New Release! (BTW CE v1.3.X)

A place to talk to other users about the mod.
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

New Release! (BTW CE v1.3.X)

Post by dawnraider »

Version 1.3.X has been released!
1.3.10
Download here

/--General--/
- Fixed an issue where the game would load addons installed directly into the jar out of order (note that specifying load order for mods loaded from the mods folder is not yet supported)
- Fixed an issue where a null pointer error would be logged if no addons were installed in the mods folder.
- Fixed an issue where the addon loader was percent encoding file URIs leading to it looking for files in the wrong location.

1.3.10b
/--General--/
- Changed server version checking to ignore lettered versions. This means that future versions with the same number and only differing in the ending letter will be treated as server compatible. Do note that this does not apply to 1.3.10. While 1.3.10 clients can connect to a 1.3.10b server without issue, they will still receive a warning when joining.
- Fixed a crash in multiplayer on startup due to the log file being improperly initialized.

1.3.9
Download here

Thanks to the following people who have contributed to this release!
- Dawnraider
- Zhil
- Hiracho
- slzei

/--General--/
- Added the ability to load addons from the ./mods folder. Note, however, that addons must declare their main addon class in their own package as the loader will not check the base MC package.
- Added several new splash texts, and removed a few that no longer fit with the current state of the mod. Thanks to everyone who suggested new splash texts!
- Tweaked some translation entries for the Turkish translation.

/--Gameplay--/
- Added a config option to disable the HCS radius increase in large biomes.
- Changed hardcore spawn to try not to respawn the player in the jungle or ocean. Do note that it is still possible to spawn there if no other location is found within a reasonable time.
- Changed the block dispenser to only place a minecart in the world if one is not already present in front of it.
- Changed block dispensers to eject minecarts with some velocity if a rail is present.
- Changed the position at which a block dispenser places a minecart without rails to make it easier to fit them down a 1x1 hole.
- Changed minecarts with chests to be more predictable when spilling items when broken.
- Changed hoppers to no longer reset the number of contained souls when the soul sand filter is removed to make it more difficult to circumvent breaking the hopper when not powered.
- Changed tools to no longer be placed inside of replaceable blocks to prevent using them to put out fires.
- Changed snow placed during world generation to fill in tall grass and other snowloggable blocks.
- Changed (increased) the volume of the splash sound when a fish grabs a fish hook.
- Fixed an issue where crafting crucibles on a turntable did not eject a clay ball.
- Fixed an issue where carrots required natural light to grow.
- Fixed an issue where the health regen changes from last release did not get applied to multiplayer.
- Fixed an issue where some block place events were using the step sound instead of the place sound.

/--Addon API--/
- Added hooks to define behavior when entities are consumed by a block dispenser.
- Added hooks to prevent the player from respawning in certain biomes.
- Added hooks to change the volume and pitch of different block sounds (place, step, break) independently of one another.
- Added hooks to define more properties for daily growth crops.

1.3.8
Download here

Thanks to the following people who contributed to this release!
-Dawnraider
-Sockthing
-slzei

/--General--/
- Added a German translation. Thanks to Sockthing for providing the translation!
- Added a Turkish translation. Thanks to slzei for providing the translation!
- Fixed an issue where grass blocks rendered the grass overlay on top of dirt instead of on top of the base grass texture.

/--Gameplay--/
- Changed the player to go up ladders more slowly when using an item.
- Changed the player's health to regenerate slightly faster to reduce the time wasted. This should make little difference in combat, but should reduce downtime by a small amount
- Changed (reduced) the amount of food chickens get from eating items like seeds.
- Removed the ability for pigs to eat sugar cane in the world, since they are unable to eat sugar cane items anyway, and since pigs eating sugar cane roots has a much bigger negative impact than before sugar cane was reworked.
- Fixed an issue where blocks with different sounds based on metadata (like sand slabs) would not play their custom sounds on place or break.
- Fixed an issue where the screw gave back too much iron when melted down in a crucible.

/--Addon API--/
- Added a hook for addons to disable HC bouncing without editing EntityPlayer.
- Fixed an issue where rain particles would spawn during snow in biomes with only partial snow coverage.

1.3.7
Download here

Thanks to the following people who contributed to this release!
- Dawnraider
- Peakstep

/--General--/
- Added a Simplified Chinese translation. Thanks to Peakstep for providing the translation!

