first oceans get nerfed, and now there's almost no reason to go to swamps anymore."Lily pads are a renewable resource in 1.7. Not through bonemeal or any farmable means though."
I'm sad now.
first oceans get nerfed, and now there's almost no reason to go to swamps anymore."Lily pads are a renewable resource in 1.7. Not through bonemeal or any farmable means though."
Read a bit deeper into this, apparently he's doing the 'random rare fishing results', including old shoes and lillypads.Noshery wrote:Dinnerbone said this a little while ago.first oceans get nerfed, and now there's almost no reason to go to swamps anymore."Lily pads are a renewable resource in 1.7. Not through bonemeal or any farmable means though."
I'm sad now.
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
XantyZon wrote:- Remember just like you can't have manslaughter without laughter, you can not have forgery without forge.
The snapshot is interesting, I'll give them that. Seeing as how I've pretty much divorced vanilla minecraft, this is at least letting me leave on better terms.barcode wrote:I have just watched the first two minutes of this, and quite frankly, I really like what I see there in terms of terrain generation. Not sure my server could handle this, but o well.
http://www.youtube.com/watch?v=SZmKYtRM6iU
Watching the rest right now. But I have to say, from what I've seen, I am positively impressed, for the first time since 1.0, really. Watching the rest of the video right now...
Edit: tested it out, generated a world - nice, really nice. However, went on, punched some wood, made a wood axe and pick, went to town. Holy shit, I forgot how ridiculously easy vanilla is......
Former Drill Sergeant and cranky gamerFlowerChild wrote:For example, I'm feeling such a whim right now, and look forward with anticipation to the feeling of satisfaction that shall come from acting upon it.
Are you just talking about the amplified terrain generation? Because I tried the regular and was far from impressed.barcode wrote: Edit: tested it out, generated a world - nice, really nice.
Infinite string, leather, name tags, saddles, enchanted books, and enchanted bows all from a little pool of water and 2 prices of string.Minecraft Wiki wrote:Can now find other items other than fish by fishing, including enchanted fishing rods, damaged fishing rods, enchanted Bow, Enchanted Books, name tags, Lilypads, Water Bottles, saddles, Rotten flesh, String, Leather, Bowl, Stick, boots or damaged boots.
Actually had a look at both, while the amplified one was kind of cool, it did have quite a performance hit. I like how there's a lot of mountains that you can't just jump up but have to actually dig into it or ladder up. I think it might get old quick if the entire world is like that. Unfortunately, I spawned on an amplified island in the middle of a rather large body of water so I didn't get to explore much - the world generating so slowly didn't help either.FlowerChild wrote:Are you just talking about the amplified terrain generation? Because I tried the regular and was far from impressed.barcode wrote: Edit: tested it out, generated a world - nice, really nice.
The amplified bit is just an option that has very little to do with the new terrain gen, and would probably be exceedingly simple to implement.
XantyZon wrote:- Remember just like you can't have manslaughter without laughter, you can not have forgery without forge.
Not to be a dick to Adubbz here, but several of the things you just mentioned were present in the BoP add-on. I quickly learned that the addon he made lacked any semblance of balance whatsoever.CreeperCannibal wrote:Just saw swimmingbird's two new videos covering the new features... did I just see all reason of exploration of biomes and other features tossed out the window? The new cold and dry system allows access to snow in all biomes as long as they are high enough in the world ( realism blah blah blah), fishing up lilly pads makes swamps obsolete as their primary resource (Actually, fishing rod changes make a lot of things obsolete, including dungeons), giant shrooms in the roofed forest, melons now spawn in a jungle biome variant allowing the player to skip mineshaft exploits, oceans are now covered in gravel instead of sand, making them even less desirable given that gravel is regarded as useless and ugly to the VMC community. Then there's the complete loss of crafting dyes due to the new flowers. If I want any of these new biomes from this update I'll build them in my world for funsies. Not sure if I like the item frame tweak either. From my point of view they're meant to be used as a display device of your grand achievements, not for temporary single item storage. One would think that the annoyance of both the frame and item dropping would have made this clear.
