M!C's News Compilation

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M!C
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M!C's News Compilation

Post by M!C »

The title says it all. In this topic I'm going to list what news about minecraft (no scrolls, no cobalt, no minecon) can be found on Notch's and Mojang's blog as well as Jeb's and the "new guy's" (aka Mojang's new AI specialist, aka jonkagstrom) twitter.

Please keep in mind that my personal opinion on what is important and what isn't may not always match your's. If you feel that I left something out / missed something feel free to remind me (include link please).

Since Katalliaan kindly reminded me: All of this is in UTC+1.

If you find something in these brackets [], it's a comment from me ...

Last updated: Jan. 24. 05:28 PM

Jan. 24.

08:35 AM
I think you guys should change either what makes them want to breed, or what heals them. I have too many wolves now. ;~;

als Antwort an @ReddCarran ↑
jonkagstrom
Yeah right now they get heal and breed power at the same time - next snap they will only breed after fully healed.
http://twitter.com/#!/jonkagstrom/statu ... 3077091328

08:33 AM
I hope you will add a better AI on all the mobs :) It will make MC much more scarier

als Antwort an @Agamashi_ ↑
jonkagstrom
Will convert whatever needs fixing, hehe, right now Im making the zombies a bit more forgetful :)
http://twitter.com/#!/jonkagstrom/statu ... 8981837824

Jan. 20.-23.

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Jan. 19.
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Minecraft Snapshot 12w03a

09:32 PM
Are zombies supposed to spin in circles when they're about to walk off a one high drop?

als Antwort an @ShmeSquirtle ↑
jonkagstrom
Nope, this will be fixed for the next snapshot!
http://twitter.com/#!/jonkagstrom/statu ... 2494993408

11:26 AM
like tigers and monkeys?

als Antwort an @laijka ↑
jonkagstrom
Not sure what animals yet, but monkeys would be fun.
http://twitter.com/#!/jonkagstrom/statu ... 2130010113
Jan. 18.
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06:26 PM
There's a lot of concern that the changes you're making may render the old-fashioned mob traps non-functional. Will it?

als Antwort an @RaustBD ↑[yes, he's our RaustBlackDragon ;)]
jonkagstrom
The changes will affect their behaviors, so yes it may break some mob traps. I try to keep stuff as similar as possible.
http://twitter.com/#!/jonkagstrom/statu ... 2864721920

03:04 PM
Jens Bergensten
Restored ladder collision box (that was a fun experiment). Also, vines (when attached to a block) will be climbable.
http://twitter.com/#!/jeb_/status/159637320746803202

01:52 PM
Not again new biome code D:

als Antwort an @Cyviji ↑
Jens Bergensten
I'm making it backwards compatible, but old worlds will not have any jungles
http://twitter.com/#!/jeb_/status/159619268055543808
Jan. 17.
Spoiler
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SOPA Protest – Websites Shut Down[Mojang blog]

01:33 PM
You should do this with Spawn Eggs: http://www.youtube.com/watch?v=kniOPhM8wfU[What he's trying to say is: Make them work like chicken eggs (throwable)]

als Antwort an @Billybob_Mario ↑
Jens Bergensten
I've already made them spawn from dispensers
http://twitter.com/#!/jeb_/status/159251939408871424
Jan. 16.
Spoiler
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03:48 PM
jonkagstrom
@DerMeduax Yes, zombies spots you and tries to look at you while moving after a path to you. (Wont get stuck against glas walls for example)
http://twitter.com/#!/jonkagstrom/statu ... 8243673088

03:00 PM
jonkagstrom
I have now separated the mob head from the movement dir, so they can walk one dir and look another. Now starting to look at wolves.
http://twitter.com/#!/jonkagstrom/statu ... 0026022912
Jan. 13.-15.

...

Jan. 12.

MINECRAFT 1.1

Jan. 11.
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08:53 AM
are you working on water content soon? :D

als Antwort an @Sirhibbsy ↑
jonkagstrom
First step is learning the code base and fixing stuff in the foundation for ai. Then wolves and villagers I think.
http://twitter.com/#!/jonkagstrom/statu ... 2844298240

08:48 AM
jonkagstrom
Right now looking into mob controls and pathfinding, getting flashbacks to when I used to work on bfbc.
http://twitter.com/#!/jonkagstrom/statu ... 6502956032
Jan. 10.

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Jan. 09.
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04:36 PM
Why have the bottoms on skins (bottom of head, body, hands, feet) been flipped? And will they ever be reverted back to how they were?

als Antwort an @IBloodstormI ↑
Jens Bergensten
They've been flipped because the old way was incorrect... I doubt it will be changed back
http://twitter.com/#!/jeb_/status/156399040324567040

11:48 AM
Jens Bergensten
Nerfed golden apple and made the recipe a LOT cheaper
http://twitter.com/#!/jeb_/status/156326497521631232
Jan. 08.

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Jan. 07.

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Jan. 06.
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10:12 PM
New Snapshot Zombie/PigZombie mechanic Intended? Also Cave spider acting weird http://www.youtube.com/watch?v=SiOKJAXGBnc

in Antwort auf @BlameTC ↑
jonkagstrom
No the Zombies sinking is a bug, will take a look first thing on Monday. Not sure about spiders. Thanks for your good feedback!
http://twitter.com/#!/jonkagstrom/statu ... 7706405889
Jan. 05.
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Minecraft Snapshot 12w01a[click the link for the changelog and DL links]

03:11 PM
if the biome code has changed again, does that mean hard edges on the boundary of what we've explored? Again. #HopeNot

in Antwort auf @sodiumlights ↑
Jens Bergensten
Maybe some minor ones.... I didn't move any biomes, I just made them slightly more varied
http://twitter.com/#!/jeb_/status/154928078777356289

01:17 PM
Is there the possibility of increasing the overall height maximum of a world or implementing a variable value for that?

in Antwort auf @Aethiles ↑
Jens Bergensten
Yes, I've been working on something, but I want to analyze performance
http://twitter.com/#!/jeb_/status/154899282439311360
Jan. 04.
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02:43 PM
Jens Bergensten
I've been working on making the biomes less flat. Also added a super-flat world type option: i.imgur.com/4ymFD.png
http://twitter.com/#!/jeb_/status/154558535219421186

01:50 PM
jonkagstrom
The plan is to move animals+monster+villager to the new system when they need of fixing - so yes, eventually.
http://twitter.com/#!/jonkagstrom/statu ... 6460110848

01:36 PM
jonkagstrom
First Minecraft commit: Some AI reorganizations to make it easier to make cool mobs. Now onto parsing translations.
http://twitter.com/#!/jonkagstrom/statu ... 2629134337
Jan. 03.

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Jan. 02.
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02:06 PM
While you're there, can you change the collision box for fence gates to match fences?

in Antwort auf @stephenphilp ↑
Jens Bergensten
Ok fixed it
http://twitter.com/#!/jeb_/status/153824432387928064

01:28 PM
Jens Bergensten
I finally got a description what "fix ladders" meant, so I've removed the collision box around ladders.
http://twitter.com/#!/jeb_/status/153814982532927488

09:03 AM
can you PLZ fix the doors In minecraft!

in Antwort auf @PC_Mikey ↑
Jens Bergensten
Yes they have been fixed in the snapshots
http://twitter.com/#!/jeb_/status/153748168054554624
Jan. 01.

Nothing from Mojang today but I know we're busy with other things anyway, right? ;)



December

November

Archive
Last edited by M!C on Tue Jan 24, 2012 11:28 am, edited 217 times in total.
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M!C
Posts: 960
Joined: Sun Aug 21, 2011 2:29 pm
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Re: M!C's News Compilation

Post by M!C »

December

Dec. 31.

...

Dec. 30.

...

Dec. 29.
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06:07 PM
AI in terms of pathfinding or AI in terms of village NPCs doing things?

in Antwort auf @Micleee ↑
Jens Bergensten
We have to start out with the basic AI stuff to make more complex behaviour later
http://twitter.com/#!/jeb_/status/152435634940817409

06:02 PM
are puppies in minecraft yet ?

in Antwort auf @Damon_Wise ↑
Jens Bergensten
@jonkagstrom is working
http://twitter.com/#!/jeb_/status/152434402310373376

11:08 AM
so Iv been going at the enchantment table for a hour, avg 1 reroll a second. ~9600 total enchants shown, no lvl 50. Is this normal?

in Antwort auf @pmvcallan ↑
Jens Bergensten
I made it less random for you
http://twitter.com/#!/jeb_/status/152330193418207232
Dec. 28.
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05:30 PM
jonkagstrom
@johncullentv Thanks! I've worked with ai in games before so it will be part of my job, but don't expect any instant wonders, it takes time.
http://twitter.com/#!/jonkagstrom/statu ... 7263233025

03:16 PM
What do you think about @notch's work?

in Antwort auf @KingKoldof ↑
jonkagstrom
I'm really really impressed :)
http://twitter.com/#!/jonkagstrom/statu ... 1879611392

03:12 PM
jonkagstrom
I'm overwhelmed by all the cheering on, I wish I could reply to you all. I'll be working with @jeb. Now: playing+browsing code.
http://twitter.com/#!/jonkagstrom/statu ... 0220508161

10:28 AM
jonkagstrom
Thanks all for the good lucks! First progress: compiling and running minecraft! However, complete fail on adjusting chair.
http://twitter.com/#!/jonkagstrom/statu ... 7731691520

09:06 AM
Jens Bergensten
Back to work! Introducing @jonkagstrom to Mojang, our new Minecraft and Scrolls programmer!
http://twitter.com/#!/jeb_/status/151936969595822080
Dec. 16. - 27.

