New Release! (BTW CE v1.2.X)

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dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

New Release! (BTW CE v1.2.X)

Post by dawnraider »

Version 1.2.X of Better than Wolves: Community Edition has been released!
1.2.3
Download here.

Thanks to the following people who contributed to this release!
- Dawnraider
- Hiracho

/--Gameplay--/
- Added the ability for mob spawners to convert loose cobblestone into mossy cobblestone.
- Added silverfish versions of mossy, cracked, and chiseled stone brick, and changed strongholds to generate those variants.
- Changed silverfish variants to use their own block ids to open up metadata for later.
- Changed windmills to be completely destroyed by lightning instead of dropping as an item to encourage protecting windmills from storms.
- Changed (increased) the weight on the soul urn trade for the priest to make levelling the priest from 4 to 5 less frustrating.
- Changed the canvas trade for the priest from level 5 to level 4 to further improve levelling a priest from 4 to 5.
- Changed the dynamite recipe to output 2.
- Changed mining charges to drop items as if the blocks were mined instead of their normal explosion drops.
- Fixed an issue where the butcher still requested old carrots.
- Fixed an issue where invalid trades were not being properly removed from villager trade lists.
- Fixed an issue where guaranteed villager trades, like runed and infused skulls, displayed the "+" for xp even though such trades do not provide xp.
- Fixed an issue where smooth lighting did not properly apply to grass and grass slabs.
- Fixed an issue where grass slabs erroneously always used better grass for their sides when that was enabled, even when it should have used the default texture.
- Fixed an issue where the mysterious gland, witch wart, and vessel of the dragon were missing from the creative inventory.
- Fixed an issue where magenta and light blue were swapped when mixing colors for sheep.

/--Addon API--/
- Added hooks to define custom behavior when a block is destroyed by a mining charge.
- Added hooks to define whether a block can be converted by a mob spawner.
- Added hooks to define new silverfish invested variants.

1.2.2
Download here.

/--Gameplay--/
- Added the ability to make scrambled eggs out of fried and poached eggs as well as raw ones for convenience.
- Changed (increased) the drop rate of jungle saplings to match that of the other sapling types.
- Changed (reduced) the time required for trees to grow slightly to make farming trees more viable, while still requiring a significant time to grow.
- Changed the sound on sheep regrowing their wool to be more appropriate.
- Fixed an issue where attempting to reel a fish in would sometimes immediately re-apply bait to the rod instead of reeling it back in.
- Fixed an issue where applying bait to a fishing rod with a right click would consume bait from every valid stack instead of only the first.
- Fixed an issue where the drops from legacy sugar cane depended on the order the blocks were broken in.
- Fixed an issue where sugar cane and pumpkins were not properly generating.
- Fixed an issue in multiplayer where the game tried to load world data before mods were initialized.

/--Addon API--/
- Added hooks for blocks to define their light value dynamically instead of being fixed per blockID.

1.2.1
Download here.

Thanks to the following people who contributed to this release!
- Dawnraider
- yany

/--Gameplay--/
- Added mashed melon as a new item produced when melons explode, and reduced the number of items produced. Mashed melon may be manually crafted into seeds, or passed through a wicker filter in a hopper. This allows melons to be accessed as a food source before having access to the saw, while still maintaining the saw as a far more efficient way of eating melons.
- Added sounds and particle effects to saplings growing into trees in a fertilized planter.
- Added the ability to right click a fishing rod to apply bait from the hotbar from yany's Click Bait addon.
- Changed full moons to be slightly less effective for catching fish given the increase in efficiency by incorporating click bait.
- Changed hardcore spawn to reset the time to day on a server with only one player online.
- Refactored how sheep color blending is handled to clean up the related code and fix some inconsistencies.
- Fixed an issue where a sapling which failed to grow from a fertilized planter would turn the planter into a sapling.
- Fixed an issue where saplings would not consume fertilizer when they matured.
- Fixed an issue where baby sheep had far too much fur.
- Fixed an issue where chicken feed could not be made from carrot seeds.
- Fixed an issue where chickens affected by Nothing to Worry About did not have their feather drops increased when their normal drops were changed.