/--Gameplay--/
- Changed the recipe for the screw. The recipe remains the same shape, using a column of three iron ingots in the center, while the outer ingots have been changed to nuggets. This should help make screw pump towers a little more accessible in the mid game, without completely devaluing their cost.
- Changed vanilla armor types to have equal durability across armor slots to match mod armors.

/--Addon API--/
- Changed the type passed in to the world decorator hook from last release from BiomeDecorator to a new interface FCIBiomeDecorator, which BiomeDecorator implements.
- Changed the hook for checking for valid snow placement to pass the current world as an argument.
- Fixed an issue where some instances of the game checking for snow did not use the new hook.

1.3.6
Download here!

/--Gameplay--/
- Fixed an issue where sawing corners of wood types with metadata would create gears with metadata which wouldn't stack together or work in recipes. Additionally, recipes involving gears have been changed to ignore metadata so that existing bugged gears can be used.
- Fixed an issue where diamond shears made no sound when used in crafting.

/--Creative Mode--/
- Changed health/hunger status effects to not apply when the player is in creative mode.

/--Addon API--/
- Added hooks to FCAddOn to allow addons to define behavior for decorating the world (for things like trees, ores, etc)
- Added hooks to allow biomes to define whether it can snow at a certain location.
- Changed the checks for breaking the saw to check for if a block has a recipe, removing the need to also disable breaking the saw in the block's class.

1.3.5
Download here

Thanks to the following people who contributed to this release!
- Dawnraider
- yany

/--Gameplay--/
- Fixed an issue where moonlight was erroneously block mobs from spawning on slabs and other partial blocks.
- Fixed an issue where scattered features (temples and witch huts) were not generating properly.

1.3.4
Download here

/--Gameplay--/
- Added the ability to block with the refined hoe since its right click functionality has been freed up.
- Fixed an issue where smelting nether bricks in an oven still used nether sludge instead of unfired nether brick.
- Fixed an issue where using fireworks would cause the game to crash.
- Fixed an issue where saws in multiplayer were checking against material incorrectly.
- Removed the recipe for the old unfired brick block in the kiln, since it is no longer obtainable, in order to help craftguide keep clutter down.

/--Creative Mode--/
- Fixed an issue where unfired nether bricks returned the wrong result when using pick block.
- Fixed an issue where stone always returned its first strata variant when used with pick block.

1.3.3
Download here

/--Gameplay--/
- Fixed an issue where chopping logs with an axe produced 4 planks instead of 2.
- Fixed an issue where several BTW materials would erroneously break the saw. I made sure all vanilla materials were updated to the new system but missed the BTW materials.

/--Creative Mode--/
- Fixed an issue where wet bricks returned the wrong result when using pick block.

/--Addon API--/
- Fixed an issue where saw and kiln recipes weren't properly checking for if they should ignore metadata.

1.3.2
Download here

Thanks to the following people who contributed to this release!
- Dawnraider
- Hiracho

/--Gameplay--/
- Added the ability to put a breeding harness on mooshrooms without them being converted into normal cows.
- Changed fire aspect to no longer be available on the vanilla enchanter given that it is now significantly stronger than before, especially when exploring. It may now only be obtained through the infernal enchanter.
- Changed mobs to no longer be able to spawn on wicker as a thematic extension of not being able to spawn on wood, and because hampers and baskets being spawnable was unintuitive.
- Changed campfires to startle animals when placed to fix an exploit with setting animals on fire in the early game.
- Fixed an issue where clay balls were still used to make bricks in an oven instead of wet bricks.
- Fixed an issue where the tops of blocks would not have biome coloring applied when smooth lighting was turned off.
- Fixed an issue where mooshrooms did not have textures for hungry or starving states, and changed them to only grow mushrooms on their backs when fully fed.
- Fixed an issue where slimes in swamps did not respect the new lighting requirements for spawning.
- Fixed an issue (again) where clients would disconnect from multiplayer when sneaking/pressing alt use/sprinting. Version control issues meant the code for this change did not actually make it into last release.

/---Creative Mode---/
- Fixed an issue where several blocks returned the block instead of item form when using pick block: iron and gold ore chunks, various pastries, unfired pottery.
- Fixed an issue where unfired pottery was not present in the creative menu.

