Lockette:
The purpose of this plugin is to restrict access to the contents of chests, dispensers, furnaces, and doors without the use of a database to track containers.
Chests:
To use, simply place a signpost on the floor directly beside a chest or other container to be locked. Enter [Private] as the first line. Your own name will automatically be entered on line 2 as the chest owner. Optionally type in the full names of two other users allowed to access the chest's inventory on lines 3 and 4.
When done correctly, the sign will automatically fix itself to the side the target chest, protecting it from unauthorized access! Only the chest's owner can then break the sign or chest.
Additionally, you can enter [Everyone] on lines 3 or 4 instead of a user name to allow everyone access to the contents of a private container.
The owner of a container can add more users by placing additional signs beside the container with the heading [More Users], where lines 2-4 specify the names of the additional users. You can edit the users on previously placed signs by right clicking the sign, and using the command '/lockette <line number> <text>' to change it.
Doors:
To protect a door, you can use the same method as protecting a container, the sign will attach to the door automatically. In addition, you can attach a [Private] wall sign to any side of the blocks just above or just below a door. For double doors only one side needs a sign. Door support is enabled by default in the config file.
Once a door is protected it will only open for someone listed as a user, and will not respond to redstone power or switches unless [Everyone] is listed as a user. Iron doors which usually won't open from clicking will work just as wooden doors. In addition, double doors will open together automatically!
You can also use [More Users] signs as with containers, with the caveat that the sign cannot be placed on the block above the door if the [Private] sign is not above the door as well! (This is done to prevent a security uncertainty issue.)
Protected doors will be closed automatically if a timer is set. A timer can be set globally with a configuration option, or individually for each door by using the tag [Timer: #] on line 3 or 4 of the [Private] sign, where # is the number of seconds that the door should remain open. If the timer is set to 0, this means the door will never automatically close. If no timer is specified, protected doors will use a global timer set in the configuration file. If the server is shut down cleanly any open doors will be closed, but in the event of a server crash while a door is open, it may remain so. Note that the initial state of a door is assumed to be closed.
Care must me taken to place protected doors on a stable block. Building a door on sand, gravel, leaves, TNT and et cetera are allowed by the plugin, but cannot be secured fully. :3 Additionally, it should be noted that most status messages still refer to locked blocks as containers, so for the purpose of simplicity, doors should be considered as a type of container.
Iconomy:
/money
Check your balance.
/money [name]
Check others balance.
/money help (command)
For Help & Information.
/money pay [name] [amount]
Send money to others.
Chest Shops:
How to create a ChestShop?
- Place a chest, if you haven't already.
- Place a sign 1 block near the chest (for example, above the chest)
- On the sign, write:
Line 1:
Line 2: item amount
Line 3: price
Line 3: item name
(Item name can actually be item ID or alias)
First line will be filled in by the plugin automatically. (seller name)
Price is a combination of buy and sell price.
You have to have B near buy price (people buy from you), and S near sell price (people sell to you).
If you have both B and S, separate them with a colon - :
For example:
Line 1: FaceFoiled
Line 2: 64
Line 3: B10:5S
Line 3: Diamond
means that FaceFoiled wants to sell 64 diamonds for 10$ and buy them back from you for 5$
Also, if you put "free" instead of price, it is free to buy or sell
Using shops
You could buy and sell by right and left clicking the sign for a long time.
Now it's the only way to use the shops.
It's SIMPLE!
Just LEFT-CLICK to SELL to shop, and
RIGHT-CLICK to BUY from shop.
(This can be changed in the config file)
Destroying shops
If you want to delete your old shop, simply SNEAK and destroy the sign.
It's that easy =)
Stoking shops
You can either open the chest and stock it up, or click on your own sign - it will open chest's inventory (that way you can have chests not openable by other people for sure )
Portcullis:
Usage:
* Build the portcullis itself by stacking rows of fences (wood or iron), at least two wide and two high.
* Build the wall around it to contain it. Leave enough empty space above the portcullis to allow it to go as high as you want it to go.
* Power the portcullis by powering one of the blocks adjacent to it on either side, by attaching a lever or redstone dust. For now, the power has to come from the side.
Drawbridge:
Usage:
* Build the bridge itself, out of slabs/half-blocks or double slabs.
* Make sure there is at least one block adjacent to the bridge on three sides, so that it can't move in that direction.
* For the direction in which you want it to move, make sure there is a block to stop at the distance you want it to move to.
* Power one of the blocks underneath the bridge with redstone. Please note: you are powering a block underneath the bridge, not the bridge itself! Note that for the purposes of this plugin, just running redstone wire underneath a block will power it.
* If you power more than one block, the bridge will move faster! Two blocks doubles the speed, and three blocks doubles it once more (so four times as fast as one block).
* Make sure that when the bridge is fully extended it is still in contact with redstone power underneath. It can be the same blocks, or different ones.
* When the blocks receive redstone power, the bridge will move to the south or west (depending on which direction it is able to move in), when they lose redstone power, it will move to the north or east.
Hints and tips:
* The bridge has to be at least two blocks long on each side, and it must be rectangular. It can't have holes or bits sticking out. It also can't abut any other blocks of the same height and material (when open or closed), since the plugin will think they are meant to be part of the bridge.
* I highly recommend to make the distance the bridge can move less than its length. That way, the blocks at the forward edge of the bridge (when it is open) are always in contact with the bridge, so you only have to power one of those blocks.
* The bridge will go through (and hold back) water and lava, so you can make water gates and water or lava traps with them.
* The blocks that stop the bridge when it retracts can be steps or stairs. This way you get a smooth walking experience when the bridge is closed, without having to jump, if you are using slabs/half-blocks for the bridge. Here is an example to show what I mean (the bridge is closed in this example, and there are wooden stair blocks on each end):
Turnstile:
* /ts make [Name] - Make target fence block into a Turnstile
* /ts link [Name] - Link target block with Turnstile
* /ts rename [Name] [NewName] - Renames the Turnstile
* /ts unlink [Name] - Unlink target block with Turnstile
* /ts delete [Name] - Delete Turnstile and unlink blocks
* /ts price [Name] [Price] - Set cost of Turnstile
* /ts price [Name] [ItemID(.Damage)] [Amount] - Set cost to item
* /ts access [Name] public - Allow anyone to open the Turnstile
* /ts access [Name] private - Allow only the owner to open
* /ts access [Name] [Group] - Allow only specific Group to open
* /ts free [Name] [TimeStart-TimeEnd] - Free during timespan
* /ts locked [Name] [TimeStart-TimeEnd] - Locked during timespan
* /ts earned [Name] - Display money the Turnstile earned
* /ts collect - Retrieve items from the target Turnstile chest
* /ts owner [Name] [Player] - Send money for Turnstile to Player
* /ts bank [Name] [Player] - Send money for Turnstile to Bank
* /ts list - List all Turnstiles
* /ts info - Gives info of Turnstile
* /ts help - Displays Turnstile help page
Dropchest
/dropchest add [radius] (2 = max)
/dropchest remove chestid
/dropchest list
/dropchest setradius chestid radius
/dropchest which
/dropchest info chest
/dropchest setname {chestid} {newname}
/dropchest setowner {chest} {newowner}
/dcitem [NAME|id]