1.2.0
Download here

Thanks to the following people who contributed to this release!
- Dawnraider
- Hiracho
- Sockthing

/--General--/
- Updated the title splashes.
- Fixed an issue where config options were not being properly saved.
- Fixed an issue where better grass did not work for mycelium.
- Fixed an issue where better grass did not work for grass slabs.

/--Gameplay--/
- Added several new systems to update more crops to vegehenna. These changes are detailed individually further below. Note that this will be expanded upon in future releases to eventually update all crops to vegehenna standards.
- Added the ability to silk touch clay ore, and removed the ability to convert old vanilla clay into unfired clay (as that was done by using clay ore's item id). It has been long enough since the original clay change that I find it very unlikely people still have clay that has not been converted.
- Added the ability to use fortune on clay ore to increase the amount of clay dropped.
- Added the diamond armor plate, and renamed the steel one to differentiate it. It may be crafted with 2 leather straps with a diamond ingot in the middle, and padding below the diamond ingot. The steel armor plate recipe has also been tweaked to match for consistency.
- Changed diamond armor to require diamond armor plates in a similar manner to steel armor (straps replacing the shoulders and legs, and added on the chin, for 7 total), though the recipes still use the 3x3 anvil. This should hopefully allow iron armor a bit of room to breathe by making diamond armor a tad more expensive and slightly lossy when melted down.
- Changed sheep to display their original wool color when shorn.
- Changed wicker baskets to return all the wicker used in crafting them instead of only 1 to make the transition to hampers less frustrating given the sugar cane changes below.
- Changed hamper's selection and hit boxes to better match their model.
- Changed sails to be crafted with 3 fabric instead of 6 to reduce the amount of time spent early game waiting for hemp to grow. This should also make hardcore spawns across oceans slightly less punishing.
- Changed (reduced) the maximum hardcore spawn range after entering the end to scale linearly with the other range increases instead of being dramatically higher.
- Changed (reduced) the lockout timer on being assigned a new spawn location after dying. Now if you die after night falls you should be assigned a new location instead of simply death looping until morning. This should hopefully reduce some of the frustration of dying again immediately after a hardcore spawn.
- Changed (increased) the minimum food value for the player on rapid respawns within the same day so that the player should no longer respawn unable to jump.
- Removed the scaling minimum distance for hardcore spawn. The minimum is now fixed with only the maximum scaling in order to increase the chances of landing on old bases to generally make HCS reward overworld infrastructure more.
- Removed the water bucket from the bread dough recipe as it made bread a pain to craft.
- Fixed an issue where wolves would eat loose food on the ground even when not hungry.

Vegehenna:
- Added sugar cane roots, which are now required to grow sugar cane as the sugar cane item may no longer be planted (though it may still be placed on top of plants with roots). New roots can be bought from the farmer or found by exploring, as newly generated sugar cane plants will generate with roots which can be picked up and moved. The growth rate of sugar cane has been increased to offset new plants being much more rare. Old sugarcane plants will continue to function as normal so as to not break builds. Old plants will also drop roots when their base block is broken to make conversion easier.
- Added a new carrot item, which is used for the new carrot crops. Old carrots will function as they used to so as to not break old builds. A crafting recipe has been provided to convert old carrots to new carrots.
- Added a new flowering carrot plant, which can be obtained by planting a whole carrot. Flowering carrots drop carrot seeds when harvested.
- Added a new carrot plant grown from carrot seeds, which drops a single carrot when harvested. Both kinds of carrot plants use daily growth like wheat.
- Changed the textures for carrots and wheat crops.
- Changed (increased) the chance of villages to have carrots or potatoes slightly to make explorating for them a little less frustrating.
- Changed (increased) the base growth level of crops in villages to reduce the amount of waiting necessary to be able to harvest the crops.
- Changed saplings to drop their current growth stage when broken instead of reverting to base.
- Changed saplings to grow faster when fertilized.
- Changed saplings to not grow into trees when placed in unfertilized planters. Be careful though, as fertilized saplings may find planters too restrictive for their growing root system.
- Removed the ability to craft melons into slices by hand, making the saw now the only way to do so. This makes melons less effective as a source of food while travelling by decreasing their efficiency in inventory. Note that seeds may still be obtained without a saw by dropping the melon from a sufficiently high location.
- Fixed an issue where pumpkins or melons exploding could cause seeds to get stuck in neighboring blocks.