/--Addon API--/
- Added hooks to define whether a material breaks the saw or not.
- Added the ability to define multiple valid input metadata values for a single saw or kiln recipe, instead of requiring a separate recipe for each metadata, and updated BTW recipes to use this system. This is primarily to help craftguide to display recipes properly.
- Added static arrays to FCRecipes holding the metadata values for siding, moulding, and corners, to assist in defining in-world recipes such as those on the saw.
- Added a warning when attempting to add a hopper filtering recipe with an input stack size greater than 1.
- Added hooks to set a block to define whether a block should startle animals when placed or removed.
- Added hooks to define log chopping recipes, and separated existing recipes into their own instances. The old FCRecipesLogChopping class has also been deprecated, and will be removed at a later date.
- Changed turntable recipes to be handled by a crafting manager.
- Fixed an issue where helper methods for adding subblock recipes to the saw were not public.

1.3.1
Download here

Thanks to the following people who contributed to this release!
- Hiracho

/--General--/
- Fixed an issue where mod initialization in multiplayer would still cause crashes on launching the server.

/--Gameplay--/
- Added the ability to sprint by pressing alt use (defaulted to ctrl) while moving.
- Added the ability to place several orientable blocks with the opposite rotation by holding alt use while placing.
- Changed sprinting to not cancel when hitting blocks as long as movement input is still activated.
- Fixed an issue where pressing alt use while moving in multiplayer would disconnect the client.

1.3.0
Download here

Thanks to the following people who contributed to this release!
- Dawnraider
- Hiracho
- ExpHP
- rockoutwill
- Quanteus

/--General--/
- Added a full Russian translation. Thanks to Quanteus for providing the translation!
- Fixed an issue where texturepacks took a very long time to load.
- Fixed an issue where a couple of translation entries were duplicated.

/--Gameplay--/
- Added new grass and mycelium growth mechanics, which are detailed further below.
- Added a new system for farming silverfish in the end, based loosely on the old system, which is left to the player to discover.
- Added the ability to turn a stack of bark into potash.
- Added a new keybinding as an alternate use key, bound to ctrl by default, allowing items to have multiple right click functionalities.
- Added the ability to place swords into soft materials using alt use + right click.
- Changed tools to be placed using alt use + right click to allow adding right click functionality to tools and to decrease the occurrance of accidentally placing tools. This also enables placing of steel tools.
- Changed buckets to be placed using alt use + right click, allowing them to be placed once again without requiring block dispensers.
- Changed hostile mobs to only spawn in complete darkness (aka gloom) in order to decrease torch spam. Note that they can still spawn in sunlight of 7 or less so normal nighttime spawns are unaffected when artifical light is not present.
- Changed cactus to be able to be planted on itself for decorative uses. Note that the base plant must still be placed in a planter.
- Changed dragon orbs to collide with blocks in the same way as items, which should hopefully make them easier to work with in automated systems.
- Changed the recipe for mining charges to produce 3 instead of 2.
- Changed the ender spectacles overlay to remove the green tint.
- Fixed an issue where crafting dynamite with soul dust still only produced 1.
- Fixed an issue where cooking recipes still used the old carrot.
- Fixed an issue where sugar cane roots could be placed on top of other sugar cane plants.
- Fixed an issue where combining slabs played the block's step sound instead of its place sound.
- Fixed an issue where upside down slabs which started falling (such as when a dirt slab lost its anchor) immediately rendered as normal slabs instead of rendering as upside down.
- Fixed a vanilla issue where the game would be unable to load a save if you exited with a fishing line cast.
- Fixed an issue in multiplayer where the game would crash when generating mountains.
- Fixed an issue in multiplayer where the game would crash when a player died with items in their inventory.

/--Animageddon--/
- Added sparse grass as a new grass growth stage. When eating grass, animals will turn grass into sparse grass instead of dirt, and animals will only eat sparse grass when they are starving. This makes animal pens far less subject to snowballing failure and makes it easier to tell if a pen is too small before it is too late. Note that pigs are an exception to this and will still turn grass directly into loose dirt.
- Added sparse mycelium which serves the same purpose as above. Furthermore, this fixes an issue where mooshrooms would create patches of spawnable ground on the surface of mushroom biomes.
- Changed grass to be able to grow under artifical light so long as it can still see the sky, meaning grass can now grow at night as long as it is lit. This fixes an issue where animals could die through no fault of your own simply by leaving your base for several days in a row, returning only at night.
- Changed (reduced) the distance which grass and mycelium can grow downwards from 3 blocks to 2. This fixes an exploit where animal pens could be constructed with grass roofs to significantly improve their output. The primary purpose of these, preventing snowballing, has now been handled as a legitimate feature through sparse grass and mycelium.
- Changed grass slabs to use their own block ids instead of sharing with dirt slabs. Old grass slabs in the world will convert to the new ones over time, and a conversion recipe has been provided to convert the old items into the new ones.
- Changed (removed) the light level requirement for mycelium to grow as it ran somewhat counter to its purpose in blocking mob spawns, and didn't make a lot of sense when mushrooms would still grow without light. This also increases the value of mooshrooms by allowing pens for them to be built without sunlight.
- Changed (refactored) how grass and mycelium spread are handled internally.
- Changed (refactored) how grass rendering is handled internally.
- Changed (increased) the food value multiplier for pigs slightly to account for the changes made to grass spread, since they did not benefit as much from the new mechanics.
- Changed (reduced) the overall necessary pen size for animals as the old values were far too cumbersome to make use of late game.
- Changed (increased) the food value items provide to animals significantly, as feeding animals with items was entirely unreasonable to do previously.
- Changed animals to once again drop cooked meat if they die while on fire. With mobs setting you on fire and animals dropping burned meat, fire aspect was a wholly detrimental enchantment and this should hopefully return some value to it.
- Fixed an issue where animals could not eat ferns.
- Fixed an issue where mycelium slabs could not be combined with dirt slabs.
- Fixed an issue where combining two grass slabs resulted in a dirt block.

