Gné ? oOwalker_boh_65 wrote:I really like it, and i would download if the patcher was so finicky to use with forge, but its really good stuff man
That's a piece of cake to do man.
Gné ? oOwalker_boh_65 wrote:I really like it, and i would download if the patcher was so finicky to use with forge, but its really good stuff man
really? i must have done it in the wrong order..hrmm..now i just feel dumbBattosay wrote:Gné ? oOwalker_boh_65 wrote:I really like it, and i would download if the patcher was so finicky to use with forge, but its really good stuff man
That's a piece of cake to do man.
Aha! Thanks a lot! Just need to finish watching Day9 play Amnesia and Ill get right to it ^^Katalliaan wrote:Ghasts now use that "lavaball" as a projectile instead of flaming snowballs.
As for the "white gem": After a bit of research, I came across this, which says that it's the contents of a potion bottle.
Hehe, thanks :)Battosay wrote:I love the Soap :)
FlowerChild wrote:I've made another decision... Fuck being a plug-in.
Thank you! I'm glad you like them.FurkeyRefills wrote:Very nice TP, hope you don't mind if I take your textures for private use ;)
Your BD and lightblock textures are very nice :)
Scout's honour :)Tekei wrote:I'm ok with people cutting my TP to pieces for private use. Don't share it publicly though, please.
FlowerChild wrote:I've made another decision... Fuck being a plug-in.
Currently, Battosay is using the cauldron, soap, rope and grate textures from my pack. He did tell me that he intends to make new versions for the rope and grate eventually though, if I'm not mistaken.darkpollopesca wrote:I have to apologies, i did not know the Cauldron soap and rope were your textures, may i use them or would you prefer i make something else.
i assumed that since they were in Battosays pack that they were his, i didn't research properly and i am at fault.
Not to draw this into any arguments for or against TP comps, but sometimes I tend to like two different parts of two different texture packs and, in my mind, there is a syntax that tends to come together with them.Tekei wrote:why someone would cut a bunch of TPs to bits, and then paste them back together like some sort of Frankenstein abomination.
You just did. ;)KWilt wrote:Not to draw this into any arguments for or against TP comps [...]
Of course there are cases where two or more TPs work well enough together in a remix with some tweaks to color etc, but that takes more effort than most remixers (and I say "most" because there are always exceptions) are willing to put in. None of that matters much though since it is so easy to copy and paste textures that there is no need to share those packs on the MCF for example since anyone who wants to mix TPs can do it themselves however they like for personal use.KWilt wrote:[...] but sometimes I tend to like two different parts of two different texture packs and, in my mind, there is a syntax that tends to come together with them.
A personal example of mine is that I love to have my build materials progressively modernize. I tend to like my woods more archaic and worn, while I like my smoothstone very neat. Normally, I can find this, but most often, people don't seem to do this very well with armors. (No offense to any TPers, it's just a really deep-seeded personal preference.) Normally, I can't find a nice set of worn leather armor, and instead of a nice step up in design in terms of iron, say as a weak plate, it tends to look like full-blown iron plating, which, to be honest, looks to be more protective than diamond. And more often than not, diamond tends to just have this weak look in my eyes. So, when I find TPs with nice armors, I tend to have to weigh the pros and cons for preferences.
Again, like I said, there's just a certain type of syntax I like in my designs. Usually, only a texture pack only covers one over the other, and that's why I see it valid to take very similar designs and collaborate them.
But that's all I'll say about that, and will end with saying that I do respect all the texturers who put dedication into their packs, and I most definitely understand your pain when people use even parts of your textures without your permission.
My idea for the TP to begin with was to retain the vMC feel as much as possible and most important, have things look like what they're supposed to be. I've had some difficulties getting some of the more recent additions of vMC to fit well, and I'm working on it but in general I am quite pleased with the results. Even more so considering that pixel graphics are far from my comfort zone with graphics (and it might be visible to more skilled pixel artists that I'm more or less painting my textures as one would a normal, more high-res texture, rather than worrying about perfect pixels).MounterOfPigs wrote:I'd love to, but I'm rubbish with art. People who draw stickmen look like Picasso in comparison to my bull-at-brush-end. Though the more and more I play around with making skins and such for my variety of characters for let's plays and adventure maps, I think I might just give it a try. I think I'll leave it up to the professionals for now, though.
For now, though, I'll just be using the texture packs I can find for my personal uses, and change them as I see fit. It's really amazing, to be honest, how the style can differ from artist to artist, when it's all just pixels of varying colors and arrangements. (Though, I suppose that could be said for any art...) For example, I found this really nice pack that fit the theme of my current secret project fairly well, and I'm really enjoying it's feel within the map I'm working on. But, at the same time, when I'm just playing day-to-day on my BTW world, I much prefer a more modern and standard pack like yours that isn't built around a certain theme or schema, and just feels like a texture pack that would work well on a normal world.