Class Conflicts

A place to talk to other users about the mod.
Locked
User avatar
Anbaric
Posts: 217
Joined: Tue Aug 21, 2012 10:22 am

Class Conflicts

Post by Anbaric »

Just wondering what the gr.class and up.class are for and what do they do for BTW.

If you don't feel like telling me, could you point me towards the program you modders use to decompile code? I'd like to see what the mod I just installed might be taking away from BTW.
Things about me.
Show
1: I hate all updates past 1.2.5. Server lag in SP?!?
2: I've never made it to SFS.
3:
Mason11987
Posts: 1159
Joined: Wed Jul 06, 2011 11:03 am

Re: Class Conflicts

Post by Mason11987 »

Whatever it is, it'll break something in the game. File changes aren't made for fun so you can either expect the game to crash at launch, or at some later point, or have some critical feature missing/buggy.

BTW will soon post notices if you overwrite class files. I'm not sure if it'll not allow you to play if you overwrote a class file, but I wouldn't be surprised.
User avatar
Poppycocks
Posts: 825
Joined: Thu Dec 22, 2011 2:11 pm

Re: Class Conflicts

Post by Poppycocks »

Those are the world and world server classes.
User avatar
Sarudak
Site Admin
Posts: 2786
Joined: Thu Nov 24, 2011 7:59 pm

Re: Class Conflicts

Post by Sarudak »

Poppycocks wrote:Those are the world and world server classes.
Lolz... IE it will break everything. :D
User avatar
Poppycocks
Posts: 825
Joined: Thu Dec 22, 2011 2:11 pm

Re: Class Conflicts

Post by Poppycocks »

Sarudak wrote:
Poppycocks wrote:Those are the world and world server classes.
Lolz... IE it will break everything. :D
Not like it matters, FC is adding an integrity check in the next version (or so). And that practically means that if you overwrite any class FC touched at all, MC won't work.
User avatar
FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: Class Conflicts

Post by FlowerChild »

This kind of discussion belongs in tech support. Put it there.
Locked