/--Creative Mode--/
- Fixed an issue where the new silverfish blocks were missing translation entries.

/--Addon API--/
- Reformatted FCAddOn class to make it more clear what kind of functionality is present for addon authors.
- Added hooks to get block light value only, ignoring sunlight.
- Fixed an issue where several FCAddOnHandler methods were not static.
- Fixed an issue where naturally spawned entities were not respecting class mapping replacements.
- Fixed an issue where block and item replacement used the wrong method overloads when registering addons for mutual replacement.
- Removed deprecated versions of block and item replacement as a part of the above fix.
- Removed deprecated versions of secondary output recipe definitions.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
jackatthekilns
Posts: 297
Joined: Wed Mar 19, 2014 4:58 pm

Re: New Release! (BTW CE v1.3.X)

Post by jackatthekilns »

This looks amazing!
User avatar
jackatthekilns
Posts: 297
Joined: Wed Mar 19, 2014 4:58 pm

Re: New Release! (BTW CE v1.3.X)

Post by jackatthekilns »

I get the following when I tried to run the new version with either Deco or Better Terrain. New Install
Spoiler
Show
MultiMC version: 0.6.13-2517


Launched instance in online mode
Authentication server is online

authserver.mojang.com resolves to:
[13.226.92.72]

session.minecraft.net resolves to:
[23.23.220.104, 3.211.245.5, 52.70.238.65]

textures.minecraft.net resolves to:
[13.249.109.106, 13.249.109.129, 13.249.109.21, 13.249.109.98]

api.mojang.com resolves to:
[13.249.107.137]


Minecraft folder is:
C:/Users/Dropbox/MultiMC/BTW 1.3/.minecraft


Java path is:
C:/Program Files/Java/jre1.8.0_311/bin/javaw.exe


Checking Java version...
Java is version 1.8.0_311, using 64-bit architecture, from Oracle Corporation.


Main Class:


Native path:
C:/Users/Dropbox/MultiMC/BTW 1.3/natives

Traits:
traits texturepacks
traits legacyLaunch

Libraries:
C:/Users/Downloads/MultiMC/libraries/net/java/jinput/jinput/2.0.5/jinput-2.0.5.jar
C:/Users/Downloads/MultiMC/libraries/net/java/jutils/jutils/1.0.0/jutils-1.0.0.jar
C:/Users/Downloads/MultiMC/libraries/org/lwjgl/lwjgl/lwjgl/2.9.4-nightly-20150209/lwjgl-2.9.4-nightly-20150209.jar
C:/Users/Downloads/MultiMC/libraries/org/lwjgl/lwjgl/lwjgl_util/2.9.4-nightly-20150209/lwjgl_util-2.9.4-nightly-20150209.jar
C:/Users/Dropbox/MultiMC/BTW 1.3/.minecraft/bin/minecraft.jar

Native libraries:
C:/Users/Downloads/MultiMC/libraries/net/java/jinput/jinput-platform/2.0.5/jinput-platform-2.0.5-natives-windows.jar
C:/Users/Downloads/MultiMC/libraries/org/lwjgl/lwjgl/lwjgl-platform/2.9.4-nightly-20150209/lwjgl-platform-2.9.4-nightly-20150209-natives-windows.jar

