Code: Select all
general {
}
block {
blockDynamo=185
}
item {
}
Code: Select all
general {
}
block {
blockDynamo=185
}
item {
}
Wouldn't it be better to create a config.txt for said Add-on?jorgebonafe wrote:damn... I have to fix that somehow..... Until then, add these lines:
And just replace the numberCode: Select all
general { } block { blockDynamo=185 } item { }
I'm not trying to come off as strong as I do. It's hard for me to personally see how I'm affecting others (even in real like).. and it makes me seem more of an ass than I want to be, so I apologize if you find what I say 'a bit rough'...
Hence the line: "damn... I have to fix that somehow..... Until then, add these lines:"MagusUnion wrote:Wouldn't it be better to create a config.txt for said Add-on?jorgebonafe wrote:damn... I have to fix that somehow..... Until then, add these lines:
And just replace the numberCode: Select all
general { } block { blockDynamo=185 } item { }
If you don't install the BC energy mod, all BC machines are powered by redstone (either alternating or static depending on a config setting), otherwise you can install Gilberreke's Techpack Energy which allows you to use BTW mechanical power to improve BC redstone engines.Alexia wrote:I'd actually like to know if there is any alternative to powering devices in BC such as quarries and refineries using IC2 or BTW items, instead of the extremely inefficient and bugged engines BC uses for power?
Yeah, and in my next release, that will instead be a completely new engine that provides stable energy, that never explodes, at the cost of having to run mechanical power to it.gftweek wrote:If you don't install the BC energy mod, all BC machines are powered by redstone (either alternating or static depending on a config setting), otherwise you can install Gilberreke's Techpack Energy which allows you to use BTW mechanical power to improve BC redstone engines.
Well sign me up for that :-)Gilberreke wrote: Yeah, and in my next release, that will instead be a completely new engine that provides stable energy, that never explodes, at the cost of having to run mechanical power to it.
The code is done, but I can't release it until a new Forge version comes out, waiting for a certain feature.walker_boh_65 wrote:Well sign me up for that :-)Gilberreke wrote: Yeah, and in my next release, that will instead be a completely new engine that provides stable energy, that never explodes, at the cost of having to run mechanical power to it.
I removed the energy pack for now, oil was too tough to find anyway...still feels like cheating a bit though. ;)gftweek wrote:If you don't install the BC energy mod, all BC machines are powered by redstone (either alternating or static depending on a config setting), otherwise you can install Gilberreke's Techpack Energy which allows you to use BTW mechanical power to improve BC redstone engines.
Try the seed BTW, there is a desert near where you spawn with a village in it and an oil pond every 5 steps, I think they are all small ones though.Alexia wrote:I removed the energy pack for now, oil was too tough to find anyway...still feels like cheating a bit though. ;)gftweek wrote:If you don't install the BC energy mod, all BC machines are powered by redstone (either alternating or static depending on a config setting), otherwise you can install Gilberreke's Techpack Energy which allows you to use BTW mechanical power to improve BC redstone engines.
I'm curious - if current major Minecraft mods modify the class files for Minecraft, why is it a problem to modify the class files for a mod to Minecraft?FlowerChild wrote:Well, it depends on what you're distributing. If it's modified class files from this mod, then no. If you're doing it without modifying anything from this mod (which is hopefully the case), then that's totally cool :)
The same reason it's all right to have sex with someone who is a willing participant, and not with someone who isn't. It's not the sex itself that is wrong, it's the circumstances under which it occurs that can make it so.elustran wrote: I'm curious - if current major Minecraft mods modify the class files for Minecraft, why is it a problem to modify the class files for a mod to Minecraft?
I was laughing for about 15mins before i understood the comparison.FlowerChild wrote:The same reason it's all right to have sex with someone who is a willing participant, and not with someone who isn't. It's not the sex itself that is wrong, it's the circumstances under which it occurs that can make it so.elustran wrote: I'm curious - if current major Minecraft mods modify the class files for Minecraft, why is it a problem to modify the class files for a mod to Minecraft?
I understand you're fully within your rights to protect your IP and dictate what can and cannot be done with it, but it still isn't clear to me why you're not willing to extend the same courtesy to your modders that Mojang has extended to you. I'd hate for someone to have an awesome mod idea, but be unable to execute it because it relies on changing a couple class BTW class files.FlowerChild wrote:The same reason it's all right to have sex with someone who is a willing participant, and not with someone who isn't. It's not the sex itself that is wrong, it's the circumstances under which it occurs that can make it so.
FChild has said that when he gets around to it, he will make a BTW API for modders to mod his mod with (Similar to the BC one i would assume), so that should fix most problems with having to edit BTW class files for a new mod.elustran wrote:I understand you're fully within your rights to protect your IP and dictate what can and cannot be done with it, but it still isn't clear to me why you're not willing to extend the same courtesy to your modders that Mojang has extended to you. I'd hate for someone to have an awesome mod idea, but be unable to execute it because it relies on changing a couple class BTW class files.FlowerChild wrote:The same reason it's all right to have sex with someone who is a willing participant, and not with someone who isn't. It's not the sex itself that is wrong, it's the circumstances under which it occurs that can make it so.
I'm mostly wondering if you'd consider changing your mind on this particular issue and give people permission to change class files since it doesn't involve redistributing your mod, only pieces that are individually non-functional. If not, it's no big deal, and I won't waste your time by pressing the issue further. I'm mostly just curious.
Yup, that's the idea, and if you require additional functionality to be added to the API, you can just let me know.walker_boh_65 wrote:FChild has said that when he gets around to it, he will make a BTW API for modders to mod his mod with (Similar to the BC one i would assume), so that should fix most problems with having to edit BTW class files for a new mod.
Nice ^^ When I thought about making a mod I wondered if anyone would even use it... Feels good to see that, thanks :)kaspermwh wrote:Just wanted to post a screenshot of the mod in action. I think its a great addition when you play both BTW and IC2 :)
Newly generated world, works great.
http://www.myupload.dk/showfile/101184110059.png
Connected is a Macerator and an Electric Furnace
Uhh.. what? you mean to transmit power to BC engines? If so, I'm not planning on making that.SmithOfDreams wrote:While your working BTW axle power to IC2, can you make a block to change axle power to BC 'pressure'?
Not the engines, I guess I'm thinking more of allowing an axle provide power/pressure as if it was an engine.jorgebonafe wrote:Uhh.. what? you mean to transmit power to BC engines? If so, I'm not planning on making that.SmithOfDreams wrote:While your working BTW axle power to IC2, can you make a block to change axle power to BC 'pressure'?