/--Creative Mode--/
- Fixed an issue where farmland returned loose dirt when using pick block.

/--Addon API--/
- Added hooks to define custom tile entity renderers without a base class edit.
- Added hooks to define valid biomes for biome-specific generators: pumpkins, sugar cane, villages
- Added hooks to determine whether a particular addon is installed.
- Added hooks to allow for mutual replacement of blocks and items between addons by allowing one addon to define its replacement as able to override the replacement of another addon.
- Fixed an issue where addons with no config options defined would display an error to the console.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
hawk
Posts: 108
Joined: Fri Nov 29, 2013 4:54 am
Location: Houston, Texas

Re: New Release! (BTW CE v1.2.X)

Post by hawk »

Logged on to report the wolf feeding issues and It's already fixed! Awesome! Thank you and the team for revitalizing my favorite game and getting me back into it :) (Especially Dawn's terrain mod which is just fantastic)

Thank you all so much!
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.2.X)

Post by dawnraider »

Glad you're enjoying it all!
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.2.X)

Post by dawnraider »

Version 1.2.1 has been released!
Download here.

Thanks to the following people who contributed to this release!
- Dawnraider
- yany

/--Gameplay--/
- Added mashed melon as a new item produced when melons explode, and reduced the number of items produced. Mashed melon may be manually crafted into seeds, or passed through a wicker filter in a hopper. This allows melons to be accessed as a food source before having access to the saw, while still maintaining the saw as a far more efficient way of eating melons.
- Added sounds and particle effects to saplings growing into trees in a fertilized planter.
- Added the ability to right click a fishing rod to apply bait from the hotbar from yany's Click Bait addon.
- Changed full moons to be slightly less effective for catching fish given the increase in efficiency by incorporating click bait.
- Changed hardcore spawn to reset the time to day on a server with only one player online.
- Refactored how sheep color blending is handled to clean up the related code and fix some inconsistencies.
- Fixed an issue where a sapling which failed to grow from a fertilized planter would turn the planter into a sapling.
- Fixed an issue where saplings would not consume fertilizer when they matured.
- Fixed an issue where baby sheep had far too much fur.
- Fixed an issue where chicken feed could not be made from carrot seeds.
- Fixed an issue where chickens affected by Nothing to Worry About did not have their feather drops increased when their normal drops were changed.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
jackatthekilns
Posts: 297
Joined: Wed Mar 19, 2014 4:58 pm

Re: New Release! (BTW CE v1.2.X)

Post by jackatthekilns »

Thank you so much for all the work. I know that MCPatcher functionality was incorporated into CE. Does it support higher res texture packs? I tried loading Mesh's pack and it crashed. Not sure where to start.
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.2.X)

Post by dawnraider »

It should support them. I have used Conquest with CE without issue. Can you post the crash log in the bug report forum? I'll take a look and see what the issue is.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
jackatthekilns
Posts: 297
Joined: Wed Mar 19, 2014 4:58 pm

Re: New Release! (BTW CE v1.2.X)

Post by jackatthekilns »

It worked this time. the next time I get the crash I'll post it. This pack was always a bit finicky
User avatar
jackatthekilns
Posts: 297
Joined: Wed Mar 19, 2014 4:58 pm

Re: New Release! (BTW CE v1.2.X)

Post by jackatthekilns »

Is there a guide on setting up a server?
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.2.X)

Post by dawnraider »

Setting up a server is unchanged from before, just drop the server mod files into minecraft_server.jar and then run as normal.