Jar Mods:
BTW-CE-1.3.0-client (ea91ab3d-bb6c-41a9-8560-33230dd865b2.jar)
BetterTerrainAddon-2.0.4-client (19ef9309-11da-46f7-b795-00d4fbbdd373.jar)
CraftGuide-NoLoader-MC152 - BTW Fixed - V3-exp (49b1437d-399f-4034-aeb9-098364b79b0d.jar)
DecoAddon-3.0.4-client (c4dadc0b-8730-4eb5-a58e-1e8f979f4265.jar)
Dynamic.Lighting.1.0.2.-.client (4157c6e1-ccd1-438b-9667-1f8e5e271a9a.jar)
HCSC-1.2.0-client (04b2c639-20fd-4697-a129-8c5f14472988.jar)
LightningTweaker-1.1.1-client (99418794-4433-40f4-9493-98529f50b826.jar)

Params:


Window size: 854 x 480

Java Arguments:
[-Dfml.ignoreInvalidMinecraftCertificates=true, -Dfml.ignorePatchDiscrepancies=true, -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump, -Xms512m, -Xmx2048m, -Duser.language=en]


Minecraft process ID: 18968


Using onesix launcher.

Launching with applet wrapper...

MCPatcherUtils initialized:
Minecraft directory: C:\Users\Ken Miller\AppData\Roaming\.minecraft
(assets, libraries, versions)
Game directory: C:\Users\Ken Miller\AppData\Roaming\.minecraft
(resourcepacks, saves)
Minecraft version: 1.5.2
MCPatcher version: 5.0.3
Max heap memory: 1820.5MB
Max direct memory: 1820.5MB
WARNING: configuration file C:\Users\Ken Miller\AppData\Roaming\.minecraft\mcpatcher.json not found, using defaults
WARNING: could not determine selected profile, defaulting to MCPatcher
Launcher profile: MCPatcher

228 recipes
27 achievements
...Add-On Handler Initializing...
Better Than Wolves Community Edition Version 1.3.0 Initializing...
Better Than Wolves Initialization Complete.
Lightning Tweaker Version 1.1.1 Initializing...
Lightning Tweaker Initialized
Hiracho's Dynamic Lighting Version 1.0 Initializing...
Hiracho's Dynamic Lighting Initialized
HC Spawn Config Version 1.2.0 Initializing...
HC Spawn Config Initialized
Deco Addon Initializing...
[Warning] Sound loading failed for: dig/lantern1, falling back to vanilla sounds
CONFLICT @ -255
Exception in thread "main" java.lang.NoSuchMethodError: apa.replaceBlock(ILjava/lang/Class;[Ljava/lang/Object;)Lapa;
at DecoDefs.addStoneDefs(DecoDefs.java:1241)
at DecoDefs.addDefinitions(DecoDefs.java:621)
at DecoManager.Initialize(DecoManager.java:102)
at FCAddOnHandler.InitializeMods(FCAddOnHandler.java:69)
at net.minecraft.client.Minecraft.<init>(Minecraft.java:308)
at avv.<init>(SourceFile:38)
at net.minecraft.client.MinecraftApplet.init(SourceFile:38)
at net.minecraft.Launcher.init(Launcher.java:109)
at org.multimc.LegacyFrame.start(LegacyFrame.java:130)
at org.multimc.onesix.OneSixLauncher.legacyLaunch(OneSixLauncher.java:131)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:240)
at org.multimc.EntryPoint.listen(EntryPoint.java:143)
at org.multimc.EntryPoint.main(EntryPoint.java:34)
Clipboard copy at: 29 Nov 2021 23:10:15 -0500
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.3.X)

Post by dawnraider »

Glad to hear it :)

Updates for Deco and BTA are forthcoming. They still had a couple stragglers of deprecated block and item replacement.

Edit: Oh and also, I would ask that people please refrain from posting tech support issues in a release thread :) For addon issues like those, post them in the appropriate addon threads, and for BTW itself that would go in either the tech support or bug report forums.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
Sarudak
Site Admin
Posts: 2786
Joined: Thu Nov 24, 2011 7:59 pm

Re: New Release! (BTW CE v1.3.X)

Post by Sarudak »

Nice work! But I don't get a shoutout for coming up with the grass idea? :)
User avatar
EpicAaron
Posts: 532
Joined: Sat Jun 09, 2012 9:08 am

Re: New Release! (BTW CE v1.3.X)

Post by EpicAaron »

Sarudak wrote: Wed Dec 01, 2021 4:59 pm Nice work! But I don't get a shoutout for coming up with the grass idea? :)
I think a ton of people had the idea, it feels natural.

