Shows how it is expanded.
Tell me what you guys think :D
niiice, less work for me!! ;D dayum now im excited!!... but i guess i still have to prepare all the resources on mah legit world!!DaDodsworth wrote:I'll get to work on a video! and ill make a blank map with it on and post the download link :D
You can add a switch to stop the clock to turn it off.jamestully22 wrote:QUESTION: does the 'factory' have an on/off switch?!?!
WARNING: Shitty Spelling AheadDaDodsworth wrote:Yes! it has a switch, I just sent a redstone current to the gearbox under the turntable to stop the whole thing, it does make a bit of a noise :L
and that is why posting your creation here is such a great idea, it will be taken and fixed up several times by members of the community and then spit back out as a perfectly working automated cobble factory!!DaDodsworth wrote:I would just like to add that I haven't "perfected" the design but it doesn't matter as most circuitry is out of sight.
What can go 2 high? like you can stack the units??DaDodsworth wrote:Just realised you can make it 2 high (will include it in the world save) but I like to see the water and lava :P
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
I've already succeeded in making a cobble generator like this, where one BD sucks up the other one, so I know it is possible. It's only a single version though, producing roughly one cobble every 1-2 seconds. The way I did it was to have the signal from a clock send power to the first BD, and also through a delay and a monostable circuit to the second one. The result of this is that after the second BD is spit out, it gets a quick pulse, causing it to suck up the cobblestone before the signal from the clock turns off and makes the first BD suck the second BD in again, dropping the cobble in a water flow. The signal from the clock also makes a piston push the cobble out from the water/lava to the block dispenser setup. The clock I used in this design was a water clock from one of Battosay's videos, but I might try to replace it with a turntable now.Fracture wrote:I wish I could still use pistons for crushing purposes, I was much better with them than I was with block dispensers. Could make huge cobble-generating facilities :<
Then again, if I can time it right I bet I could make it right with a design like this, but with a BD sucking up the first BD to drop the cobble, extending this to make perhaps 8 fast-timed generators, and 2 rows, generating 16 cobble every, say, 2 seconds, and moving it all to a single drop point.
...Castle building just got easier when playing legit. :D
FlowerChild wrote:Remain ever vigilant against the groth menace my friends. Early detection is crucial in avoiding a full-blown groth epidemic.
HOLY wow that is an awesome idea... Never even thought of that as a way to automate collecting items/blocks from a BD. Great Idea there!! ^_^/darahalian wrote:I've already succeeded in making a cobble generator like this, where one BD sucks up the other one,
-SNIP-
I have to admit that it was not my idea completely. I got the basic idea to suck up a second BD with the first one from somewhere else on this forum. Someone else had made a thread for their auto cobble collector I while back, and it used this principle. They even had a video, but it was kind of confusing. I think my design is a little bit simpler, but I don't think I can take the credit for the idea behind it. :Pjamestully22 wrote: HOLY wow that is an awesome idea... Never even thought of that as a way to automate collecting items/blocks from a BD. Great Idea there!! ^_^/
FlowerChild wrote:Remain ever vigilant against the groth menace my friends. Early detection is crucial in avoiding a full-blown groth epidemic.
DaDodsworth wrote:RAPID DEVELOPMENT ENGAGED!!!
Just made it modular and fully automated, with one block per second :P