...

Dec. 15.
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[snapshot week 50: (I'll try and quote the most important parts, use the link to get the whole picture)]
Jens Bergensten
All I’ve done is to add a few multiplayer spam protections (to prevent packet spam and chat spam). I’ve also added a few new lines to the splash texts. [...]
For the record: Currently Sheep eat both grass from grass blocks and from tallgrass. They will eat grass regardless if they have been sheared or not, but baby sheep will eat more often than old sheep.
http://mojang.com/2011/12/15/minecraft- ... t-week-50/
Dec. 12. - 14.

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Dec. 11.
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02:11 PM
Whats the point behind the ''Eggs'' in creative mode? Will they be findable in singleplayer? or somehow craftable?

in Antwort auf @PacmanCreeper ↑
Jens Bergensten
The point is to be able to place mobs in creative mode
http://twitter.com/#!/jeb_/status/145853135217364994

01:43 PM
shouldn't chickens eat seeds instead of wheat?

in Antwort auf @zachharrison237 ↑
Jens Bergensten
Yeah [I don't know if that means it's coming but hey, it was discussed here so ... worth a mention]
http://twitter.com/#!/jeb_/status/145846230822567936
Dec. 10.

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Dec. 9.

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Dec. 8.
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06:34 PM
in the 11w49a snapshot, sheep only appear to give one wool when sheared, is this intentional or a bug? :)

in Antwort auf @iPeer ↑
Jens Bergensten
I decreased the amount of wool from 2-4 to 1-3 since wool regrows again
http://twitter.com/#!/jeb_/status/144832220232826881

05:29 PM
Jens Bergensten
Published this week's snapshot, this time with change log! mojang.com/2011/12/08/min…
http://twitter.com/#!/jeb_/status/144815807359234048
Dec. 7.

...

Dec. 6.
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01:50 PM
I know its a bit early to ask, but will we be able to install mods on a server and allow clients to download them upon connecting?

in Antwort auf @Defaultsound ↑
Jens Bergensten
That's what we hope to do
http://twitter.com/#!/jeb_/status/144036036585070592
Dec. 3. - 5.

...

Dec. 2.
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04:58 PM
Jens Bergensten
Today I've fixed some redstone bugs, a powered rail bug and added wool regrowth to sheep. Now it's time to head home!
http://twitter.com/#!/jeb_/status/142633682224680960

03:55 PM
Markus Persson [blog]
Och med dom orden så passar jag micken.

As of yesterday, Jens Bergensten is the new lead developer on Minecraft. He will have the final say in all design decisions, so he will kinda sorta become my boss, I guess. I’ve promised him to not pull rank. ;)

We’ve been working together on Minecraft for a year now, and I’m amazed at how much in synch we two are when it comes to how to design the game. And when we don’t agree, we discuss it and something much better comes out at a result. He’s truly a great person to work with, and I feel very confident handing over the leadership of Minecraft to him.

If you want to contact Jens, he’s on twitter as @jeb_, or you can email him at jeb@mojang.com

Personally, I will now rest for a while, then get back to work refreshed and eager. I’ll be helping out with Minecraft, of course, but also starting work on some new project.

11:42 AM
Ah! I think that's because you made it so that when an entity falls/jump on it, it revert back to dirt. (Is rain an entity?)

in Antwort auf @EphysPotato ↑
Jens Bergensten
Hey, yep I noticed that =) Sorry, will be fixed in next snapshot
http://twitter.com/#!/jeb_/status/142554180605849600

01:47 AM
Markus Persson
I'm sorry about the server issues lately. Our best human resources are working on it. #seriouslysorry
http://twitter.com/#!/notch/status/142404382309363712
Dec. 1.
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03:35 PM
Jens Bergensten
... contains a few bug fixes and changes to farmland trampling and void fog in creative mode
http://twitter.com/#!/jeb_/status/142250353914691584

03:34 PM
Jens Bergensten
I've been a little off lately, but here's the weekly Minecraft snapshot: http://assets.minecraft.net/11w48a/minecraft.jar (+minecraft_server.jar)
http://twitter.com/#!/jeb_/status/142250239871561729
Last edited by M!C on Mon Jan 02, 2012 1:03 pm, edited 11 times in total.
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M!C
Posts: 960
Joined: Sun Aug 21, 2011 2:29 pm
Location: Germany

Re: M!C's News Compilation

Post by M!C »

November

Nov. 27. - 30.

...

Nov. 26.
Spoiler
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01:18 PM
when will modders get the modding thing you guys promised?

in Antwort auf @samthemancpfc ↑
Jens Bergensten
It's my priority now, but I don't know how long it will take
http://twitter.com/#!/jeb_/status/140404028365475841

01:08 PM
May we please please please please have baby wolves? :)

in Antwort auf @CraftyMiner ↑
Jens Bergensten
Yeah I want puppies too, but we need to clean up the AI code first and I'm gonna let the new guy do that when he starts =)
http://twitter.com/#!/jeb_/status/140401587146330113
Nov. 25.

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Nov. 24.
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03:24 PM
Maybe you could create a new launcher with the option to auto-update to pre-releases?

in Antwort auf @Ashastars ↑
Jens Bergensten
Yep... I can't update the launcher right now, though
http://twitter.com/#!/jeb_/status/139710925522472961

02:27 PM
Will you be releasing actual versions too though? I don't like how 1.9 never actually existed. Clanforge doesnt let us use dev builds.

in Antwort auf @xDerik ↑
Jens Bergensten
Yes, these will build up to official releases once they feel stable and adds useful features
http://twitter.com/#!/jeb_/status/139696635482615808

02:25 PM
Jens Bergensten
So... here's the first one: assets.minecraft.net/11w47a/minecra… Note that this is practically identical to version 1.0.1
http://twitter.com/#!/jeb_/status/139696113983827968

02:23 PM
Jens Bergensten
These "snapshots" will be named 11w47 ( year and week) + a, b, c etc (in case we do more than one), in one word such as "11w47a"
http://twitter.com/#!/jeb_/status/139695743823917058

02:22 PM
Jens Bergensten
So... We are working towards automated snapshots, and will try to get one "prerelease" out every week, regardless if it's stable or not
http://twitter.com/#!/jeb_/status/139695351505485824

01:54 PM
Jens Bergensten
The minecraft_server.jar has been updated to 1.0.1, fixing the login key problem and a null pointer exception
http://twitter.com/#!/jeb_/status/139688276922613761

11:15 AM
does this mean that chunks generated by 1.x would fit to those generated by 1.0?

in Antwort auf @brechpilot ↑
Jens Bergensten
No it means that when the world gen changes, the old maps will still use an old world gen for compatibility
http://twitter.com/#!/jeb_/status/139648443298750465

11:12 AM
is the level-generator going to change anytime soon or will it stay this way for some time?

in Antwort auf @brechpilot ↑
Jens Bergensten
From now on I need to have backwards compatibility
http://twitter.com/#!/jeb_/status/139647569226768384

10:42 AM
Jens Bergensten
Also fixed the double doors bug, but that update will have to wait for Minecraft 1.1... with no ETA
http://twitter.com/#!/jeb_/status/139640076249477120

10:24 AM
Jens Bergensten
Fixed a null pointer problem and the login key errpr on the server, update will be released once @mollstam shows signs of being alive
http://twitter.com/#!/jeb_/status/139639945949224960
Nov. 23.

...

Nov. 22.

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Nov. 21.
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05:31 PM
Markus Persson
Oh, and.. I've seen the bug reports.. We're kicking ourselves, and will fix it as soon as we get back to Sweden.
http://twitter.com/#!/notch/status/138655797029769216
Nov. 18. - 20.

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Spoiler
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04:52 PM
Jens Bergensten
Minecraft will be released during Notch's keynote today!
http://twitter.com/#!/jeb_/status/137558830040104961
Nov. 17.

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Nov. 16.

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Nov. 15.
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22:15 PM
Markus Persson[I'll highlight the more important stuff ;)]
Soon.

(First of all, sorry about the masturbation joke in my last post. It’s currently my favorite joke. :D)

It’s 10 pm. In 10.5 hours, we will leave for Arlanda Airport. Soon thereafter, we will fly to Las Vegas!

The last few weeks have been incredibly stressful and emotional in many ways, and I feel so relieved to finally have a finished version of Minecraft to release to the world on Friday. But that doesn’t mean we’ll stop working on Minecraft! We’ll keep adding to the game just as we have so far, and we have many exciting plans for the next year.. some of these will be announced fairly soon.

One thing that kind of fell between chairs is the mod support.. Sorry about that, I take full responsibility for letting that get forgotten about. But when it comes to the new launcher, it got folded into a new exciting project I won’t talk about yet.

But back to Minecon! For me personally, it’s going to be three full days of chaos and fans, which will probably leave me extremely tired. Then there’s a big party with a huge celebrity act playing. And then I get to relax. I plan on playing a LOT of games this winter.. Battlefield 3, Saints Row The Third, Diablo 3, Skyward Sword, and biggest of all, Skyrim.