CE is a melting pot of crazed BTW players.
BTW Community Server Discord: https://discord.gg/arZpuYW
Spoiler
Show
Image
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.3.X)

Post by dawnraider »

Sarudak wrote: Wed Dec 01, 2021 4:59 pm Nice work! But I don't get a shoutout for coming up with the grass idea? :)
Heh yeah fair enough :) I'll be honest that totally slipped my mind, but yeah definitely thanks for the idea! (along with Hiracho who also independently came up with a similar one)
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.3.X)

Post by dawnraider »

Version 1.3.1 has been released!
Download here

Thanks to the following people who contributed to this release!
- Hiracho

/--General--/
- Fixed an issue where mod initialization in multiplayer would still cause crashes on launching the server.

/--Gameplay--/
- Added the ability to sprint by pressing alt use (defaulted to ctrl) while moving.
- Added the ability to place several orientable blocks with the opposite rotation by holding alt use while placing.
- Changed sprinting to not cancel when hitting blocks as long as movement input is still activated.
- Fixed an issue where pressing alt use while moving in multiplayer would disconnect the client.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.3.X)

Post by dawnraider »

Version 1.3.2 has been released!
Download here

Thanks to the following people who contributed to this release!
- Dawnraider
- Hiracho

/--Gameplay--/
- Added the ability to put a breeding harness on mooshrooms without them being converted into normal cows.
- Changed fire aspect to no longer be available on the vanilla enchanter given that it is now significantly stronger than before, especially when exploring. It may now only be obtained through the infernal enchanter.
- Changed mobs to no longer be able to spawn on wicker as a thematic extension of not being able to spawn on wood, and because hampers and baskets being spawnable was unintuitive.
- Changed campfires to startle animals when placed to fix an exploit with setting animals on fire in the early game.
- Fixed an issue where clay balls were still used to make bricks in an oven instead of wet bricks.
- Fixed an issue where the tops of blocks would not have biome coloring applied when smooth lighting was turned off.
- Fixed an issue where mooshrooms did not have textures for hungry or starving states, and changed them to only grow mushrooms on their backs when fully fed.
- Fixed an issue where slimes in swamps did not respect the new lighting requirements for spawning.
- Fixed an issue (again) where clients would disconnect from multiplayer when sneaking/pressing alt use/sprinting. Version control issues meant the code for this change did not actually make it into last release.

/---Creative Mode---/
- Fixed an issue where several blocks returned the block instead of item form when using pick block: iron and gold ore chunks, various pastries, unfired pottery.
- Fixed an issue where unfired pottery was not present in the creative menu.

/--Addon API--/
- Added hooks to define whether a material breaks the saw or not.
- Added the ability to define multiple valid input metadata values for a single saw or kiln recipe, instead of requiring a separate recipe for each metadata, and updated BTW recipes to use this system. This is primarily to help craftguide to display recipes properly.
- Added static arrays to FCRecipes holding the metadata values for siding, moulding, and corners, to assist in defining in-world recipes such as those on the saw.
- Added a warning when attempting to add a hopper filtering recipe with an input stack size greater than 1.
- Added hooks to set a block to define whether a block should startle animals when placed or removed.
- Added hooks to define log chopping recipes, and separated existing recipes into their own instances. The old FCRecipesLogChopping class has also been deprecated, and will be removed at a later date.
- Changed turntable recipes to be handled by a crafting manager.
- Fixed an issue where helper methods for adding subblock recipes to the saw were not public.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.3.X)

Post by dawnraider »

Version 1.3.3 has been released!
Download here

/--Gameplay--/
- Fixed an issue where chopping logs with an axe produced 4 planks instead of 2.
- Fixed an issue where several BTW materials would erroneously break the saw. I made sure all vanilla materials were updated to the new system but missed the BTW materials.

/--Creative Mode--/
- Fixed an issue where wet bricks returned the wrong result when using pick block.

