Re: Vanilla Minecraft News Discussion
Posted: Thu Jan 17, 2013 12:36 pm
They just added a dropper.... which is like a dispencer that also places stuff in chests infront of it....?
The official place for BTW discussion
https://forum.btwce.com/
The Dropper is a new block added in snapshot 13w03a. Unlike a dispenser, it throws items like arrows out, instead of shooting them out. It will also store items in any chest in front of it when powered.
Yeah, true, they seem to have a weird set of overlapping functionality. Maybe they will expand upon it, start something good and follow it through for a change. That would be nice... Given the more recent developments, it might actually be the case this time, we'll see... However:Battlecat wrote:But it seems a bit weird to add another sort of hopper like thing. Seems a bit redundant to me.
...that is true, too.Battosay wrote:Their version clearly lack of the FC touch
Or they could have, you know, used the FREAKING REDSTONE SIGNAL STRENGTH MATTERS MECHANIC THEY JUST IMPLEMENTED. God dammit.odranoel wrote:like for example when you open the dispensers GUI youd have a togglable option for bow tightness or the stregnth that items get "dispensed". with tight or fast throwing items as they do now, and loose or slow haveing the dropper type funcionality. that would seem a more elegant solution to me.
I lol'd :)Ferrus.Manus wrote: Or they could, you know, used the FREAKING REDSTONE SIGNAL STRENGTH MATTERS MECHANIC THEY JUST IMPLEMENTED. God dammit.
This actually seems interesting... you have to put it to the "side" of a chest, meaning they can be better hidden than a hopper. I/E: In a wall behind said chest. Seems to be for mapmakers... Personally don't see a real use for it outside of maybe a Vending machine in normal play. Tho, honestly... why they didn't just add a checkbox to the Dispencer for this is beyond me...Panda wrote:They just added a dropper.... which is like a dispencer that also places stuff in chests infront of it....?
While it's a neat idea, wth is the logic behind it? How is it picking up stuff off the floor? I could understand maybe if you rigged it to stop on a un-powered rail, used a hopper above it to dispense items into (or throw them by hand), and then sent it on it's merry way by the push of a button. But just picking stuff up with no justification as to how? I just don't get it.Kain Magin wrote:Panda wrote:Tho, i'm more interested in the hopper minecart. so long as a hopper/chest "under" it unloads it. It already picks up anything lying on the ground near it (not sure how near) so good enough reason to set up a loop of rail with a Hopper Minecart (or more, depending on the length of your shaft... pun intended) and throw extra cobble and stuff on the rail for when the cart circles.
Video Confirmation of Hopper Minecart picking up dropped items:SpoilerShowIt's about a minute in.
Always remember, vMC has thrown common logic out the window. Im thinking of it as a personal vacuum. They prolly added it for the sake of making a circuit, and for branch mining without having to stop the cart to put stuff in to it. Tho we do have Chest Minecarts for that. but yea, vMC + Logic... "Does Not Compute" anymore... As long as were "here" complaining" and not complaining to anyone who can make a difference, and as long as there are people who go "gaga" over every new crappy "feature" vMC comes out with... not much to do sept play the game and come up with some reason why X = 42. Oh, and see what FC has in store ^^. Tis why most of us are here anyways.Calo290 wrote:While it's a neat idea, wth is the logic behind it? How is it picking up stuff off the floor? I could understand maybe if you rigged it to stop on a un-powered rail, used a hopper above it to dispense items into (or throw them by hand), and then sent it on it's merry way by the push of a button. But just picking stuff up with no justification as to how? I just don't get it.
Well, that's the thing, and why I actually consider bitching about vMC to be a useful thing to do on these forums, as I've made a bit of a hobby out of "fixing" it ;)Kain Magin wrote: Always remember, vMC has thrown common logic out the window. Im thinking of it as a personal vacuum. They prolly added it for the sake of making a circuit, and for branch mining without having to stop the cart to put stuff in to it. Tho we do have Chest Minecarts for that. but yea, vMC + Logic... "Does Not Compute" anymore... As long as were "here" complaining" and not complaining to anyone who can make a difference, and as long as there are people who go "gaga" over every new crappy "feature" vMC comes out with... not much to do sept play the game and come up with some reason why X = 42. Oh, and see what FC has in store ^^. Tis why most of us are here anyways.
