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Moving passive mobs to the nether

Posted: Wed Feb 08, 2012 3:44 pm
by The great randomo
The nether is like a second home: you have to expand your base there, construct automated machines and mine. Many of the structures built in the overworld cannot be built in the nether. My idea is means of moving passive mobs, (other than squids) over to the nether, so that breeding farms can be made there.
One idea I came up with for doing this, was the use of a variation of mob eggs: right click on an animal with a 'soul capturer' and the cow will be sucked into it, giving another item altogether; an alternate mob egg. To make it not too overpowered, This can only be used in the nether, and with a rate of failed spawning (a number of them will not spawn the given animal).
Is this the way forward?

Re: Moving passive mobs to the nether

Posted: Wed Feb 08, 2012 3:47 pm
by FlowerChild
My goal is not to move everything in the Overworld into the Nether. My goal is to make it desirable to have bases in *both* locations with specific purposes for each.

Thus, requests to make additional aspects of the Overworld possible in the Nether are unlikely to go anywhere. In this case, farm animals in the Nether would also diminish its hellish feel.

Re: Moving passive mobs to the nether

Posted: Wed Feb 08, 2012 3:48 pm
by jorgebonafe
This feature is already in. You have to craft a sacrificial blade, then boil it a hundred times in a cauldron with a hundred pieces of soul dust on. Then, you sacrifice a baby animal, and it appears in the nether, on the corresponding location it was butchered.

(not really though, but that would be fun)

Re: Moving passive mobs to the nether

Posted: Wed Feb 08, 2012 3:55 pm
by Husbag3
jorgebonafe wrote:This feature is already in. You have to craft a sacrificial blade, then boil it a hundred times in a cauldron with a hundred pieces of soul dust on. Then, you sacrifice a baby animal, and it appears in the nether, on the corresponding location it was butchered.

(not really though, but that would be fun)
Maybe I should read full posts before doing what it says.
I wasted hours! ;)

Re: Moving passive mobs to the nether

Posted: Wed Feb 08, 2012 4:57 pm
by SilvasRuin
<_<
>_>

Eggs. That is all.

Re: Moving passive mobs to the nether

Posted: Wed Feb 08, 2012 5:06 pm
by Awfulcopter
FlowerChild wrote:My goal is not to move everything in the Overworld into the Nether. My goal is to make it desirable to have bases in *both* locations with specific purposes for each.
I'm glad to see this stated. The nether certainly is neat, with it's hellish aspects. But really, it is one of the least diverse and uninteresting 'biomes' in Minecraft. There is no weather, and no day/night cycle. There are a limited number of different blocks. The biodiversity is very limited, even with the addition of bloodwood. And worst, it is monocromatic.

The nether is interesting to visit, but I definately do not want to live there.

Re: Moving passive mobs to the nether

Posted: Wed Feb 08, 2012 6:36 pm
by DaveYanakov
jorgebonafe wrote:This feature is already in. You have to craft a sacrificial blade, then boil it a hundred times in a cauldron with a hundred pieces of soul dust on. Then, you sacrifice a baby animal, and it appears in the nether, on the corresponding location it was butchered.

(not really though, but that would be fun)
You forgot to specify that the cauldron has to be over a stoked fire for this feature to work, but only for half a cycle otherwise it will blow up. The timing puzzle involved is the most interesting setup I've had to do so far.