Skyrim, SkyrimSkyrim Skyrim Skyrim SkyrimSkyrimSkyrim. Skyrim.
http://notch.tumblr.com/post/12848184253/soon
Nov. 14.
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06:40 PM
Jens Bergensten
The biomes are the same in all beta 1.9 and the 1.0 release, but a few dungeons have changed since pre-5
http://twitter.com/#!/jeb_/status/136136507420450816

12:09 PM
Jens Bergensten
@bl0ke In december we'll get a new programmer who specializes in AI programming
http://twitter.com/#!/jeb_/status/136038021349912576
Nov. 13.
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05:51 PM
Jens Bergensten
Ok RC2, now with multiplayer! assets.minecraft.net/rc2/minecraft.… (+ minecraft_server.jar)
http://twitter.com/#!/jeb_/status/135761819670298624

05:37 PM
Markus Persson
We made a mistake with the RC1.. Working on RC2 now. ;D
http://twitter.com/#!/notch/status/135758189256900609

05:19 PM
Jens Bergensten
Release candidate 1! Doors can be opened! New sfx! =) http://assets.minecraft.net/rc1/minecraft.jar ( + minecraft_server.jar)
http://twitter.com/#!/jeb_/status/135753582409560064

04:11 PM
Jens Bergensten
Making the "quit game" button appear in the stand-alone version took more time than I anticipated... But it works now, I think =)
http://twitter.com/#!/jeb_/status/135736667138031617

03:41 PM
Markus Persson
Fixed a couple of z fighting issues and made the third person camera work a bit better. (it's location aware now!)
http://twitter.com/#!/notch/status/135728902512459777

01:17 PM
Markus Persson
New sounds have been added, and a few bugs (including the infinibows) have been fixed. Now; more bugfixing!!
http://twitter.com/#!/notch/status/135692747184148480

01:03 PM
Jens Bergensten
And yes, @notch is adding new sfx. Some of these are already activated in 1.8.1
http://twitter.com/#!/jeb_/status/135689298136678400

01:02 PM
Jens Bergensten
Also been changing redstone connectivity again... I'm sure you all are gonna love that ;)
http://twitter.com/#!/jeb_/status/135689092993257473
Nov. 12.
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11:56 AM
Thanks for a game that is too much fun. Btw, we like the fence post under farmland "bug" and hope you unfix it.

in Antwort auf @danielomiller ↑
Jens Bergensten
The game shouldn't rely on glitches to work properly. If anything should change, is the farmland trampling
http://twitter.com/#!/jeb_/status/135309987072319488

11:43 AM
Jens Bergensten
Haha I feel like stealing candy from children =) In any case, I will probably tweak it back to ~10s, and not ~15s as it was before...
http://twitter.com/#!/jeb_/status/135306713082499072

11:40 AM
Jens Bergensten
Good morning, twitter! I have some sad, sad news... Breaking obsidian at 4s / block is unfortunately a bug in pre-6, and will be nerfed =)
http://twitter.com/#!/jeb_/status/135305941091495936
Nov. 11.
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04:39 PM
Jens Bergensten
So here's the 6th beta 1.9 prerelease: assets.minecraft.net/1_9-pre6/minec…
http://twitter.com/#!/jeb_/status/135018767620112385
Nov. 10.
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06:07 PM
Jens Bergensten
Monsters that are nearby, but on the other side of walls/doors/etc, will still stop you from sleeping... You know, their constant moaning
http://twitter.com/#!/jeb_/status/134678490124517377

06:05 PM
Jens Bergensten
New bed behavior... Instead of being woken up by monsters, you are not allowed to sleep if monsters are nearby. Once you sleep you're safe
http://twitter.com/#!/jeb_/status/134678081456709632

11:45 AM
Jens Bergensten
Haha... Changing redstone connectivity to fix a bug is scary. Going through all basic circuits (http://bit.ly/fhF8dV) to verify...
http://twitter.com/#!/jeb_/status/134582338515505152

08:58 AM
Please make punching a boat the only way to break it. Fragile as hell.

in Antwort auf @itsOmarAhmad ↑
Jens Bergensten
I've made them more
http://twitter.com/#!/jeb_/status/134540316777787392
Nov. 9.
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03:03 PM
also the enchantment tables have to be stronger. Especially on smp as one accidental punch destroys em & they're not cheap 2 craft

in Antwort auf @Dibz82 ↑
Jens Bergensten
Fixed that already
http://twitter.com/#!/jeb_/status/134269955687452672

02:10 PM
Jens Bergensten
A minor report ("sometimes items can't be taken") led me to discover a bug in the netcode... fixing that greatly decreased packet spam =)
http://twitter.com/#!/jeb_/status/134256574423240705

08:44 AM
Jens Bergensten
Thanks to @mollstam we found and fixed an annoying minecart bug :) Also made furnace minecarts stronger
http://twitter.com/#!/jeb_/status/134174561846575104
Nov. 8.
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09:58 AM
After the feature freeze,can you add crowbars to pick up fences,rails,etc? Many blocks currently dont have a tool assigned

in Antwort auf @Brail4 ↑
Jens Bergensten
I've fixed that
http://twitter.com/#!/jeb_/status/133830845688578048

09:57 AM
Will enchanting bow's be a possibility? to give faster charge time, a small chance for a fire arrow to fire or poison arrow etc....

in Antwort auf @Zealot1123 ↑
Jens Bergensten
Yep, after minecon
http://twitter.com/#!/jeb_/status/133830438476189697

09:51 AM
are there abandoned mine shafts in 1.9pre5 smp? Can't find any :-/

in Antwort auf @Drewdawg101 ↑
Jens Bergensten
I made them much rarer
http://twitter.com/#!/jeb_/status/133828891050643456

09:45 AM
With all these bugfixes going on, are you still going to put up a pre-release to see if everything's fixed or go straight to release?

in Antwort auf @Dzre ↑
Jens Bergensten
We will do one more pre-release
http://twitter.com/#!/jeb_/status/133827541852106752

09:45 AM
So why fix lava springs but not water? Shouldn't that be considered a feature too?

in Antwort auf @iffamies ↑
Jens Bergensten
It was the will of Notch
http://twitter.com/#!/jeb_/status/133827483324792832
Nov. 7.
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03:07 PM
Jens Bergensten
Fixed another batch of bugs, while cleverly avoiding the difficult ones ;) Pre-release 5 buglist here: bit.ly/tznHOv
http://twitter.com/#!/jeb_/status/133546051419377664
Nov. 6.
Spoiler
Show
04:01 PM
Will we be able to access our worlds after ”finishing” the game?

in Antwort auf @RocketJumper35 ↑
Jens Bergensten
Yes of course!
http://twitter.com/#!/jeb_/status/133197345918685184

03:41 PM
will sheep ever grow back their wool?

in Antwort auf @Marc815 ↑
Jens Bergensten
Yes... I'll probably fix that before Minecon since it's a gameplay bug
http://twitter.com/#!/jeb_/status/133192161234649089

03:39 PM
Maybe u added "tag" to change the name of the weapons? It would be great if the sword,enchanted by the fire aspect was named "Dragon"

in Antwort auf @Bigkirill ↑
Jens Bergensten
Yeah named items are planned, as well as notes/books, but not before Minecon
http://twitter.com/#!/jeb_/status/133191858045202432

02:46 PM
will there be any new changes besides what is in beta right now?

in Antwort auf @JustAFantasea ↑
Jens Bergensten
The biggest thing missing in 1.9-pre5 is the ending
http://twitter.com/#!/jeb_/status/133178427523072001
Nov. 5.
Spoiler
Show
08:11 PM
Jeb, will ferns will be add again in biome for 1.9?

in Antwort auf @Moliuj ↑
Jens Bergensten
We haven't changed the biomes yet, but I've added them to the creative menu
http://twitter.com/#!/jeb_/status/132897720368246784
Nov. 4.

...

Nov. 3.

...

Nov. 2.
Spoiler
Show
04:13 PM
Jens Bergensten
And to please my MC followers, a Minecraft tweet: Turned out that "Efficiency" didn't actually work on obsidian [and on other stuff as well ...]. Fixed that bug today!
http://twitter.com/#!/jeb_/status/131750756276641792

02:21 PM
You can make an infinte Lava source in Pre 5. Is it Bug or feature??

in Antwort auf @RealTommyten ↑
Jens Bergensten
It's a bug, I fixed i
http://twitter.com/#!/jeb_/status/131722721846505472

02:20 PM
Glass Panes dont connect to double stone slabs

in Antwort auf @MartinKerstein ↑
Jens Bergensten
Fixed that today
http://twitter.com/#!/jeb_/status/131722289120165888

02:01 PM
found a bug, place down a music player then remove it and place a chest in the same spot. laged the cest then the game crasht

in Antwort auf @NuKaSLaYa ↑
Jens Bergensten
Fixed it
http://twitter.com/#!/jeb_/status/131717535887409152

01:46 PM
Is save-all now working properly, so I can do a save-off, save-all, (backup script), save-on routine without the world changing?

in Antwort auf @cicatrix ↑
Jens Bergensten
I *think* so... Previously there was no flush at the end of saving, leaving some files in an invalid state, but it should work now
http://twitter.com/#!/jeb_/status/131713757826121728