If you have further questions feel free to make a new thread for it :) Just so we don't bog down a release thread with tech support.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.2.X)

Post by dawnraider »

Version 1.2.2 has been released!
Download here.

/--Gameplay--/
- Added the ability to make scrambled eggs out of fried and poached eggs as well as raw ones for convenience.
- Changed (increased) the drop rate of jungle saplings to match that of the other sapling types.
- Changed (reduced) the time required for trees to grow slightly to make farming trees more viable, while still requiring a significant time to grow.
- Changed the sound on sheep regrowing their wool to be more appropriate.
- Fixed an issue where attempting to reel a fish in would sometimes immediately re-apply bait to the rod instead of reeling it back in.
- Fixed an issue where applying bait to a fishing rod with a right click would consume bait from every valid stack instead of only the first.
- Fixed an issue where the drops from legacy sugar cane depended on the order the blocks were broken in.
- Fixed an issue where sugar cane and pumpkins were not properly generating.
- Fixed an issue in multiplayer where the game tried to load world data before mods were initialized.

/--Addon API--/
- Added hooks for blocks to define their light value dynamically instead of being fixed per blockID.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
Yhetti
Posts: 427
Joined: Sat Feb 09, 2013 7:57 pm

Re: New Release! (BTW CE v1.2.X)

Post by Yhetti »

dawnraider wrote: Thu Oct 21, 2021 3:09 pm Fixed an issue where sugar cane and pumpkins were not properly generating
I knew I wasn't crazy! Thanks Dawn
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.2.X)

Post by dawnraider »

Yhetti wrote: Mon Nov 08, 2021 2:51 pm I knew I wasn't crazy! Thanks Dawn
No problem :) What ended up happening there is that I tested the new sugar cane blocks generating, then I modified how the biome checker worked to be checked at runtime instead of statically, and that ended up defining the valid biomes before the biome definitions were loaded and so the check ended up checking against nothing and so it never recognized the biomes as valid. I just had to move that to somewhere after the biome definitions were loaded and it fixed it.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: New Release! (BTW CE v1.2.X)

Post by dawnraider »

Version 1.2.3 has been released!
Download here.

Thanks to the following people who contributed to this release!
- Dawnraider
- Hiracho

/--Gameplay--/
- Added the ability for mob spawners to convert loose cobblestone into mossy cobblestone.
- Added silverfish versions of mossy, cracked, and chiseled stone brick, and changed strongholds to generate those variants.
- Changed silverfish variants to use their own block ids to open up metadata for later.
- Changed windmills to be completely destroyed by lightning instead of dropping as an item to encourage protecting windmills from storms.
- Changed (increased) the weight on the soul urn trade for the priest to make levelling the priest from 4 to 5 less frustrating.
- Changed the canvas trade for the priest from level 5 to level 4 to further improve levelling a priest from 4 to 5.
- Changed the dynamite recipe to output 2.
- Changed mining charges to drop items as if the blocks were mined instead of their normal explosion drops.
- Fixed an issue where the butcher still requested old carrots.
- Fixed an issue where invalid trades were not being properly removed from villager trade lists.
- Fixed an issue where guaranteed villager trades, like runed and infused skulls, displayed the "+" for xp even though such trades do not provide xp.
- Fixed an issue where smooth lighting did not properly apply to grass and grass slabs.
- Fixed an issue where grass slabs erroneously always used better grass for their sides when that was enabled, even when it should have used the default texture.
- Fixed an issue where the mysterious gland, witch wart, and vessel of the dragon were missing from the creative inventory.
- Fixed an issue where magenta and light blue were swapped when mixing colors for sheep.

/--Addon API--/
- Added hooks to define custom behavior when a block is destroyed by a mining charge.
- Added hooks to define whether a block can be converted by a mob spawner.
- Added hooks to define new silverfish invested variants.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
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