/--Addon API--/
- Fixed an issue where saw and kiln recipes weren't properly checking for if they should ignore metadata.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
Moldiworp2
Posts: 84
Joined: Mon Mar 26, 2012 4:04 am

Re: New Release! (BTW CE v1.3.X)

Post by Moldiworp2 »

- Fixed an issue where several BTW materials would erroneously break the saw. I made sure all vanilla materials were updated to the new system but missed the BTW materials.
Thanks for all the hard work Dawn <3
User avatar
PlasmaFox
Posts: 33
Joined: Fri Dec 17, 2021 10:23 pm
Location: Australia

Re: New Release! (BTW CE v1.3.X)

Post by PlasmaFox »

Thank you for updating this awesome mod!
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.3.X)

Post by dawnraider »

Happy to do it! Glad you guys are enjoying it :)
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.3.X)

Post by dawnraider »

Version 1.3.4 has been released!
Download here

/--Gameplay--/
- Added the ability to block with the refined hoe since its right click functionality has been freed up.
- Fixed an issue where smelting nether bricks in an oven still used nether sludge instead of unfired nether brick.
- Fixed an issue where using fireworks would cause the game to crash.
- Fixed an issue where saws in multiplayer were checking against material incorrectly.
- Removed the recipe for the old unfired brick block in the kiln, since it is no longer obtainable, in order to help craftguide keep clutter down.

/--Creative Mode--/
- Fixed an issue where unfired nether bricks returned the wrong result when using pick block.
- Fixed an issue where stone always returned its first strata variant when used with pick block.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
Soupy Delicious
Posts: 56
Joined: Thu Oct 15, 2015 6:33 pm

Re: New Release! (BTW CE v1.3.X)

Post by Soupy Delicious »

Hey man. Returning to BTW after a while, and decided to give the CE a try :) went through the changelog, and it looks pretty solid. Was wondering if it'd be possible to make it so that wood that is unsupported by anything decays (simply disappears or w/e) after a time, similarly to leaves. Using BTA has shown me that there are a few biomes with trees super-tall, and to farm wood in them would mean leaving a bunch of very visually displeasing floating trees.

https://imgur.com/a/fJiEWcD
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.3.X)

Post by dawnraider »

Glad you're enjoying it :) For future reference though, suggestions should be placed in the appropriate subforum (feedback and ideas).

That seems like something that could be interesting for an addon, but for base BTW would be difficult to make work due to the fact that logs already use all 16 metadata values (which is how leaves track decay) so it would need a new block id which would either mean that no old trees would be affected, or that player placed wood would be affected.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
Soupy Delicious
Posts: 56
Joined: Thu Oct 15, 2015 6:33 pm

Re: New Release! (BTW CE v1.3.X)

Post by Soupy Delicious »

Heya, cheers for the reply and my bad for putting it in the wrong spot! And if this is something on that is on the table, I would say that it'd be better for 'no old trees' to be affected. That's how FC always did these kinds of updates anyway, to preserve players' worlds. Because yeah, it just seems like a shame to me to see these nice big trees in a snowy coniferous forest from which I can't take wood from without making the world look bad ^^

Thanks for the hard work man!
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.3.X)

Post by dawnraider »

Yeah i definitely get that. If you want to talk more on it feel free to open a feedback thread.
Soupy Delicious wrote: Sun Jan 09, 2022 2:36 pm Thanks for the hard work man!
No problem, glad to do it! But P.S. I am female :)
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.3.X)

Post by dawnraider »

Version 1.3.5 has been released!
Download here

Thanks to the following people who contributed to this release!
- Dawnraider
- yany

/--Gameplay--/
- Fixed an issue where moonlight was erroneously block mobs from spawning on slabs and other partial blocks.
- Fixed an issue where scattered features (temples and witch huts) were not generating properly.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.3.X)

Post by dawnraider »

Version 1.3.5 has been reuploaded fixing an issue where the version string had not been updated.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.3.X)

Post by dawnraider »

Version 1.3.6 has been released!
Download here!

/--Gameplay--/
- Fixed an issue where sawing corners of wood types with metadata would create gears with metadata which wouldn't stack together or work in recipes. Additionally, recipes involving gears have been changed to ignore metadata so that existing bugged gears can be used.
- Fixed an issue where diamond shears made no sound when used in crafting.

/--Creative Mode--/
- Changed health/hunger status effects to not apply when the player is in creative mode.

/--Addon API--/
- Added hooks to FCAddOn to allow addons to define behavior for decorating the world (for things like trees, ores, etc)
- Added hooks to allow biomes to define whether it can snow at a certain location.
- Changed the checks for breaking the saw to check for if a block has a recipe, removing the need to also disable breaking the saw in the block's class.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.3.X)

Post by dawnraider »

Version 1.3.7 has been released!
Download here

Thanks to the following people who contributed to this release!
- Dawnraider
- Peakstep

/--General--/
- Added a Simplified Chinese translation. Thanks to Peakstep for providing the translation!

/--Gameplay--/
- Changed the recipe for the screw. The recipe remains the same shape, using a column of three iron ingots in the center, while the outer ingots have been changed to nuggets. This should help make screw pump towers a little more accessible in the mid game, without completely devaluing their cost.
- Changed vanilla armor types to have equal durability across armor slots to match mod armors.

