Villagers (automation and the mid-game slump)
Posted: Wed Sep 29, 2021 11:32 pm
Most of this is a summary of a conversation between Dawnraider and Hiracho, as well as a bunch of prior conversations with different people that informed that conversation. The issue seems to be the following: by the time the game lets you unlock most automation equipment, you are past the point of needing to automate. On top of that, it makes villager trading feel like an extension of mid-game, rather than a new progression step, being part of why mid-game feels so tedious. Hiracho (who mostly plays multiplayer I think) feels like mid-game slump is a consequence of having too many tasks to perform in mid-game, while Dawn (mostly a single-player player) thinks the problem is partly that you can easily rush past mid-game, but then get stuck at villager trading, with again a short rush between wither and dragon.
After some back and forth they seemed to agree that a compromise would work well: add more soft-locked progression to the trades, so that you can buy automation gear from villagers, before being able to craft it yourself.
Hiracho proposes that the librarian becomes a sort of "nutty professor" that slowly goes mad studying alchemy and starts offering you the fruits of his labor (in the form of tech items). There is a detailed proposal on the Discord, but I can't fully follow it, so I'll summarize the important parts that I understand:
Librarian:
Level 1 -> 2: Ancient Manuscript
Level 2 -> 3: Brewing Stand
Level 3 -> 4: Ender Spectacles
Level 4 -> 5: Some expensive item
Level 4 librarian sells: Block Dispenser, Detector Block, Buddy Block
Hiracho also shifts certain trades around a bit to make it more thematic to a slow descent into madness and the occult. He also suggests that the blacksmith could be used to make items for the librarian to buy.
After some back and forth they seemed to agree that a compromise would work well: add more soft-locked progression to the trades, so that you can buy automation gear from villagers, before being able to craft it yourself.
Hiracho proposes that the librarian becomes a sort of "nutty professor" that slowly goes mad studying alchemy and starts offering you the fruits of his labor (in the form of tech items). There is a detailed proposal on the Discord, but I can't fully follow it, so I'll summarize the important parts that I understand:
Librarian:
Level 1 -> 2: Ancient Manuscript
Level 2 -> 3: Brewing Stand
Level 3 -> 4: Ender Spectacles
Level 4 -> 5: Some expensive item
Level 4 librarian sells: Block Dispenser, Detector Block, Buddy Block
Hiracho also shifts certain trades around a bit to make it more thematic to a slow descent into madness and the occult. He also suggests that the blacksmith could be used to make items for the librarian to buy.