Episode 6: Dungeons are like buses*
*well, nearly
As it happened, I spent most of the day getting my windmill set up. I decided to build it off a nearby mountain, turning a convenient floating island into the frame. Before I could get started, however, I knew I'd need lots of stone bricks. So I went to my workshop...
The bottom right furnace is actually smelting a full stack of wood into charcoal to fuel the other furnaces, each of which is smelting a stack of cobble. As I'd already smelted about two stacks, that gives you an idea of how many bricks I made. This wasn't just for the windmill, by the way, I had a number of other unfinished projects that were waiting for me to get stone bricks for, and which I finished today.
While building the windmill, though, I noticed something strange in the corner of the lake.
A dungeon! I should add here that I'd been worried about seeing any dungeons at all, considering I've seen, what, three randomly generated ones in all my playing (since 1.2). I decided to come back later, as I didn't have many torches at the time.
Here's the (almost) finished windmill. I later changed the sails to have grey dye, and rearranged the building slightly, but it stayed mostly the same.
But look at what I found in the dungeon!
Now, everything was going smoothly, and as I did promise to look for some sea, I set off South. Only about a minute away, I came across a ravine, with an underground mine at the bottom. That should be useful for resources later on.
About half a day from there, I saw that there was a wide expanse of water generating in front of me. I ran forward to investigate, and suddenly, wham! I was facing mossy cobble and a skeleton was shooting me!
Yes, I'd found another dungeon! (And yes, I did stop to hide my gui and take a screenshot while being attacked by a skeleton. The lengths I go for you guys...)
Once I'd scrambled out, the area of water turned out to be either a sea or a very large series of lakes. Although I'd have preferred it to be wider, I decided that this would be a perfectly good area to start building Utopia. I'll just have to make several decks. (I may have to install a mod to increase the skybox to allow enough room, we'll have to see). The presence of a nearby village seemed to confirm my decision.
After ringing some of the wheat fields in the village with dirt to prevent trampling, I began to build. The first feature was a temporary bridge, which I'll remove when I've finished building.
Now I built my first house, a bit square, but there's not going to be much rain to run off the roof when it's got other decks over it. I'll use a sticky piston in the corner of the room for waste disposal, when I can make one.
Now, though, I decided that I should head back home and progress up the tech tree a bit before continuing to build. Just coming into view of the cave where my docks are in this picture...
I then did those projects with stone brick I mentioned earlier, and nipped over to the nether to make progress on my cobble 'house' there. I added some doors, explored the tunnels I'd spawned in. Two were dead ends, the third extended quite a way, had a few junctions, and then
Which is where I'll leave it. Sorry if this was a bit incoherent, I'm writing this far too late and am half asleep. Next time, I plan to make a saw (most of the stuff's already in place), hook it up to the windmill alongside the millstone, and go from there.