/--Addon API--/
- Changed the type passed in to the world decorator hook from last release from BiomeDecorator to a new interface FCIBiomeDecorator, which BiomeDecorator implements.
- Changed the hook for checking for valid snow placement to pass the current world as an argument.
- Fixed an issue where some instances of the game checking for snow did not use the new hook.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.3.X)

Post by dawnraider »

Version 1.3.8 has been released!
Download here

Thanks to the following people who contributed to this release!
-Dawnraider
-Sockthing
-slzei

/--General--/
- Added a German translation. Thanks to Sockthing for providing the translation!
- Added a Turkish translation. Thanks to slzei for providing the translation!
- Fixed an issue where grass blocks rendered the grass overlay on top of dirt instead of on top of the base grass texture.

/--Gameplay--/
- Changed the player to go up ladders more slowly when using an item.
- Changed the player's health to regenerate slightly faster to reduce the time wasted. This should make little difference in combat, but should reduce downtime by a small amount
- Changed (reduced) the amount of food chickens get from eating items like seeds.
- Removed the ability for pigs to eat sugar cane in the world, since they are unable to eat sugar cane items anyway, and since pigs eating sugar cane roots has a much bigger negative impact than before sugar cane was reworked.
- Fixed an issue where blocks with different sounds based on metadata (like sand slabs) would not play their custom sounds on place or break.
- Fixed an issue where the screw gave back too much iron when melted down in a crucible.

/--Addon API--/
- Added a hook for addons to disable HC bouncing without editing EntityPlayer.
- Fixed an issue where rain particles would spawn during snow in biomes with only partial snow coverage.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.3.X)

Post by dawnraider »

Version 1.3.9 has been released!
Download here

Thanks to the following people who have contributed to this release!
- Dawnraider
- Zhil
- Hiracho
- slzei

/--General--/
- Added the ability to load addons from the ./mods folder. Note, however, that addons must declare their main addon class in their own package as the loader will not check the base MC package.
- Added several new splash texts, and removed a few that no longer fit with the current state of the mod. Thanks to everyone who suggested new splash texts!
- Tweaked some translation entries for the Turkish translation.

/--Gameplay--/
- Added a config option to disable the HCS radius increase in large biomes.
- Changed hardcore spawn to try not to respawn the player in the jungle or ocean. Do note that it is still possible to spawn there if no other location is found within a reasonable time.
- Changed the block dispenser to only place a minecart in the world if one is not already present in front of it.
- Changed block dispensers to eject minecarts with some velocity if a rail is present.
- Changed the position at which a block dispenser places a minecart without rails to make it easier to fit them down a 1x1 hole.
- Changed minecarts with chests to be more predictable when spilling items when broken.
- Changed hoppers to no longer reset the number of contained souls when the soul sand filter is removed to make it more difficult to circumvent breaking the hopper when not powered.
- Changed tools to no longer be placed inside of replaceable blocks to prevent using them to put out fires.
- Changed snow placed during world generation to fill in tall grass and other snowloggable blocks.
- Changed (increased) the volume of the splash sound when a fish grabs a fish hook.
- Fixed an issue where crafting crucibles on a turntable did not eject a clay ball.
- Fixed an issue where carrots required natural light to grow.
- Fixed an issue where the health regen changes from last release did not get applied to multiplayer.
- Fixed an issue where some block place events were using the step sound instead of the place sound.

/--Addon API--/
- Added hooks to define behavior when entities are consumed by a block dispenser.
- Added hooks to prevent the player from respawning in certain biomes.
- Added hooks to change the volume and pitch of different block sounds (place, step, break) independently of one another.
- Added hooks to define more properties for daily growth crops.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
EpicAaron
Posts: 532
Joined: Sat Jun 09, 2012 9:08 am

Re: New Release! (BTW CE v1.3.X)

Post by EpicAaron »

dawnraider wrote: Thu Jun 16, 2022 7:10 pm - Changed hardcore spawn to try not to respawn the player in the jungle or ocean. Do note that it is still possible to spawn there if no other location is found within a reasonable time.
The next generation will never know the sweet pain of the jungle spider spawn camp death loop, 20 straight minutes of action gameplay alone in the fun zone. That said, some of my best hardcore spawns came from escaping jungle spawns.
BTW Community Server Discord: https://discord.gg/arZpuYW
Spoiler
Show
Image
Post Reply