecture and general aesthetics (of which I am a huge fan)
Meanwhile the actual farm is switched off because I simply can't store all that wool :P
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EDIT: for reference this is what I originally had in mind, which I find boring
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War..
War never changes.
Remember what the dormouse said
War never changes.
Remember what the dormouse said
- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: Show us your builds!
I built a new stable for animals, which currently only holds cows. Eventually it will also have pigs and sheep, once I go and get them. https://imgur.com/a/jMlwHDG
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Re: Show us your builds!
That is a fine barn you've built. I'd share mine but it's shit. You've encouraged me to build a better one :)
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- Posts: 298
- Joined: Sun Dec 23, 2012 1:37 pm
Re: Show us your builds!
Got a sorting machine for the mob grinder.
Quickly "throw something together and get it working" snowballed into building a monster bigger than the mobfarm itself.
Designing everything to fit together in a 3-D puzzle was quite a lot of fun, and this thing barely fits in the height limit- with the lowest floor anchored onto bedrock.
Added bonus of everything being parkour friendly and being able to climb almost anywhere in the machine.
Starting from the top; the fancy pile of stonework (top right) was the only thing needing a soulforge.
After the saws, EXP is first filtered out and carried off to a separate room (under the main entrance).
Next stop is the bellows.
Redstone timer/controller for the bellows (releases the pistons)
The lightweight items are split off into the upper storage units.
The remaining items go down this double canal. Rotted arrows in the left channel, everything else in the right.
The drops which don't require rendering are split off into the central storage units
This is below the waterfalls
Finally the arrows, bows, and ironware makes it to the smelting plant.
Lower storage units. From left to right: Heads/Skulls, Flints, Strings, Shafts, Iron
How the smelting plant works
Digging this deep allows for some spectacular waterfalls.
Main entrance into the sorting room
I quite like this little alcove for the 3rd waterwheel
Thanks for sticking with me.
Also could you guys poke me if think of a name for this machine? She needs something better than 'Sorting Room' and I'm stuck for ideas.
Texturepack is Soartex Fanver.
Quickly "throw something together and get it working" snowballed into building a monster bigger than the mobfarm itself.
Designing everything to fit together in a 3-D puzzle was quite a lot of fun, and this thing barely fits in the height limit- with the lowest floor anchored onto bedrock.
Added bonus of everything being parkour friendly and being able to climb almost anywhere in the machine.
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The drops which don't require rendering are split off into the central storage units
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This is below the waterfalls
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Each item type has its own hopper- which is used as a buffer to batch process items.
A full hopper emits a redstone signal to control the mechanics. A full hopper signal empties the cauldron/crucible and switches the gearbox driving the hopper. The hopper then empties itself, switches off the signal and the now empty cauldron/crucible rights itself before the items get there. This is the first time I've used the tipping feature for automation.
Space limitations mean the iron and bows operate off a single control circuit
A full hopper emits a redstone signal to control the mechanics. A full hopper signal empties the cauldron/crucible and switches the gearbox driving the hopper. The hopper then empties itself, switches off the signal and the now empty cauldron/crucible rights itself before the items get there. This is the first time I've used the tipping feature for automation.
Space limitations mean the iron and bows operate off a single control circuit
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Also could you guys poke me if think of a name for this machine? She needs something better than 'Sorting Room' and I'm stuck for ideas.
Texturepack is Soartex Fanver.
Phantom screams echo through the ruined facility
A horrible silence builds an eerie tranquility
The souls of many innocent fill the air
The hope they all died with scattered down there
A horrible silence builds an eerie tranquility
The souls of many innocent fill the air
The hope they all died with scattered down there
Re: Show us your builds!
made a full auto mossycobble farm around a skellie spawner that i had under my base.
i can fill some more in the space but the design would take a hit. anyway i have 28 buddy blocks detecting the changes.
i can fill some more in the space but the design would take a hit. anyway i have 28 buddy blocks detecting the changes.
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entrance
main room
under
main room
under
- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: Show us your builds!
Tried messing around with a bit of different building styles for my windmill:
Large image, smaller one posted below.
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Last edited by dawnraider on Mon May 28, 2018 9:21 pm, edited 1 time in total.
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- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Show us your builds!
Can you upload a smaller version of that pic somewhere? It's coming in line by line like Drew Barrymore on a 14.4K modem :)dawnraider wrote:Tried messing around with a bit of different building styles for my windmill:
- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: Show us your builds!
50% resolution:
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- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Show us your builds!
I don't know what's going on. Still feels like waiting for boobies in the 90s.dawnraider wrote:50% resolution:
- jorgebonafe
- Posts: 2714
- Joined: Mon Sep 19, 2011 3:22 am
- Location: Brasil
Re: Show us your builds!
I hated it when someone turned on the shower and the connection dropped...FlowerChild wrote:I don't know what's going on. Still feels like waiting for boobies in the 90s.
Better Than Wolves was borne of anal sex. True Story.
- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: Show us your builds!
Huh weird. The second one is 1720x720. Might be imgur's servers are serving it slow, though my connection loads it fine. I guess another 50% smaller to 860x360? Also trying a different image host.
EDIT: Just for good measure, here's a link instead of embedding: https://imgur.com/u2PyEt8
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- Posts: 5
- Joined: Wed Aug 29, 2012 4:48 pm
Re: Show us your builds!
Idk why or if it's even actually connected in any way, but the first two images wouldn't load for me initially. Went to the third, loaded just fine. Went back up and both of the larger images then loaded just fine for whatever reason.
But anyways. Oddities with images doesn't matter in the long run: I really like your windmill design! Hopefully soon I can actually manage to survive long enough to make it that far (not a single problem with the mod to be honest, just my own lack of time to play and the silly mistakes I make because of that thanks to trying to rush when I should be taking it safer and easier).
But anyways. Oddities with images doesn't matter in the long run: I really like your windmill design! Hopefully soon I can actually manage to survive long enough to make it that far (not a single problem with the mod to be honest, just my own lack of time to play and the silly mistakes I make because of that thanks to trying to rush when I should be taking it safer and easier).
- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: Show us your builds!
Finished my nether portal, easily one of the sketchiest experiences building I've ever had. I only almost fell twice though, surprisingly. https://imgur.com/a/nU2IFN9
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- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: Show us your builds!
Finally got around to actually making a proper storage building that didn't just have stuff thrown in randomly. https://imgur.com/a/6i7p4oo
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Re: Show us your builds!
I'm making progress, but I still don't have a sustainable food source. I've eaten all the nearby animals, and I want to save the ones further out to bring back once I can breed them.
Photo Album:
https://imgur.com/a/JmaY4nq
Edit: I maybe should have put this in the Early Game Discussion thread. Your guys' builds are intense and glorious.
Photo Album:
https://imgur.com/a/JmaY4nq
Edit: I maybe should have put this in the Early Game Discussion thread. Your guys' builds are intense and glorious.