01:41 PM
PLEASE REPLY Jeb, is nausea potion will be add in official release 1.9?

in Antwort auf @Moliuj ↑
Jens Bergensten
No it'll wait until after Minecon
http://twitter.com/#!/jeb_/status/131712468346081280

01:37 PM
On our 1.9.5 pre-release server we had a weird glitch where 1,000+ sheep spawned in one place. We had to flood it with lava and water

in Antwort auf @DoodTheDud ↑
Jens Bergensten
Yeah that is one of the bugs I'm trying to find and solve, but it's hard to reproduce
http://twitter.com/#!/jeb_/status/131711548849799168

01:34 PM
found a BUG! When rightclicking on my enchantment table with a sword with enchantment smite2 it just disapeared and destroyed :(

in Antwort auf @Gothenburgern ↑
Jens Bergensten
Yep I have fixed that
http://twitter.com/#!/jeb_/status/131710825743396864
Nov. 1.
Spoiler
Show
05:34 PM
Markus Persson
imgur.com/CdO0S [the different moon phases]
http://twitter.com/#!/notch/status/131408724043628544

05:14 PM
Will the moon phases alter how dark night gets?

in Antwort auf @ihihbs ↑
Jens Bergensten
Yes
http://twitter.com/#!/jeb_/status/131403655722188800

03:59 PM
Markus Persson
The sun and the moon are square again. Yep. :D #consistency
http://twitter.com/#!/notch/status/131384957934374912

11:45 AM
will there be a 1.9prerelease 6 with the villagers working as planned? And will there be more content for the End?

in Antwort auf @Shado47 ↑
Jens Bergensten
No villagers will remain as they are for now
http://twitter.com/#!/jeb_/status/131321007549059073

09:53 AM
Jens Bergensten
Back at work... Reverting water physics and correcting explosion damage. Next up is that problem with mobs spawning too far away
http://twitter.com/#!/jeb_/status/131292776305401856
Last edited by M!C on Wed Dec 21, 2011 4:54 pm, edited 15 times in total.
User avatar
M!C
Posts: 960
Joined: Sun Aug 21, 2011 2:29 pm
Location: Germany

Re: M!C's News Compilation

Post by M!C »

Archive
Spoiler
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Okt. 30.

...

Okt. 29.

...

Okt. 28.
11:30 AM
in minecraft 1.9.5 creepers and zombies. ect dont att is this a bug

in Antwort auf @MCpinksheep ↑
Jens Bergensten
No it's intentional so you will be able to build in peace... Unfortunately the spiders didn't get the hint
http://twitter.com/#!/jeb_/status/129852533970702336

11:20 AM
Jens Bergensten
Yeah, I think I'll revert the water physics to the pre-4 version
http://twitter.com/#!/jeb_/status/129850105158311936

10:51 AM
Jens Bergensten
The cam controls of pre-5 were not supposed to be left in, but since you are asking: To reset, hold both buttons at the same time (e.g. N+M)
http://twitter.com/#!/jeb_/status/129842830993653760

09:21 AM
Markus Persson
We've reached a decision. The "cloaks" will no longer be called "cloaks" because they're not. They're capes. Sorry about that. [there's another one saying chickens are now ducks ... I have no idea wether this is relevant/a joke; EDIT: it was a joke ... i think]
http://twitter.com/#!/notch/status/129820017863819265
Okt. 27.
05:48 PM
Jens Bergensten
As you know I always forget at least one thing when upload a release... The "camera controls" (F6 etc) are not supposed to be there =/
http://twitter.com/#!/jeb_/status/129585294214299648

05:35 PM
why jumps are "timed" ? (eg. you can't jump continuously under a roof, there is delay)

in Antwort auf @shellgratuit ↑
Markus Persson
Because it was silly. Release and press space if you need to jump faster than the autojump
http://twitter.com/#!/notch/status/129582115422609408

05:30 PM
Jens Bergensten
Yes, hostile mobs will now ignore you in creative mode, unless you hit them ofc
http://twitter.com/#!/jeb_/status/129580815502942210

04:41 PM
Jens Bergensten
So here is Beta 1.9 pre-release 5: assets.minecraft.net/1_9-pre5/minec… (server is minecraft_server.jar)
http://twitter.com/#!/jeb_/status/129568296600219648

04:38 PM
Jens Bergensten
We are not ready for a "release candidate" yet, but there will be a pre-release 5. We've mainly worked on bug fixing since pre-4.
http://twitter.com/#!/jeb_/status/129567608872767488

08:44 AM
Markus Persson
There isn't a lot of interesting minecraft news these days because of the feature freeze, so I will just say one thing: egg. [he's talking about ender dragon eggs]
http://twitter.com/#!/notch/status/129448393880780800

Okt. 26.
03:35 PM
When are NPC villagers going to actually do something? ;P

in Antwort auf @ArbiterLogan ↑
Jens Bergensten
Unfortunately we didn't implement them before the feature freeze
http://twitter.com/#!/jeb_/status/129189512529190912
... Which means "after Minecon"
http://twitter.com/#!/jeb_/status/129189559463456770

02:37 PM
BUG MC 1.9.pr4: When returning from The Nether via portal far underground. If it's raining, the rain shows up in air blocks undergrnd

in Antwort auf @TheRaXaR ↑
Jens Bergensten
Yep, fixed that
http://twitter.com/#!/jeb_/status/129174717612556288

02:27 PM
Markus Persson
Jens is crushing bugs. I'm trying to make the boss fight better. Not much time left. :D :D
http://twitter.com/#!/notch/status/129172276804452352

01:46 PM
So i swam in lava down in the nether under a potion effect, and when I reached the ground I died from hitting the ground too hard...

in Antwort auf @MonsieurTow ↑
Jens Bergensten
Yep, I've fixed that now
http://twitter.com/#!/jeb_/status/129162037711474688

12:40 PM
Jens Bergensten
Found a severe bug thanks to a modest bug report ("can't block with enchanted items in SMP")... The server was spamming item data =(
http://twitter.com/#!/jeb_/status/129145289658470401

10:47 AM
Jens Bergensten
I've fixed three bugs today... I should be able to reward myself with some feature creep, right? ;) [NO! not Jeb, too :( ]
http://twitter.com/#!/jeb_/status/129116881297739776
Okt. 25.
04:16 PM
Hey Jeb, me and most of my friends cant play Minecraft now because the FogToggleKey was removed, we play Minecraft on laptops btw.

in Antwort auf @Ridley_Kovach ↑
Jens Bergensten
Use F3+F
http://twitter.com/#!/jeb_/status/128837299558563842

04:12 PM
Hey Jens. Do you plan on updating/fixing the few remaining bugs with pistons, or are they considered "done"? (i.e. vertical power bug)

in Antwort auf @BackFlipp ↑
Jens Bergensten
Sorry, accidental tweet... I've seen examples where people use that problem to their favor, so I'm not sure it's still a bug =)
http://twitter.com/#!/jeb_/status/128836361200484356

04:11 PM
have you considered fine tweaking boats to work more smoothly on multiplayer? Currently quite delayed in response with general moving!

in Antwort auf @Sarkology ↑
Jens Bergensten
Yeah there are plenty of boat bugs... I'll look at them before Minecon
http://twitter.com/#!/jeb_/status/128836041120563200

04:12 PM
Are there any textures that will be in the game at release that aren't in 1.9pre4? The texture pack guys may want to know.

in Antwort auf @XiremaXesirin ↑
Jens Bergensten
I think we may add some more stuff for the ending of the game, otherwise it's final
http://twitter.com/#!/jeb_/status/128835090934530048

03:59 PM
If I make a 1.9pre4 server right now, will I have to replace the world for the release version of the game? please say no :P

in Antwort auf @TomRMarks ↑
Jens Bergensten
I don't *think* so, but we might want to change it to fix some beach edges etc
http://twitter.com/#!/jeb_/status/128832935930507264

03:52 PM
I've always wanted to leave a note in a chest. like this video: SkyBlock - Minecraft Animation http://www.youtube.com/watch?v=fsk7uZI4 ... ture=share via @youtube

in Antwort auf @ChronicBit ↑
Jens Bergensten
With the added item info for enchantments, it will be possible to add features such as notes and books, but after Minecon
http://twitter.com/#!/jeb_/status/128831284511379457

03:33 PM
So what is there to do in the end? In the last pre release, the only way out of the end was your death. Is it still that way?

in Antwort auf @Mitchell145 ↑
Jens Bergensten
Notch is working on it
http://twitter.com/#!/jeb_/status/128826424315486209
Okt. 24

...

Okt. 23

...

Okt. 22.

...

Okt. 21.
04:55 PM
how's the code freeze going?

in Antwort auf @Mr_RexZ ↑
Markus Persson
It's more of a "chill" than a "freeze", but we're working on it. ;D
http://twitter.com/#!/notch/status/127397554299211776
Okt. 20.

...

