Vanilla Minecraft News Discussion

A place to talk to other users about the mod.
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morvelaira
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Vanilla Minecraft News Discussion

Post by morvelaira »

This thread is reserved for discussion of any news related to vanilla Minecraft -Flower
Last edited by morvelaira on Thu Sep 13, 2012 10:56 am, edited 59 times in total.
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Ethazeriel
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Re: Morvelaira's News Compilation

Post by Ethazeriel »

awesome :)

I look forward to whatever tidbits you deem appropriate to transfer over here, and am glad that once again I will never have a reason to leave the BTW forums.
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FlowerChild
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Re: Morvelaira's News Compilation

Post by FlowerChild »

Stickied as a token indication of support ;)
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FlowerChild
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Re: Morvelaira's News Compilation

Post by FlowerChild »

...and that is to say, I definitely do support this thread and you have my appreciation for deciding to take up the mantle, despite my off-hand method of stating as much :)
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morvelaira
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Re: Morvelaira's News Compilation

Post by morvelaira »

FlowerChild wrote:...and that is to say, I definitely do support this thread and you have my appreciation for deciding to take up the mantle, despite my off-hand method of stating as much :)
I did understand you. Thank you for the support, hon. <3
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walker_boh_65
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Re: Morvelaira's News Compilation

Post by walker_boh_65 »

Don't forget to add in the time zone you are using for any times you put up (PST, right?) :)
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FurkeyRefills
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Re: Morvelaira's News Compilation

Post by FurkeyRefills »

Jeb and Jon post a few things to reddit every once in a while..
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M!C
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Re: Morvelaira's News Compilation

Post by M!C »

Thanks again, for continuing the news thread.

From now on I'll be reading your compact version instead of my own it seems. ;)

May this thread become as long and fun to follow as its predecessor.
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thekyz
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Re: Morvelaira's News Compilation

Post by thekyz »

Increase of world height to come:
https://twitter.com/#!/jeb_/statuses/166808028413308928
I never managed to attain the max height so I don't think it matters much for me, except it could cause more lag ...
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FlowerChild
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Re: Morvelaira's News Compilation

Post by FlowerChild »

thekyz wrote:Increase of world height to come:
https://twitter.com/#!/jeb_/statuses/166808028413308928
I never managed to attain the max height so I don't think it matters much for me, except it could cause more lag ...
Interesting. Given a choice, I definitely would have gone for an increase to the number of block IDs or the size of meta-data instead, since I believe each of those would have a comparable effect on performance.

Seems kinda like going for instant gratification instead of long-term gain to me.
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Re: Morvelaira's News Compilation

Post by Stormweaver »

FlowerChild wrote:Seems kinda like going for instant gratification instead of long-term gain to me.
To me it just sounds like yet another eventual change to terrain generation to mess up our worlds.

From a vMC point of view, more block IDs are not really needed, though added metadata would open up an insane number of additional possibilities and take some of the block ID flak. Hmm. Oh well.
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Re: Morvelaira's News Compilation

Post by Husbag3 »

Didn't they say they didn't want to add height to worlds until they fixed the floating land masses and extreme overhangs?
If the minecraft world is infinite, why does the sun still rotate around it?
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Katalliaan
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Re: Morvelaira's News Compilation

Post by Katalliaan »

Husbag3 wrote:Didn't they say they didn't want to add height to worlds until they fixed the floating land masses and extreme overhangs?
Not sure, although seeing as how the biome updates made them less common by limiting them to mountainous biomes, I could see why they'd make this change. Wonder if it means that they'll be moving sea level up in new worlds or if it's for future floating/flying content.
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Re: Morvelaira's News Compilation

Post by Husbag3 »

Yeah, its really going to mess up old worlds.
If the minecraft world is infinite, why does the sun still rotate around it?
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Re: Morvelaira's News Compilation

Post by FlowerChild »

Stormweaver wrote: From a vMC point of view, more block IDs are not really needed, though added metadata would open up an insane number of additional possibilities and take some of the block ID flak. Hmm. Oh well.
Well, if they're serious about providing mod support, more IDs is obviously a huge issue.

I am unfortunately thinking this is an either/or thing. They'll probably be willing to take the performance hit for something like this once and once only, which means that they're probably not even considering the possibility of extending IDs or meta-data (and will decide against it down the road due to the decreased performance wiggle-room this height change will cause), or they've already ruled out the possibility entirely.

