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Re: BTW Community Castle (v1.5 - 23/07)

Posted: Mon Jul 25, 2011 1:21 pm
by Fracture
David367th wrote:Just noticed he skipped his turn :P

Gonna start later today when I get a huge amount of alone time... :(

EDIT: that is if Urian and Sky_Som are skipping
May as well start. Even if Urian doesn't skip, that'll allow you to have the kinks worked out of your design, and if he does you'll already be ready to pass it on again.

Re: BTW Community Castle (v1.5 - 23/07)

Posted: Mon Jul 25, 2011 1:35 pm
by Urian
I'm almost home, on the train so I'll be able to start in a few hours :)

Edit: I'm back :) I'll start building real soon, should be done tomorrow (European time).

Re: BTW Community Castle (v1.5 - 23/07)

Posted: Mon Jul 25, 2011 11:49 pm
by Fracture
Finally got around to checking out the new save-- cool maze. Took me a while, but managed to navigate it without taking a single hit. ;D

Re: BTW Community Castle (v1.5 - 23/07)

Posted: Tue Jul 26, 2011 10:47 am
by magikeh
Fracture wrote:Finally got around to checking out the new save-- cool maze. Took me a while, but managed to navigate it without taking a single hit. ;D
Challenge Accepted!! =D

Re: BTW Community Castle (v1.5 - 23/07)

Posted: Tue Jul 26, 2011 11:31 am
by Fracture
jamestully22 wrote:
Fracture wrote:Finally got around to checking out the new save-- cool maze. Took me a while, but managed to navigate it without taking a single hit. ;D
Challenge Accepted!! =D
It's not too hard with the first trap, but the second gets kinda chaotic.

Re: BTW Community Castle (v1.5 - 23/07)

Posted: Tue Jul 26, 2011 11:37 am
by magikeh
yeh know what?? i am actually kinda scared as to what Uran is going to add... and i am supprised that Flower has not yet signed up for this build...

Re: BTW Community Castle (v1.5 - 23/07)

Posted: Tue Jul 26, 2011 11:41 am
by Urian
I'm going for a more aesthetic approach this turn :) Nothing complicated since I've been away and haven't had time to plan much so it's a few smaller builds. I've got some ideas for a larger project but that one would take several days so I'll save it for later ;)

Edit: Also, almost done I think.

Re: BTW Community Castle (v1.5 - 23/07)

Posted: Tue Jul 26, 2011 1:33 pm
by Urian
Ok, done for now. I've added:
  • Helix cobblestone factory
  • Nethertemple
  • Bridge to the temple
  • Fireworks! (it takes a little while after the lever has been flipped for it to start. It's on if the light block is lit up)
The area in front of the temple still looks a bit unfinished. The reason is pretty simple, it is unfinished :) Well, rather I'm thinking of adding to it when it's my turn next but I've got a bit of a builder's block (pun intended) right now.

Download for version 1.6

I'll edit the main post with the newest version.

Re: BTW Community Castle (v1.5 - 23/07)

Posted: Tue Jul 26, 2011 2:14 pm
by magikeh
Urian wrote:Ok, done for now. I've added:
  • Helix cobblestone factory
  • Nethertemple
  • Bridge to the temple
  • Fireworks! (it takes a little while after the lever has been flipped for it to start. It's on if the light block is lit up)
The area in front of the temple still looks a bit unfinished. The reason is pretty simple, it is unfinished :) Well, rather I'm thinking of adding to it when it's my turn next but I've got a bit of a builder's block (pun intended) right now.

Download for version 1.6

I'll edit the main post with the newest version.

Holy hanna!! Making a cobble generator for all those others so we dont need to expand the community mine! thanks a lot Uran!! ^_^/

Re: BTW Community Castle (v1.6 - 26/07)

Posted: Tue Jul 26, 2011 4:16 pm
by HavokSCOUT
I'd like to help out with the castle. Can you put me down?

Re: BTW Community Castle (v1.6 - 26/07)

Posted: Tue Jul 26, 2011 4:18 pm
by magikeh
HavokSCOUT wrote:I'd like to help out with the castle. Can you put me down?
its not just a castle... no ... ITS A WORLD!!! =D

Re: BTW Community Castle (v1.6 - 26/07)

Posted: Tue Jul 26, 2011 4:22 pm
by Urian
HavokSCOUT wrote:I'd like to help out with the castle. Can you put me down?
Added to the OP.

