Eureka!

A place to talk to other users about the mod.
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Aradanwen II
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Re: Eureka!

Post by Aradanwen II »

oh god your really good at teasing.
does the idea has ever been suggested at the suggestions forum or is it that crazy it never was?
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DaDodsworth
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Re: Eureka!

Post by DaDodsworth »

FlowerChild wrote:Hehe...it appears my Tile Entity statement was a bit of a clue.

Allow me to give another:

-The new feature doesn't use Tile Entities but it can't be pushed by pistons.
I guess that means it has some form a storage capability then?
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FlowerChild
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Re: Eureka!

Post by FlowerChild »

DaDodsworth wrote:I guess that means it has some form a storage capability then?
Nah, that would require a Tile Entity.

And another hint:

-I suspect Battosay thinks he knows what this feature will be, but he doesn't :)
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Stormweaver
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Re: Eureka!

Post by Stormweaver »

Oh, so that's what it is.

This'll be fun.
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DaDodsworth
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Re: Eureka!

Post by DaDodsworth »

FlowerChild wrote: Nah, that would require a Tile Entity.
Oh, Now I'm confused :/ and feel stupid.
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Mac
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Re: Eureka!

Post by Mac »

Hm, a feature in between the turn-table and the BD.
..
The turn-table is mostly used for signal generation/clock
and the BD is mostly used for counting/memory etc.
...
....
.....
Now, an "element" between these two would be signal-transmission.
Well, we already have vmc repeaters, but transmissions within/for extended
systems are still a "hassle" though, I suspect.
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FlowerChild
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Re: Eureka!

Post by FlowerChild »

Mac wrote:Hm, a feature in between the turn-table and the BD.
You guys are misinterpreting what I said in that regard, which was precisely:
This feature is far more technical, and will probably reside somewhere in between the Turntable and Block Dispenser in terms of significance to the mod.
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Mac
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Re: Eureka!

Post by Mac »

A misunderstanding with the poem and that precise text in mind.
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Poppycocks
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Re: Eureka!

Post by Poppycocks »

FlowerChild wrote:Hehe...it appears my Tile Entity statement was a bit of a clue.

Allow me to give another:

-The new feature doesn't use Tile Entities but it can't be pushed by pistons.
Crap.

Linear actuator?
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morvelaira
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Re: Eureka!

Post by morvelaira »

I've got to think you're close, both from your update the other day as well as how many hints you are starting to dangle before us. I will refrain from the goose chase of guessing, to reserve my enthusiasm for when all is revealed.
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johnt
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Re: Eureka!

Post by johnt »

FlowerChild wrote:Hehe...it appears my Tile Entity statement was a bit of a clue.

Allow me to give another:

-The new feature doesn't use Tile Entities but it can't be pushed by pistons.
Why wouldn't you be able to push a stripper pole with pistons?
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MoRmEnGiL
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Re: Eureka!

Post by MoRmEnGiL »

Because stripper pulp is not so sexy after all. Or maybe it is.
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001010
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Re: Eureka!

Post by 001010 »

Maybe it's a liquid? That would explain why it isn't a tile entity but can't be pushed.
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Poppycocks
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Re: Eureka!

Post by Poppycocks »

Obsidian and bedrock can't be pushed, yet aren't tile entities.

Yet, that guess sounds valid.

EDIT: except for that "supposed to be mechanical" part
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DaveYanakov
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Re: Eureka!

Post by DaveYanakov »

001010 wrote:Maybe it's a liquid? That would explain why it isn't a tile entity but can't be pushed.
I somehow doubt that FC dislikes strippers enough to turn them into nether liquid.

What is coming to mind now is something like a linear transposer. Suck up a block from one side like a BD and spit it out the other without storing it.
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Husbag3
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Re: Eureka!

Post by Husbag3 »

If the minecraft world is infinite, why does the sun still rotate around it?
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BinoAl
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Re: Eureka!

Post by BinoAl »

Well, let's think: The biggest significant features to the mod have allowed for more advanced automations. The BD allows us to collect and place blocks, while the turntable lets us create stable clocks to run the devices. What other major automation functions do we not have yet? He enjoys the challenge of using water to transport items, so item transport is likely not what's being developed. Redstone transmission will be covered by the much anticipated lens block, and he will probably not add a more efficient way to transmit signals before then. I'm sure we will see what he adds, go "Wow, I can't believe I didn't think of that!" then disappear for a few days to play with it. ^.^
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Sarudak
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Re: Eureka!

Post by Sarudak »

DaveYanakov wrote:
001010 wrote:Maybe it's a liquid? That would explain why it isn't a tile entity but can't be pushed.
I somehow doubt that FC dislikes strippers enough to turn them into nether liquid.

What is coming to mind now is something like a linear transposer. Suck up a block from one side like a BD and spit it out the other without storing it.
No that couldn't be it because that wouldn't be hard to do with 4 bits of metadata.
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FlowerChild
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Re: Eureka!

Post by FlowerChild »

Now here's a musical clue for you. I think I've decided to do one of my videos for this feature, and I just chose the song for it...

muggsbud
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Re: Eureka!

Post by muggsbud »

you just liked the titty bar part of that video, didn't you.

so it is the stripper pole.
Johnnyboy
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Re: Eureka!

Post by Johnnyboy »

Tile entities are additional data for a block, beyond the block ID and 4 bits of so-called metadata that every block has (as described in the data values article).

The blocks which have tile entities are:

Signs, to store the text to be displayed.
Chests, Dispensers, and Furnaces, to store their contents. Furnaces also store the time until the current item is smelted, and the time until the furnace's current fuel item is exhausted.
Monster Spawners, to store which mob will be spawned and the time until the next mob is spawned.
Note Blocks, to store which note will be played.
Blocks being moved by pistons,[1] to store the offset of block, direction of movement, and ID of moving block.
Jukeboxes, if and which music disc is inside
Enchantment Tables for the floating book.
Brewing Stands to store the items and brewing time.
End Portals have tile entity data, if the frame its if the eye of ender is in or not, if not its unsolved.
The wiki's definition of tile entity,

any block that can be pushed by a piston is a tile entity, Obsidian and bedrock don't have it.

If it stores time until something is done. items, or checks for something within it it's a tile entity.

It's not a new dispensor or a furnace or a brewing system, nor does it do checks for mobs to spawn.
001010
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Re: Eureka!

Post by 001010 »

Erm- no, your misreading, not blocks that pistons can push, blocks being moved by piston's, like while the block being moved is in between blocks.
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Ribky
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Re: Eureka!

Post by Ribky »

Holy crap, you're adding Tom Waits AND Danny Trejo into Minecraft!!

Sweeeet.
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Aduis1210
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Re: Eureka!

Post by Aduis1210 »

Has a possible theory is it difffrent sized gears we can use on the axel and gearbox system?
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Battosay
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Re: Eureka!

Post by Battosay »

FlowerChild wrote: Nah, that would require a Tile Entity.

And another hint:

-I suspect Battosay thinks he knows what this feature will be, but he doesn't :)
Prick :)

And you're wrong, I knew it wasn't that stuff involving buckets.
Though I know what it is.
Some hints :
balls
rope
mechanical power
pain
tears

:)
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