Either way, I think it's a sad day for mods for the sake of catering to the lowest common denominator style of requests made by people that don't understand that design-constraints are a necessary part of creating a game.

As for fucking up existing maps, hopefully they'll either leave existing maps at the previous height limit, or just extend them vertically into empty space. The way I read it, it sounds like they're going to make the map height a user-option, so then it really wouldn't be a big deal to set that option at 128 for old maps (he says "default world height", as opposed to just "world height" which seems to indicate it will be configurable).
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Katalliaan
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Re: Morvelaira's News Compilation

Post by Katalliaan »

Well, I'd be happy if they added world height as an option, although if it only affects the space we have above us, and not the height of everything else (like sea level, caves, ores, etc) it would only really be useful for megabuilds.

There were some followup tweets - someone asked "how badly would this break current maps", to which Jeb_ responded "I've made a converter", as well as Jeb_ saying he "will not change the world generator" - I'm assuming that it'll work by padding the space above the current height limit with air.
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BigShinyToys
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Re: Morvelaira's News Compilation

Post by BigShinyToys »

coming from someone running a 1.6 Ghz Intel Atom processor I'm organizing a lynch mob to get jeb care to join ;)

but seriously thought there is no point to extending worlds up into nothing. I think they should be extending them down if they have to mess with a winning formula. I agree with FC as well meta data of 4 bits is insanely small.
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Re: Morvelaira's News Compilation

Post by Husbag3 »

It seems that they have succumbed to the majority of people that want instant results that they can see, rather than more practical changes.
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Re: Morvelaira's News Compilation

Post by FlowerChild »

Husbag3 wrote:It seems that they have succumbed to the majority of people that want instant results that they can see, rather than more practical changes.
I remember seeing a tweet long ago from Jeb that mentioned he was a fan of popularism in game design. That made me rather nervous at the time, and I'm beginning to see why.

The reason you need professional game designers is that most people do not possess the skills or background necessary to come up with truly fun features that will take a reasonable amount of effort to implement. Instead, they just focus on the obvious. "Better graphics", "better sound", "more monsters", etc.

Design by committee is rarely a good thing.
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Re: Morvelaira's News Compilation

Post by Stormweaver »

I think part of me died when I realised that not only am I going to get worse performance for this, but the only thing I'll gain is an extra 128 blocks of nothingness above my map.

whoo. Also, *headesk*
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FlowerChild
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Re: Morvelaira's News Compilation

Post by FlowerChild »

Stormweaver wrote:I think part of me died when I realised that not only am I going to get worse performance for this, but the only thing I'll gain is an extra 128 blocks of nothingness above my map.

whoo. Also, *headesk*
I don't think that's necessarily true. The option for world-height is already in the code, just not accessible for the UI, and I *believe* that it already generates additional terrain.

It may just not be affecting world generation for maps already set at the height limit of 128. His map "convertor" may just specify that as the setting for the map.
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Re: Morvelaira's News Compilation

Post by jorgebonafe »

Doesn't the issue with block IDs come up pretty often? He never commented at all in the subject? Maybe someone should ask directly...
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Re: Morvelaira's News Compilation

Post by SilvasRuin »

There is the extra options in world generation. If this is made one of those options, then I don't see the problem. They can, in good conscience, later add in IDs or metadata and let those who don't have enough power for both choose the smaller world heights. I'm going to wait and see how this is implemented on release before condemning the choice.
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Re: Morvelaira's News Compilation

Post by FlowerChild »

SilvasRuin wrote:There is the extra options in world generation. If this is made one of those options, then I don't see the problem. They can, in good conscience, later add in IDs or metadata and let those who don't have enough power for both choose the smaller world heights. I'm going to wait and see how this is implemented on release before condemning the choice.
The potential problem lays in them making it the default. It really doesn't bother me if they just include the option, but by making it the default, they are basically saying "this is the way Minecraft should be played". It's another version of the same internal argument that I went through with regards to whether to make HCB the default mode for the mod, or just an option.

Default options inevitably determine your target system. Most people don't even bother adjusting them.
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Re: Morvelaira's News Compilation

Post by Urian »

Zombies will be able to break wood doors on hard difficulty:
Jeb wrote:Started profiling the increased height worlds, still looking ok. Also got cat and zombie-smashing-door sounds from @c418
Jeb wrote:Zombies will only be able to break doors on hard (and hardcore) difficulty setting
Jeb wrote:Yes, only wooden doors
FlowerChild: Ice in deserts is a good idea
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