Okt. 19.
09:57 AM
Jens Bergensten
Finally fixed the long due "not getting resource for last tool use" bug in SMP. Yes, "I'll do it later" actually happened
http://twitter.com/#!/jeb_/status/126565008724332545

Okt. 18.
07:58 PM
I think some mobs are not affected by splash potions

in Antwort auf @Yukutren ↑
Jens Bergensten
Yes, that's a bug, sorry... Totally failed at writing an if-statement. Undead are supposed to be harmed by healing, as expected
http://twitter.com/#!/jeb_/status/126356497927114752

07:55 PM
Has the potion system been expanded upon? I'd like to be able to throw Napalm at my enemies, or have a temp defense boost. =3

in Antwort auf @XiremaXesirin ↑
Jens Bergensten
I think it possible to do a Splash Potion with Harm II atm, which deals a lot of damage
http://twitter.com/#!/jeb_/status/126355812640763904

05:31 PM
Markus Persson
Now one month of polish and bug fixed and performance tweaks and optimizations. "Fun!"
http://twitter.com/#!/notch/status/126319481160081408

05:30 PM
Markus Persson
Feature freeze! The boss fight is technically in the game. The fact that it sucks can be considered a bug, right? =D (right?)
http://twitter.com/#!/notch/status/126319345054924800
Okt. 17.
06:18 PM
PLEASE REPLY Jeb, are new sounds effects for shears, minecarts are planned for the 1.9?

in Antwort auf @Moliuj ↑
Jens Bergensten
Not sure, but we plan to add more sfx in general
http://twitter.com/#!/jeb_/status/125969032850579456

06:14 PM
bilbobx182 Ciaran Nolan
I think @notch or @jeb_ nerfed swords that or I have reverted back into a MC noob!

in Antwort auf @bilbobx182 ↑
Jens Bergensten
Yes swords are weaker now
http://twitter.com/#!/jeb_/status/125968035189239808

02:09 PM
Jens Bergensten
I found the problem, CPU usage is now (in my build) back to normal levels!
http://twitter.com/#!/jeb_/status/125906275983826945

10:38 AM
Is this a bug? I died after spending five levels of XP on enchantments, went back and collected my XP and got my 5 levels back.

in Antwort auf @Layered_ ↑
Jens Bergensten
Yep that's a bug =)
http://twitter.com/#!/jeb_/status/125853054342934528

Okt. 16.



Okt. 15.



Okt. 14.



Okt. 13.
1.9 pre-release4 changelog (thanks Battosay!)
http://www.reddit.com/r/Minecraft/comme ... changelog/

06:17 PM
Jens Bergensten
Melons are not supposed to drop just one slice, it's a bug =)
http://twitter.com/#!/jeb_/status/124519169122254849

05:09 PM
Jens Bergensten
The exit from the End is the end ;) And then you respawn...
http://twitter.com/#!/jeb_/status/124501957841920000

04:28 PM
Jens Bergensten
Pre-release 4 with correct version number: assets.minecraft.net/1_9-pre4/minec… (same URL as before)
http://twitter.com/#!/jeb_/status/124493891431960576

02:20 PM
I NEVER criticize your choices about Minecraft... until now. Round Sun/Moon is a terrible idea. Their squareness adds a ton of charm.

in Antwort auf @MinecraftTeachr ↑
Markus Persson
It's because this: imgur.com/2iFRw
http://twitter.com/#!/notch/status/124459419072348160

11:21 AM
Markus Persson
Aaaand now the sun rises in the east. #breakallthesunrises
http://twitter.com/#!/notch/status/124414532847284224

10:19 AM
Markus Persson
I'm making the moon and the sun round. I am very sorry.
http://twitter.com/#!/notch/status/124398932376817664
Okt. 12.
09:53 PM
Jens Bergensten
Got lots of Qs about the 'world type'. Not sure, but what has been mentioned is to have flatlands, and I loved the idea of a 'caves world'
http://twitter.com/#!/jeb_/status/124211184223272960

09:38 PM
What is the "World Type" tab for in create a world section? At the moment, its greyed out. What is it eventually going to be used for?

in Antwort auf @Mitchell145 ↑
Jens Bergensten
It will be used for different world types =) Except no other world types have been implemented yet
http://twitter.com/#!/jeb_/status/124207381138771969

09:37 PM
Do you know, if the biome code is finished or will notch add something more. I want my ferns back ! :-(

in Antwort auf @EEBKiller ↑
Jens Bergensten
I think we still need to tweak biomes
http://twitter.com/#!/jeb_/status/124207132978585602

09:16 PM
will be added a way to collect huge mushroom blocks ( survival mode) ? is very hard move the blocks using pistons =(

in Antwort auf @welogad ↑
Jens Bergensten
Yes, sort of =) Actually thanks for asking, I need to test something...
http://twitter.com/#!/jeb_/status/124201881663836160

09:15 PM
so the sky realm has been sacked?

in Antwort auf @JPwanabe ↑
Jens Bergensten
It has been rebranded to be The End realm
http://twitter.com/#!/jeb_/status/124201530856452096

06:09 PM
Markus Persson
After release, I will totally work on slightly less dangerous dragons that don't destroy terrain and can land and whatnot. They will be red.
http://twitter.com/#!/notch/status/124154763351818240

06:07 PM
Markus Persson
The End now kind of sort of works in multiplayer, yay! Tomorrow, I make the ender dragon work in MP.
http://twitter.com/#!/notch/status/124154266276470784

Okt. 11.
10:42 PM
you know I just realized that no ones payed any attention to the NPCs forr awhile, have u made them do things yet?

in Antwort auf @Temghis ↑
Jens Bergensten
I don't think there's enough time to work on the NPCs before the feature freeze :/
http://twitter.com/#!/jeb_/status/123860977287565312

02:21 PM
Jens Bergensten
Enchantments are 'done' for the time being. Now on to why there are so many bad potions... *dun dun dun*
http://twitter.com/#!/jeb_/status/123734916918804480

02:14 PM
What about repairing enchanted tools? Will a normal tool be enough to repair an enchanted one?

in Antwort auf @Degi3000 ↑
Jens Bergensten
will remove the enchantment
http://twitter.com/#!/jeb_/status/123733323817295872

01:38 PM
Markus Persson
Yep, I'm going to have to let mobs have multiple hit boxes.. Crap. Much crap. This is going to be horrible to implement. First: MvC3!!
http://twitter.com/#!/notch/status/123724207661137920

01:15 PM
Markus Persson
imgur.com/BNitw
http://twitter.com/#!/notch/status/123718429906714625

09:23 AM
Markus Persson (blog)
Pre releases and Adventure Updates

The adventure update is going great! We’re adding features and cramming in content, and then started feature creeping and content creeping. What we’ve got on our hands now is somewhere in between a finished Adventure Mode update and a version of the game we’d be proud to call just “Minecraft”. Not “Minecraft Beta” or “Minecraft Alpha”, but just plain and simple “Minecraft”.

And we’re going to release that version of the game live on stage in Vegas at MineCon! Woooo!

Up until then, instead of trying to squeeze in another real release, we’re going to do weekly (or so) pre releases, aimed at advanced players. We release these via twitter, so make sure to follow me (@notch) and Jens (@jeb_) if you’re interested in those.

Also, we’re finally adding a dragon.
http://notch.tumblr.com/post/1130988431 ... re-updates
Okt. 10.
09:58 AM
Jens Bergensten
At today's meeting @notch suggested that should keep doing prereleases all the way to Minecon, so my previous tweet about 1.9 is obsolete :)
http://twitter.com/#!/jeb_/status/123306381427220480
Okt. 9.
11:55 PM
low head = evil. Right now it's a bit "petes' dragon", which is cute. I don't know what your aiming for. Both are good.

in Antwort auf @carnalizer ↑
Markus Persson
legroom, Batman, you're right! i.imgur.com/FMAhp.jpg Thanks! :D
http://twitter.com/#!/notch/status/123154557630038016

10:14 PM
Markus Persson
Made the wings bigger, and made them make sense: imgur.com/a/vk1pf
http://twitter.com/#!/notch/status/123129273899941888

07:30 PM
Markus Persson
Base texture done. Now to add character. imgur.com/a/5PnQS
http://twitter.com/#!/notch/status/123087840946040832

06:48 PM
Jens Bergensten
Yes 1.9 should be out before oct 18th, ie. next week... Not that we've ever missed deadlines before, right? ;)
http://twitter.com/#!/jeb_/status/123077293148082177

05:21 PM
Can you please make the ingredient for Health Potions be something more common instead of Ghast tears?

in Antwort auf @Dragonchampion1 ↑
Jens Bergensten
Yeah I think Ghast Tears are a little too hard to get
http://twitter.com/#!/jeb_/status/123055515864543232

12:22 PM
Markus Persson
Some people requested the tool, so here: pastebin.com/0AcY6YV2
http://twitter.com/#!/notch/status/122980209958981632

12:14 PM
Markus Persson
It takes a model, and spits out a png image with all the textures, and a mapping from cube id to texture offset. Very handy!
http://twitter.com/#!/notch/status/122978238594154496

12:13 PM
Markus Persson
Finally gave up on doing it manually and wrote a texture packer tool. imgur.com/a/CT78i
http://twitter.com/#!/notch/status/122978062143979522

Okt. 8.
02:47 PM
What happened to quests?, We heard some about them at PAX. Were they dropped?

in Antwort auf @MCIseden ↑
Jens Bergensten
They're not added yet
http://twitter.com/#!/jeb_/status/122654465273769984

10:11 AM
Markus Persson
We need to separate mobs from their AIs so we can do behaviors easier. Getting wolves to reproduce is a mess at the moment.
http://twitter.com/#!/notch/status/122584835196854272
Okt. 7.
06:38 PM
Jeb, please answer, is the new dimension will be in 1.9? Will it worked in multiplayer?