And thats why I/We love you ^^. But yea, I guess I see your point. Still sticking to the personal vacuum theory. Item that "sucks" items from chests gets placed in a minecart that can then move, still has all its "sucking" capacity (no pun), hopper facing up so it kinda gains an AOE Vacuum effect while still being able to nab items from chests.FlowerChild wrote:Well, that's the thing, and why I actually consider bitching about vMC to be a useful thing to do on these forums, as I've made a bit of a hobby out of "fixing" it ;)Kain Magin wrote: Always remember, vMC has thrown common logic out the window. Im thinking of it as a personal vacuum. They prolly added it for the sake of making a circuit, and for branch mining without having to stop the cart to put stuff in to it. Tho we do have Chest Minecarts for that. but yea, vMC + Logic... "Does Not Compute" anymore... As long as were "here" complaining" and not complaining to anyone who can make a difference, and as long as there are people who go "gaga" over every new crappy "feature" vMC comes out with... not much to do sept play the game and come up with some reason why X = 42. Oh, and see what FC has in store ^^. Tis why most of us are here anyways.
Endlessly complaining without doing anything about it is of course useless. However, I think I've demonstrated a rather large willingness to actually change things that are bugging me and others.
Erg...while cool, that scares me given how important water flow is in BTW. If they screw this up and it allows for the creation of water sources more easily, it could easily throw HCB out the window.Mason11987 wrote:Water mechanic changes in the snapshot:
http://www.youtube.com/watch?v=aXINeIO1 ... e=youtu.be
Not sure how this'll work in terms of gameplay, but the water wave is nostalgia-porn for me :).
You can now place infinite springs on top of infinite springs. The usual 4 square hole, source block in the corners is the normal method. now you can dig it as deep as you want, and stack it just using the corners instead of having to use every space like before. That vid was a way of demonstrating how that worked on a "large and controlled" scale.FlowerChild wrote:Erg...while cool, that scares me given how important water flow is in BTW. If they screw this up and it allows for the creation of water sources more easily, it could easily throw HCB out the window.Mason11987 wrote:Water mechanic changes in the snapshot:
http://www.youtube.com/watch?v=aXINeIO1 ... e=youtu.be
Not sure how this'll work in terms of gameplay, but the water wave is nostalgia-porn for me :).
I've been thinking this over since I saw the video and I can't see of any way this could break HCB. source blocks can't be made ABOVE source blocks, and they still require source blocks on their side so they cant be moved horizontally arbitrarily in HCB. It seems pretty safe with respect to HCB, but time will tell.FlowerChild wrote:Erg...while cool, that scares me given how important water flow is in BTW. If they screw this up and it allows for the creation of water sources more easily, it could easily throw HCB out the window.Mason11987 wrote:Water mechanic changes in the snapshot:
http://www.youtube.com/watch?v=aXINeIO1 ... e=youtu.be
Not sure how this'll work in terms of gameplay, but the water wave is nostalgia-porn for me :).
https://twitter.com/Dinnerbone/status/2 ... 4017204224dinnerbone wrote:@]We may be adding more behaviour to dispensers, so I would strongly recommend changing to droppers for when you actually want to drop items.
https://twitter.com/Dinnerbone/status/2 ... 7515602944dinnerbone wrote:@RedNifre It's not adding more different functionality to dispensers. It's expanding on their "use item" method, which we couldn't do before
This made me laugh :PMichael Zinn @RedNifre
@wowfunny251 @Dinnerbone So does wheat output a redstone signal based on its growth yet?
Hehe...well, at least people seem to be noticing that shit be getting weird :)MoRmEnGiL wrote: @wowfunny251 @Dinnerbone So does wheat output a redstone signal based on its growth yet?