Trying to think about this objectively. I have to be honest I was pretty biased against anything added by vMC as I've thorougly partaken of the BTW kool-aid at this point, but I'm started to feel a little persuaded by the Mojang camp. I think the changes really help break up the sameness that was once vMC terrain generation. In BTW, you explore because you MUST in order to survive and advance, and while, sure, this update would remove certain components from that by opening other avenues, I'm not really seeing the criticisms being bandied about here. If you have to explore vertically for snow rather than horizontally, how does that necessarily lessen the experience? I think that having to scale potentially dangerous mountains for snow is a good alternative to searching the world for it (and prior to this update there was NO risk or search factor involved in finding snow). My gripe here is that if I have a base at a high altitude I'm not sure I'm keen on it being covered in snow... although maybe thematically that would feel appropriate. And who really wants to spend all that time fishing? From what I've seen the good drops are pretty rare. Honestly melons aren't that valuable and it was strange that they never naturally spawned in a biome. Wish the changes FC made to jungles there would be a nice risk vs. reward there anyway. The giant mushrooms don't bother me... I think those were planned in an earlier terrain build and I think the bit of color adds a nice touch. With forests being a home for wolves I think there is a good risk vs. reward here too. And I'm not sold that coming by flowers as a means for dye is any more or less difficult than the current options for each color. I'm sure it makes it easier overall but I'll take it for the increased variety in the world. I may be in the minority here but this is the first vMC update in a long time that actually makes me want to crack open vanilla.CreeperCannibal wrote:Just saw swimmingbird's two new videos covering the new features... did I just see all reason of exploration of biomes and other features tossed out the window? The new cold and dry system allows access to snow in all biomes as long as they are high enough in the world ( realism blah blah blah), fishing up lilly pads makes swamps obsolete as their primary resource (Actually, fishing rod changes make a lot of things obsolete, including dungeons), giant shrooms in the roofed forest, melons now spawn in a jungle biome variant allowing the player to skip mineshaft exploits, oceans are now covered in gravel instead of sand, making them even less desirable given that gravel is regarded as useless and ugly to the VMC community. Then there's the complete loss of crafting dyes due to the new flowers. If I want any of these new biomes from this update I'll build them in my world for funsies. Not sure if I like the item frame tweak either. From my point of view they're meant to be used as a display device of your grand achievements, not for temporary single item storage. One would think that the annoyance of both the frame and item dropping would have made this clear.
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
Surprisingly, i found those new 2 blocks high flower bushes to be quite good looking. They don't really have any gameplay value, but whatever. Flower biomes on the other hand.....just waiting for Mojang to add white bunnies and unicorns -_-.Stormweaver wrote:The rest of me is looking at all the different flowers and wondering where the hell they came from.
XantyZon wrote:- Remember just like you can't have manslaughter without laughter, you can not have forgery without forge.
Amusing thing I saw on reddit the other day, tall flowers and grass actually break line of sight for mobs, so if ever in danger you can pop a bonemeal down, then bonemeal one of the grass that appears to get a safe spot to stand on and be invisible.Roflpofl wrote:Surprisingly, i found those new 2 blocks high flower bushes to be quite good looking. They don't really have any gameplay value, but whatever.
Not in BTW. I changed that quite awhile ago when I realized that mobs couldn't see the tasty animals in tall grass ;)Six wrote: Amusing thing I saw on reddit the other day, tall flowers and grass actually break line of sight for mobs, so if ever in danger you can pop a bonemeal down, then bonemeal one of the grass that appears to get a safe spot to stand on and be invisible.
I've seen that they changed it from 36a to 36b already when I reloaded my amplified world, different biomes, different terrain, so I wouldn't put my money on it being finalized yet. We'll see how much more work will go into it until release, though.woeuntoyou wrote:I expected a lot more. It looks like they just added a bunch of new biomes, with a few changes to snow biomes and biome placement. I was glad when they said they weren't including the new terrain to the snapshot because that would mean they want to work on it more, but then decided they're pretty much done and just add it in. I know it's just the first snapshot, but judging by the past, they don't change newly added features that much. Anyways, despite all that, it's still better than the one that we had...
XantyZon wrote:- Remember just like you can't have manslaughter without laughter, you can not have forgery without forge.
I'm still a little bit hopeful. I've been waiting for a terrain update since I started playing Minecraft back in 1.2.5. Hopefully, they'll at least add new trees for the new biomes and fix "beaches."barcode wrote:I've seen that they changed it from 36a to 36b already when I reloaded my amplified world, different biomes, different terrain, so I wouldn't put my money on it being finalized yet. We'll see how much more work will go into it until release, though.woeuntoyou wrote:I expected a lot more. It looks like they just added a bunch of new biomes, with a few changes to snow biomes and biome placement. I was glad when they said they weren't including the new terrain to the snapshot because that would mean they want to work on it more, but then decided they're pretty much done and just add it in. I know it's just the first snapshot, but judging by the past, they don't change newly added features that much. Anyways, despite all that, it's still better than the one that we had...