in Antwort auf @Moliuj ↑
Jens Bergensten
That's the plan
http://twitter.com/#!/jeb_/status/122350195768954881

05:31 PM
Dear Jeb. Strongholds better have redstone puzzles and treasure chests. -Sincerely, a fan

in Antwort auf @FadyFTJ ↑
Jens Bergensten
I've added more treasure chests, but no redstone puzzles
http://twitter.com/#!/jeb_/status/122333248322936832

05:14 PM
Jens Bergensten
Added a way to locate strongholds without cheating... Will be available in the next update!
http://twitter.com/#!/jeb_/status/122328934015696896

04:51 PM
Markus Persson
It's animated and flies around now! Here's an album: imgur.com/a/59H3o
http://twitter.com/#!/notch/status/122323222497730560

01:00 PM
Markus Persson
And texturing this dragon is going to be.. interesting.. I'll keep working on this way into this weekend, probably. :-D
http://twitter.com/#!/notch/status/122265009052061697

12:59 PM
Markus Persson
I started tweaking some code. Model parts can now contain child model parts! Minecraft is almost becoming a modern game. :D
http://twitter.com/#!/notch/status/122264742755696640

11:59 AM
Markus Persson
Our internet connection is very, VERY slow, so uploading images takes ages. But here's the progress so far: i.imgur.com/xj6us.jpg
http://twitter.com/#!/notch/status/122249624407916544
Okt. 6.
05:44 PM
Markus Persson
The weird black stuff in 1.9 pre 3! http://t.co/AQE6xgdO
http://twitter.com/#!/notch/status/121974152998567936

04:28 PM
Jens Bergensten
Step one to potion brewing is to fill the glass bottles with water...
http://twitter.com/#!/jeb_/status/121955061634056193

04:16 PM
Jens Bergensten
Ah LOL! I forgot to remove the debug pillars from the strongholds. Oh well, it's not severe enough for another update
http://twitter.com/#!/jeb_/status/121951968389369857

04:11 PM
Jens Bergensten
Server is minecraft_server.jar as usual. Changelog is: simplified potion system, added some new items and enchantment table (wip) + babies
http://twitter.com/#!/jeb_/status/121950830864760832

04:08 PM
Jens Bergensten
Third time's the charm! Minecraft Beta 1.9 Prerelease 3: http://t.co/dt3IlVp6
http://twitter.com/#!/jeb_/status/121950027227734016
Okt. 5.
09:45 PM
Jens Bergensten
It's not about inventory space, it's an interface interaction problem. Similar potions can have different meta data -> unstackable
http://twitter.com/#!/jeb_/status/121672449547960320

09:41 PM
notch Markus Persson
I think we should do another prerelease tomorrow. 1.9 pre 3!

in Antwort auf @notch ↑
Jens Bergensten
I agree!
http://twitter.com/#!/jeb_/status/121671348106960897

09:39 PM
Jens Bergensten
At home trying to work out what to do with the potions. Even when I simplify it greatly, I end up with duplicate, unstackable potions
http://twitter.com/#!/jeb_/status/121670811194114048

09:12 PM
Markus Persson
As usual, it doesn't work too great in screenshots: imgur.com/kE8FP
http://twitter.com/#!/notch/status/121664078308577280

09:01 PM
Markus Persson
Well, that effect ended up being a LOT of work for something you will almost never see, and it doesn't even stand out that much. ;D
http://twitter.com/#!/notch/status/121661236600504321

11:18 AM
Markus Persson
Me and @jeb_ decided to just get started on something epic. This is going to be fun. :D #enchantmentdelayed
http://twitter.com/#!/notch/status/121514698469421056
Okt. 4.
12:47 AM
when is the complete version of minecraft coming out?

in Antwort auf @soccerlp77 ↑
Markus Persson
We'll keep on developing it for a long time. But the "beta" flag goes away November 18.
http://twitter.com/#!/notch/status/120993339137998848
Okt. 3.
11:04 PM
BUG 1.9 Pre 2! Killing someone with a dispenser will crash the server.

in Antwort auf @Lladar ↑
Jens Bergensten
Ok thanks, fixed it
http://twitter.com/#!/jeb_/status/120967470646439936

08:28 PM
Markus Persson
Don't ask me why chicken (or whatever they are) lay eggs when they breed by being fed wheat..
http://twitter.com/#!/notch/status/120928109729034240

08:17 PM
xNotch
The hitboxes are the same size as adult animals to stop them from getting caught in small areas when they grow up.
http://www.reddit.com/r/Minecraft/comme ... ?context=3

08:00 PM
Is there an easy way to herd animals into a fenced area?

in Antwort auf @MattGartzke ↑
Markus Persson
yes.
http://twitter.com/#!/notch/status/120921085804949504

07:41 PM
Markus Persson
Baby animals don't drop loot or xp, have a faster animation, and higher pitched sounds. Also, they eventually grow up.
http://twitter.com/#!/notch/status/120916455469490176

07:06 PM
Markus Persson
Baby animals!! imgur.com/0h6Wt?full
http://twitter.com/#!/notch/status/120907656918601728

03:56 PM
Markus Persson
It looks way better ingame. In screenshots, it just looks pink! imgur.com/ZZxej?full
http://twitter.com/#!/notch/status/120859830339637249

03:33 PM
Markus Persson
Ack, making the armor glossy is more difficult than I thought.
http://twitter.com/#!/notch/status/120854052396466176

02:18 PM
Jens Bergensten
The problem was that similar-looking potions could have different "hidden" ingredients, so they couldn't stack. Very confusing!
http://twitter.com/#!/jeb_/status/120835210408505344

02:18 PM
Jens Bergensten
Not even a new GUI could save the potion brewing system. I need new inspiration, so I'll work on something else for a while now =)
http://twitter.com/#!/jeb_/status/120835040849567744

11:36 AM
Markus Persson
Haha, I just enchanted my first sword! It doesn't DO anything yet, but it works. It's all glossy now.
http://twitter.com/#!/notch/status/120794377718206464
Okt. 2.
05:49 PM
Markus Persson
Very useful runtime performance profiling with PIE CHARTS: i.imgur.com/ZuJXC.png
http://twitter.com/#!/notch/status/120525867045765120

05:27 PM
Jens Bergensten
In the prerelease, there are 161 brewable unique potions. Unless we change it, there will be 2,653 with all ingredients added.
http://twitter.com/#!/jeb_/status/120520408792432641

04:48 PM
so what's the point of NPCs?

in Antwort auf @rippledshark ↑
Jens Bergensten
They will trade items
http://twitter.com/#!/jeb_/status/120510487724163072

04:46 PM
Jens Bergensten
The cheapest enchantments cost 3 experience levels
http://twitter.com/#!/jeb_/status/120509987679248385

04:35 PM
can you explain what enchantment tables do?

in Antwort auf @Baconbits15 ↑
Jens Bergensten
They will add a random upgrade to an item for an experience orb cost
http://twitter.com/#!/jeb_/status/120507260668620800

04:32 PM
When you guys say you will make mod support, do you mean you will make mods, make a mod-thing to help run mods, or what?

in Antwort auf @Zulveeric_MC ↑
Jens Bergensten
I honestly don't know at the moment...
http://twitter.com/#!/jeb_/status/120506488279154688

04:31 PM
I'm gonna throw the lawnmower idea out there again :P

in Antwort auf @Itsmrrda ↑
Jens Bergensten
Heh, in the future I think the sheep will be your lawnmowers
http://twitter.com/#!/jeb_/status/120506280191328256

04:30 PM
will cacao beans be able to harvest in 1.9/1.10?

in Antwort auf @siperdellyeer ↑
Jens Bergensten
Not sure when I'll get around to add the cocoa trees...
http://twitter.com/#!/jeb_/status/120506003199508480


04:22 PM
when i'm on my 1.9 pre release 2 server and i teleport using an enderpearl, it tells me i moved too fast and that i was hacking

in Antwort auf @TomFromAppCafe ↑
Jens Bergensten
Yeah we know
http://twitter.com/#!/jeb_/status/120503901161144320

04:13 PM
can you make a cauldron or can it only be hacked in? Cant say ive seen it in the creative mode inventory =/

in Antwort auf @StormKitten_1 ↑
Jens Bergensten
It has to be hacked in... I removed it because I wasn't finished with the brewing system
http://twitter.com/#!/jeb_/status/120501597389340672
Okt. 1.
08:50 PM
DUDE YOU PROMISED BETTER THAN WOLVES MOD THINGS IN 1.9 NOW WE GET THIS CR*P!

in Antwort auf @Mauwers ↑
Markus Persson
I never promised that.
http://twitter.com/#!/notch/status/120209092416520192

08:45 PM
Markus Persson
An enchantment table imgur.com/yA2DD?full
http://twitter.com/#!/notch/status/120207632228298753

12:02 PM
potions are cool, but night vision doesn't work...

in Antwort auf @dadato2 ↑
Jens Bergensten
Yeah I know... It's hard to implement, so currently I've removed it from the list of effects
http://twitter.com/#!/jeb_/status/120076149895340032

11:43 AM
Will you change golden apples to be crafted using gold nuggets rather than gold blocks? It's far too costly for what it is.