Re: BTW Community Castle (v1.6 - 26/07)

Posted: Wed Jul 27, 2011 1:03 am
by darahalian
Wow. I just took a look at the latest version, and I have to say, Urian, your stuff looks amazing! The cobble generator looks super cool with the water and lava spiraling around each other, and the fireworks are also really cool to see in action! I thought that having the nether environment behind the portal in the temple was pretty clever, and the temple itself and the bridge are looking pretty epic so far! And I noticed you turned fire damage off! XD I guess working with lava is too hazardous otherwise! :)

Also, @Battosay, I tried out your maze, and it was pretty awesome looking and fun to explore, but I had to stop after pressing the second button because my computer sucks. :P I really like the whole concept behind the maze, and how you executed it; so far as I was able to see it. Nice job!

Overall, it looks like this world is shaping up very nicely so far!

Re: BTW Community Castle (v1.6 - 26/07)

Posted: Wed Jul 27, 2011 6:23 pm
by David367th
I actualy cant access the world, I put in in the save file (extract it too :P) but it dosn't appear in my client. And its my turn >:|

Re: BTW Community Castle (v1.6 - 26/07)

Posted: Thu Jul 28, 2011 12:58 am
by Fracture
David367th wrote:I actualy cant access the world, I put in in the save file (extract it too :P) but it dosn't appear in my client. And its my turn >:|
Just so you know, you probably have the world folder within a folder of the same name, inside your saves folder. Pull said doppleganger folder out into the save folder, as it's the real one. The outside one is because the zip had the same name.

Re: BTW Community Castle (v1.6 - 26/07)

Posted: Thu Jul 28, 2011 4:03 am
by Kwilt
Just in case Dave has to skip his turn (I'm seeing he's having some technical problems), I'll be a bit busy with rearranging the office tomorrow. But I'll try and get on to D/L it around noon EST.

Re: BTW Community Castle (v1.6 - 26/07)

Posted: Thu Jul 28, 2011 12:34 pm
by blazeboy91
So close to my turn, that i can almost smell the upside down fortress.

Re: BTW Community Castle (v1.6 - 26/07)

Posted: Thu Jul 28, 2011 12:36 pm
by magikeh
blazeboy91 wrote:So close to my turn, that i can almost smell the upside down fortress.
oh snap, thats gonna be one heck of a build!! Good luck with the moat!! XD

Re: BTW Community Castle (v1.6 - 26/07)

Posted: Thu Jul 28, 2011 1:16 pm
by BinoAl
Thanks for adding turns and dl link to the op, urian ^.^ Can't get on regularly from northern michigan, haha

Re: BTW Community Castle (v1.6 - 26/07)

Posted: Thu Jul 28, 2011 4:43 pm
by David367th
Got it to work and finnished in one day, but its not fancy ass redstone work, just simple things
I'll update the post with the file URL in a bit

Ok the file name has a typo... so don't worry
Community Castle 1.7 download

By the way BinoAL, I live in MI too :D

Re: BTW Community Castle (v1.6 - 26/07)

Posted: Thu Jul 28, 2011 5:23 pm
by Kwilt
Hah. Oh jeez. Looks like I slept in. -_-;

Anyways, D/Ling now. Shouldn't take too long. Only have a few things to add. I'm a simple man. :3

Re: BTW Community Castle (v1.6 - 26/07)

Posted: Thu Jul 28, 2011 5:39 pm
by blazeboy91
The moat will be made in a very nice way. You are gonna like it.

Re: BTW Community Castle (v1.6 - 26/07)

Posted: Thu Jul 28, 2011 6:49 pm
by Kwilt
So, I'm about 2/3 through my build. I'd probably be done by now if the molds and corners decided to place where I want them to.

If Flower weren't such an awesome guy, I'd kill him after this. Quite literally.

Re: BTW Community Castle (v1.6 - 26/07)

Posted: Thu Jul 28, 2011 6:56 pm
by David367th
I'm sorry, whats D/Ling? :P

Re: BTW Community Castle (v1.6 - 26/07)

Posted: Thu Jul 28, 2011 7:07 pm
by blazeboy91
underground or floating upside down fort?