in Antwort auf @Sir_Malchior ↑
Jens Bergensten
Golden apples are kind of a joke... I don't think it will be cheaper in the future, but replaced by potions
http://twitter.com/#!/jeb_/status/120071319013433344
_______________________________________________________________________________
September
Sept. 30.
08:35 PM
Don't forget milk!

in Antwort auf @Nexusdog_UK ↑
Jens Bergensten
I haven't! In beta 1.9 pre2 milk works like a clear-everything drink
http://twitter.com/#!/jeb_/status/119842906528944129

05:35 PM
Markus Persson
It's an enchantment table! imgur.com/YOlhm?full
http://twitter.com/#!/notch/status/119797462222385152

04:24 PM
Jens Bergensten
The cauldron is still in the game, but it doesn't really DO anything at the moment. You can still add water to it, though
http://twitter.com/#!/jeb_/status/119779696236969984

03:39 PM
Markus Persson
Working on Item Enchantments. It costs experience points. It's totally random. It has three tiers. What does an enchantment table look like?
http://twitter.com/#!/notch/status/119768400129044482

03:20 PM
Jens Bergensten
I'm fully aware the potions are very thin (diet?), but it looks cute: i.imgur.com/cNX6J.png (Always work in progress, of course)
http://twitter.com/#!/jeb_/status/119763532312096769

03:17 PM
Jens Bergensten
Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design.
http://twitter.com/#!/jeb_/status/119762786619359232

11:51 AM
Jens Bergensten
A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...
http://twitter.com/#!/jeb_/status/119710836469149697
Sept. 29.
09:30 PM
Markus Persson
Me and Jens have only two more major features we want to implement before the release in November. The plan it to stop all new development on October 18, and resume them again after the release on November 18. That will give us one month to focus on just fixing bugs, cleaning up the code, and optimizing the performance to make sure the release will be as good as possible.[...][minecon and scrolls stuff left out]
http://notch.tumblr.com/post/1081462318 ... -documents

07:41 PM
Jens Bergensten
Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious
http://twitter.com/#!/jeb_/status/119466949708222465

06:50 PM
Jens Bergensten
In 1.9 pre2 there's a hardcore tooltip remaining in the world options menu. Please ignore it, hardcore is a game mode, not world option :)
http://twitter.com/#!/jeb_/status/119453918173466624

05:47 PM
Markus Persson
There are two more major things we want to add to Minecraft. We'll do a code freeze on the 18'th, then polish for a month before MineCon.
http://twitter.com/#!/notch/status/119438214527336448

02:57 PM
Jens Bergensten
So @notch did the last commit for the 1.9 prerelease 2, get it here: http://t.co/4bhb6ie6
http://twitter.com/#!/jeb_/status/119395358135693312

02:07 PM
if a server is set to hardcore, will the server be deleted once every player on it is dead?

in Antwort auf @Terrorcell ↑
Jens Bergensten
hardcore doesn't work in multiplayer
http://twitter.com/#!/jeb_/status/119382886133678080

01:45 PM
i think water breating and resistance on amour should be more and zombies need more health and attack

in Antwort auf @CampbellHaynes1 ↑
Jens Bergensten
I've added some armor points to the zombies, so they're slightly tougher now
http://twitter.com/#!/jeb_/status/119377281796935680

01:33 PM
Any news on the Stronghold bosses for 1.9 or will we have to wait for 1.10

in Antwort auf @MiniMunch117 ↑
Jens Bergensten
They will have to wait
http://twitter.com/#!/jeb_/status/119374207888011264

11:52 AM
Markus Persson
What it means? It means we can do item enchantments, item naming, more than "just" 65k possible maps per level, and all sorts of nonsense.
http://twitter.com/#!/notch/status/119348747254767616

11:50 AM
Markus Persson
Yeeesss!! Arbitrary NBT Data per Item Instance is done! Works in both single player and multi player. :D :D
http://twitter.com/#!/notch/status/119348272514076672
Sept. 28.
02:52 PM
Markus Persson
Proof: imgur.com/sejBR?full [... for no respawning in hardcore mode]
http://twitter.com/#!/notch/status/119031614553587713

02:23 PM
Markus Persson
Oh snaaaaaaaap! I broke a long lasting tradition in minecraft by making each experience orb equal one score point. :-o :-O :-( )
http://twitter.com/#!/notch/status/119024329550856192

06:21 AM
Markus Persson
Endermen suck because they're annoying, and because I nerfed them [in 1.9] and made them too easy. I shall fix this.
http://twitter.com/#!/notch/status/118903247212773376
Sept. 27.
09:12 PM
Jens Bergensten
The reason why I don't think the potion effects will be in 1.9 is because there's not enough time to add the brewing system

in Antwort auf @jeb_ ↑
Markus Persson
.. and because I still vote against the proposed system. ;)
http://twitter.com/#!/notch/status/118765050059169792

06:55 PM
Markus Persson
If item 1 has 10 uses left, and item 2 has 10 uses left, you'll end up with something like 25 uses in the final product.
http://twitter.com/#!/notch/status/118730403774332928

06:43 PM
Markus Persson
There's currently a 20% remaining uses bonus when repairing, but it doesn't work well as it encourages you to repair at exactly 40% damage.
http://twitter.com/#!/notch/status/118727507011837953

06:39 PM
Jens Bergensten
Omw home I realized there's a really simple way for me to implement the "blindness" potion effect. Guess I'll continue from home tonight...
http://twitter.com/#!/jeb_/status/118726472696475648

06:38 PM
Markus Persson
To prevent feeling like you're missing out by not repairing, it's ultra easy. Combine two damaged items to get a new item with less damage.
http://twitter.com/#!/notch/status/118726317247172609

05:58 PM
Jens Bergensten
[...] Btw, we haven't added skills yet
http://twitter.com/#!/jeb_/status/118716198480384000

05:40 PM
Awesome :D Breeding still in?

in Antwort auf @ShortandSmartie ↑
Markus Persson
Yeah, but no baby animals yet.
http://twitter.com/#!/notch/status/118711627158781952

05:39 PM
Markus Persson
The plan now is to do another pre release of 1.9 this week. Yeah, it's a beta of a beta. :D It will have item reparing!
http://twitter.com/#!/notch/status/118711323029811200

03:39 PM
Jens Bergensten
This will probably ->NOT<- be included in Beta 1.9, but it's a nice screenshot: t.co/5DuSLsfb
http://twitter.com/#!/jeb_/status/118681103350501376

11:14 AM
Markus Persson
Ender Pearls have a unique ability now. They're fun.
http://twitter.com/#!/notch/status/118614580539826176
Reddit
Sept. 26.
06:16 PM
Jens Bergensten
Received Magma Cube sound effects from @C418 :) Implementing them tomorrow
http://twitter.com/#!/jeb_/status/118358373853966336

08:26 AM
Markus Persson
Also, the "food" isn't what the player eats. It's specific to the animals. Right now, it's bundles of wheat for all of them.
http://twitter.com/#!/notch/status/118209756707028992
Sept. 25.
05:03 PM
thanks :D love what you guys are doing to minecraft :P anything you dont like about it thats in it at the moment?

in Antwort auf @as311 ↑
Jens Bergensten
I can't think of anything I don't like, but there are lots of unfinished stuff
http://twitter.com/#!/jeb_/status/117977592396652545

05:00 PM
Right now fencegates don't respond to redstone and torches are not placeable on netherrack fenceposts. Did you

intend this?

in Antwort auf @Acejebediah ↑
Jens Bergensten
Intend and intend... I was lazy =)
http://twitter.com/#!/jeb_/status/117976688092135426

04:52 PM
Hey @jeb_ & @notch, did the mob spawn rate change when set to "peaceful"? I don't see any wolves anymore...

in Antwort auf @strredwolf ↑
Jens Bergensten
Yes wolves are more uncommon now
http://twitter.com/#!/jeb_/status/117974845769252865

04:48 PM
will the snow biomes get snow again in 1.9?

in Antwort auf @tinfoilchef ↑
Jens Bergensten
Yeah
http://twitter.com/#!/jeb_/status/117973675524894720

04:42 PM
any future plans on adding more stuff to the strongholds?

in Antwort auf @fatcat1314 ↑
Jens Bergensten
Yes
http://twitter.com/#!/jeb_/status/117972223003852800

04:22 PM
Are we going to get a bugfix patch for 1.9 pre-release again like you did with 1.8?

in Antwort auf @Kryynism ↑
Jens Bergensten
Probably
http://twitter.com/#!/jeb_/status/117967301990547456

04:21 PM
Please answer one of my 501 tweets about whether or not you will include crafting pumpkins into pumpkin seeds. I

hope it is yes.

in Antwort auf @DavidPeterBalen ↑
Jens Bergensten
Aha, I'll ask Notch what he thinks tomorrow
http://twitter.com/#!/jeb_/status/117967001003102208

09:58 AM
Markus Persson
You know what would be fun? If every single animal in minecraft came from eggs. Breeding would involve moving egg

blocks around.
http://twitter.com/#!/notch/status/117870458904387585

09:40 AM
Markus Persson
If you hold food in your hand, they follow you around. If you feed them, they enter "love mode". Two animals in

love mode = babies.
http://twitter.com/#!/notch/status/117866152771846145

08:40 AM
Markus Persson
As thanks for that cheer-up, I will try to add animal breeding. On my laptop. In bed. :D
http://twitter.com/#!/notch/status/117850986554474497

01:02 AM
Jens Bergensten
Ok going to sleep now... Last change I did was to let F5 toggle between 3 states, as suggested (1st person, 3rd

person back and 3rd front)
http://twitter.com/#!/jeb_/status/117735694859907073

12:26 AM
Hey, are you still taking questions? Because I'm wondering where the heck the F6/F7 feature went. Can't you at

least add it for ops?

in Antwort auf @eplemosen ↑
Jens Bergensten
They weren't meant to be included... they didn't actually change time, but only moved the sun, so we got lots of

"bug" reports
http://twitter.com/#!/jeb_/status/117726738930335744

12:12 AM
can you say if there are still plans to make SSP simply a native SMP? That dumb client thing Notch has mentioned

before I think?

in Antwort auf @robbiealexandr ↑
Jens Bergensten
Yeah... but it's getting tight to do everything before Minecon
http://twitter.com/#!/jeb_/status/117723055555485696
Last edited by M!C on Mon Dec 12, 2011 3:02 pm, edited 10 times in total.
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Re: M!C's News Compilation

Post by Katalliaan »

M!C wrote:
Ender Pearls have a unique ability now. They're fun.
Tweets like this one however make me ask, "Does he really want to tell us that he added a use to Enderpearls? Why not simply 'They have a use now!' "
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Re: M!C's News Compilation

Post by M!C »

Katalliaan wrote:
M!C wrote:
Ender Pearls have a unique ability now. They're fun.
Tweets like this one however make me ask, "Does he really want to tell us that he added a use to Enderpearls? Why not simply 'They have a use now!' "
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Is that confirmed? That's the reason I'm not adding other sources of information to my list ... I don't know wether they're completely reliable or not.

Thanks for the link anyway!

I'm not so sure if I'm going to like that feature ...
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Re: M!C's News Compilation

Post by Katalliaan »

I'd say that Reddit is as reliable as Twitter, so long as you pay attention to the person posting. xNotch is Notch's Reddit account, and jeb_ is jeb_'s.
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Re: M!C's News Compilation

Post by M!C »

Katalliaan wrote:I'd say that Reddit is as reliable as Twitter, so long as you pay attention to the person posting. xNotch is Notch's Reddit account, and jeb_ is jeb_'s.
Ah ok, I didn't know that ...

I'll still keep to the 3 things I'm currently watching, if that's ok with you. Any reddit-links will be added to the respective tweet though, if they proof to be important.
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Re: M!C's News Compilation

Post by Katalliaan »

http://twitter.com/#!/jeb_/statuses/118681103350501376

It's what appears to be a UI of effects on the player in the inventory pane, although jeb_ doesn't seem confident that it will go live with 1.9.
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Re: M!C's News Compilation

Post by M!C »

Katalliaan wrote:http://twitter.com/#!/jeb_/statuses/118681103350501376

It's what appears to be a UI of effects on the player in the inventory pane, although jeb_ doesn't seem confident that it will go live with 1.9.
Yeah, I added it the second you posted ...
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Re: M!C's News Compilation

Post by Magmarashi »

Katalliaan wrote:http://twitter.com/#!/jeb_/statuses/118681103350501376

It's what appears to be a UI of effects on the player in the inventory pane, although jeb_ doesn't seem confident that it will go live with 1.9.

Bottles, too. Def. looks like Alchemy is on the way

Is anyone else as curious as I am to know why they have the items in their inventory that they do when they post screenshots? makes me wonder what they're doing with them right before or planning to do with them after.
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Re: M!C's News Compilation

Post by Katalliaan »

Nice catch. Also, all the effects seem to have corresponding potion effects already (see here).
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Re: M!C's News Compilation

Post by Urian »

Looks like they're adding repair of items as well.
FlowerChild: Ice in deserts is a good idea
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Re: M!C's News Compilation

Post by M!C »

Magmarashi wrote: Bottles, too. Def. looks like Alchemy is on the way

Is anyone else as curious as I am to know why they have the items in their inventory that they do when they post screenshots? makes me wonder what they're doing with them right before or planning to do with them after.
I would be very surprised, if they didn't put the things in their inventory on purpose ... just to show them to the community.

MinecraftChick:
"Very excited to announce @yogscast will be heading to MineCon... t.co/GDVs0oKV"

Now we know where to get them ... ;)
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Re: M!C's News Compilation

Post by Magmarashi »

M!C wrote:
Magmarashi wrote: Bottles, too. Def. looks like Alchemy is on the way

Is anyone else as curious as I am to know why they have the items in their inventory that they do when they post screenshots? makes me wonder what they're doing with them right before or planning to do with them after.
I would be very surprised, if they didn't put the things in their inventory on purpose ... just to show them to the community.
Haha, actually, I meant more why does he have a wooden sword and bones and cactus. Curious what sort of tomfoolery he was getting up to
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Re: M!C's News Compilation

Post by M!C »

Magmarashi wrote:
M!C wrote:
Magmarashi wrote: Bottles, too. Def. looks like Alchemy is on the way

Is anyone else as curious as I am to know why they have the items in their inventory that they do when they post screenshots? makes me wonder what they're doing with them right before or planning to do with them after.
I would be very surprised, if they didn't put the things in their inventory on purpose ... just to show them to the community.
Haha, actually, I meant more why does he have a wooden sword and bones and cactus. Curious what sort of tomfoolery he was getting up to
These are probably there to make it less obvious he has something of interest in his inventory ... or just so it doesn't look so empty. :P
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Re: M!C's News Compilation

Post by Magmarashi »

M!C wrote:
Magmarashi wrote:
M!C wrote:
Magmarashi wrote: Bottles, too. Def. looks like Alchemy is on the way

Is anyone else as curious as I am to know why they have the items in their inventory that they do when they post screenshots? makes me wonder what they're doing with them right before or planning to do with them after.
I would be very surprised, if they didn't put the things in their inventory on purpose ... just to show them to the community.
Haha, actually, I meant more why does he have a wooden sword and bones and cactus. Curious what sort of tomfoolery he was getting up to
These are probably there to make it less obvious he has something of interest in his inventory ... or just so it doesn't look so empty. :P
We play video games, he needs to try harder then that
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Re: M!C's News Compilation

Post by M!C »

Urian wrote:Looks like they're adding repair of items as well.
Yep, and it looks quite promising so far (see Notch's last tweets).
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Re: M!C's News Compilation

Post by Magmarashi »

I think this style of update and release is really working out for them. I'm getting excited to see what else will be coming now.
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Re: M!C's News Compilation

Post by Sajuuk »

These last few notes. I...
I've never stooped to notch-bashing, but I want to now.


Thanks for posting the round-up.
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Re: M!C's News Compilation

Post by FlowerChild »

Seriously man, thanks for putting together this summary thread. This will actually save me a lot of time in tracking down pertinent tweets, so I really do appreciate it :)
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Re: M!C's News Compilation

Post by logorouge »

M!C wrote: 06:38 PM
Markus Persson
To prevent feeling like you're missing out by not repairing, it's ultra easy. Combine two damaged items to get a new item with less damage.
http://twitter.com/#!/notch/status/118726317247172609
Oh no, not Fallout3-style repairs... I hate Fallout3-style repairs. :|

(This thread is awesome!)
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Re: M!C's News Compilation

Post by Magmarashi »

Sajuuk wrote:These last few notes. I...
I've never stooped to notch-bashing, but I want to now.


Thanks for posting the round-up.
Damn him and his thoughtful progress!

XD
SCIENCE!
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FlowerChild
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Re: M!C's News Compilation

Post by FlowerChild »

logorouge wrote: Oh no, not Fallout3-style repairs... I hate Fallout3-style repairs. :|

(This thread is awesome!)
Hehe...yeah, I've been playing a lot of New Vegas lately, and I agree with you on this one. One nice thing they included in Vegas though, that I don't think was in Fallout 3, was weapon repair kits that allow you to also repair weapons with various parts you find here and there (I think it takes duct tape, scrap electronics, scrap metal, a wrench, and wonderglue if I rember right).

IMO, this makes it a lot less annoying. You can still repair with parts off of other weapons (which does makes some sense), or you have the alternate route described above.

No idea why they didn't seem to do this for armor though (unless I just haven't found the crafting recipe yet).

Granted though, I think this makes a lot less sense for Minecraft items. Like, I could see you salvaging parts from one complex machine, like a gun, to improve the condition of another, but a pick axe? Not so much. Where I think this system really falls apart in Fallout is when you start doing it with simple items like baseball bats, and the stuff in Minecraft is almost entirely of this nature.
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Sajuuk
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Re: M!C's News Compilation

Post by Sajuuk »

FlowerChild wrote: Granted though, I think this makes a lot less sense for Minecraft items. Like, I could see you salvaging parts from one complex machine, like a gun, to improve the condition of another, but a pick axe? Not so much. Where I think this system really falls apart in Fallout is when you start doing it with simple items like baseball bats, and the stuff in Minecraft is almost entirely of this nature.
That's what I don't like. Well, that combined with the fact that so many of these features resemble Bethesda's stuff. Not just a little. A lot.

To me it's like somebody who gives you a gift for your birthday and it's actually like something they wanted but you're kinda interested in too? So they buy you the thing they wanted themselves?
[ IGN = Herpingderp ]
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